A/N: Before we begin, I should give Calem's current battle statistics in the story. Here they are.


Battle Statistics

Calem

HP: 56

SP: 24

Level: 1

Current EXP: 7

EXP to next Level: 13

Strength: 3

Magic: 2

Endurance: 3

Agility: 2

Luck: 2

Resistances and Weaknesses: None

Houndour

HP: 58

SP: 34

Level: 5

Current EXP: 100

EXP to next Level: 24

Strength: 10

Magic: 12

Endurance: 11

Agility: 13

Luck: 10

Resistances and Weaknesses: absorb Fire, void Light, repel Dark, weak to Ice


Santalune Forest, Kalos region. . .

Calem made his through the forest, commanding Houndour in battle and joining directly in since Lizard Men and Pathetic Bandits were the only enemies around. They were the perfect foes too since at Calem's current strength, he would be no match for many of the powerful Demons and Angels that fought each other throughout Kalos. After a few easy battles, a Pixie ran into them and Calem managed to persuade it into joining his team. He and his team then trained for a few hours before recovering and heading to another part of the forest.

This new section of Santalune Forest had a few Brutal Pixies, Lizard Men, and Pathetic Bandits running around, but a new race of enemy was here as well: the Tainted Maya. it proved to be a step up from the earlier foes, but it was still trounced easily. Calem in particular began to use skills for the first time and didn't just unleash normal attacks with his sword. Houndour was also improving from battle as did Pixie. From the corpse of a Tainted Maya, Calem then found both a Pokéball and another ally: Nekomata. The boy then used it to catch a wandering Pawniard after weakening it with Houndour and Nekomata's help.

After recovering with his allies again, Calem now went through the last part of Santalune Forest, which had not too many enemies. No new faces appeared, but the enemies in this area were stronger than previous encounters. Even then, it wasn't too difficult for Calem and his team of Pokémon and Demons. Nekomata contributed to the battles often, as did Pawniard. Money wasn't much of an issue since they had about 126,000 yen right now and items were picked up from some of the defeated enemies and from treasure chests that had inexplicably appeared.

After recovering at the exit, Calem encounter Matador again. "We meet again, young one. However, we are not in the next town. When we meet there, be aware that I will test your strength in battle before hearing which alignment you have chosen. Farewell." he said before vanishing.


Battle Statistics have changed. Now they will also cover moves.

Calem

HP: 72

SP: 40

Level: 7

Current EXP: 198

EXP to next Level: 42

Strength: 14

Magic: 13

Endurance: 14

Agility: 14

Luck: 15

Moves: Cleave, Bufu, Rakukaja

Resistances and Weaknesses: resist Ice

Houndour

HP: 75

SP: 52

Level: 7

Current EXP: 208

EXP to next Level: 32

Strength: 16

Magic: 17

Endurance: 16

Agility: 18

Luck: 17

Moves: Agi, Mudo, Dekaja, Evil Bite

Resistances and Weaknesses: absorb Fire, repel Dark, void Light, weak to Ice

Pawniard

HP: 80

SP: 56

Level: 7

Current EXP: 224

EXP to next Level: 16

Strength: 19

Magic: 14

Endurance: 22

Agility: 18

Luck: 20

Moves: Mamudo, Steel Blade, Dark Blade, Dekunda

Resistances and Weaknesses: repel Physical and Dark, void Light, resist Ice and Wind, weak to Fire

Pixie

HP: 74

SP: 68

Level: 7

Current EXP: 212

EXP to next Level: 28

Strength: 14

Magic: 24

Endurance: 20

Agility: 21

Luck: 19

Moves: Light Blast, Media, Dia, Sukukaja

Resistances and Weaknesses: none

Nekomata

HP: 72

SP: 44

Level: 7

Current EXP: 206

EXP to next Level: 34

Strength: 16

Magic: 14

Endurance: 17

Agility: 20

Luck: 17

Moves: Tarunda, Sonic Punch, Mabufu, Tarukaja

Resistances and Weaknesses: resist Ice, weak to Fire

Info-dump: Pokémon stats are also changed around along with moves.

Attack is Strength

Special Attack is Magic

Endurance is both Special and Normal Defense

Speed, Evasiveness, and Accuracy are Agility

Luck determines how often critical hits are made

Dragon Type moves now have been powered up by the demonic influence so much that Fairy Types can only resist them instead of being outright immune. I also made Steel Types being able to resist Dark elemental attacks because Steel is more fitting of resisting Dark because when a person thinks about it, some Steel Types are machines and machines can't feel fear.

New Moves: Tarunda, Tarukaja, Rakukaja, Rakunda, Sukukaja, Sukunda, Dekaja, and Dekunda

Tarunda effect: lowers the Physical and Magical attack of all enemies

Tarukaja effect: raises the Physical and Magical attack of all allies

Rakukaja effect: raises the Physical and Magical defense of all allies

Sukukaja effect: raises the Agility of all allies

Dekaja effect: cancels stat increases on all enemies

Rakunda effect: lowers the Physical and Magical defense of all enemies

Sukunda effect: lowers the Agility of all enemies

Dekunda effect: cancels stat penalties on all allies