Shelldon Flanders, District Four Male, 18 years old
We don't go hunting instantly tonight, it's too risky for us to do so. Most tributes won't know that Diamond's death was caused by us and they might get a little too confident - thinking that because two Careers are down they'll be able to take us on. We have a pretty solid alliance now, the last thing we need is losing anybody because of some other tribute's ballsy attitude. It probably won't be an issue but you can't be too sure. Not in the Hunger Games.
When the groups come back together at the cabin we decide to sit in a circle and deliberate. We need to identify who the biggest threats are and, from there, we can decide who to target and who to leave alone.
We seem to naturally split off into pairs; Calloway and myself stay together, Calamity and Buckingham sit side by side and giggle about something as we all get comfortable, and Brock and Tesla stay together. We're all very much in sync with one another but it's clear on who we feel comfortable with.
"So," Calloway says, beginning the conversation, "Who do we think?"
There's a silence as we think about our answers. Everything's being analysed - their performance pre-arena and how they've been inside. Nothing can go undetected.
"I think the most obvious threat is Victoria," Buckingham says with a nod, "She's dangerous."
There's hums of agreement and Tesla nods, "She's determined and, from what I can tell, she's not going to let much get in the way of her and home."
"She's a bow user," Brock chimes in, "She can snipe us from afar and go unnoticed for ages."
"We can't let that happen," Calamity says, "We need to be on high alert."
"I think the next obvious one is Delta," Brock says after another few seconds of silence, "She's taken care of the younger ones which obviously doesn't help but she's willing to let them go before caring about herself. She can kill and say she's got nothing left to lose."
I nod in agreement, "If she's got nothing to lose then she'll go all out."
More hums of agreement ensue and whilst Delta's nowhere near as much of a threat as Victoria is, she's probably hiding some deadly skills of her own.
"Phantom gives me the creeps. I guarantee he's a threat," Calamity says, "Guarantee he'll be a vicious and brutal killer."
"Well if he's anything like Eight's tribute last year, we should be weary," Calloway nods. We all remember Velvet - we're pretty sure he's made his mark on not to underestimate tributes from Eight.
"I don't think he's a real threat," Tesla says, "He seems too peaceful, but, Dion from Ten. He's got the build to be a big potential threat."
Again, we all nod in agreement. He seems like a pacifist and far too concerned with the girl from Eleven to do any real damage but as Tesla said, he's got the build to be one of the biggest threats.
"Target them?" Calamity asks, looking around.
There's a few seconds of silence as it sinks in - we've got our targets. Now all we need to do is take them out.
"Target them," We say in near perfect unison.
Candella Cartwright, District Seven Female, 15 years old
I think staying up in the trees is my best bet. Sure it might be hard to get up and down from them but, once I'm up here, nobody seems to be able to find me. I've seen some tributes run about and being chased. That hasn't happened too much to me yet so why would I risk it and stay on the ground?
Staying close to the Career's cabin might not be my smartest move but they don't tend to move about much in the morning. Every time they've passed me they've had trouble identifying what I am, nearly always concluding that I'm a bundle of branches or a mutt and that the risk of attacking me is too much for them to take.
I make sure to check routinely in the direction of the cabin. I'm not exactly tired so I might as well take the chance to make sure I know what the Careers are doing. I'd rather have an idea of what they're doing when instead of trying to scramble about later on like most of the other tributes will. I guess that's the advantage of staying close to their cabin.
I've noticed, over the past few days and today whilst I do my checks, that Tesla and Brock are sent out more to guard than any other Career. Perhaps the traditional Careers view them as dispensable? I don't think they are - based on how they've performed up until this point. To count them as nothing would be stupid. The Careers might be brutes but the ones this year seem to have some brains, they wouldn't do that, right?
Maybe they have though. Diamond and Stellar are dead - they could be protected the core four of them and letting Tesla and Brock perish if and when needed. I guess then it'd make sense. Rather someone else - or a big threat - than you.
I can't help but find both Tesla and Brock integral to the Careers, however. With Diamond gone Tesla is the best long ranged weapon handler out of them and he'll probably know how to get to Victoria. That girl is a threat. Brock, on the other hand, is large and it means that two out of three of the biggest guys build-wise are in one single alliance. That's enough to intimidate anyone.
Whatever the reason is, it's perplexing and I don't want to rack my brains to find out - not at this hour.
My stream of ideas is broken anyway as I hear some rustling beneath me. I look and, from what I can tell, it's Alys traversing the arena. She's smart to - none of the Careers are out hunting and, from what I can tell, no mutts have been released yet - she's in the prime time to do something.
She seems to be moving towards the lake. I think it's been a hot spot this year - I've heard loads of commotion from that direction.
I keep my eyes trained on Alys, watching her until she becomes only a dot in my vision or the slight rustle of bushes.
The arena's quiet. Probably too quiet, for the Capitol.
Alys Lofric, District Twelve Female, 16 years old
I need to get to the lake. I need water. I knew from Twelve that water's sacred and you can't go wasting it but the luxury of the Captiol has made me think, in the short term, that water isn't anything to worry about. How wrong could I be?
I had made sure specifically to get as much water as I could when I was with Dion - he would've shielded me if any danger presented itself. I had a decent amount, an amount I thought I could live off for a couple of days. How long did it last me? A day. A day and a half at max. I should've stayed there, I should've made him go but, no, instead I went and potentially jeopardised my chances of getting water. What if the Careers are at the lake and I can't get any water? What if they chase me? I know people can go a while without water but, knowing my luck, I won't be so fortunate.
I know my way to the lake by know and subsequently it doesn't take me too long to get there. At first I think I'm alone and I quite happily fill my two canteens up to the brim with water, before downing one of them there and then and refilling it.
I shouldn't be so happy to see water, but I am. It gives me reassurance that I'll be okay.
I go to take another big swig of water when a snap of a branch brings me back to my senses. My head moves quickly in the direction of the noise (so much so that my head hurts afterwards) and, standing before me, is Laurel.
"Truce?" She asks, voice timid and afraid, as if she fears that at any moment I or someone else could attack her. She's not wrong - nothing is predictable in the arena.
I don't want to ally with anymore people - I didn't want to ally with Dion. The only reason I did is because I knew that, potentially, he could kill me. Laurel doesn't present such danger but, as I said, nothing's predictable.
It takes me a while to answer but, eventually, I nod, "Just for tonight."
Her posture seems to relax and she nods with a little more confidence, "Just for tonight."
She holds up some food - some cooked animal of sorts - and I think to myself that the truce might just be beneficial to me; I might regain the supplies that I gave to Dion, half in good will but half in fear of attack.
We watch the anthem together and, when we see that the boy from One has been killed, we discuss what it means to have two Careers dead.
"They must be weaker," Laurel reasons, "He was one of their best long distance runners - I question the boy from Five's loyalty."
I nod in agreement, "I reckon they're closer to disbandment than they think they are. Time'll tell though."
Delta Mono, District Three Female
We've been trudging all night, not staying still in a single place. The attack by Calamity and Brock has shaken us up - we haven't felt safe anywhere.
I can tell Bobbin and Melvin want to complain, they keep making small whining noises, but they don't. We can't risk drawing any more attention to ourselves. We were sponsored a torch but we don't dare use it. Not at the moment. I haven't heard any movement besides our own but that doesn't mean people aren't patrolling the arena.
It takes us a while but we eventually come to a clearing. For a moment I worry that we've reached the Careers' Cabin or the Cornucopia but, upon shining the torch with extreme caution, we've found a rundown cabin - a shoddy replica of the one in the other clearing.
We walk around the perimeter of the clearing and, from inspection, we seem to be the first ones here - there's no disturbances in the grass or any to the cabin bar the hole in the back right hand corner on the second floor. The cabin looks more compressed too - a jump from the second floor wouldn't injure anyone unless they fell weirdly. It's a good exit for escape and Bobbin remains enthusiastic.
"We have a base!" She says in her hushed voice, "We've got some protection!"
Melvin agrees. "It's not perfect," He says, "But it's something!"
We decide to walk inside. It's damp inside and smells horrible but, as Melvin said, it's something. We take all our needed supplies from our backpacks - our food, water and sleeping bags - and place the backpacks underneath the stairs, concealing them out of view.
The stairs creak horribly as we ascend them and, on the top floor, we have to dust away some dead leaves and dust to make a suitable place for our sleeping bags but, eventually, we get comfortable and we begin to fall asleep.
"We'll be safer now," I say, "We've got some protection. We'll hear anyone trying to force their way in and we seem to be the only ones to have found this place - we'll be fine."
Both Melvin and Bobbin seem to be content with this because they fall asleep rather quickly - quicker than they have in the past few nights - and it doesn't take me long to follow after.
Maybe, with this cabin, we might just have a fighting chance in this competition.
Eulogies:
N/A
Tributes Remaining:
Buckingham, District One
Calloway, District Two
Calamity, District Two
Melvin, District Three
Delta, District Three
Shelldon, District Four
Tesla, District Five
Victoria, District Five
Candella, District Seven
Phantom, District Eight
Bobbin, District Eight
Laurel, District Nine
Dion, District Ten
Brock, District Eleven
Ellie, District Eleven
Alys, District Twelve
Alliances:
Buckingham, Calloway, Calamity, Shelldon, Tesla & Brock
Melvin, Delta & Bobbin
Phantom & Ellie
Laurel & Alys
Solo Tributes:
Victoria
Candella
Dion
Another short and unchecked update!
Sorry for the lack of updates - school's been swamping me again!
I'll be on study leave as of Friday so, hopefully, I'll be able to get the updates churning out again. I haven't given up on this story, don't worry!
I'm sorry for the lack of quality in these updates, I just want to get stuff out for you all :c
There's some deaths coming up so, hopefully, they'll get better in quality.
As always, reviews make me happy~!
- Oli
