Taylor

What use was escapism, if the world I was escaping to was muddled with the people and things I was trying to avoid?

A girl who, after weeks of dreams, became aware of an energy in the back of her mind. Weeks later still, she finally met her sentient power, and now works toward a fantasy of becoming a hero alongside it. While out of her depth, ignorance shields her from the worst of it, and she keeps herself distracted with preparation both mental and physical. She remains wary of Assassin's interference in her civilian problems.

Taylor wears no costume. She hopes Caster will make hers less edgy.

Her power grants her an energy she distributes to four different aspects. Her current capacity allows the manifestation of one, with a narrow margin. She has not observed any growth.


Rider

I've probably done more damage than good, by trying to help others.

A girl taken from the dawn of her cape career, burdened by knowledge of what her actions would eventually cause. While she initially tried to treat her current existence as an escape, the realities of her situation proved inescapable. She still attends school, is wrapped up in goals she struggles to grasp, and shares a zero-sum existence with more proactive versions of herself. Torn between herself and things overwhelmingly bigger, she finds herself adrift.

Rider wears a costume of black silk and mottled black-and-gray armor. It is elegant but simple, with no additional pieces.

She has been seen to control and empower a beetle, transforming it into a car-sized monstrosity, while claiming to control the outcome to an extent.


Caster

I didn't like it, but I'd do it.

A young woman taken from the height of her career in one sense, and the rock bottom in another. While still adjusting on many levels, there are problems before her and solutions in her hands – she has direction. Protect those she loves. Save the world. She'd already resolved to spend herself for the greater good; that hasn't changed now. Her limited existence remains a source of immense frustration, but she takes comfort from the fact her power might be able to work around that problem, eventually. Fucking tinkers.

Caster wears a costume of black silk and mottled black-and-gray armor, with sharper edges and lines than Rider's. Small claws glint at the fingertips of her gloves. Spiders lurk beneath a ragged half-dress and shawl.

Has been seen controlling bugs, a power that expands while remaining stationary, gaining either range or (unpredictable) versatility each hour. Her ability to create items has been hinted at in the story, and she has been seen wearing a hood imbued with an effect reminiscent of an old teammate.


Assassin

I'd change it all in a heartbeat.

A young woman who lived for her mission, nearly broke when she failed it, and ultimately betrayed what she stood for, becoming monstrous. Existing as she does now, a pale shadow of a second chance? It's more than she deserves. She sublimates regret into resolve and marches forward, determined to tread a different path this time. She once began her journey with a mix of selfishness and good intentions, and she returns to that now, older, more skilled, more aware of who she is and where she's going. Perhaps it'll even work out this time. She was always good at self-delusion.

Assassin wears a costume of black silk and white armor, with the same additions as Caster, though with cleaner lines and fewer edges. Her right arm ends at the elbow. She moves with unimpaired ease.

Has been seen manifesting paired gold hexagons, as tall as she is, instant forcefields that quickly transition into single-sided portals. She also possesses a fluctuating six-block clairvoyance, extended by her portals, more powerful at close range. It provides her a wealth of information applicable to both combat and negotiation.