Yu-Gi-Oh! VRAINS: Reaper of Hanoi
Disclaimer: I do not own Yu-Gi-Oh! VRAINS, its characters, or any other content that may be traced to other sources found in this story. I do own the OCs and the story itself. Last time on Yu-Gi-Oh! VRAINS, after the defeat of Revolver a new enemy appeared, Grim Reaper. In his hunt for Playmaker, this relentless knight challenged Ghost Girl to a duel for SOL Technologies backdoor. Flashback: Appear before me! The circuit the opens up the gates of Hell!" Grim Reaper said appeared as a circuit gate appeared above him. "Arrowheads confirmed. The summoning conditions are at least two "Perdition" monsters. I set Perdition Archfiend and Perdition Wolf in the link markers. Circuit combine!" Archfiend split in two and the three monsters caught on fire and went into the up and down-left, down-right markers. "Link Summon! Appear! Link 3, Perdition Crisis Dragon!" From the gate came a large bipedal dragon with black armored scales and red highlights. Its eyes were red and it had blade like wings along with a sharp tail. "Perdition… Crisis Dragon." Ghost Girl said in awe. "With that out of the way I'll activate the third effect of Perdition Gate: With at least fifteen cards in your graveyard I can destroy one card on the field. Altergeist Primebanshee." He finished saying as a pillar of fire engulfed Altergeist Primebanshee and destroyed it. "Battle. Perdition Crisis Dragon will attack Altergeist Meluseek. At this moment, Crisis Dragon's effect activates." Grim Reaper said smirking, "When he attacks he gains 100 ATK for every card in your graveyard." "What!?" Said Ghost Girl, "Impossible." said Kusanagi, "Now let's see the amount of cards in your graveyard is; twenty-five. So 2500 extra attack points go to my dragon. Perdition Crisis Dragon: (ATK: 2500+2500=5000), "5000 ATK…" Ghost Girl said in awe as the dragon's wings were lit ablaze. "This the end! HELL BLAZE CANNON!" Grim Reaper exclaimed as his dragon released a massive fire breath attack that incinerated the target and send Ghost Girl falling on to a nearby roof. "Welcome Playmaker, I assume your here for the data I just won." "Correct and I know that you want this AI." Playmaker said in response. "I will give you one chance to hand over the data." "Sorry Playmaker. But us Knights of Hanoi only have one way of settling things." Now Playmaker must withstand Grim Reaper's hell fire to reach the truth.
"Speaking out loud"
"Speaking in thought/dream/flashback"
Enjoy!
Chapter 2: The Relentless Perdition
The two duelists stared at each other for a while neither saying a word. The pair looked at each other with hostile glares until Ignis broke the silence.
"Grim Reaper, I've heard of him. He's one of the most infamous members of Hanoi. They say dueling him is like taking on a vicious dragon. But we took down Revolver so he should child's play." Said Ignis causing Grim Reaper to shoot him a heart stopping glare. "AHHH!" Ignis screamed, "Such a scary kid." the AI said before sinking into Playmaker's duel disk.
"So do you just keep him around to break high tension moments or what?" said Grim Reaper, however Playmaker remained quiet. "Seriously, your not gonna say anything? Cause I think you know staring at me won't get the data you want."
"What business does Hanoi have here?" Playmaker finally said, "How did you know about the challenge?"
"We Knights of Hanoi know just about everything that goes on in the network. Of course the offer still stands. A duel for the backdoor to SOL Technologies and Ignis. The only difference is now I'll be your opponent, Playmaker."
"Fine, no matter who my opponent is, whether it be men, women, or even children, I will regain the time I lost." Said Playmaker before pointing dramatically at Grim Reaper, "Prepare yourself, Grim Reaper!"
A digital tunnel is shown with a glimpse of the Millennium Eye until it was replaced a duel disk attached to a blue shadowed Playmaker, then multi-colored birds flew into the tunnel as the title showed.
(Continuously running across the universe)
The sun shined then showed Yusaku walking and Naoki running toward him with a wave.
(At the speed of light.)
(Begin Loading…)
Go Onizuka in a grey hoodie on a bridge with cars and school buses.
(Open the door of dreams.)
Changes to Aoi Zaizen turning away from watching the sunset, Kusanagi eating a hot dog in his van, and Akira Zaizen leaning on his car at night.
(Spreading VRAINS)
(Believe in myself!)
Yusaku stand in the middle of town with lights around him shining brightly.
(Spreading VRAINS)
Changes to a white background showing Ignis coming toward, a young Yusaku, a duel disk from Playmaker activate before the word INTO THE VRAINS showed.
(The circuit that draws into the future.)
(Let's grab it with these hands, Yeah!)
Playmaker appear in LINK VRAINS on his D-Board before drawing his cards, Decode Talker and Firewall Dragon float alongside Yusaku. Before flash glimpses of Specter and an army of Hanoi Knights to Revolver and Grim Reaper back to back.
(Access!)
(Start up, Data Storm!)
(Now, With the Wind.)
(I Link my heart and mind.)
A glimpse of Topologic Bomber Dragon appears then changed to a data storm expanding as Playmaker rides.
(Speed up, Data Storm!)
(Now Win the Race!)
(Connecting the world.)
Blue Angel twirls around as her three Trickstar monsters stood behind her, Go Onizuka riding his D-Board with his two Gouki monsters.
(No matter when,)
(Nothing impossible.)
Emma jumps off her motorcycle before transforming into her VRAINS alter ego. A pillar of fire revealing Perdition Crisis Dragon with Grim Reaper in front of it as the dragon let loose a stream of fire.
(Strive for hope,)
(And ride the wind!)
Playmaker draws a card, Revolver orders Varrel Load Dragon to attack and clashes with Decode Talker.
(Oh Yeah!)
Shows Yusaku's Cyberse monsters, then shows Playmaker, Grim Reaper, and Revolver ride on their D-Boards along with Go Onizuka and Blue Angel before disappearing into various colored lights before changing into a bird flying up the skies.
(Oh Yeah!)
Revolver and Dr. Kogami are seen watching Playmaker and Grim Reaper, "Do you think he can capture Ignis?' Kogami asked his son.
"It's not that I doubt my younger brother's abilities. But Playmaker is a formidable opponent." said Revolver, "However, if any Knight of Hanoi besides myself can hold their own against Playmaker it's him. I honestly can't say who will win. But Reaper is too smart to put all his eggs in one basket."
At the same time Kusanagi was watching the pair from the food truck. "Yusaku, I'm counting on you." He said as images of Grim Reaper's last duel flashed through his mind. "He may be young but he might as well be just as dangerous as Revolver if not more so."
"Playmaker just because you defeated Revolver don't go thinking Hanoi still is a threat to you. The judgement for standing in our way has come and the final verdict is guilty." Grim Reaper said as he jumped off the building and landed on his D-board soon followed by Playmaker riding on his own D-board.
Ghost Girl, now recovering enough to stand watched the two duelists. "Both have what the other wants. This will be a vicious duel."
"This long haired brat is as confident as he is vicious. Be careful, Playmaker." Said Ignis, "After all aside from seeing his dragon's last attack we missed the entire duel."
"I may not know his strategies but I'll still win." Said Playmaker, "He has what I need and I won't let Hanoi stop me when I'm this close."
"Playmaker enough waiting around let's get started." Said Grim Reaper
"Very well let us begin."
SPEED… DUEL!
Grim Reaper: (LP: 4000) (hand: 4) (field: 0)
Playmaker: (LP: 4000) (hand: 4) (field: 0)
"I have first move." said Playmaker, "I summon Cyberse Wizard." A young man in cybernetic wizard outfit appeared.
Cyberse Wizard: (LVL 4/LIGHT/CYBERSE/ATK 1800/DEF 800)
"I place a card face down and end my turn."
"That all, whatever. My turn draw. I summon Perdition Wolf." Grim Reaper said as a black wolf with red armor and a flaming boney, whip like tail appeared.
Perdition Wolf: (Level 4/FIRE/PYRO/ATK 1600/DEF 1000)
"He summoned a flaming poach that's weaker than our monster." said an oblivious Ignis.
"Thanks to its effect I can special summon a level four or below "Perdition" from my hand so I play Perdition Knight." the next monster to appear was a skeleton clad in red armor, equipped with a spear and shield.
Perdition Knight: (Level 4/FIRE/PYRO/ATK 1800/DEF 600)
"Now he has a monster as strong as ours." Said Ignis, "What is he planning?"
"Appear before me! The circuit the opens up the gates of Hell!" Grim Reaper said appeared as a circuit gate appeared above him.
"Arrowheads confirmed. The summoning condition is one "Perdition" monster. I set Perdition Wolf in the link marker. Circuit combine!" Perdition Wolf caught on fire and went into the down. "Link Summon! Appear! Link 1, Perdition Gargoyle!" From the gate came a grey colored gargoyle with red armor.
Perdition Gargoyle: (LINK 1/FIRE/PYRO/LINK/ATK 1100/Arrows: Bottom)
"A link summon already." said Ignis
"He didn't try for Archfiend or Crisis Dragon?" Said Kusanagi, "I see he likes to save his aces for later in the game. However, this is where things get started."
"Since it went to the graveyard Perdition Wolf's second effect activates. Send the top card of the opponent's deck deck to the graveyard." Reaper explained.
"Deck Destruction." said Playmaker.
"Correct, and now I'll activate Perdition Gargoyle's effect, allowing me to special summon a level 2 or lower Perdition from my deck to the field in DEF mode next to its link. So I summon Perdition Worm!" A red worm like monster with armored like skin appeared next to Perdition Gargoyle's link.
Perdition Worm: (Level 2/FIRE/PYRO/ATK 200/DEF 700)
"I place two cards face down. Battle! Perdition Knight will attack Cyberse Wizard and thanks to Perdition Gargoyle's effect you can't activate Spell/Traps cards when a Perdition monster attacks since another Perdition monster is linked to Perdition Gargoyle." Reaper explained
"But both monsters will be destroyed." Said Playmaker
"Sorry to disappoint but when attacking an opponent's monster Perdition Knight gains 300 ATK for the battle."
Perdition Knight: (ATK: 1800+300=2100)
"How annoying." said Playmaker as Perdition Knight's spear impaled his monster.
Playmaker: (LP: 4000-300=3700)
"Next my Knight's effect activates. Since he destroyed your monster the top two cards of your deck go to the graveyard."
"At this rate he'll completely destroy your deck." said Ignis
"I know. I activate Interrupt Resistance's effect from my hand. Since I took battle damage I can special summon this card in DEF mode and it gains ATK equal to the damage." Playmaker said a white cyber warrior with a cape appeared.
Interrupt Resistance: (LVL 6/LIGHT/CYBERSE/ATK 0-300/DEF 2100)
"Should've figures it wouldn't be that easy. Turn End."
Grim Reaper: (LP: 4000) (hand: 1) (field: 5)
Playmaker: (LP: 3700) (hand: 2) (field: 1)
"He has three monsters and two face downs, a solid formation. You better start dueling better because my fate is at stake here." said Ignis
"Don't worry I won't lose because now I understand his deck. He targets the opponent's deck and uses the cards in the graveyard to get access to stronger effects." said Playmaker, "The chance to get back my lost time is right in front of me and I will take it! My turn, Draw! I activate the spell Combat Draw, to use this spell I must control at least one monster. Then I can draw a card for every monster you control minus the amount I have. Since the difference is two I draw two cards." Playmaker explained as he drew his cards.
"So he can use my field to his advantage. I would expect no less." Thought Reaper.
"Next I summon Stack Reviver." A small robot appeared
Interrupt Resistance: (LVL 1/DARK/CYBERSE/ATK 100/DEF 600)
"Next since I control a Cyberse I can special summon Backup Secretary to the field."
Backup Secretary: (LVL 3/LIGHT/CYBERSE/ATK 1200/DEF 800)
"Wait three monsters, then that means." Grim Reaper said but was then cut off as Playmaker rushed ahead of him.
"Appear! The circuit that leads to the future." A circuit appeared in front of Playmaker, "Arrowheads, confirmed! The summoning conditions are at least 2 or more effect monsters! I set Stack Reviver, Interrupt Resistance, and Backup Secretary in the Link Markers!" Playmaker's three Cyberse monsters flew toward the top, bottom-left, and bottom-right markers, glowing red. "Circuit Combine! Link Summon! Appear, Link 3! Decode Talker!" Digital data started pulling themselves together as they materialized into a warrior with blue armor and purple outlines along with a sword. The warrior let out a battle cry as both it the Link Gate.
Decode Talker: (LINK 3/DARK/CYBERSE/LINK/ATK: 2300/ARROWS: Up, Down-Left, Down-Right)
"Decode Talker. I'll admit Playmaker your ace monster looks impressive but it's going to take more than that to win this duel." said Reaper
"I activate Stack Reviver's effect to revive Backup Secretary in DEF position." said monster returned. "Decode Talker gains 500 ATK for every monster it's linked to and that means my Backup Secretary and your Perdition Knight. Power Integration!"
Decode Talker: (ATK: 2300+1000=3300)
"So once again he uses my field to his advantage."
"BATTLE! Decode Talker attacks Perdition Gargoyle! Decode End!" Decode Talker swung its sword at Perdition Gargoyle cutting it in half.
Grim Reaper: (LP: 4000-2200=1800)
"Yes we destroyed that annoying card and half his LPs went with it." Said Ignis
"It is too early celebrate." said Playmaker, "Turn End."
Grim Reaper: (LP: 1800) (hand: 1) (field: 4)
Playmaker: (LP: 3700) (hand: 2) (field: 3)
"My turn Draw! "First I activate the continuous trap, Perdition Fire Pit, now whenever a card(s) is send from your deck to the graveyard by an effect, this trap will send two more cards from your deck to the graveyard." Grim Reaper said, "Next I activate the Field spell Perdition Gate and activate its first effect, since I have two Perdition monsters you have to send the top 2 cards from your deck to the graveyard." Said Reaper as the cards went to the graveyard. "And that triggers my Fire Pit trap so now send two more cards."
"How annoying. He's trying to win through a deck but that won't work." said Ignis
"No there is more to his deck than that." Said Playmaker
"I summon Perdition Carbuncle." (A.N: Just imagine Crystal Beast Ruby Carbuncle with black fur, red highlights, a needle like tail and a spiked collar.)
Perdition Carbuncle: (Level 1/FIRE/PYRO/ATK 300/DEF 300)
"Now it's effect activates. When this card is summoned, if there at least five cards in your graveyard I can draw a card." Grim Reaper explained as he drew a card.
"Pft. That's not so bad." said Ignis
"And then is there are ten or more cards in your graveyard I draw another two cards." said Grim Reaper.
"Three cards from one effect." said Playmaker
"Next I'll use Perdition Gate's second effect to add a Perdition card to my hand. I select Perdition Executioner."
"He went from zero to four hand cards in the blink of an eye." said Playmaker
"Appear before me! The circuit the opens up the gates of Hell!" Grim Reaper said appeared as a circuit gate appeared above him.
"Another Link Summon." said Playmaker
"Arrowheads confirmed. The summoning condition is two "Perdition" monsters. I set Perdition Carbuncle and Perdition Knight in the link markers. Circuit combine!" The two monsters caught on fire and went into the down and down-right markers. "Link Summon! Appear! Link 2, Perdition Archfiend!" From the gate came a familiar skeleton like demon with a flaming body underneath red armor wielding a large scythe.
Perdition Archfiend: (LINK 2/FIRE/PYRO/LINK/ATK 2000/Arrows: Bottom, Bottom-Right)
"That monster again." said Kusanagi
"With Perdition Knight gone Decode Talker ATK goes down." said Playmaker
Decode Talker: (ATK: 3300-500=2800)
"Next since the number of cards in your graveyard is at least ten I can special summon Perdition Executioner." Reaper explained as a demonic looking monster with the same red armor as the previous Perdition monsters appeared. It was composed of molten rocks and had two large axes.
"Three monsters again." said Playmaker.
"Next I activate Perdition Archfiend's effect by destroying one of its links I can destroying one of it's links like Perdition Worm, I can destroy one of your monsters."
"What!?"
"And there's more if Archfiend successfully destroys your monster you take 100 points of damage for each card in your graveyard."
"That means we'll take, um, er give me a second…" said. Ignis trying to calculate.
"1100 points of damage." said Playmaker, "And I'll loose a monster."
"I destroy Perdition Worm so Archfiend can destroy Decode Talker. Hades Punishment!" Reaper said as Perdition Worm transformed into fire and the enveloped Archfiend's scythe. The monster then swung its weapon shooting a fiery slash at Decode Talker.
"I activate my face-down spell card Cynet Backdoor. I target Decode Talker with this card and banish it, next I add 1 Cyberse monster from my Deck to my hand, whose ATK is lower than the monster's original ATK. I choose Lockout Gardna. During my next Standby Phase, the monster banished returns to the field, and it can attack directly that turn." Playmaker explained as Decode Talker vanished and he added Lockout Gardna to his hand.
Lockout Gardna: (LVL 3/EARTH/CYBERSE/ATK 1000/DEF 1000)
"Fine, with Worm and Fire Pit's effects you have to send to top seven cards to the graveyard." More of Playmaker's cards when to the graveyard. "Next I activate Perdition Gate's third effect to destroy Backup Secretary." A pillar of fire engulfed Playmaker's last monster.
"Oh no! We're defenseless! What do we do, Playmaker!?" said Ignis panicking
"Seriously, this is the AI that will doom all of humanity. No offense Dad but he seems too stupid do doom anything." Reaper thought, "I place a card face-down. Battle! Perdition Executioner attacks you directly!" Said monster charged at its target and slashed Playmaker.
Playmaker: (LP: 3700-2300=1400)
"Finish him of Perdition Archfiend!" Reaper's other monster swung it's scythe.
"I activate Lockout Gardna's effect to special summon it to the field in ATK position." A red box looking robot appeared. "And due to the effect it can't be destroyed."
"I know what he's up to. He's trying to get me to lower is LP below 1000."
"Turn End."
Grim Reaper: (LP: 1800) (hand: 2) (field: 6)
Playmaker: (LP: 1400) (hand: 2) (field: 1)
"Looks like he didn't take the bait." said Ignis
"My turn Draw! First Decode Talker returns to the field." Playmaker's ace returned to the field. "Next I summon Cyberse Gadget." A small robot appeared. "Appear! The circuit that leads to the future." A circuit appeared in front of Playmaker, "Arrowheads, confirmed! The summoning conditions are at 2 or Cyberse monsters! I set Cyberse Gadget and Lockout Gardna in the Link Markers!" Playamaker's two Cyberse monsters flew toward the left and right markers, glowing red. "Circuit Combine! Link Summon! Appear, Link 2! Honeybot!" A female humanoid bee emerged from the gate.
Honeybot: (LINK 2/LIGHT/CYBERSE/LINK/ATK: 1900/ARROWS: Left, Right)
"Next with Cyberse Gadget's effect I can summon a Gadget Token." another small robot appeared.
Gadget Token: (CYBERSE/LIGHT/TOKEN/Level 2/ATK 0/DEF 0)
"I set two cards face down and activate Flick Clown's effect from my graveyard. Since I have no cards in my hand I can pay 1000 LPs to draw one card."
Playmaker: (LP: 1400-1000=400)
"Wait that means Storm Access is available to him now." A Data Storm then appeared up ahead. Playmaker rode into the storm followed by Reaper, "The storm is savage but nothing I'm not use to." Reaper said as he rode through the storm as he saw Playmaker using his skill. "This could pose a problem."
Both duelists exited the storm. "Grim Reaper prepare yourself." Playmaker proclaimed.
"You don't scare me Playmaker."
"Appear! The circuit that leads to the future." A circuit appeared in front of Playmaker, "Arrowheads, confirmed! The summoning conditions are at 2 or Cyberse monsters! I set Cyberse Token and Honeybot in the Link Markers!" Playamaker's two Cyberse monsters flew toward the top, left, and right markers, glowing red. "Circuit Combine! Link Summon! Appear, Link 3! Excode Talker!" Digital data started pulling themselves together as they materialized into a warrior with green armor and gold outlines. The warrior let out a battle cry as both it the Link Gate.
Excode Talker: (LINK 3/WIND/CYBERSE/LINK/ATK: 2300/ARROWS: Up, Left, Right)
"A new Code Talker monster huh? Interesting but it won't be enough." Said Grim Reaper.
"Excode Talker's effect activates. I seal to of your monster card zones. Grasp Zone!"
"No way!" Grim Reaper said as Excode Talker threw green energy spheres at his empty monster zones. "No even if I survive the turn I can summon any new monsters."
"This is the end! Go Decode Talker! Attack Grim Reaper directly! Decode End!" Decode Talker's sword came raining down.
"I activate a trap. Perdition Breaker! When your monster declares an attack and I control a Perdition monster the attack is negated. Then if there are six or more cards in your graveyard the monster is destroyed and if there at least ten cards in your graveyard you take damage equal to your monsters ATK."
"Since Excode Talker is pointing towards Decode Talker my monster isn't destroyed so I won't take damage."
"Maybe but the attack is still blocked."
"Then Excode Talker will attack Archfiend. Excode Close!" Claws appeared from Excode Talker's gauntlets and slashed Archfiend.
Grim Reaper: (LP: 1800-300=1500)
"Since my Cyberse monster destroyed one of your monsters I can activate the quick-play spell, Cyberse Pierce, now I can destroy Perdition Gate." Playmaker said as said card shattered. "Turn End."
Grim Reaper: (LP: 1500) (hand: 2) (field: 3)
Playmaker: (LP: 400) (hand: 0) (field: 4)
"My turn, Draw!" Reaper exclaimed, "You might of destroyed my field spell but that won't matter. During my Standby Phase, I can activate Perdition Fire Pit's second effect. By sending this card to the graveyard you take 100 points of damage for each card in your graveyard."
"Not good!" said Ignis
"The amount of cards in Yusaku's graveyard is…" Said Kusanagi
"Twenty-two, so you'll be taking 2200 points of damage." Grim Reaper stated as a stream of fire shot out of the card.
"I play the trap Link Shield, since I control a link monster I take no effect damage this turn.
"Fine then I'll do this. "Appear before me! The circuit the opens up the gates of Hell!" Grim Reaper said appeared as a circuit gate appeared above him.
"Arrowheads confirmed. The summoning condition is one "Perdition" monster. I set Perdition Executioner in the link marker. Circuit combine!" Perdition Executioner caught on fire and went into the down. "Link Summon! Appear! Link 1, Perdition Beetle!" From the gate came a red armored beetle with yellow eyes.
Perdition Beetle: (LINK 1/FIRE/PYRO/LINK/ATK 1000/Arrows: Bottom)
"Since Executioner went to the graveyard its effect activates sending three more cards from your deck to the graveyard and since Beetle was just link summoned another three cards go for a total of six."
"At this rate we'll run out of cards." Said Ignis
"Is he trying to win through a deck out now?" Said Playmaker, "No there is more to his plan."
"I activate trap card Perdition Rebirth. This card brings back one "Perdition" monster in my graveyard and I choose Perdition Archfiend." From a pillar of fire Perdition Archfiend appeared again.
"This is just like before." said Kusanagi as the image of Reaper's ace flashed in his mind. "He plans on ending it now. Be careful Yusaku."
"Appear before me! The circuit that opens up the gates of Hell!" Grim Reaper said appeared as a circuit gate appeared above him. "Arrowheads confirmed. The summoning conditions are at least two "Perdition" monsters. I set Perdition Archfiend and Perdition Beetle in the link markers. Circuit combine!" Archfiend split in two and the three monsters caught on fire and went into the up and down-left, down-right markers. "Link Summon! Appear! Link 3, Perdition Crisis Dragon!" From the gate came a large bipedal dragon with black armored scales and red highlights. Its eyes were red and it had blade like wings along with a sharp tail.
Perdition Crisis Dragon: (LINK 3/FIRE/PYRO/LINK/ATK: 2500/Arrows: Up, Down-Left, Down-Right)
"That's the dragon from before." said Ignis
"This must be his ace." said Playmaker
"Next with at least fifteen cards in your graveyard I can special summon Perdition Golem in DEF position." A gigantic golem composted of molten rock appeared next too Crisis Dragon's link. It had no legs just lava flowing from its torso and large bulky arms with rows of spikes.
Perdition Golem: (FIRE/PYRO/LVL: 8ATK: 0/DEF: 3000)
"What is it with this kid and giant monsters!?" said Ignis
"Size isn't the issue here." said Playmaker, "However, Decode Talker does power up now."
Decode Talker: (ATK: 2300+500=2800)
"Won't matter, see as long as this guy is on the field you are only allowed to attack him and if he gets destroyed he'll take the rest of your monsters with him. Furthermore, during my next standby phase this card will deal you 100 points of damage for each card in your graveyard. But this duel won't last that long. Battle! Perdition Crisis Dragon will attack Decode Talker! At this moment, Crisis Dragon's effect activates, when he attacks he gains 100 ATK for every card in your graveyard which is twenty-nine cards." said Reaper
Perdition Crisis Dragon: (ATK: 2500+2900=5400)
"5400 ATK." Said Playmaker
"It's over Playmaker." said Reaper as his dragon's wings were lit ablaze. "NOW BURN! HELL BLAZE CANNON!" Grim Reaper exclaimed as his dragon released a massive fire breath attack at Decode Talker.
"I activate Security Block and target Decode Talker!"
"What!?"
"Now this turn, neither player takes battle damage, also the selected monster cannot be destroyed by battle." Playmaker said as a barrier appeared and blocked the attack.
"Crisis Dragon's ATK returns to normal turn over."
Perdition Crisis Dragon: (ATK: 5400-2900=2500)
"You may have survived that turn Playmaker but unless you can beat me this turn it's over."
"On his next standby phase Perdition Golem's effect will deal me 3000 points of damage and if I destroy it all of my monsters will be destroyed leaving me defenseless against Crisis Dragon. I have no cards in my hand so it all comes down to this draw." Playmaker said in thought, "My turn DRAW!"
"Just give up nothing can save you now."
"I won't because I have three reasons why: 1. Defeating you is the only way I can learn to truth about the incident ten years ago. 2. You are a Knight of Hanoi. 3. I will save my friend that saved me and nothing will stop me!"
"Incident… three things… Just as Revolver said you were there." Said Grim Reaper, "One problem Playmaker, I'm in your way and you can't beat me."
"We'll see. By banishing two Cyberse monsters in my graveyard I can summon Dual Assembwurm from my graveyard with its ATK and DEF halved." A cybernetic dragon with red and blue wings appeared.
Dual Assembwurm: (DARK/CYBERSE/ATK: 2800-1400/DEF: 1000-500)
"So now your using the cards in your graveyard now."
"I bet it all on this. Appear! The circuit that leads to the future." A circuit appeared in front of Playmaker, "Arrowheads, confirmed! The summoning conditions are at least 2 monsters! I set Decode Talker and Dual Assembwurm in the Link Markers!" Playamaker's two Cyberse monsters flew toward the top, bottom, left, and right markers, glowing red. "Circuit Combine! Link Summon! Appear, Link 4! Firewall Dragon!" Digital data started pulling themselves together as they materialized into a blue and white cybernetic dragon.
Firewall Dragon: (LINK 4/LIGHT/CYBERSE/LINK/ATK: 2500/ARROWS: Up, Left, Right, Down)
"So the monster that defeated Revolver is finally here." Said Reaper
"Firewall Dragon's effect! It's currently co-linked with one monster, so it can return one monsters on the field or in the graveyard to the hand! I return Perdition Golem. Emergency Escape!"
"I activate Perdition Crisis Dragon's effect, when you activate a card or effect that targets a card(s) I control: I can destroy 1 monster this card points to; negate the activation, and if I do, destroy that card and send the top card of your deck to the graveyard. Devouring Blaze!" Golem was destroyed and molten rock rained down on the field.
"By banishing Link Shield in my graveyard Firewall is protected."
"True, but Golem's effect will destroy your monsters before that effect resolves." The molten rocks destroyed all of Playmaker's monsters.
"Looks like your last ditch effort to win failed Playmaker." said Reaper
"Don't be so sure."
"Your bluffing."
"I banish Coded Revolution from my graveyard which allows me to revive Decode Talker from my graveyard." Decode Talker revived once again. "Next I activate the final card in my hand, Network Overload! This card doubles Decode Talker's ATK but destroys him at the end phase.
Decode Talker: (ATK: 2300+2300=4600)
"4600 ATK. That's enough to win the duel." said Reaper
"Yes a major comeback." Said Ignis
"BATTLE! DECODE TALKER ATTACK PERDITION CRISIS DRAGON! DECODE END!" The two ace monster charged at each other. Decode Talker swung his sword but Crisis Dragon blocked it with it's claw putting some distance between them.
"I'm not done yet. I activate my skill, Curse of Inferno! Once per Duel, during either players' Battle Phase, all of my opponents monsters lose ATK equal the amount of cards currently in their graveyard."
"His skill now!" Said Ignis
"He's been saving it for a critical moment." said Playmaker
"With thirty cards in your graveyard; minus 3000 ATK!"
Decode Talker: (ATK: 4600-3000=1600)
"Strike back! Perdition Crisis Dragon! Game over, Playmaker!" Reaper said as his Dragon unleashed a stream of fire.
"We're doomed!" said Ignis
"Yusaku!" said Kusanagi
"Is Playmaker really about to lose." said Ghost Girl, who recovered at some point during the duel.
"I banish Digital Commander from my graveyard."
"What are you up to?"
"When the ATK of one of my Cyberse monster is lowered, this card targets your dragon and adds its ATK to my monster."
"IMPOSSIBLE!"
Decode Talker: (ATK: 1600+2500=4100)
Decode Talker cut through the fire and slashed the dragon with its sword. Blue energy emanated from the wound before the dragon exploded with a roar. The resulting explosion knocked Grim Reaper off his board.
"So this is the duelist that defeated my brother." He thought falling.
Grim Reaper: (LP: 1500-1600=0)
Reaper used a red energy whip to latch on to a nearby railing and swing onto a roof. Playmaker then landed on the same roof. The pair glared at each other for a moment.
"I keep my promises, here." Reaper said throwing the data card to Playmaker, "This isn't over." With that Grim Reaper teleported away.
"Phew, that was one tough duel." said Ignis
"He was formidable and I doubt this is the last we've seen of him." said Playmaker before logging out.
-Meanwhile at Hanoi base-
Grim Reaper materialized in a cybernetic room, "Well that plan ended in failure. Still it's not like it was a total loss." Reaper said holding up a data card. "I did manage to make a copy of the backdoor to SOL Technologies. Question is what now? I can't just let Playmaker do as he pleases but it's obvious I can't beat him just yet. Both Father and Revolver have to stay out of sight and I can't bring the grunts with me. They're only useful on weak opponents."
"I may have a solution for you my son." said Dr. Kogami appearing with Revolver and Specter.
"Father what do you mean?"
"The data you've obtained will allow you to infiltrate SOL Technologies correct?"
"Yeah."
"I want you to go into the Databank and erase any data you find on the incident."
"Will do Father."
"To help you achieve this I having you bring along that secret weapon of ours."
"Secret weapon? You don't mean him do you?" asked Grim Reaper
"Father do you really think that, this is necessary?" said Revolver
"I do. Since Playmaker has defeated both you there is little choice. Besides we are already seen as the villains in this battle." said Dr. Kogami
"True people see us as the antagonist, but HE is something we shouldn't even unleash upon them." said Revolver
"He's just barely below me, and that's only because he couldn't draw any cards!" said Reaper
"We can barely keep track of him; data wise, physically, and mentally." Said Specter, "There's no information about him, even if he's an actual being or not."
"I would not approve this if I did not deem it necessary. Can I trust you to handle this Grim Reaper?" Dr. Kogami asked his youngest son.
"Yes Father, I will redeem myself. I promise you."
-1 hour later-
Deranged giggling was heard as Grim Reaper walked deep into the coded foundations of the base.
"Come out clown." Said Reaper
The wall shifted, revealing bars that held a person. The figure walked up to the bars, giggling, "Oh, this must be some serious business if YOU of all people coming to me. What happened, Reaper?" The figure was revealed to be a tall man. He had a mask that covered both eyes. Instead of the typical Hanoi colors and uniform, his clothes were different. He wore a stripped shirt that resembles a black and white 'prisoner garb', a modified straight jacket over the shirt. The 'jacket' had open-ended sleeves along with numerous straps and buckles over the avatar, the jacket being worn as if it was a normal hoodie. On his legs, he wears black jeans, a ball and shackle chained to his left ankle. Finally, he had messy hair changed colors like an aurora.
"I have a job that's right up your alley. Interested, Data Ghost?"
Author Cards:
Perdition Gargoyle: (LINK 1/FIRE/PYRO/LINK/ATK 1100/Arrows: Bottom)
Effect: 1 Perdition Monster
Once per turn, you can special summon 1 level two or lower Perdition monster from your deck next to this card's link marker. While this card is pointing to a monster your opponent cannot activate Spell/Trap Cards during the Battle Phase.
Perdition Beetle: (LINK 1/FIRE/PYRO/LINK/ATK 1000/Arrows: Bottom)
Effect: 1 Perdition Monster
When this card is summoned send the top 3 cards of your opponent's deck to the graveyard. Cannot be destroyed by battle or your opponent's card effects, while it points to a monster.
Perdition Golem: (FIRE/PYRO/LVL: 8/ATK: 0/DEF: 3000)
Effect: Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If there are at least fifteen cards in your opponent's graveyard, Special Summon this card from your hand. While face-up on the field your opponent can only attack this card. When this card is destroyed, destroy all of your opponent's face up monsters. During your Standby Phase, inflict damage to your opponent for each card in their graveyard x100.
Perdition Carbuncle: (Level 1/FIRE/PYRO/ATK 300/DEF 300)
Effect: When this card is summoned, if there are at least five cards in your opponent's graveyard draw a card. Then if there are at least ten cards in your opponents graveyard draw two cards.
Perdition Knight: (Level 4/FIRE/PYRO/ATK 1800/DEF 600)
Effect: If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. When this card destroys a monster send the top two cards of the opponent's deck to the graveyard.
Digital Commander: (Level 1/CYBERSE/LIGHT/ATK 0/DEF 0)
Effect: When the ATK of a Cyberse monster you control is lowered you can banish this card from your graveyard and target that monster. If you do target one other monster on the field and add its ATK to the first targeted monster.
Network Overload: Normal Spell
Effect: Double the ATK of one Cyberse monster you control. Destroy it during the End Phase.
Combat Draw: Normal Spell
Effect: Only activate when your opponent has more monsters than you and you control at least one monster. Draw cards equal to the difference of the amount monsters you and your opponent control.
Cyberse Pierce: Quick-play spell
Effect: When your Cyberse monster destroys a monster in battle destroy one face up Spell/Trap card on the field
Perdition Fire Pit: Continuous Trap
Effect: Whenever a card is sent from your opponent's deck to the graveyard send the top 2 cards from your opponent's deck to the graveyard. During your Standby Phase, you can send this card to the graveyard and inflict damage to your opponent for each card in their graveyard x100.
Perdition Breaker: Normal Trap
Effect: Activate only when your opponent's monster declares an attack and you control a Perdition monster the attack is negated. Then if there are six or more cards in your opponent's graveyard the attacking monster is destroyed and if there at least ten cards in your opponent's graveyard your opponent takes damage equal to the destroyed monster's ATK.
Coded Revolution: Normal Trap
Effect: Activate only when your opponent's monster declares an attack, negate the attack. You can banish this card from your graveyard and special summon 1 "Code Talker" monster from your graveyard.
Link Shield: Normal Trap
Effect: Activate only when you control a Link monster. You take no effect damage this turn. If a Link monster you control would be destroyed, banish this card from your graveyard instead.
Author's Notes:
The explosive duel between Playmaker and Grim Reaper has been brought to a close. Playmaker is close to finding out the truth but Grim Reaper isn't finished with him yet. Just who is this ominous Data Ghost and how will his presence effect Playmaker's mission? The databank of SOL Technologies is about to become a battlefield. What will be the result? Okay second chapter is done hope you guys like it. Shout out to ghost83 for giving me the OC Data Ghost to use. And to those who asked, Perdition is another word for hellfire or eternal damnation thought it would be a fitting name for deck destroying Pyro monster archetype and someone named Grim Reaper as the user.
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