Author's note: ok, so this chapter is about Max overview, his abilities and his states for the ice skull. If you think his passive is quite OP, it's to counterpart his mediocre base statistics and keep in mind that you rarely reach 1000 CS in one game

Chapter 11

Statistics:

-HP 435 (+12 per level) 639 at lvl 18

-Healt regen per 5 sec 1,5(+0.2 per level) 4.1 at lvl 18

AD 55 (+1 per level) 73 at lvl 18

Movement speed 345

-Armor 10 (+2 per level) 46 at lvl 18

Magic resist 10 (+2 per level 46 at lvl 18

-Attack speed 0.62 (+2,5% per level) 0.9 at lvl 18

Attack range 125

Abilities:

Passive ability: Energy syphon

Each time Max kills an unit with his basic attack, he absorb its spiritual energy to increase his own and reenforce his elementals powers, gaining a stack of Energy syphon. Each stack provide:

-1 HP

-0.05 healt regen per 5 sec

-0.35 AD

-0.05 armor penetration

-0.03% of lifesteal

-0,1% of attack speed

-0.05% of crit chance

-0.075 movement speed

-0.5 AP

-0.05 magic penetration

-0.04% of spell vamp

-0.03% of cooldown reduction

-0.2 armor

-0.2 magic resist

0.02% of tenacity

Stack up to 1000 time for a total of:

-1000 HP

-50 healt regen per 5 sec

-350 AD

-50 armor penetration

-30% of lifesteal

-100% attack speed

-50% crit chance

-75 movement speed

-500 AP

-50 magic penetration

-40% spell vamp

-30% of cooldown reduction

-200 armor

-200 magic resist

-20% tenacity

Q: Change stance (0.5 sec. Cooldown)

Toggle on: Max became a meely fighter, but he deals 10%, 20% 30% 40% 50% more damage.

W: Ice scythe (15, 13, 11, 9, 7 sec cooldown)

Passive: Basic attacks deal 15 (+0.5 AP) bonus magic damage.

Active: Max extend his scythes and spin, dealing 70, 90, 110, 130, 150 (+0.7 AP) magic damages

E: Doomed (20, 18, 16, 14, 12 sec cooldown)

Passive: Basic attacks slow the target by 3%, 6%, 9%, 12%, 15% for 1.2, 1.4, 1.6, 1.8, 2 sec.

Active: Max throw his scythe dealing 30, 60, 90, 120, 150 (+0,5 AP) magic damage and grabing an enemy.

Range stance: The scythe stun for 1.5 sec and Max drag his target toward himself.

Meely stance: The scythe stun for 0.2 sec and Max lunch himself toward his target.

R: Full potential (120, 110, 100 sec cooldown)

Passive: Increase armour and magic resist by 5%, 10%, 15%.

Active: Max create an ice storm in a location for 10 sec, slowing enemy champions by 5%, 10% 15% and dealing 50, 75, 100 (+0.2 AP) each second. The enemy in the storm take 15%, 30%, 45% additionnal damages from Ice scythe's passive and active and basic attacks slow effet is doubled. If Max stand in his storm, Full potential pasive is doubled.

Recomended stuff

Starting items:

- Doran's ring

- 1 red pots

Essential items:

- Berserker's graves

- Nashor's thoot

Offensive Items:

- Rabadon's deathcap

- Void staff

- Wit's end

Defensive Items:

- Raley's crystal

- Zoniah's hourglass

- Spirit visage

- Randuin's Omen