Yes, I know, it's a little too early from the finishing date, but I got a surprise exam near and guess what, IT REALLY WAS A SURPRISE! So I'm here by giving my total evaluation right now.

AND THE WINNER IS ... dandy wonderous WITH A SECOND CHARACTER, (APPLAUSE). MY BEST WISHES TO Dthehalfdragon for a good partipation, but there is a new shipwright in the crew. Let's see what she has to show us...

Name: Marilyn Jane Crassis (No nickname, a Marine co-worker of her's that tried it as seemed to have gone into an early retirement).

Age: 27

Height: 167.6 centimeters

Appearance:

-Hair is a dark brown, falls about three inches (about seven and a half centimeters) below her shoulders when down, usually kept up in a ponytail and held back by a bandanna. Her bangs are kept behind her ears or tucked into said bandanna. When her hair is down, it is wavy and tangles easily. She has bandannas in black, white, grey, and red, and wears them as best cooridinates with her current outfit.

-Eyes are blue. Not sapphire, or icy, or cobalt, or anything else, and she would detest having them described as such.

-Stout and stocky in build, fairly flat chested, almost man-ish in appearance. She doesn't particularly care that she lacks womanly curves.

-Generally wears slouchy clothing, pratical considering her job. T-shirts and tank tops of varying colors, never anything too extravagant. Usually khaki, black, or navy cargo pants. Tennis shoes. No jewelry. She has slim frameless glasses for when she is working on/with a blueprint or tinkering with something small. Her glasses are perhaps the only thing feminine about her wardrobe.

History: Originally from Takumi Island, South Blue. Island with Marine Base.

Marilyn is the progeny of a baker and a barkeep. When she was young, she would spend much time wandering the docks and shipyards of her island, soon becoming a familiar face. Ever curious, she was always asking questions, and soon the shipwrights began to teach her their craft. It wasn't long before Marilyn was helping on minor projects in the shipyard.

As she grew, she came to care less and less about running her family's baking/beer business and more about becoming a full-fledged carpenter. She began to work on her own blueprints and projects, and the yardmasters started giving her bigger and more important jobs as it became clear that she had enormous talant and work ethic. By age fifteen, she had worked as one of the main shipwrights on a massive cruise ship; by age eighteen, she was head shipwright on a similar project.

It was during the creation of this vessel that disaster struck; a large corporation came to their island and tried to persuade Marilyn into joining their construction crew. Marilyn refused, but the corporation wouldn't hear of it. They were under direct orders from the World Nobles to find shipwrights capable of building newer, better, faster ships, and they wanted the island's child prodigy.

In the middle of the night, the corporation's ship attacked the shipyard. Marilyn ran to her ship, only a few weeks from completion, and in a fit of rage and dispair attempted to put out the flames and fix the ship while it was still under fire. Another shipwright pulled her away from her project and explained to her that she was what they wanted; that they had to hide her or she would be taken. But when Marilyn saw the destruction they were wreaking on the shipyard and the town, she willingly gave herself up and agreed to join the corporation.

Her last words as she boarded the ship to leave were, "I'm sorry, everyone, that I couldn't finish the ship. Please complete it without me. I left the blueprints with you."

After leaving the island, she was taken to a mass manufacture shipyard, in East Blue, where the pirate raids were weaker, that produced marine and private World Government ships at massive rates (located at Loguetown, especially since most new ships would either sail out directly towards the Calm Belt directly towards Marineford).

There, she began to work on ship after ship, from private yachts to massive battle cruisers. She watched as her creations were used to instill fear and put down the dreams of the people, but as the years wore on, she grew more and more disaffected. She stopped caring about the state of the world and began to care solely for the quality of the current ship, and through this focus, somehow kept her sanity intact. But in the process, she lost her humanity.

It was then, in a calm morning, that she heard gunshots being fired near the drydock that she was working on. Suddenly, several people entered the dock by foot and they seemed to be searched by Marines. What will she do?

Dream: Though it died long ago, Marilyn once had a dream. She had heard of a special type of wood, which grows on a lost island somewhere in the world. This wood allows a ship not only to sail the waters, but to also sail in the air, as light as a cloud. Though she was always told it didn't exist, she dreamt of building the world's first flying ship, not powered by motors or magic, but simply lighter than air and able to sail on currents of wind.

Power and weapon: Years of working in shipyards have given Marilyn impressive arm muscles, though she is still lithe and doesn't seem to have them. Her punches pack quite a wallop. Though her legs are strong, she is not particularly fast. She has amazing balance.

Aside from her punches, she carries a large hammer with her wherever she goes, strapped to her back. Besides being useful for emergency patch jobs, she also uses it to give enemies a good thwack.

Favourite aiming spots with hammer:

-Head
-Knee caps
-Groin
-Feet
-Ribs

Being a shipwright, she is also good at putting weapons, shields, and other useful objects together on the fly, provided there are materials available. She always has a wrench, a screwdriver, and assorted nails and bolts tucked away in her cargo pants.

Crew Position: Shipwright; can also bake if absolutely necessary, but only wheat bread, and she burns it half the time.

Personality:

Marilyn is realistic, harsh, and blunt. She has no time for frivolities. She is task minded; what needs to be done next? She rarely relaxs; this makes her hard to get along with. She is also very bossy, as she is used to being the boss. It's hard to make her show emotion outside of exasperation, indifference, or annoyance. She is very curious and likes exploring new things. She is willing to show appreciation for others work, especially in carpentry or the arts. Though she tends to treat her friends like her employees, she loves them deeply and will do anything to protect them (though, if it is not necessary that she get hurt helping them, she'll avoid it at all costs).

Likes:

-the smell of wood;

-the sparks of metal being forged or welded;

-the feel of a freshly grained surface under her bare feet;

-green apples;

-when people do what she wants, when she wants it done, without asking twice.

Dislikes:

-Uncooperative people;

-Argumentative people;

-Being called by a nickname or pet name;

-Being expected to participate in anything she considers "useless", aka anything non-work related (though if someone she cares about badgers her long enough, she'll give in, though she'll act disgusted the entire time);

-Watermelon;

-When a ship is damaged, or altered without her permission (including graffiti, even if it's just chalk);

-Laziness.

Attacks:

(All Marilyn's attacks are based on nautical terms)

Bower: A punch/hammer attack to the head

Larboard: A hit to the opponent's left side

Starboard: A hit to the opponent's right side

Capstan: A hammer blow to the shoulder that sends the opponent spinning

Chine: A punch/hammer blow to the base of the spine

Careen: A punch/hammer blow aimed at one leg to knock the opponent off balance

Forecastle: A blow to the upper chest

Holystone: A more annoying than threatening attack, Marilyn scrapes her oppent with sandpaper or rubs two pieces together to make an annoying sound

Windbound: A finishing move; Marilyn throws rapidfire punches/hammer blows at her opponent's face and chest, driving them backward

Gybe: A finishing blow; Marilyn hits the opponent on one side of their body, then quickly goes around and hits their other side, then continues until the opponent is reduced to pulp

Davit: A finishing blow; Marilyn hits her opponent with her hammer up into the air, then jumps above them and hits them from above, sending them slamming into the ground

Keelhaul: A finishing move; Marilyn hits her opponent in such a way that they drag along the ground, usually preceded by several strong hits

Bream: A rarely used attack; Marilyn drenches her hammer in alcohol and sets it on fire, then hits the opponent in their lower backside

Signature laugh: Ahmm hmm hmm (all closed mouthed)

AND WITH THIS, I PROCLAIM THIS WORK AS A .... CASE CLOSED. DON'T FORGET, ONE PIECE BELONGS TO THE MIGHTY ODA-SENSEI. BYE-BYE AND HOPE TO SEE YOU SOON.