Max left the group to look for a phone. But in doing so, she saw something weird. Everyone in town was in a state of sleepwalking, and all were headed into the same direction. Max wasn't sure of what she saw, but knew that this happening in the town where Krimson was hiding could not be a coincidence. She was about to run back to the group, but then felt a hand on her shoulder. Out of reflex, she would grab the hand and toss the one to whom it belonged over her. But that didn't happen here, as the hand has disappeared. Nobody that she knows of can be either that fast or that quiet. What she did find on her shoulder was a piece of paper. She looked at it and read the following.
"Don't ask, just leave these people alone and make your call. Don't understand? Ask Snake, he will."
It was signed by a Kenny, which was a name that meant nothing to her. She still wondered who could have given her that message, how, and why. But realizing she's wasting time, she runs to a phone, tells Winch where to find her and the others, then returns to the others.
As soon as Max rejoined the others, Snake asked her: "Did you tell them ev...?"
"Yes I did." Max interrupted, "But you guys wouldn't believe what just happened."
"What is it?" Al asked her.
"Everyone in town is sleepwalking." she told them, "I even tried to talk to them, but they didn't listen."
"Can't blame a sleeper for not hearing them." Ginger remarked.
"And Snake, who's Kenny?" she asked him.
Snake looked surprised: "You know about him?"
"Someone left me a note, telling me to leave them alone." she answered, "It even said you'd understand."
Snake sighed: "Of course, now he decides to help."
"Who is?" Al wondered, "What aren't you telling us?"
Knowing what Kenny told him before, Snake didn't think he should tell them this, but now that he's let his presence known, Snake decided to share his experience with them.
Meanwhile, inside Krimson's lair, everyone was working to fix the robot. It didn't matter how puny the girl was that tried to trash it, she had done enough damage for this to take hours to fix. Even with an entire town helping. Someone was watching them do this, which left him undecided as to what to do now. On the one hand, he knew exactly why people were acting the way they were. It's because somehow, his girlfriend's powers got amplified, so she doesn't need to be anywhere near anyone, in order to control their minds. In other words, her powers are being abused to this extend, and seeing how some people are acting, or have these expressions on their faces, he knew that his girlfriend was suffering. On the other hand, if he lets them finish the job, rather than stop them, he wouldn't force Krimson to move away again, which would make it hard for that task-force to find him, and therefor move his girlfriend away from him, again. Then, he realized something else. Something wasn't right about the way the were moving. When nearer to the exit, they seem to be determined to be there, but when more inside the lair, they appeared to hesitate a little. One would say that the further away from the one controlling them, the less powerful it's control is. But if they hesitate when inside the lair, that must mean that his girlfriend isn't anywhere in here. He then knew exactly what to do. He touched one of these sleepwalking people, somehow figured out where they're getting their orders from, then goes there.
While all the work was going on, Krimson was watching a video-screen. On it, he saw Tess, whom he held captive somewhere. She was hooked onto a machine, which appeared to both keep her alive, as well as connected to her brains. Altogether, this must be the machine that amplifies her powers. Krimson liked watching this, being the sadistic man he's always been. Even after his adventure many centuries ago, although it started in the 20th century sixties.
He broke into Barabas' laboratory, hoping to find some invention that he could use for his own benefit. Especially the time-machine was on his mind. And why not, as despite all his most brilliant schemes, all it took were a couple of kids to foil them. But if he were to use this machine, maybe he'll make it a little more difficult for them to stop him. Unfortunately, things didn't go as planned. The professor had enough inventions to defend himself, was even about ready to destroy his time-machine, but Krimson was lucky to have been inside it just when that happened. That is, he hoped he could travel to somewhere in the 16th century, which worked, but because of the machine's destruction, something went wrong, causing him to be sent in a galaxy far, far away. In this galaxy, where technology was far more advanced than the technology even in the modern era, he found people like himself, accept that they were able to do things no one else ever could. They had the power to make electricity come out of their hands, move things with their mind, or even control other people's minds. This was a power he tried to learn, and it worked. A bit unfortunate for him, he wasn't patient enough. He could learn much more than what he knows now, but he didn't have the patience for it. With the knowledge he gained, he stole a space-ship and set a course back to his home-planet. But given the distance between that galaxy and his own planet, it would take him a while to return, especially since Earth, for as far as the people from this planet are concerned, doesn't exist. With the use of cryogenic stasis, he was able to return to Earth, after some many years. And when he arrived, he heard a lot of things had happened since he left. One of them having to do with the 4400. When he heard there was one who could control people's minds, he decided he could use that one for his own benefit as well. He could do this himself, but he knew that it would drain too much energy from him if he did, so he thought of using this girl's powers instead. So when he kidnapped her, he used his own mind-controlling powers to control her. Unfortunately, she was strong enough to resist it, until he showed her pictures of her dead boyfriend, which got her to relapse into an emotional state that she used to be in years earlier, which gave her little to no reason to fight Krimson's powers.
Remembering all that, it made him smile. What made him lose that smile, however, was when his screen started to show snow. He couldn't understand what was going on. What just happened?
Kenny entered an old house, that had "Merlina" as a sort of billboard, as though this place used to be of some significance in the distant past. Inside, he could feel Tess' presence. He knew she wasn't upstairs, but not on the ground floor either. He did see that there was a secret door in one of the walls, which would make the perfect hide-out. He entered the door, which showed a staircase, leading down. Beside the case, he saw electric wires, which were recently put there. He was on the right track. He went down, only to freeze at the sight of Tess, and the machine she was connected to. He started shaking at the very sight of this. He looked at the electric wires, then decided to tear those things apart.
One of those electric wires was connected to the camera that Krimson used to keep an eye on Tess. Now that he's not receiving anything anymore, he knew something was wrong. He had a red button in his room, which would warn his associates when pressed. Those associates receive a silent alarm, triggering them to go to the old house and investigate what's happening. While they're doing that, Krimson hears some whining outside his room. When he went to see, he saw that these people's minds were no longer under the influence of something. He went utterly mad at that, which lead him to decide to use his own powers after all. With it, people not only worked faster, his robot was fixed ahead of schedule as well.
Meanwhile, Kenny helped Tess get out of the machine. She was unconsious, which was to be expected, as she was kept sedated. He called her name a few times, but she didn't respond. But he also knew that she couldn't be dead. Shortly after, a group of men arrived in the hidden room. Kenny looked at them, then he put down his girlfriend, so he could face them, smiling. One of them shouted something in Dutch, which Kenny didn't understand.
"You Flemish never heard of saying 'freeze'?" Kenny joked.
That same man shrugged, then said: "Do not move, or we will shoot!"
Kenny laughed: "Try me."
Infuriated by his challenge, all the men shot him.
