CHAPTER 2. WAGING WAR
1. Soldier Tzu said: In the operations of war, where there are in the field is Scouts, as many Heavy Weapons Guy, and me commanding, with provisions enough to carry them across Mann's land, the expenditure we create, including entertainment of Scout's ma, small items such as knives and bottles, and sums spent on Sasha and Shovel, will reach the total of a thousand kills per day. Such is the cost of fighting our army of nine men.
2. When we engage in actual fighting, if victory is long in coming, then the weapons of the weak maggot scum of our enemies will grow dull and their souls will be torn out by me. If we lay siege to their base, we will exhaust our strength.
3. Again, if our righteous campaign is too long, I will not keep up with flogging the slackers.
4. Now, when their weapons are dulled, their ardor damped, their strength exhausted and their treasure spent, we will spring up to take advantage of their weakness. Then they will not be able to stop their humiliating defeat.
5. Thus, though we have heard of stupid haste in war, you must not pretend that we are clever by prolonging an attack.
6. There is no instance of our team having benefited from prolonged warfare.
7. I am the only one who is thoroughly acquainted with the evils and spoils of war, and can thoroughly understand the profitable way of carrying it on, although lowly maggot scum like you cannot!
8. We shall not raise a second levy, nor have two maggots on a teleporter.
9. Bring war material with you from spawn, but forage on the enemy. Thus we shall have the required munitions to continue.
10. Being stunned stops us fighting. Continuing to fight when stunned causes the war to end prematurely with our defeat.
11. On the other hand, the proximity of the stunning enemy causes the length of the stun to decrease; and short stun times causes the stun being ineffective, and you can destroy that lowly maggot.
12. When the stun has ended, you are able to fight, and I expect you to do so!.
13,14. With this loss of stun and a buff from me, their bones will be stripped bare, and rayguns will dissipated; while the Toymakers wrench their broken teleporters, worn-out sentries, and damaged dispencers, will amount to most of their metal supplies.
15. Hence you shall make a point of foraging on the enemy. One dropped enemy weapon is equivalent to twenty of you own, as you should not be weak and re-spawn or visit a resupply locker.
16. Now in order to kill our enemy, the maggot, you must be roused with buffs and ubers; that there may be advantage from destroying maggots, and you get rewards and results.
17. Therefore in destroying teleporters, do not stand on or too close or else be telefragged. The flags of the enemy must be taken while ours must not be. Take no captives; slaughter the enemies when they pick up our intelligence/
18. Use this to help capture the enemy briefcase.
19. With TF Industries, our great objective is victory, not lengthy campaigns or defeat.
20. Thus it may be known that I am your leader and the arbiter of our opponents' fate, I am the man on whom it depends whether we humiliate or are humiliated.
A/N Sorry if this seems a bit rushed and unlike Soldier, but the last chapter lent itself to being adjusted better than this one.
