Author's note: ok, so this chapter is about Max overview, his abilities and his states for the crystal skull. If you think his passive is quite OP, it's to counterpart his mediocre base statistics and keep in mind that you rarely reach 1000 CS in one game.

Statistics:

-HP 435 (+12 per level) 639 at level 18

-Health regeneration per 5 sec 1.5 (+0.2 per level) 4.1 at level 18

-AD 55 (+1 per level) 73 at level 18

-Movement speed 345

-Armor 10 (+2 per level) 46 at level 18

-Magic resist 10 (+2 per level 46 at level 18

-Attack speed 0.62 (+2.5% per level) 0.9 at level 18

-Attack range 125

Abilities:

Passive ability: Energy syphon

Each time Max kills a unit with his basic attack, he absorb its spiritual energy to increase his own and reinforce his elementals powers, gaining a stack of Energy syphon. Each stack provide:

-1 HP

-0.05 health regeneration per 5 sec

-0.35 AD

-0.05 armor penetration

-0.03% of life steal

-0.1% of attack speed

-0.05% of crit chance

-0.075 movement speed

-0.5 AP

-0.05 magic penetration

-0.04% of spell vamp

-0.03% of cooldown reduction

-0.2 armor

-0.2 magic resist

0.02% of tenacity

Stack up to 1000 time for a total of:

-1000 HP

-50 health regeneration per 5 sec

-350 AD

-50 armor penetration

-30% of lifesteal

-100% attack speed

-50% crit chance

-75 movement speed

-500 AP

-50 magic penetration

-40% spell vamp

-30% of cooldown reduction

-200 armor

-200 magic resist

-20% tenacity

Q: Dual katana (0.5 sec cooldown)

Toggle: Max take out his Katana, gaining 10%, 20%, 30%, 40%, 50% bonus attack speed (toggle off any other basic ability).

Active: while toggle, Max can use this ability to throw his katana at a target then dash to his target, dealing physical damage on hit equal to a basic attack (20, 17, 15, 12, 10 sec cooldown)

W: Sword and shield (0.5 sec cooldown)

Toggle: Max take out his sword and shield increasing his armor and magic resist by 5, 10, 15, 20, 25 (toggle off any other basic ability).

Active: while toggle, Max can use this ability to protect himself from the next basic attack or spell hitting from the front. In this protecting stance, Max can't attack and the shield point toward the pointer. (30, 25, 20 sec cooldown)

E: Bow (0.5 sec cooldown)

Toggle: Max take out his bow, increasing his range to 500, 510, 520, 530, 540, 550 (toggle off any other basic ability).

Active: while toggle, Max can use this ability to fire a skill shot arrow, dealing 60, 80, 100, 120, 140 (+0.6 AD) (10, 8, 6 sec cooldown)

R: full potential

Toggle off: Max charge the crystal within his muscles with elemental energy, increasing his movement speed by 4%, 8%, 12%.

Toggle on: Max release his full potential an lung a wave of crystals, dealing 100, 200, 300 (+ 0.2 AP) magic damage to all units hit by the crystals, stunning them for 0.1 sec and push them back to the limit of the wave, enemy that hit terrain are stunted for 1 sec. Max then pull back his crystals, all units hits along with it (this part has a 60, 50, 45 sec cooldown)

He create a full body armor, increasing his armor and magic resist by 5%, 10%, 15%, but decrease his movement speed by 20%, 15%, 10% and he gain new abilities. Unit kills with basic attack don't stack passive in this form.

Full potential Q: Power charge (15, 13, 11 sec cooldown)

Max charge his whist blades with elemental energy for 2, 3, 4, 5, 6 sec, causing his basic attack deal additional magic damage equal to 1%, 2%, 3%, 4%, 5% (+0.01% per stack of Energy syphon) of the target maximum life.

Full potential W: Crystal wings (20, 18, 16, 14, 12 sec cooldown)

Max create wings and leap to a targeted location, dealing 60, 70, 80 (+0.3 AD) physical damage.

Full potential E: Energetic drain (300, 250, 200 sec cooldown)

Max create height tentacles on his back and suppress all enemy champions in the area for 5 sec, the remaining tentacles aim champion, prioritizing those who have the highest current health. Each tentacle drains his victim for 100, 125, 150 (+0.5 AD) (0.8 AP) mixed damages for a maximum of 1200 (+4 AD) (+6.4 AP) if only one target it hit, healing Max for 90% of the damages dealt. If a target dies, Max gain 3 stack on Energy syphon, only way to get them in this form. (The real ultimate)

Recommended stuff

Starting items:

-Doran's blade

-1 red pot

Essential items:

-Berserker's graves

-Ravenous hydra

-Ruunan's Hurricane

Offensive items:

-Black cleaver

-Bloodthruster

-Last whisper

-Infinity edge

Defensive items:

- Spirit visage

- Thormail

- Frozen mallet

- Frozen heart

- Warmog's armour

Author' note: Here's a quick reference sheet for my OC and his abilities. Next time will be Max's first match (yes, this time it's for real…), so stay turned 'till next time!