HARSH REALM

ACT TWO

RESUME:

INT. RED-BRICK HALLWAY

Back to the group as they stand in the red-brick hall.

PINOCCHIO

This can't be happening, this cannot

be FRIGGIN happening!!

HOBBES

What?? Where are we??

PINOCCHIO

I cannot be back in this HELLHOLE!!

HOBBES

Mike; calm down!

Pinocchio shoots Hobbes a look. Hobbes has never had the nerve to yell at him before, and it comes as quite a shock.

HOBBES

We're not getting anywhere if you

lose your head.

PINOCCHIO

(laughing)

We're not getting anywhere no matter

what I lose.

HOBBES

Why not? What is this place?

Pinocchio doesn't answer immediately, looking around the hallway as if he expects it to suddenly change. Finally, he turns to Hobbes, despair written on his face.

PINOCCHIO

Welcome to Hell.

Hobbes looks at Pinocchio, knowing he doesn't make a habit of overreacting, but thinking he has to be this time.

HOBBES

We're still alive; we can't be THAT

bad off...

PINOCCHIO

No?

(faces Hobbes)

You got any idea where you are?

(Hobbes shakes his head)

This is no universal Hell. No lick-

ing flames, no little bastards with

fiery pitchforks nipping at your ass.

This is a personalized Hell; every

victim gets his own dose of torture.

I'd take the eternal barbeque over

this in a heartbeat.

(turns away, looking around)

This is True Hell.

HOBBES

You haven't told me what THIS is.

PINOCCHIO

(eyes Hobbes)

It's Santiago's last training sim;

the Labyrinth. All new recruits have

to go through it.

(more to himself)

The Unbeatable Maze.

HOBBES

Unbeatable?

PINOCCHIO

No way out.

(beat, slight laugh)

It became the Republican Guard motto.

What we used to tell the new recruits

on their way to boot camp. Strike a

little fear in the hearts of the faint.

After long enough, I started to wonder

If we were talking about the maze, or

the Realm.

HOBBES

So what's the objective?

PINOCCHIO

There is no objective.

HOBBES

You said it was a training sim...

PINOCCHIO

Psychological training. A test of

mental strength. The Labyrinth was

designed to gauge a soldier's emotional

response to a no-win situation.

HOBBES

No-win?

PINOCCHIO

You know, you got a real bad habit

of repeating everything I say.

HOBBES

Seems like the only way to get any

answers out of you.

(beat)

If it's unbeatable, how do you get

out?

PINOCCHIO

You lose.

HOBBES

How's that?

PINOCCHIO

The only way out is to lose.

HOBBES

And how do you lose?

PINOCCHIO

Not how. What.

HOBBES

Okay, then WHAT do you lose?

Pinocchio turns back to Hobbes with a grave look of impending defeat.

PINOCCHIO

Your mind.

TIME CUT:

INT. RED-BRICK HALLWAY

The trio traverses a corridor; Pinocchio leads the parade, with Hobbes following, and Florence bringing up the rear.

PINOCCHIO

For most players, it's a matter of

hours. Some can go on for about a

day; the strongest can go longer,

but not by much. It always feels

like an eternity; minutes stretch

like elastic, and eventually, you

give up trying to count the seconds.

HOBBES

So how do you get out?

PINOCCHIO

You break down. Your mind starts

to give. You don't know what's what

anymore. Nothing makes sense, every-

thing's a blur. Your brainwaves

change from Alpha to Delta patterns

and that's when they pull you out.

AFTER you've lost the ability to tell

the difference between what's real

and what's not.

(beat, smirk)

The worst is; it's not even what's

real and what's not. It's what's

NOT real, and what's LESS real.

HOBBES

Why would Santiago put his soldiers

through that? Why would he create

that kind of a program?

PINOCCHIO

He didn't.

Pinocchio looks back to see the confusion in Hobbes' face.

PINOCCHIO

The U.S. military created it, as part

of the original Harsh Realm project.

It was part of the program code, meant

to test the player's emotional acuity

better than any psych-eval ever could.

To see how a soldier would stand up to

a real-world scenario. A practical

application of theory.

HOBBES

The Pentagon created this?

PINOCCHIO

(looks at Hobbes)

You know, you're not quite as simple

as they say.

(looks away)

It was a throw-away. Too many people,

too many minds, and most importantly,

too many dollars were lost over this

to prove it's value, so it got scrapped.

HOBBES

And Santiago salvaged it...

PINOCCHIO

He had the program restored to one of

the empty gamespace pods when he set

up his army. Said that the strongest

mind was one that had already seen its

worst day. If you survived a mental

breakdown, came back from it whole

again, then you were as emotionally

and mentally fit as possible.

HOBBES

Every soldier has to go through this?

PINOCCHIO

Every ENLISTEE. Sixty percent never

made it past basic, and twenty percent

of those who did lost it here.

Pinocchio pauses a moment, then continues:

PINOCCHIO

Santiago's rationale, what he told us

to placate our consciences, was that

a man can lose everything he owns and

still know the fear of losing more.

Take his sanity, and he hits bottom.

Fear is no longer an option, because

there is nothing that he has that has

not already been lost.

HOBBES

What about his life? The fear of death

is still --

PINOCCHIO

Insanity is worse.

HOBBES

How can that possibly -- ?

PINOCCHIO

I wouldn't expect you to understand.

HOBBES

(slighted)

Why not?

Pinocchio clearly doesn't want to get into this.

PINOCCHIO

Hobbes...

HOBBES

You think because you've been stuck

here longer than me, you somehow

earned that chip on your shoulder.

(beat)

Whatever it is; LET IT GO. You're

useless to us if all you can do is

dwell in your own past.

PINOCCHIO

See if you can't climb down from that

pedestal you've spent so much time and

energy putting yourself up on, Hobbes.

You're just another GI here, another

fly in Santiago's ointment.

HOBBES

At least I'm willing to do something.

PINOCCHIO

Yeah; you think you're here to save

Harsh Realm. Congratulations; so do

half the sorry, hopeless bastards we

run into everyday. The only thing

that makes you any different than the

rest of us is your blind idealism.

HOBBES

And what's wrong with that?

PINOCCHIO

Nothing. If you're ready to die

because of it. Half your brain is

stuck in that dreamlife you call the

Real World, and you can't keep your

head straight here because of it.

Hobbes goes silent at the explanation. Pinocchio's right.

The trio continues on, turning a few more corners before Hobbes stops in the middle of the hallway.

HOBBES

If there's no way out of here, why

are we walking?

PINOCCHIO

Because it's something to do.

HOBBES

So is sitting, and it doesn't require

nearly as much energy.

Hobbes drops to the floor, content to sit and wait for an answer. After a moment, Pinocchio returns to him.

PINOCCHIO

Hobbes, get up.

HOBBES

Why?

PINOCCHIO

Because, sitting around isn't gonna

get us anywhere.

HOBBES

Neither is walking around. You said

it yourself. No way out.

PINOCCHIO

This from the insuppressible optimist.

(sarcastically)

I thought you were the sap who found

the good in everything.

HOBBES

I find what good can be found. But

if this game is what you say it is –

if this really is a no-win situation

– then there is no good to be found.

No hope. No escape.

PINOCCHIO

Knock it off, Hobbes. You're start-

ing to sound like me, and it doesn't

fit you.

(Hobbes snorts)

Besides, there may BE a way out.

Hobbes looks to Pinocchio; he gestures for Hobbes to stand.

HOBBES

How?

(Pinocchio doesn't answer)

A glitch? Programming error?

PINOCCHIO

Almost.

HOBBES

What is it then?

PINOCCHIO

Does your fiancé find this demanding

neediness endearing?

Hobbes glares at Pinocchio, but Florence smirks.

PINOCCHIO

It's a jump port.

HOBBES

You just said there WAS no jump port.

PINOCCHIO

Because there's not supposed to be.

(turns, grinning)

I added one.

HOBBES

(laughing)

You cheated?

PINOCCHIO

Damn right I did. I heard one of

the enlistees talking about a rumor

he heard. His brother was a Sergeant

in the Guard, and told him something

about an Unbeatable Maze.

(beat)

So I paid a friend from the Outside

to hack the program and add an exit.

The group turn another corner and see, up ahead, light pouring into the hallway through a doorway on the right.

HOBBES

What's out there?

Pinocchio doesn't answer as he heads for the door.

EXT. WHITE LIGHT

With Pinocchio in the lead, the trio exits the doorway into the vast whiteness we recognize from the teaser. They wander a few steps into the light, almost expectantly.

Hobbes looks around the blank brightness surrounding him, his initial thoughts betraying Pinocchio's information.

HOBBES

We're out?

PINOCCHIO

No.

HOBBES

Then what is THIS?

PINOCCHIO

We're in the core. A gigabyte of

Inactive game space at the center

of the maze. It connects the four

primary playing areas.

Slowly, almost unnoticeably at first, the whiteness begins to fade, a background digitally materializing within it.

HOBBES

What's happening?

PINOCCHIO

Rez up. The core only activates

when someone's inside it.

Soon, our heroes find themselves in a large circular cobblestone portico with wooden walls about ten feet tall and topped with a large white dome. The room contains four doors, each leading into a different section of the maze.

PINOCCHIO

(to himself)

The only part of the game that

doesn't change...

Hobbes wanders away from the group, heading for the door leading into the wood-paneled section. As he approaches the door, though, he catches a glimpse of a set of scratches carved into the wooden frame near the ground.

Hobbes leans down to examine the scratches, sees that they are not the random markings he initially thought. He scrutinizes the carving, which reads "NO WAY OUT - MPW."

HOBBES

Waters...

On Hobbes' words, Florence and Pinocchio join him, leaning in to see what he's found. Florence looks quickly at the words, then to Hobbes for an explanation.

Hobbes watches the engraving for a moment before speaking.

HOBBES

(without looking)

MPW. Melvin Patrick Waters. He was

here; he got out.

Hobbes finally looks to Florence, who only shrugs her to imply she has no clue what to make of their new discovery.

PINOCCHIO

He lost his mind, and the one he got

back wasn't the same.

TIGHT on the engraving: "NO WAY OUT – MPW" as Hobbes looks at it, waiting for it to yield some unseen answer.

FADE TO BLACK

COMMERCIAL III