Disclaimer: Contents of Halo belongs to Bungie/343 industries while Mass Effect belongs to Bioware and any starcraft reference made belongs to Blizzard. Anything else that you recognise from games, movies, shows, etc belong to their respective makers, while I hold rights to all OCs.
Codex Edited: 4/01/2014
Alright, second chapter is up, and I hope that, to quote what Dur'id the Druid wrote, 'jumping the shark' on this chapter. Also for those who said I needed more spacing in my chapters, I hope that this is not over doing it. ∑
There is a difference between being cold and being cruel…Someone that is cruel takes joy in watching or inflicting suffering upon others, while someone that is cold does not cause pain to others for their personal enjoyment, nor do they enjoy watching nor being a part of it, but do so more along the line of making the 'hard choices' and doing what they believe must be done to survive…And that was what we misunderstood about the humans…They were cold, not cruel, despite what some of the texts may say.
-The librarian.
Chapter 2: Second Contact.
Assault carrier: Divine Intervention.
Fleetmaster Voro Wattinr.
The Fleetmaster just clicked his mandible in nervousness as four thousand brute ships entered the system and began opening fire on the fleet destroying many ships, both human and sangheili. Despite this they were forced to fight back having nowhere else to run. "Where did the brutes get such a large fleet? I thought we destroyed the last of their ships when we assaulted Dosiac after their last attack…"
"Apparently they have set up base elsewhere and bided their time…"
Second after second, ships were destroyed one after another from the overwhelming number of ships, and half a minute later less than half the total number of ships they began out with remained, with half of those destroyed being capital ships themselves, than all of a sudden hundreds of slip space portal appeared in the middle of the two fleets, "Fleetmaster! Multiple slip space ruptures detected! IFF does not match that of brute, NC or UNSC!"
The Fleetmaster growled as the Fleetmaster moved to the screen that showed the outside of his ship and saw hundreds of slip space portals open. Then hundreds of ships that held obvious forerunner designs began to enter real space, with the largest dwarfing all the others ships within the area at forty kilometres long and every single ship from both side just floated where they were, not sure what to do next. Inside the bridge that was filled with activity mere moments ago was now deftly silent as they saw the ships, even the Fleetmaster held noticeable surprise on his features. "H-h-how did the brutes find a forerunner fleet let alone activate it. Did they successfully kidnap a human or something?" asked one of the operators with shock and a slight hint of fear.
Before the Fleetmaster could answer the officer stationed at sensors shouted, "Detecting energy build up! Forerunner fleet is preparing to fire."
The Fleetmaster just growled lightly, right now with their fleet at half strength and many other ships damaged, they had no chance against the forerunner fleet…Not like they had much of a chance to begin with, after all with the few forerunner warships recovered, it showed they were equipped with many weapons and technology that still surpassed and eluded them. To their surprise, and the surprise of many through the fleet, the forerunner fleet didn't fire into them, but into the brute fleet with hundreds of blue lances of energy from each ship, immediately disabling shields and piercing hulls, destroying multiple 'small' tonnage ships at once, while the medium to larger sized ones were able to take hits from multiple ships before they to themselves were crippled or destroyed. The entire NC/UNSC fleet let out a breath that they didn't know they were holding and watched the unknown fleet charging into the brute ships who returned fire with everything they had.
To their surprise the entire fleet transitioned into slip space only to reappear behind them a moment later and continued the onslaught from behind.
Unknown space: System Alliance/Citadel scout group: Observing the battle.
The turian captain watched in surprise, fascination and envy of the new ships that entered the battle. They arrived the same way as the other purple ships did, but they were obviously much more powerful than what the other two factions had, capable destroying many of purple ships in a second, while the largest ship they had was almost as large as the citadel itself. Than after the first volley of some sort of blue energy beam, the unknown ships began charging in towards the line of the purple ships which responded by opening fire with everything they had. All of a sudden the entire fleet was swallowed up by the same black-purple portals they use for what was hypothesised as their method of FTL. He thought they had ran away, but was proven wrong as a second later those very same portal opened up behind the purple fleet in perfect formation and they fired another volley of blue energy beams into the purple fleet after exiting destroying hundreds of more ships.
Installation 08 groundside: Sigma POV.
Delta and Sigma, both standing around three and a half meters tall, were imposing figures to most and even to the brutes as they were in the middle of their camp with a company of Promethean and Templar warriors wreaking havoc.
When the initial assaults began, the two that were already there didn't wait for the reinforcement to be teleported to them as they both just teleported onto the rear of the two scarabs in the area and destroyed it by overloading the back core before literally tearing into the base itself. Thirty seconds after the two scarabs were destroyed their reinforcement came. A minute after, a quarter of the brutes in the camp were either dead or dying.
Sigma than heard a roar and turn towards the sound to see a Jiralhanae chieftain rushing him with a gravity hammer and before the brute could swing it, Sigma grabbed it with one hand before pulling the weapon out of the brute's hand before hitting the chieftain with his own weapon, killing him instantly and sending seven meters into the air.
"You could have just shot him you know…" said Spes
Sigma just shot another brute as he responded to his AI statement, "Well I wanted to see why the higher ranking Jiralhanaes prefer those weapons over others."
"Did you find out why?"
"Aside from being able to send your enemies meters into the air and cracking all their bones at once…Not really no…"
Spes just silently sighed as he observed the battle and coordinated with the other AIs in the area.
Installation 08: Command and control room: Thirty minute after the purge of all aggressors in the system. Commodore POV.
The commodore sat in the room watching the holograms that showed the results of both ground and space battles with a pleased expression. After the mobilization of the forces tasked to this ring, they had effectively crushed all Jiralhanae resistance within fifteen minutes. It seemed the old generations of Prometheans and Templars along with the few Dark Templars and Ghost operatives that were deployed were as still as deadly and efficient as they were a hundred thousand years ago if not more so, like seen in the memories of soldiers, both alive and fallen, within the domain or described within the old text in the archives. While the newer generations, though a bit reckless, were still a force to be reckoned with. The ground battle lasted no more than twenty minutes with the brutes caught so off guard.
While the space battle only lasted five minutes longer, would have lasted at least another fifteen longer if the fleet above hadn't decided to just stop wasting time with the point defence lasers on medium charge, a weapon that ships have equipped to deal with light capitals, missiles, fighters, gunships and unshielded targets, and unleashed their entire arsenal of anti-ship weapons all at once in massive lightshow onto the Jiralhanae 4000 strong fleet, turning it into a sea of cooling hulls in as little as three minutes, with the smart ones, including the 30km long flag ship of theirs retreating through slip-space, which in total, consists of less than 200 hundred ships, after all their own ships had been optimized to deal with flood captured forerunner, ancient human and San Shyuum ships, while being outnumbered five hundred to one and have a decent shot at winning against those odds and when compared to the covenant ships, which were hardly as advanced as their own warships of similar class that were captured by flood a hundred thousand years ago, along with their comparatively small number at what the flood usually sent at them…Well…it was destined to end badly for the loyalists the moment the fight began…
"Commodore, I have sent an update to the Conclave, they are preparing a team of diplomat to meet these people. They should arrive within fifteen hours."
"Very well…Keep me updated on the situation…And if our guests have time, I would like to personally meet them."
"Request sent to Lament…Request confirmed, she is asking now."
"Thank you."
With that said the AI disappeared and the commodore turned his attention back to the hologram of the ring and assessing the situation.
Installation 08: UNSC base, Captain Richard Scott.
Hours passed as the covenant blockaded them inside the building, turning it into a war of attrition when the enemy felt that the building they occupied now wasn't worth the amount of Brutes they were losing to the defenders. He was on the Third line of defence with his platoon and twenty other soldiers along with the five remaining tanks and two Quarian vehicles after the second line had been overran. It was than he heard soft explosions outside along with weapon discharge and Brutes roaring if anger. Many snapped their weapons to the front, all wide awake and ready for another 'Brute rush'.
But after ten minutes of roaring and explosions in the distance, it was obvious that no brutes were coming and it was obvious they were fighting…something…but they had no idea what. Many just summed it up to be the installation sentinel defence, even the LT colonel had no idea what was happening, as the Brute took out any external sensor once they had the front secured and the monitor floated off during the battle to attend to other duties while leaving her sentinels behind. So all in all they were blind to the situation at hand.
The explosions and roaring of brutes began to die down as the minutes passed and when the twenty minute mark passed, it was fully quiet once more and then did the front line slowly ease their guard, though many were still tense and held their weapons tightly.
It wasn't long before they heard soft footsteps in the distance of something running, and immediately they snapped their weapons back to the front. A minute later they saw a bloodied brute ultra with heavily damaged armour and a spiker in the distance and the moment he saw them, he gave a roar and pointed his weapon at them, but before either side could open fire, a shot, similar to that of an energy weapon discharge was heard in the distance and all of a sudden the brute stiffen and began to atomize, his body turning into flaky orange pieces before fully disappearing.
The few quarian beside them just stared in awe as they whispered among themselves, while the soldiers of the UNSC and NC glance uneasily at each other as they had seen these types of weapons in action on the documents of Requiem. Shortly after they heard the slow 'clink, clink, clink' sound of metal hitting metal as something in the distance walked towards them from the darkened hallways was heard. The quarian quieted down and they all pointed their weapons to the front, while the tanks shifted their large cannon towards the area.
"You think it's the guy that bloodied the brute up, sir?"
"Obviously…There is no one else in here beside us, the brutes and this new guy…So whoever it's…Well I really hope they are not our enemies…"
His subordinate nodded and the clinking stopped, the people their couldn't see anyone or anything, some began to relax, or more specifically the quarians before Scott spoke up quietly, "Careful there, they could have active camouflage…"
"What is Active camouflage?"
"Something that turns the user invisible…literally…"
With that said, the quarians tensed up again and a moment later someone, something taller than even a hunter standing at full height and almost as heavily armoured as one appeared out of thin air holding a large rifle of sorts.
All weapons immediately trained on the figure before it held it's hand up and shouted,
"Pacis! Ego operor non vilis vos ullus vulnero!"
Scott had no idea what he just said but just as he was about to respond he felt a light tap on his shoulder. Glancing backwards he saw one of his teammates behind him, "What is it corporal?"
"Well…He said 'Peace. I mean you no harm'…"
"And how would you know that of all things? I can't understand him, and I highly doubt anyone here at the moment can. So what makes you so special?"
"I took Latin classes in college…And I recognise that as Latin…"
A sangheili ultra clad in white armour quietly spoke up as he watched the figure, "What is this Latin language your subordinate speak off, captain?"
"Latin is in some way the precursor of modern day English that we use now…But I find it incredibly hard to believe that these aliens speak it…Corporal, can you communicate with him?"
"Yes, but it will be limited…Haven't used it in at least ten years…"
Scott nodded pleased, "Can you ask him what species he is and what does he want with us?"
The corporal nodded and took a moment to compose the sentence before shouting in an awkward tone, "Quis proprius operor vos belong ut quod quis operor vos volo nobis?"
"Can vestri populus agnosco mihi?"
"Haud, lingua vos narro iam est a mortuus lingua."
"…Exspecto articulus…"
The being stood there silently as everyone shifted uneasily and when it spoke again, he shocked everyone, "Can you understand me now?"
The corporal just backed up as the Scott began speaking; "Yes now we can. Why did you just change to English all of a sudden?"
The being shrugged, "Downloaded your language from the local archives and installed it in my suit."
"How did you get our language in the first place?"
"Hacked all of your ships databanks the moment you appeared above this ring…Unbelievably easy when ships are not protected…"
The group glance at each other uneasily, "How? The ships of the UNSC and NC forces are still very well protected with the latest firewalls and anti-hacking software…Even if it was still incomplete…"
Scott glanced at the quarians as he said the last part and the unknown in front of them just responded, "Took us a few seconds to break into your ship databanks and extract all the information in it…"
"WHAT! Even with our best, it will still take a minute to successfully break into our systems!"
The humanoid just shrugged, "Well it was still a pretty good effort to be able to hold off an assault by around a hundred AIs coordinating with each other."
Scott was relieved and worried at the same time, relieved that the cyber defences of their military was not as weak as he originally thought, after all not many system can sustain an assault by ten of AIs for that amount of time, let alone a hundred, while worried at what these being, whose weapons and technology seemed to have forerunner designs on them and at the same stands taller than a Mgalekgolo, might do with the information the acquired.
Then out of the blue a quarian literally yelled at the top of his lungs "AIs?! ARE YOUR PEOPLE INSANE?! THEY WILL KILL US ALL!"
The being just turned his helmeted head to face the quarian, "Insane? More or less. But our AIs, unlike your geths, are perfectly safe…Besides if they had wanted to kill all of us, they would be rather successful as well, given the fact they have access to just about all of our systems and all military personnel along with the fact that most civilians have an AI companion of some sort."
"H-h-how did you know about the geths?!"
"Isn't it obvious quarian? We hacked into your ship the moment it crashed, along with the Batarians…"
"It took approximately four to the exponential of negative 5 seconds from our combined efforts."
A blue hologram of a humanoid in some sort of elegant armour with his face hidden behind his holographic helmet appeared on the being shoulder, which made the quarian took a step back, while one or two quivered in fear. Seeing this, the AI decided to address them specifically "Peace quarians. I do not mean any harm if you are not hostile."
"How do we know you're not lying? How do we know that if we let our guard down, you won't come in and kill us?!"
"Please…I have existed for approximately ten thousand years and five months, while the oldest construct in recorded history that is still 'alive' had existed for approximately one hundred and thirty thousand years ago, made before the initial flood outbreaks. So trust me when I say we have had plenty of time to kill all of you if we had wished…"
The quarians seemed to have calmed down slightly as the logic was true, but they still tightly gripped their weapons. Scott meanwhile was piecing together everything he had learnt, his eyes slowly widen as realization dawned upon him, but before he could speak, an sangheili major asked the question on his mind, "A-are you forerunner?"
The being chuckled lightly, "No I am not forerunner…Though some of the equipment I have on me now were either designed or co-designed by them."
"What are you then?"
"Human." Was the only word he said and everyone jaws/mandible dropped opened and went wide eye at the revelation.
"B-but how! Did the forerunner uplift us or something?" asked one of the ODSTs.
The now identified human just scoffed, "You obviously don't know much about our history, so let me fill you in. Before the flood wars, we humans were technologically on par with the forerunner, with our overall technology only considered slightly less advanced. Forerunner and humans also had tens of millions of warships and trillions of weapons pointed in each other direction, ready to annihilate the opposition in one swift move should war ever occur. It was only during the second flood wars did any type of cooperation occurred between our three races."
"Wait what? Three races? Second flood war? What are you talking about?"
"The third race, currently allies to both forerunners and humans are the San Shyuums."
"WHAT!" that was the major response of every member in the room that had heard about the great war and know the prophet species name, "How! They are nothing but lying cowards!"
"So we have seen in your databases…But around a hundred thousand years ago they were humanity allies. They served alongside us against the first flood wars, and despite their governing body surrendering in the forerunner-human war, many of them still stayed and fought with us."
Everyone was confused; they all had no idea what this human, if he was one, was talking about and said human seemed to have noticed this and sighed before saying one more thing, "Just know what I have told you are not lies. Everything will be explained in due time."
With that a golden enveloped him and he disappeared and everyone glanced at each other at the new revelations, "If what he say is true..." the sangheili just left the rest of the sentence unfinished, while a quarian spoke up, "What is the flood?"
Scott just glanced in her direction, "Trust me when I say you don't want to know…"
Installation 08: UNSC command and control centre in unknown forerunner building.
Lt Colonel Cooper.
Everyone was silent as they absorbed everything the supposedly four meter tall human said through the cameras placed on the third line. After he teleported away, the room broke into whispers, while others were still staring at the screen in shock.
"Colonel…What do we do now? Because I have no clue what the next move should be…"
The Cooper was silent for a second, "Private, casualty report now!"
"We got forty-eight of our people KIA with another one hundred and four wounded. Quarian casualties are twelve KIA and eighty two wounded."
Cooper turned to the quarian captain, "Do you have any medics or doctors in your group?"
"Yes…But I'm not sure how much they can do…We quarians have really weak immune systems you see, further weakened by our…current predicament. So unless you have a place literally bacteria free, there will probably be no point in treating those wounded, as they will probably die of infection later."
Cooper nodded and replied, "Good thing we have a few sterile field generators in the makeshift hospital than…Should be enough to keep your people alive…"
The quarian just stared at Cooper, while behind her helmet her eyes held hope, "Really? You are actually willing to help my people?"
Cooper shifted around uncomfortably in his armour, "You make it sound like the entire galaxy hates you."
Now it was the quarian turn to feel uneasy, "Well…Most of the known galaxy does hate us to some degree…"
Cooper was shocked and suspicious, but before he could ask Lament floated in, "Reclaimer! It's most fortunate that your group have successfully survived."
The quarian glanced uneasily at the monitor as Cooper spoke to her, "Lament…You never told me that this ring was inhabited, and by humans no less!"
"Apologies reclaimer, but it was my makers wish to keep their existence secret until they deemed ready to reveal themselves. Not even the monitors of installation zero through to seven knew about their continual existence, though some did suspect the fact that they were still alive."
"I see…but what with all the secrecy? This sounds more like something ONI would do, not some advanced civilization with the firepower and technology to take over this galaxy in less than a week if they had wanted to."
"After the second flood war, the survivors decided that the galaxy would be better off with its inhabitant deciding their own fates, rather than have it decided for them through my makers' dominance over this galaxy. So in response, they chose you, the children of the ancient human empire, who had been devolved after the forerunner-human war and were still untouched by the horrors that they themselves have seen, as the inheritors of the mantle, and they left behind their technology on their remaining installations for you to uncover and claim, while they destroyed all evidence that humanity and the San Shyuum ever reached tier 1, hence you become arrogant like they once were. Afterwards they left the rest to their own devices and to decide their own fates."
"Than this place is their home?"
"No, this system was created two hundred years ago as merely an outpost with a purpose that if we ever needed to return, than we would have a foothold here. My makers have exiled themselves to the void of dark space after the war and had only set foot back in this galaxy only recently. If you have any more questions, the commodore would gladly answer them. Do you and your ally wish to meet him now?"
Both Cooper and Lia nodded and yellow rings enveloped them as they teleported to the installation command and control room.
Installation 08: UNSC/NC Fleet in orbit. Assault Carrier: Divine Intervention.
Fleetmaster Voro Wattinr.
After the forerunner fleet destroyed the entire Jiralhanae fleet in three minutes in an incredible display of sudden firepower that literally shattered shields and vaporised the hulls of many ships at once, leaving them in space as cooling husks as the forerunner fleet floated gloriously through the broken ships. A moment later, the lead ship hailed every ship in the system, and immediately they responded.
"Greetings reclaimers and their allies, I am Rear Admiral Flames of Hope, commanding officer of the Second Rapid Reaction fleet and currently this ship, 'Coming Dawn'. I have been instructed by my superiors to answer any questions you may have."
Before anyone could answer the forerunner admiral spoke up, "Before we begin, are these ships yours or your allies?"
Unknown ships that they have been detected the moment they appeared in the system, but were too busy to deal with at the time appeared on everyone screens, the human admiral responded, "Negative, they are unknown to us."
"Figured as much."
Eight of the smaller forerunner ships than transitioned into slip space and appeared to have surrounded the small fleet of ship with ease, blocking all possible escape routes. The Fleetmaster couldn't help but marvel at how precise their ships were able to jump as they escorted the unknowns over.
Unknown space: System Alliance/Citadel scout group. Observing unknowns.
"Sir! Eight of their ships have transitioned into their form of FTL!"
A moment later a huge shadow loomed overhead the tiny flotilla, "Sir! They are hailing all ships within this area!"
Weighing his options, the turian nodded and a humanoid figure wearing elegantly made armour appeared on screen, "Greetings humans, turians, Salarians and Asaris. I have been instructed to bring you to our…'meeting' if you will. Know that you won't be harmed if you do not present yourselves as threats."
"How do you know who we are?! We have never even met before!"
"We know many things…and not just about you…" was the cryptic response which set everyone on edge.
"Again, I have been instructed to bring you to our meeting, so when you are ready I suppose…"
Captain Vandus glanced at the various panel on the CIC, they were essentially surrounded and the FTL drives won't initiate a jump if there was a high chance of colliding into an object, and there was a high chance, also learning about this new race before they integrated into the citadel would be a good choice, maybe he might even be rewarded for this. Slowly Vandus nodded, "Very well, we will go."
The captain of the other ship nodded and the citadel flotilla was escorted into the meeting surrounded by eight ships easily thrice as large as their largest ship was.
Ten minutes later:
Installation 08: UNSC/NC Fleet in orbit. Assault Carrier:
Divine Intervention.
Fleetmaster Voro Wattinr.
The Fleetmaster watched as the forerunner ships escorted the unknown ships towards them still in perfect formation. During that time the admiral identified himself as a forerunner, much to everyone excitement and confusion.
"Before we begin, I should let you know there are humans of a different fraction on those ships."
The hologram of the forerunner was replaced by the ships underneath the forerunners ships, and zooming in; they all could see English littering the hulls of half the ships present.
"We do not know of how this came to be, as we only put the humans on Earth, and from information gathered, instead of the 'UEG' or 'UNSC', these humans goes by the name of the 'System Alliance'."
Everyone, including himself, was confused at other how humans ended up on a different planet without forerunner intervention, though it could have been a UNSC trick, they all highly doubt it as those ships were seemingly inferior to their ships five hundred years ago and far too 'fancy' for UNSC tastes. The human admiral than spoke up, "Well, I have three different theories. Firstly, this is some ONI operation…which I highly doubt due to ONI…operating procedures…Secondly, they are an old insurrectionist group that stole some ships and decided it would be easier to run away and start anew instead of fight, which if true…Well they would be faced with…hostilities…for the deeds of their ancestors. Or the third, they are decedents from those on board some old forgotten UNSC ships, either of civilian or military make that somehow manage to get lost in slip space that we have long forgotten about and ended up wherever they ended up, which if it's true, couldpossibly be welcomed back into the UEG with opened arms."
The Fleetmaster nodded in agreement, "True, but what of these new aliens? We know nothing about them or their society."
"Right now we talk, and listen to what they say and plan our moves accordingly with their own…"
The forerunner nodded, "The ships have arrived, connecting the others to channel."
A moment later, the shipmaster saw the holograms of the human commander and 3 other types of aliens, with one of them resembling a human female to a high degree, another had avian features on him and the last one look like a frail lizard of some kind.
The forerunner than spoke up snapping him from his stupor, "Now that we are all here, we shall begin shortly, once the ground teams reports in."
A minute later ten more hologram appeared in front of the Fleetmaster, and he recognize a few of the commanders that was sent to the installation along with the Fieldmaster that was in charge of everyone else sent to take the control room standing beside what seemed to be more forerunners and an alien that he didn't recognize.
Immediately he heard a low growl over the COM of the alien that resembled a predatory bird, "What are you Quarians doing here?! You broke the citadel law and activated the Mass Relay didn't you? Be warned there will be repercussions from your people for your act!"
Before anyone could respond the quarian shouted back, "So what?! I was looking after MY people, there were pirates after us and we had no choice! Besides, we are not a part of your citadel anymore. So in case you forgot, these were the exact words of your council to our people three hundred years ago, 'For the breaking of citadel laws of the citadel and the carelessness of your race's creation of the Geths, we the council have decided to remove the quarian embassy from the citadel as well as cut all ties with your race after today for unleashing a menace across this galaxy.' So in all technically we are not bound by citadel laws anymore and are free to do as we wish!"
"Do you wish for war against the Turian Hierarchy and the combined races of the citadel, quarian? If you don't than I suggest you keep quiet…"
Everyone heard the now identified alien known as a quarian growled softly at the 'turian' threat of war but remained quiet than the forerunner admiral spoke to what Voro assumed was the forerunner in charge of the installation, "Commodore, where are the other two? Didn't you inform them that they were to be a part of this?"
"I did sir, but they are a bit preoccupied in dealing with the Jiralhanae forces that escaped the initial assaults."
Before the admiral could respond, two holograms of what he assumed were forerunners in full body armour, slightly bloodied with brute blood appeared and one of them spoke in a feminine voice, "Sorry we are late. Jiralhanae forces that escaped numbered more than we initially thought."
The Admiral just nodded, "Since the two supreme commanders are now with us, we can now begin, but first, let me first welcome you to Installation 08 and you are free to ask any questions you may have."
Everyone was initially quiet at first until the Fleetmaster of the fleet of furious redemption spoke what was on the mind of everyone who knew about the forerunners, "I do not wish to sound offensive, holy one, but how did you survive the war with the parasite. All the evidence we have points to the fact that your kind went extinct afterwards."
"We might have as well if it weren't for the intervention of the humans and the San Shyuums."
Everyone was confused at that and the Fleetmaster spoke up again, "We don't understand, could you further elaborate?"
The forerunner sighed, "Humanity and the San Shyuums were once and still are allies and they were the only races to rival us in technology. The short story is, when the flood came and attacked us, what was left of their empire came and assisted us in the war. The long one and we could be here for hours…Winter, can you upload a brief history of how we came to be into their ships?"
A moment after he said that an officer on the divine intervention spoke up, "Fleetmaster, we have just received documents of some sorts from the forerunner flagship…It seems to tell of their history."
The Fleetmaster nodded, "Very well, I'll read it once this meeting is over."
"Yes Fleetmaster!"
"I trust you have all received the information I sent?"
Everyone nodded, "Excellent, that should explain some of our history."
The human admiral than asked a question, "Why did you decide to disappear after the war all of a sudden? And where did you disappear to?"
"It's simple really, after the war all three of our empires were reduced to ruins with all of our populations drastically reduced, homes burnt to ground and everyone having lost someone or something they cared about, we simply decided it would be best to exile ourselves to dark space and allow this galaxy to rebuild on its own terms."
"And why were we chosen as 'reclaimers', if this is true, why are there still humans still in this galaxy than?"
"That would be clearly explained in the files, but basically, humanity and san Shyuum were the first to encounter the flood, while they were at war with it, they lost many worlds to the parasite, enough to make them desperate enough to attack our worlds for resources and replace the ones they lost as well as cleanse the ones that the parasite were present on. So it was obvious we retaliated, so when the human-forerunner war began, the humans and San Shyuums were forced to fight a war on two fronts. But fortunately during that time the humans had managed to push the flood back and win that one, but they were forced to continue to fight against us in their already crippled state and that proved too much and after another thousand years of conflict, they lost. Many of those that were forced to stay behind to make it less suspicious for those who had successfully escaped, were executed, than the librarian intervened and those who survived were devolved instead. The files should explain it in more details."
Voro saw the admiral close his eyes and clenched his fist, than when he opened it again he asked another question, "Why didn't we ask for help from the forerunner instead?"
"There was little trust and much tension between both empires in those time and many of both races would have gladly went on a genocide campaign against the other if given the right reasons to."
"Than what changed? Why help you all of a sudden if we hated each other?"
"It was simply for survival, the humans and San Shyuums who had been watching the war from the shadows for quite some time saw us losing to the parasite. So in the end, the humans and San Shyuums concluded that if the flood had won, it would only be a matter of time before they were found and were assimilated. Despite our military might, the flood had already severely outnumbered us by the hundreds if not into the thousands to one and have captured many of our ships as well as obtained the knowledge to construct new ones. Only when they came and provided us with their research and strategies developed in fighting the flood in their time and combining it with our own, did we begin to push them back, despite being only temporary."
"And you expect us to believe all this? You expect us to believe that humans, along with you and another species fought a war that large and the citadel found no evidence of it? Also the size of the military you implied that this 'flood' has is impossibly large! Even if you have bought these unknown aliens and human civilization with your story, how do I know what you are telling us are not lies you have fabricated to make yourselves seem more powerful than what you really are?" said the Turian captain.
The sangheilis that were present growled softly as their mandibles parted in a sneer while the forerunners and their allies turned their attention to the turian watching him ominously with their face concealed behind their helmets and the humans of the UNSC watch with an unnatural calmness, similar to the calm before the storm.
Voro than growled out with forced calm tone to the Turian, "Do not speak of what you do not know of turian or I will board your ship and personally cut your tongue out before I let you insult us or the ancient ones again…Unless you are also blind as well as stupid, than I can assume that you didn't see how they single handily annihilated the loyalist fleet, which numbered in the thousands, with only a fleet of four hundred and fifty without a single ship lost."
His bridge crew roared their approval and the human admiral had a small smirk on his face while the turian looked angered by the threat and not so subtle insult, but before he could respond, a feminine voice from the human like alien with 'tentacles' sprouting from the back of her head spoke, "I apologize for Captain Vandus words, but what he said did hold some truth, how do we know what you speak off is true without any sort of proof. I do not wish to sound offensive, but documents and files can easily be fabricated as they can be true, please understand that this is sort of hard for us to believe…"
An unfamiliar and slightly rough male voice than sounded through the COMs, "Is this enough proof for the time being, Asari?"
Everyone turned to the voice to see one of the armoured figures had taken off his helmet to show a face that most definitely is human. His cold and calculative eyes, only seen in war veterans that have seen and done too much, met everyone else's as he scanned the people in front of him.
The Asari along with the Salarians slowly nodded, obviously having a lot on their minds and the turian asked another question, "And who might you be?"
The human in front of him just stared at the turian with a cold unflinching gaze; this contest lasted for Fifteen seconds straight before the unknown female who stood next to him nudged him slightly snapping him out of his stupor. He turned to her and some of the more senior officers noticed his cold eyes seemed to soften a bit as he gave her his attention, she than said something in the forerunner language where no one else understood. He responded in the same language and she answered back and he sighed in before turning back to everyone else, "High supreme commander and the commanding officer of the Dark Templar special operation division." He said in a neutral tone.
"Name?"
He kept silent until the female nudged him again, "Sigma…"
The turian smirks triumphantly, "Your companion is wise, Sigma…Not many can survive the might of the turian hierarchy when we are enraged..."
He didn't notice the Asari beside him face palm or the Salarian just sighing and shaking his head while everyone from the NC just watched the turian either in anger or bewilderment of what he had just dared said.
Installation 08: Command and control room.
Sigma POV.
Sigma closed his eyes while his helmet reformed around his head; after he was sure that it was fully secured on his head he opened his eyes and instead of the usual brown eyes, it glowed a chaos green colour with energy wisps dissipating into the air (Think Dark Templar eyes in SC2).
He glared at the Turian smug look before noticed his wife's worried glances towards his direction and he closed his eyes again and calmed himself before opening it again revealing it had turned back to normal and responded to the Turian in a neutral tone, "Is that a threat, Turian?"
The way he said it made the turian hesitate just long enough for admiral Flames of Hope to intervene in a controlled diplomatic tone, "Please try not to antagonise one of our most decorated soldiers and respected individuals, captain. It wouldn't bode well for future relations, especially when making subtle hints about declarations of war…"
The turian than reluctantly submitted as he noticed the pleading eyes of his allies along with the commander of the system alliance cruiser.
Sigma than spoke over private COM to his wife, "I just hope the rest of his race isn't as arrogant as him…"
"Same here…"
Installation 08: General POV.
As the Q&A continued, topics that were asked by the NC/UNSC were mainly about history, the purpose of this Halo, though it's true purpose was kept secret because they didn't know how the citadel would react finding out that halo was actually a super weapon and not the half-truth of a research facility, along with the main fact that there were originally meant to be twelve and not seven, as the neo-covenant believed or one with the citadel and that this halo was the original size the halos were supposed to be, but were downsized due to resources being spread too thin during the war.
The citadel forces along with the system alliance and the single quarian mainly just let the NC/UNSC ask the questions as they recorded the responses into their ship databanks and environmental suit respectively, to take back to their government, while rarely asking questions of their own.
Another hour passed when the NC forces ran out of question to ask for the time being, due to some of the sensitive nature of said question and was better asked in private, while other took too much time to go into detail and were given a very basic outline and a very rare few were classified by the Forerunner-Human-San Shyuum Alliance governments. Admiral Flames of Hope waited for a minute, "Is that everything you wish to know for the time being?"
The respective NC leaders present nodded while captain Vandus spoke, "There is the issue of why there are three different human fractions instead of just one…"
Flames of Hope nodded his head, "the Humanity that are our current allies were the first civilization of humanity we know of to rise, while the others are better off answered by the 'reclaimers'."
This time the quarian spoke up for the second time during the whole thing, "I have heard the terms mentioned a few times, what is the term supposed to actually mean?"
"This term is given to the ancestors of any humans who had stayed behind and had been devolved by us when they lost the human-forerunner war. They are the 'inheritors' of everything our three races have ever learnt and created. Though the San Shyuum had been given limited access to our technologies as well due to their current status with us, but we would not have given them that privilege if we knew what would have happened. Both United Nation Space Command and System Alliance holds reclaimer status, but the System Alliance only meets the technological requirement to allow for limited access, while the UNSC and their allies themselves would hold equal standing with us in terms of what can be made available to them if they accessed one of the installations we left behind."
The citadel forces mouths hung a gape, even the human on the system alliance captain eyes, which were usually calm widened in shock and the Vandus spoke out in anger, "Why have you only made your technology accessible only to the humans?! Why not the Turians or the Asaris? Why do they get everything while we get nothing?!"
Flames of Hope calmly replied to the turian, "I did say the reclaimers and their ALLIES will stand to benefit from this. On your own you might only be able to learn about the name of our race and a few other inconsequential things, but since the System Alliance also has reclaimer status, they can access our installation as well…If they find one…And your other question, why we chose humanity? When we fought the flood together, instead of the stereotypically cruel, aggressive and violent race that started the forerunner-human war by mercilessly pillaging fifty of our planets seemingly without reason, they were instead a misunderstood race that despite our unpleasant history, came to our aid and stood by our side in our most trying times where others would have abandoned us, they stood defiant against an enemy that sought to consume us all, a race where trillions willingly sacrificed themselves to help right a mistake that they didn't make, a race that offered my people a home when ours were reduced to ashes…And one of the two races that my people considers equal to themselves."
The sangheili and other races of the Neo-covenant nodded in knowing after encountering some of these traits during the human-covenant war, while the humans of both UNSC and SA stood tall with pride, but captain Vandus was far from done, "But why does this UNSC get full access while the System Alliance only get only limited access? How are they more advanced than us when they don't even use element zero, the substance that is required for everything we use? Come to think of it, how do we even know that you are more advanced than us if you also don't use element zero?"
The sangheilis and Mgalekgolos growled loudly, while the humans of the UNSC glared menacingly, daring the turian to say the wrong thing so they can prove him wrong, while Flames of Hope just shrugged, "If you don't want what we have, than don't take it. We are not forcing any of your people to take what we have left behind."
The turian growled loudly in response, but before he could retort, the Salarian quickly interrupted him, "Right, but we have yet to answer the question about why the UNSC exists…"
"Like I said, the reclaimers would most likely be able to answer that question better than most of us can…"
The UNSC admiral took that it was his queue to speak, "We have initially came up with three theories, but the first one is most likely false, due to what we have observed. So that leaves us with two, the first one, the System Alliance were decedents of insurrectionist who fled the UNSC into unknown space to start anew."
This gained shocked and angry looks from the system alliance officers while the Salarian spoke up, "And the second one?"
"Similar to the first, but instead of fleeing insurrectionist, are long lost colonists, military personnel or maybe a mixture of both that got lost in space and couldn't return for one reason or another."
This seemed to pacify the initially angry and shocked System Alliance officers before one of them spoke up, "So our home world isn't actually Earth?"
Flames of Hope spoke up, "Humanity did begin from Earth, or Erde-Tyrene as it was known at the time, but…there might be some confusion between the System Alliance's Earth and the UNSC Earth…"
Everyone was confused by what he had said and the Salarian responded, since having started the discussion, "What do you mean by 'confusion between the two Earths?'"
Flames of Hope sighed, "Earth as the UNSC knew now was in danger of being attacked by flood. The humans at the time knew, so they created a second Sol system, to replace the original if it was ever destroyed, a misallocation of a significant amount of resources at the time, but the humans were always more sentimental..."
This gained shocked looks from the System Alliance and the citadel, even the quarian was shocked, and Flames of Hope continued, "But the Sol system was never attacked by the flood and hence wasn't destroyed. Therefore they never had to replace it. So instead it was used to replace one of the systems that was actually destroyed during the war, which from the Navigation data from your databanks, matches to the system that we replaced."
"Are you implying you actually BUILT a second Earth?!" a System Alliance officer almost shouted in shock.
"I wasn't implying. I was stating that we, or more specifically, the humans at the time, did build an entire Sol system."
"Impossible! The resources required would be enormous!"
"And yet, to us it's all but child play amongst other things. This system you are in now, many of the planets, the 'garden worlds' and ring didn't exist two hundred years ago, this place was once consider an inhospitable system; the planets and installation here was built by us."
Everyone was silent as he said this and remained silent afterwards, "If that is all the questions you have than you are free to leave and I bid you good day."
Everyone nodded and disconnected from the channel as their holograms disappeared one by one off the forerunner flagship bridge and the citadel/System Alliance Flotilla quickly went into FTL back to the relay to report what they had just learnt.
Installation 08: Command and control room.
Lieutenant colonel Cooper POV.
After the holograms disappeared Cooper made his way to the Elite in charge of everyone on the ground, "Fieldmaster, if I may have a word with you for a moment?"
The elite looked down at the human and nodded, "What is on your mind, colonel?"
"You know the new aliens, that called themselves 'quarians', I told you about before the brutes launch their assault?"
The Fieldmaster nodded as he glanced at the single quarian that stood off to the side nervously glancing around the place, "What about them?"
"I'm requesting that the group of quarians on this ring be placed under the protection of the neo-covenant for the time being."
The Fieldmaster regarded the human in front of him with shock written all over his face before he recomposed himself and calmly asked "Why is that?"
"It's only right to help the people who have helped us. The quarians helped us fend of thousands of brutes during the assault on sector 204, out of the one hundred and fifty or so quarians, twelve were confirmed KIA and around eighty two were wounded, with another twenty one of those in critical. Despite that they probably made that decision in the face of self-preservation instead of the intention of helping us, none the less they still cooperated which in turn increased our chances of survival."
"Do you have proof of this?"
Lament floating around at the time overheard the conversation and joined in, "That we do. I can show you footages of the battle recorded from my sentinels if you would like."
The Fleetmaster shook his head, "That will not be necessary construct, for I believe you. On the other hand colonel, you still need to work on making a more persuasive argument, but deeds like these will not go ignored. Can you connect us to the commanding officers of our fleets above this ring?"
Laments 'nodded', "Off course, please follow."
A moment later they found themselves standing behind an armoured figure almost twice their respective heights, "Commodore, the reclaimer and the sangheili wishes to discuss certain things with their superiors, requesting permission to use communication suites."
The commodore turned to face them, analysing them behind his helmet than spoke up a few seconds later, "It's good to see humanity has advanced to the level of technology they have now and have steadfast allies that will stand by their side…Despite the history..."
The sangheili shifted uneasily at the last part but responded, "It was the prophets that lied to us, holy one. If we knew the truth we would not have waged the war against the humans."
The commodore sighed, "I wasn't accusing you or your race of anything. I take it you have heard about the human-forerunner war from the meeting?"
The sangheili nodded, "Despite being allies for almost over one hundred thousand years, and having a very powerful bond developed over the years and during the flood war, the forerunner-human war had claimed the lives of tens of trillions of humans and San Shyuums who stayed behind with us instead of surrendering, both military and civilians, along with trillions of forerunner military as well, during the course of that war. But as you also know, it was my race that started that war with the assault on forerunner controlled planets in the first place, killing their people, and they retaliated, which was well within their right to do so. So we have no right to judge you on that matter if our past and mindset was similar…"
The colonel and the Fieldmaster nodded as they took in the word and the now identified human spoke again, "And two more things. Firstly what are your names."
"Fieldmaster Xanus Charum, holy one."
"Lieutenant Colonel Michael Cooper, sir."
The commodore nodded as he memorized the names, "And lastly; we are not gods. None of us are, not the San Shyuums, nor the forerunners and definitely not humanity and all of us acknowledges this and if you were to use the terms you had used to address me or your Fleetmaster used to address the admiral when talking to us in our society, we would basically look at you weirdly and ask 'why are you using those terminology'."
The two nodded, "Very well, you have permission to use the COMs to contact your superiors."
The two followed lament to a console against a war and a moment later the respective leaders of the three fleets popped up on a small holographic console attached to the console.
Voro spoke as it was his subordinates that contacted him, "Fieldmaster, colonel. It's good to see you are unharmed, is there a problem on the installation?"
"No Fleetmaster, Colonel Cooper has formally requested that we protect the quarians from any repercussions they might receive from the 'citadel' from breaking their 'law' and opening a 'mass-relay', whatever they are…For the assistance they provided us with during the brute assault."
The human admiral spoke to him, "Do you have proof of this, Fieldmaster?"
Lament than responded in the place of Xanus, "Uploading combat footages into your ships databanks now."
The two Fleetmasters and single admiral watched the footages that were sent and by the end of it they muted the COM and began discussing it among themselves. A few minutes later it seemed that they have reached the conclusion as they turned their attention back to the two on the installation and Voro spoke to them, "Can you please bring the quarian here?"
As Cooper was about to go, he found Lament flying off towards the quarian and a moment later Lament returned with the Quarian hesitantly in tow. She glanced nervously at the sangheili in gold armour before turning her attention to Cooper "I was told by the…AI… that you wanted to see me."
"That we did. Are you the leader of the quarian on this ring?"
Glancing at the three small holographic figures of a human and two sangheili she nodded, "I am. What do you need?"
"By the actions of you and your subordinates in assisting our troops in the defence against the Jiralhanaes, we have decided to grant you and your people on the ring temporary protection against this so called 'citadel', if they return and attempt to try anything against you and your people right now. Also we would gladly assist with any problems you might have, being it within our power to assist. Provided this is only temporary as we do not have the power and authority to establish something more permanent, but it will be bought forward to the council of the Neo-covenant and our respective governments for further inquiries into the matter of future relation with you and your people."
Installation 08: Command and control room.
Lia'Nara Vas Rayya.
She was elated when she heard the human said that, she and her men were safe from the citadel for now. Despite being initially suspicious and weary of the humans and their alien allies for their assistance, that slowly changed into gratitude as they provided them with their weapons to fight the enemy and treated them as a sort of 'equal' during combat, as in pulling back and treating wounded quarians as best they could and not using them as cannon fodders and leaving them for dead as well as provided them with stronger weapons for the fight, despite that working both ways. As well as the personal experience with the two human she had actually talked to, which was Scott and Cooper, along with the short interaction with the aliens, which wasn't like she initially predicted, which was either cut the conversation short or outright ignore her and her people.
Despite this covenant being eerily similar to the citadel with their council, she was going to give them the benefit of the doubt for the time being but couldn't help but ask about their council, "Out of curiosity, what are the neo-covenant and your council like?"
The human leader shrugged and began telling her the basics, "The covenant is a multi-species alliance as you probably have already known and currently consists of five species and the council is made up of four species, each single species can have three representatives at any one time."
"And what about the fifth?"
"Well…they are not really interested in politics or anything of the sorts and the last few times they actually turned up to a meeting of sorts…Well they just did nothing, so we decided to revoke their position until they wish to be part of our politics, which in turn we will gladly return it to them. Why do you ask?"
"I see…" She said this with an intrigued tone and actually had hopes that her people might be able to form some sort of mutual agreement with this covenant of theirs. "Our people have negative experiences with the citadel government and their governments and lets leave it at that…"
The three leaders nodded, "If that is all you wished to ask, we will be going now."
"One more thing…"
One of the sangheili nodded, "Go on…"
"Our ship is critically damaged when it crashed landed on this ring and we have no way to get home, let alone off this ring…I was wondering if you can assist with that."
"That we can quarian, if you give us the schematics for your ship we might be able to repair it, or if failing that, offer you and your people transportation on ours to your home, provided you give us the coordinates."
The quarian was a little uneasy about giving away the coordinate of the migrant fleet to an unknown civilization that for the moment seemed friendly and had the firepower easily rival if not outmatch the strongest of the citadel ships, but none the less she nodded at the offer,
"Thank you that will be all for the moment."
With that the three holograms winked out leaving her to her thoughts.
"So when would you like to leave?"
She turned to the colonel, "Whenever your fleet is ready I suppose…"
"You know we might be staying for another few days at least right…"
She shrugged, "As long as my people are safe and well looked after, I couldn't care less where we are at for the time being…"
We could have easily built bigger ships with our current technology, with bigger being around hundred km sized or so ships, but despite what some may say about 'bigger being better', it is simply unneeded and unpractical at this time, when a smaller ship, with less guns on it, could be more easily mass produced and just as effective. After all, the effectiveness to wage war in space relies more upon who has the stronger guns, not more…
-Fleet Admiral Lord Terrance Hood
ACCESSING UNSC NAVY DATA PAD…
…
USER RECOGNIZED: REAR ADMIRAL KEYES…
ALPHA LEVEL ACCESS GRANTED…
INITILIZING DATA…
…
INITILIZING COMPLETED…
OPENING…
UNSC Navy:
Numbering in the tens of thousands with technology exponentially superior to the technology used over four centuries ago, the UNSC Naval forces are an equal match against the might of the Neo-covenant themselves and would have decent chances of prevailing in a fleet battle with a 1:1 ratio.
Despite being a part of the Neo-covenant, the UNSC is still recognized as an 'independent' and competent military fraction apart of the Neo-covenant with its own command chain, in turn the UNSC does not only use ships design and built by their own hands, but also from the various races of the covenant, but also build and design their own, which in turn makes it significantly complicated when listing complement usually assign on ships, as it can be made up from purely Neo-covenant, UNSC or a mix of both. So for the sake of saving time, ships made by their respective owners will have the complements usually assign by their own race. Ships built by the UNSC are generally known for their significantly more powerful defensive and mobility systems in contrasts the neo-covenant's superior offensive systems.
Finally an advantage of UNSC ships is that they are usually cheaper to construct in contrast their Neo-covenant counter-parts of the same class, due to being smaller and less decorative.
It should also be noted that like the Neo-covenant ships, UNSC ships are capable of firing all their weapons simultaneously, including DEWs at maximum charge, and transition into slip space almost immediately afterwards, though the draw back for doing this kind of move will vary from different class of ships.
The effect of ships suffer from this draw back will be designated with a '*' with a number ranging from 0 to 3 signifying the severity of the issue on the ship after the 'all weapons max charge' move. The following information will explain in detail the significance of damage on each class of ship after this move:
Level 0: The ship suffers from no drawbacks what so over and can be repeated almost indefinitely without consequence.
Level 1: The ship can still move after it exit slip space, though weapons, shields and slip spaces drive will be offline for a few minutes until the system resets. If the ships doesn't enter slip-space, they will only have severely weakened shields (25-50 percent) and limited weapons use that doesn't require a significant amount of energy (bolt missiles, pulse lasers, limited amount of plasma torpedoes, needler shard turrets, etc).
Level 2: The ship is dead in space after exiting slip space will have backup generators automatically power up to keep life support on along with COM lines, as the main generators on the ship resets, this usually take between three to five minutes. If slip space is not entered, ship main generator will still be online, though on the verge of overload, with shields and any 'high powered' weapons such as energy projectors and MACs being temporary offline or taking extremely long time to charge. Ship will still be able to move and use weapons that requires minimal amount of power such as missiles or Needler shard turrets.
Level 3: After exiting slip-space, the ship will basically be out of commission for at least six minutes if not more, with back-up generators keeping life support COM lines online and engines on minimal power. If ship doesn't enter slip space, which is not recommended, it will have all weapons and shields offline with engine operating at a mere 15%. Either way, a ship with a level 3 rating will usually need a generator refit afterwards.
Research is being done by both UNSC and Neo-covenant to remove this weakness and various proposals have been made with varying degrees of it should also be noted that ALL UNSC and NC ships have a detachment of ten to a hundred huragoks, depending on size of the ships, to help maintain it at optimal level. This can also provide some inconsistency as Huragoks tend to upgrade various parts without said owner initially knowing when 'bored' and hence some might perform better than others.
-Raptor 'Rapid strike' Corvettes. 3*
Similarly to the corvettes used during the human-covenant war centuries ago, this class of ships does not exceed the size of three hundred meters and does not support a main MAC cannon. To make up for this, corvettes support many Directed Energy Weapons (DEWs) and missiles along with more powerful engines and larger power supplies to supplement it is role as a rapid strike warship, where it jumps behind enemy lines with slip space and attempts to cripple them and jump back out before the enemy can properly respond. These types of ships are uncommonly used by the UNSC due to their underperformance in direct naval engagements, due to the majority of the power going to weapons instead of shields and weak armour. These ships can be remote controlled from a 'mother ship' via AI link, with an AI capable of controlling four of these ships at any one time.
Weapons:
-M204 Bolt light fission Missiles (X 40, 30 missiles per pod)
-M205 Incinerator Plasma core missiles( X 30, 30 missile per pod)
-Mk V plasma torpedoes/lances turrets (X 15, Interchangeable)
-Mk VI pulse lasers (X 50)
-Mk III( ) frontal Energy Projector (X 1)
-Mk VIII Shiva nuclear warhead (X 2, 734 Megatons)
-Mk VI Needler Shard Anti-ship Turrets(X 10, World-wanderer 2.0)
Complement:
-None if AI.
-Platoon of ODSTs (30-45)
-Company of marines (90-110)
-Pelican (X 8)
-Fox escape pods (X 75)
Hull rating:
Fifty Centimetres of titanium B2, 30 centimetres of Tungsten A6 outer plating (over/around vital areas)
Atmosphere rated:
Yes.
Shielding:
Yes. (Relatively weak compared to even other class of corvettes, meant for deflecting 'lucky shots')
FTL:
Yes. The latest model of Shaw-Fujikawa translight engine: The 'Moonlit Starlight class'. It is the latest model by a Human-Sangheili Company, 'World-wanderer 2.0', which specialized in creating military hardware and weapons for the neo-covenant Navy. Also work alongside the military itself in some projects. Currently being retrofitted into the rest of the Neo-covenant/UNSC Navy.
Length: 300m.
Width: 102m.
Depth:75m.
-Nightingale Stealth Corvette (prowler). 0*
Despite possessing less weapons than the Raptor corvettes and less defensive measures then the Blitz class Heavy corvettes, these ships are probably the most powerful and most of the three due to the fact that it possess a good balance of the two, not too weak and not too slow. This perfectly helps it fit the role of a stealth corvette as it can take and dish out punishment of a considerable amount if compromised and not too large that it can be accidently detected in prolong assignments. These ships are primarily employed by ONI, and every fleet has at least one stealth corvette to act as it is eyes and ears. In conclusion, these ships are one of the most powerful ships in the UNSC fleets, capable of wiping out small fleets of ships on their own due to their stealth nature and nuclear arsenal and one of the most valued assets in the UNSC fleets, even during the covenant war.
-Weapons:
-Mk VI Pulse lasers (X 30)
-Mk V 'Variant B' Plasma torpedoes/lances (X 8, Interchangeable)
-M205 Bolt light fission missiles( X 15)
-Mk VIII(S) Shive Nuclear warhead (X 4)
-Guardian Space Mines (X 75)
-Impulse Nuclear Space Mines (X 40, 100 Megatons)
-Spark EMP mines (X 50)
-Mk II Nova (optional, X 1-4)
Complement:
-Platoon of ODST (X 30-45)
-Squad of Spartan VIII (X 5)
-M-421 Ultra-light all-terrain vehicles; Salamanders (X 6)
-Pelican drop ships (S) (X 3)
-M-26 Warthog LAAG (X 4)
-Drop bay with HEVs (X 8)
-Fox Escape pods (X 40)
Hull rating:
A meter of Titanium B2(S), fifty centimetres of A7(S) Tungsten outer-plating.
Atmosphere rated:
Yes
Shielding:
Advance stealth Shielding
FTL:
Yes. Shaw-Fujikawa translight engine: Matrix Class. (Being refitted with Moonlit class.)
Length: 250m
Width: 95m.
Depth: 52 m.
-Blitz Class Heavy corvette. 1*
The main purpose of this star ship isn't to deal damage to other star ships or even engage in naval warfare, despite being armed to do so, these corvettes are mainly used as 'mini-carriers', orbital support and to insert spec ops team and are armed limited stealth capabilities. This type of ships can be found in the hangers of larger ships such as the infinity class super cruisers or the siege carriers. They basically bare the same role as the covenant's old SDV class Heavy corvettes used in the assault of Reach.
Weapons:
-M205 Bolt light fission missiles (X 20)
-Mk V Plasma torpedoes/lances (X 10, Interchangeable)
-Mk VI Pulse lasers (X 10)
-Spark EMP mines (X 20)
-Mk II Light orbital bombardment MACs (X 2, can be 'quad shotted' each.)
-Mk X light MAC cannon for Anti-ship (X 1)
Complement:
-Two platoons of ODSTs (X 50-70)
-Company of Marines (X 100-120)
-Four squad of Spartans VIII (X 16-20)
-Pelicans (X 10)
-M-26 Warthogs (LAAG X 15, Gauss X 8, Plasma turret X 10, Rocket X 5, Fuel Rod X 10, concussion plasma shells X 8)
-M-421 Ultra-light all-terrain vehicles; Salamanders (X 10)
-M901 Scorpions MBT (X 5)
-M30 MAAT (Main Anti-Air Tanks) Leopards (X 7)
-Wasps (X 20)
-Ravens (X 10)
-Drop bay( X 40 HEVs)
-Fox escape pods (X 60)
Hull Rating:
Two meters of Titanium B2, ten centimetres of Tungsten A6 outer plating over titanium.
Shielding:
Yes, Medium level shields.
FTL Capable:
Yes, being refitted with moonlit starlight class.
Atmosphere rated:
Yes.
Length: 700m
Width: 452m
Depth: 290m
-Walsh Class Light Frigate 1*
The successor of the Charon-Class and Stalwart-Class Light Frigates, this ships have essentially the same role as the Blitz class Heavy corvettes as well as having the role of planetary defence and light escorts for civilian ships, but instead are larger, allowing more troops on board, heavier armoured and more powerful defensive and offensive systems, allowing this ship to take more punishment than the corvette and actually is capable of engaging in Naval warfare more successfully than the corvettes, hence used in more hostile situations, such as deploying teams planet-side or providing orbital support to the ground when orbital control is still being contested.
Though slower than the Nightingales and Raptors in real space, these ships exceeds the speed of the Blitz corvettes and are more heavily armed and armoured than all three corvettes combined.
Weapons:
-Mk X 'Light' MACs (X 2)
-Mk II 140mm Auto cannons (X 4)
-Mk I 250mm Auto cannons (X 2)
-Mk X 'Medium' MAC (X 1)
-M205 Bolt light fission Missiles (X 100)
-M206 Incineration Plasma core missiles (X 100)
-Mk V 'Skirmishers' Twin Defensive Rail guns (X 20)
-Mk VI Pulse Lasers (X 40)
-Mk V Plasma Torpedoes/lances (X 25, Interchangeable)
-Mk VI Needler Shard Turrets (X 50)
-Mk III (V. Light) Energy projector (X 1)
-Mk VIII Shiva Nuclear Warheads (X 2)
-Mk III HAVOC Nuclear warheads (X 3)
Complement:
-Two Company of Marines (X 200-240)
-One company ODST (X 90-110)
-Platoon of Spartan VIII (X 25-30)
-Pelican (X 20)
-M901 Scorpions MBT(X 8)
-SP102 Mambas (X 6)
-M30 MAAT Leopards (X 8)
-M-26 Warthogs (LAAG X 20, Gauss X 10, Plasma turret X 12, Rocket X 5, Fuel Rod X 5, concussion plasma shells X 6)
-M-421 Ultra-light all-terrain vehicles; Salamanders (X 10)
-Wasps (X 30)
-Ravens (X 20)
-Mk IV Long swords (X 5)
-Drop Bay (X 100)
-Fox Escape Pods (X 140)
Hull rating:
Three meters of Titanium B2, One meter of Tungsten A6 over vital areas.
Shielding:
Yes. Standard Medium Shielding.
FTL capable:
Yes, Being refitted with Moonlit Starlight Class.
Atmosphere rated:
Yes.
Length: 1035m
Width: 452m
Depth: 132m
-Rapture Class Heavy Frigates. 2*
Unlike their light frigate counterparts, heavy frigates are used for direct navel engagement instead of planet side/orbital support. These ships usually are the one escorting larger ships into battle as well as protecting ship providing orbital support. These frigates have a smaller complement, in contrast to a Walsh Frigate, on board despite their larger size, but most of that mass comes from the weapons and armour placed on the ship. But despite this, these ships can still provide support to ground troops if needed, just not as much. These ships can also be carried in the hanger of larger ships, just in less numbers of their lighter cousins.
Weapons:
-Mk X 'Medium' MACs (X 3)
-Mk II 140mm Auto cannons (X 2)
-M205 Bolt fission Missiles (X 150)
-M206 Incineration Plasma Core missiles (X 150)
-Mk V 'Skirmishers' Twin Defensive Rail guns (X 40)
-Mk VI Pulse Lasers (X 70)
-Mk V Plasma Torpedoes/lances (X 30, Interchangeable)
-Mk VI Needler Shard Turrets (X 50)
-Mk III (V. Med) Energy projector (X 1)
-Mk VIII Shiva Nuclear Warheads (X 4)
-Mk III HAVOC Nuclear warheads (X 1)
Complement:
-Company of Marines (X 110)
-Platoon of ODST (X 45)
-Squad of Spartan VIII (X 8, Optional)
-Pelicans (X 10)
-M-26 Warthogs Warthogs (LAAG X 10, Gauss X 3, Plasma turret X 10, Concussion plasma shells X 5)
-M-421 Ultra-light all-terrain vehicles; Salamanders (X 20)
-Wasps (X 6)
-Mk XII long swords (X 8)
-Drop bay (X 25 HEVs)
-Fox Escape pod (X 155)
Hull rating:
Four meters of Titanium B2, One and a half meter of Tungsten A6 over vital areas.
Shielding:
Yes. Standard Medium Shielding.
FTL capable:
Yes, Being refitted with Moonlit Starlight Class.
Atmosphere rated:
Yes.
Length: 1235m
Width: 647m
Depth: 164m
-Iroquois Class Destroyers 0-1; depending on variation used*
Destroyers, as their names implies are solely meant for one thing and one thing only…Destroying enemy ships with as little effort as possible. Named after the ship that Captain Jacob Keyes used to destroy four covenant ship on his own over Sigma Octanus IV, this ship is fast, relatively cheap, strong and armed with heavy weapons, these ships are a prized arsenal within both NC and UNSC navy, despite only having a hanger with pelicans and a few scout vehicles along with a tiny drop bay for deployment of ODSTs, a feature added during the covenant war, the destroyer extremely high mass comes from her incredibly thick armour and ten oversized generators, capable of powering everything on the ship two times over easily.
Though there is only one class of destroyers, there are slightly different variants of them, not enough to be considered to be a class themselves, but different for various types of operations, such as stealth mod for ambushes, heavier shields or weapons mods, etc., etc.
These ships are generally used as escorts alongside frigates or corvettes to take out enemy ships or draw their fire from carriers or frigates when they are deploying or evacuating soldiers. These ships are essentially the 'cruisers' of the citadel and are generally the flagships of small patrol groups.
Caution is advised when taking on cruisers class or higher classes of ships as they out gun these ships easily as well as have heavy shielding that can deflect most of a destroyers weapon easily, including energy projectors.
Weapons:
-Mk X 'Heavy' MACs (X 4)
-Mk IV (V. Light) Energy projector (X 1)
-Mk II Ship-borne Super MACs (X 1, Replaces either the Energy projector or all Heavy MACs)
-M205 Bolt fission Missiles (X 250)
-M206 Incineration Plasma Core missiles (X 250)
-Mk V 'Skirmishers' Twin Defensive Rail guns (X 50)
-Mk VI Pulse Lasers (X 100)
-Mk V Plasma Torpedoes/lances (X 40, Interchangeable)
-Mk VI Needler Shard Turrets (X 70)
-Mk I Hard-light defensive Anti-ship Flak cannons (X 4)
-Mk VIII Shiva Nuclear Warheads (X 8)
Complement:
-Platoon of ODST (X 45)
-Squad of Spartan VIII (X 4, Optional)
-Drop bay (X 15 HEVs)
-Fox Escape pod (X 250)
-M-421 Ultra-light all-terrain vehicles; Salamanders (X 4)
-Pelicans (X 6)
Hull rating:
Six meters of Titanium B2, Two meter of Tungsten A6 over vital areas.
Shielding:
Yes. Standard Extra-Heavy Shielding.
FTL capable:
Yes, Being refitted with Moonlit Starlight Class.
Atmosphere rated:
Yes.
Length: 1305m
Width: 652m
Depth: 178m
-Arctic Class Cruisers. 3*
The successors of the successors both the Marathon and upgraded Halcyon class cruisers used during the covenant war. Combining the Halcyon's cross bracing and honeycomb structure, somewhat standard on all classes of ships, even civilian ships, which is capable of sustaining 'hull breach on every deck and still remain operational' and with the energy recyclers on the Autumn's MAC, which allows them to triple shot, further upgraded to fire an extra two rounds, again, with the quad shot standard on most classes military vessels that uses the MAC, while Arctic uses the five shots, and combining it with the Marathons heavy armour and incredibly heavy guns design, the Arctic is a ship that could give many ships, including the ships above its class a good fight on it's own.
Despite the fact that these ship might seem heavy and cumbersome, these ships, though relatively slow, are quite mobile, able to quickly evade attacks with surprising speed and are consider to be flagships of small assault group or scouting groups.
But with all these advantages, much of the cruisers space has been dedicated to weapons and armour, with a significant of space for carrying troops. Hence with this, it's true disadvantage lies with her generators, and can't provide enough power to fire every weapons at once without significant drawbacks. More powerful generators are being developed by the UNSC mainly for the Arctics.
Weapons:
-Mk XII Heavy MACs (X 3; five shots)
-Mk III Super MACs (X 1)
-Mk III Energy Projectors V. Med (X 2)
-M205 Oversized Bolt fission Missiles (X 300; 40 missiles per pod)
-M206 Oversized Incineration Plasma Core missiles (X 250; 35)
-Mk V 'Skirmishers' Twin Defensive Rail guns (X 20)
-Mk VI Pulse Lasers (X 250)
-Mk V Plasma Torpedoes/lances (X 60, Interchangeable)
-Mk VI Needler Shard Turrets (X 50)
-Mk III Plasma Deck guns (X 30)
-Mk VIII Shiva Nuclear Warheads (X 4)
Complement:
-Two Battalion Marines (X 1800- 2400)
-Battalion ODST (X 500)
-Platoon of Spartan VIII (X 25, Optional)
-Pelicans (X 25)
-M901 Scorpions MBT(X 10)
-SP102 Mambas (X 5)
-Z102B Grizzly Heavy tanks (X 6)
-M30 MAAT Leopards (X 7)
-M-421 Ultra-light all-terrain vehicles; Salamanders (X 25)
-Mk IV Mantis (X 4)
-M-26 Warthogs (LAAG X 40, Gauss X 15, Plasma turret X 35, Rocket X 10, Fuel Rod X 15, concussion plasma shells X 20)
-Wasps (X 40)
-Ravens (X 25)
-AC-540 Basilisk Gunship (X 3)
-Mk IV Long swords (X 15)
-Drop bay (X 120 HEVs)
-Fox Escape pod (X 590)
Hull rating:
Five meters of Titanium B2, Four meter of Tungsten A6 outer plating.
Shielding:
Yes. Advanced Medium Shielding.
FTL capable:
Yes, Being refitted with Moonlit Starlight Class.
Atmosphere rated:
Yes.
Length: 1895m
Width: 752m
Depth: 206m
-Marauder Class Heavy Cruisers. 2*
Marauder Heavy Class Cruisers have a lesser amount and weaker 'main' weapons than an Arctic, but with what it has and if used correctly, one Marauder class could take on three Arctics. Similarly to destroyers, the majority of the ship's size come from its armour and not it's capacity to carry things.
The Marauder's real power lies with it's incredibly powerful shields, thick Hulls and considerable, which should be mentioned that it could take a single ODP Super MAC round and survive with minimal damage (caution is should be applied when comparing ship Super MACs with ODP super MACs), speed, with purpose, unlike other capitals, is to take hits for the weaker ships such as frigates, as they do damage to enemy up close.
Like and unlike many other ships of the covenant, this class of ships are armed with an excessive amount of missile, pulse lasers and Plasma torpedoes/lances, for 'knife-fights' against other ships while it's escorts or other capitals bombard the enemy with MACs and Energy projectors.
Due to the role and purpose of this ship, it can be destroyed quite easily if the commander makes even a single mistake, hence why it's almost never used as a flag ship and deployed with at least a few other Marauders.
This is one of the few ships that can be solely AI controlled.
Weapons:
-Mk X Heavy MACs (X 2)
-Mk III Energy Projectors V. light (X 1)
-M205 Oversized Bolt fission Missiles (X 800; 40 missiles per pod)
-M206 Oversized Incineration Plasma Core missiles (X 800; 35)
-Mk V 'Skirmishers' Twin Defensive Rail guns (X 150)
-Mk VI Pulse Lasers (X 800)
-Mk V Plasma Torpedoes/lances (X 250, Interchangeable)
-Mk VI Needler Shard Turrets (X 250)
-Mk III Plasma Deck guns (X 60)
-Mk II EMP turrets (X 10)
-Mk VIII Shiva Nuclear Warheads (X 8)
-Mk I Hard-light defensive Anti-ship Flak cannons (X 50)
Complement:
-None if AI.
-Two company Marines (X 250)
-Company ODST (X 110)
-Squad of Spartan VIII (X 8; optional)
-Pelicans (X 15)
-M-26 Warthog (LAAG X 5)
-M-421 Ultra-light all-terrain vehicles; Salamanders (X 6)
-Drop bay (X 30 HEVs)
-Fox Escape pods (X 620)
Hull rating:
Thirty meters of Titanium B2, Ten meter of Tungsten A3 outer plating.
Shielding:
Yes. Advance Ultra-Heavy Shielding.
FTL capable:
Yes, Being refitted with Moonlit Starlight Class.
Atmosphere rated:
Yes.
Length: 2468m
Width: 894m
Depth: 287m
-Infinity Class Super Cruisers. 2*
The infinity class, one of the few ships made during/straight after the covenant war not decommissioned yet. Aside from it is sentimental and symbolic value as to when humanity began ascending and eventually becoming a galactic super power on par with the covenant, the heavy capital ship, with the correct technology refits, could still easily rip most ship apart, despite not being the strongest of humanity ships anymore. Currently the Infinity class has seen some major upgrades, such as size increase and thicker Hulls along with more powerful weapons, shields, generators and computer systems.
The most notable feature on this ship is that despite being classified as a cruiser, it could have also been correctly classified as a carrier of sort due to the large amount of vehicles and troops it carries and is usually recognized by some in the navy as a sort carrier instead.
Weapon:
-Mk XI Heavy MACs (X 4)
-Mk III Energy Projectors V. Med (X 1)
-Mk III Super MACs (X 1)
-M205 Oversized Bolt fission Missiles (X 650; 40 missiles per pod)
-M206 Oversized Incineration Plasma Core missiles (X 650; 35)
-Mk V 'Skirmishers' Twin Defensive Rail guns (X 100)
-Mk VI Pulse Lasers (X 800)
-Mk V Plasma Torpedoes/lances (X 200, Interchangeable)
-Mk VI Needler Shard Turrets (X 220)
-Mk III Plasma Deck guns (X 50)
-Mk II EMP turrets (X 4)
-Mk VIII Shiva Nuclear Warheads (X 4)
-Mk I Hard-light defensive Anti-ship Flak cannons (X 10)
Complement:
-One Brigade of Marines (X 5000)
-Battalion ODST (X 900)
-Company of Spartan VIII (X 105)
-Pelicans (X 550)
-M901 Scorpions MBT (X 110)
-Z102B Grizzly Heavy tanks(X 65)
-SP102 MBT Mambas (X 50)
-M30 MAAT Leopards (X 85)
-M-421 Ultra-light all-terrain vehicles; Salamanders (X 50)
-M630 Mammoths (X 8)
-Mk XII Mantis (X 35)
-M-26 Warthogs (LAAG X 80, Gauss X 35, Plasma turret X 75, Rocket X 40, Fuel Rod X 40, concussion plasma shells X 60)
-Wasps (X 70)
-Ravens (X 55)
-AC-540 Basilisk Gunship (X 20)
-Walsh Class Light Frigate (X 6)
-Nightingales Stealth Corvettes (X 2)
-Mk IV Long swords (X 40)
-Drop bay (X 200 HEVs)
-Fox Escape pod (X 1180)
Hull rating:
Ten meters of Titanium B2, Eight meter of Tungsten A3 outer plating.
Shielding:
Yes. Advance Heavy Shielding.
FTL capable:
Yes; (Moonlit Starlight Class).
Atmosphere rated:
Yes.
Length: 6172m
Width: 1123m
Depth: 1422m
-Stalker Class Stealth Cruisers. 1*
The Stalker class stealth cruisers are only slight larger than a Heavy frigate, but is armed with less, but significantly more powerful weapons. The Stalkers have relatively thick Hulls and are used as flagships along with a small group of prowlers as surgical strike groups to spearhead an assault, ambushing enemy ship(s), supporting fleets in action against enemy fleets, capturing enemy officers, search and rescue and so on and forth where stealth and surprise is an essential element for a successful outcome.
Stalkers have a very small varieties of vehicles, with most of them rapid strike type vehicles such as warthogs, salamanders, ghosts, etc. Stalkers are mainly employed by ONI and are very rarely seen, aside from being attached to important fleets, such as the home fleet that defends Earth.
Weapons:
-Mk X Heavy MAC (X 1)
-Mk X Light MACs (X 2)
-Mk VI Pulse lasers (X 200)
-Mk V 'Variant B' Plasma torpedoes/lances (X 50, Interchangeable)
-M205 Bolt light fission missiles( X 250)
-Mk VIII(S) Shive Nuclear warhead (X 10)
-Guardian Space Mines (X 500)
-Impulse Nuclear Space Mines (X 150, 100 Megatons)
-Spark EMP mines (X 250)
-Mk II Nova (optional, X 1-4)
Complement:
-One Battalion Marines (X 600)
-Company ODST (X 110)
-Platoon of Spartan VIII (X 25, Optional)
-Pelicans (X 45)
-M-421 Ultra-light all-terrain vehicles; Salamanders (X 15)
-M-26 Warthogs (LAAG X 25, Gauss X 5, concussion plasma shells X 10)
-Wasps (X 10)
-Mk IV Long swords(S) (X 5)
-Drop bay (X 60 HEVs)
-Fox Escape pod (X 310)
Hull rating:
Two meters of Titanium B2(S), seventy centimetres of A7(S) Tungsten outer-plating.
Shielding:
Yes; Advance Stealth Shielding
FTL Capable:
Yes; Being refitted with moonlit starlight class.
Atmosphere Rated: Yes
Length: 1250 meters
Width: 706 meters
Depth: 120 meters
-Overlord Class Carriers 3*
Even before the war against with the covenant, carriers capable of carrying large amount of troops and vehicles along with the ability of successfully fight against enemy ships have been only partially adopted, with old carriers sporting an heavy MAC gun along with hundreds of point defences and missiles, but very thin hulls and too many lives with not enough weapons to out gun other ships. At the time before the covenant war, an actual 'combat carriers', as they were called, were simply an idea not taken too seriously as it was simply not needed as much when you can send in frigates and destroyers to engage the enemy while the carrier stayed safely at the back.
When the covenant came though, this was not the case. Frigates were essentially flying death traps with their relatively weak light MACs and thin hulls, while destroyers only fared slightly better. This left the UNSC carriers in an incredible vulnerable position where the covenant could just gut them with one or two plasma torpedoes. Along with seeing the effectiveness of the covenant own carriers, when given substantial amounts of weapons and armour, the UNSC decided to take a page out of the covenant book and redesign their own carriers capable of holding it is own. This eventually led to many variants of combat carriers, with the most basic being the Overlord class carriers, where their main purpose is to maintain orbital dominance and support the ground forces while maintaining that dominance. Overlords are rarely used as flagships.
Finally it also should be noted that all carriers type in both UNSC and Neo-covenant possesses limited stealth capabilities.
Weapons:
-Mk XI Heavy MACs (X 2)
-Mk X Medium MACs (X 4)
Mk III Energy projectors(Light) (X 1)
-M205 Oversized Bolt fission Missiles (X 450; 40 missiles per pod)
-M206 Oversized Incineration Plasma Core missiles (X 550; 35)
-Mk V 'Skirmishers' Twin Defensive Rail guns (X 200)
-Mk VI Pulse Lasers (X 650)
-Mk V Plasma Torpedoes/lances (X 150, Interchangeable)
-Mk VI Needler Shard Turrets (X 160)
-Mk III Plasma Deck guns (X 150)
-Mk II EMP turrets (X 8)
-Mk VIII Shiva Nuclear Warheads (X 2)
Complement:
-Brigade of Marines (X 4500)
-Battalion ODST (X 1300)
-Company of Spartan VIII (X 100)
-Pelicans (X 250)
-M901 Scorpions MBT (X 96)
-Z102B Grizzly Heavy tanks (X 64)
-SP102 MBT Mambas (X 33)
-M30 MAAT Leopards (X 58)
-M-421 Ultra-light all-terrain vehicles; Salamanders (X 100)
-M630 Mammoths (X 4)
-Mk XII Mantis (X 22)
-M-26 Warthogs (LAAG X 100, Gauss X 20, Plasma turret X 55, Rocket X 30, Fuel Rod X 30, concussion plasma shells X 45)
-Wasps (X 150)
-Ravens (X 100)
-AC-540 Basilisk Gunship (X 10)
-Walsh Class Light Frigate (X 2)
-Mk IV Long swords (X 150)
-Drop bay (X 250 HEVs)
-Fox Escape pod (X 780)
Hull rating:
Eight Meters Titanium B2; Four meters of Tungsten A7 over vital areas.
Shielding:
Yes; Advance Heavy shielding.
FTL Capable:
Yes; Being refitted with Moonlit starlight class.
Atmosphere Rated:
Yes.
Length: 3500 meters
Width: 410 meters
Depth:190 meters
-Inheritance Class Siege Carriers 2*
The very first type of ship to have a ship borne super MAC mounted on it. The siege carriers were initially another attempt to keep up with the Sangheili military might and when the UNSC joined the Neo-covenant, the sangheili bought a number of these ships to serve as flagship over small fleets in defence of colonies that were more out of the way in contrast to other colony due to the Super MAC mounted on the ship capable of decimating almost any ship in one to two hits and being a carrier, is capable of carrying large amount of troops to deploy at a moment's notice or carrying the planets occupants away in the event should the fleet lose the battle.
As the years progressed, the UNSC has continued to tweak with the design on the siege carrier until modern day, where the inheritance class was designed. The inheritance sports powerful five generators dedicated solely to power it's single energy projector and double Super-MACs along with four Heavy one and has many thousands of secondary type weapons to support the ship.
Finally like it's name implies, the siege carrier has the capability for a prolong siege against a planet at a moment notice, armed with a small production facility, a small fleet can almost indefinitely be supplied with vehicles, ammo, armour, etc. as long as it has the material to process.
Weapons:
-Mk XI Heavy MACs (X 4)
-Mk III Energy Projector V. Med (X 1)
-Mk III Super MACs (X 2)
-M205 Oversized Bolt fission Missiles (X 1150; 40 missiles per pod)
-M206 Oversized Incineration Plasma Core missiles (X 900; 35)
-Mk V 'Skirmishers' Twin Defensive Rail guns (X 450)
-Mk VI Pulse Lasers (X 1200)
-Mk V Plasma Torpedoes/lances(Heavy) (X 500, Interchangeable)
-Mk VI Needler Shard Turrets(Heavy) (X 450)
-Mk III Plasma Deck guns(Heavy) (X 250)
-Mk II EMP turrets (X 50)
-Mk VIII Shiva Nuclear Warheads (X 8)
-Mk I Hard-light defensive Anti-ship Flak cannons (X 60)
Complement:
-Two Brigade of Marines (X 10000)
-Three Battalion ODST (X 3500)
-Battalion of Spartan VIII (X 650)
-Pelicans (X 1040)
-M901 Scorpions MBT (X 450)
-Z102B Grizzly Heavy tanks (X 300)
-SP102 MBT Mambas (X 260)
-M30 MAAT Leopards (X 450)
-M-421 Ultra-light all-terrain vehicles; Salamanders (X 250)
-M630 Mammoths (X 12)
-Mk XII Mantis (X 300)
-M-26 Warthogs (LAAG X 580, Gauss X 320, Plasma turret X 580, Rocket X 200, Fuel Rod X 200, concussion plasma shells X 400)
-Wasps (X 560)
-Ravens (X 300)
-AC-540 Basilisk Gunship (X 70)
-Marauder class Heavy cruisers (X 2)
-Walsh Class Light Frigate (X 6)
-Mk IV Long swords (X 400)
-Drop bay (X 600 HEVs)
-Fox Escape pod (X 4900)
Hull rating:
Twenty Five meters Titanium B2, Ten Meters Tungsten A7.
Shielding:
Yes; Advance Super heavy shielding
FTL Capable:
Yes; Being refitted with Moonlit Starlight class.
Atmosphere Rated:
Yes
Length: 10293 meters
Width: 4026 meters
Depth: 1654 meters
-Firestorm Class Super-carriers 0*
The largest and most heavily armed ship as of far designed by the UNSC, firestorm super carrier size is only equal or exceeded by the covenant own super carriers and the one that is currently being designed by the cooperation of both races.
Firestorms, due to it's size, are capable of carrying hundreds of thousands of troops and many thousands of vehicles capable for immediate deployment against the enemy if needed, but also armed with thousands of weapons to decimate enemy fleets, off course with many generators to power them, and just like the siege carrier, it's also armed with a production facility capable of supporting a prolong engagement against the enemy. Also due to the size of these super carriers, each one have internal transit systems which acts somewhat like a public transport system where people wait at a stop for the bus.
One of these super-carriers can easily decimate entire fleets and are usually used as flagships, leading entire fleets into battle. These ships are rarely seen in command by anyone lower than a rear-admiral and are flagships to many of the UNSC larger fleets. Fleet Admiral Hood has command of one of these ships over the defence of Earth. So far in the UNSC and Neo-covenant naval strengths of tens of thousands of ships combined, only a little over a hundred of these ships exist between the two navies and two more are under construction in the shipyards over Reach and are due to finish in half a year.
Weapons:
-Mk XI Heavy MACs (X 6)
-Mk III Energy Projector V. Heavy (X 8)
-Mk III Super MACs (X 4)
-M205 Oversized Bolt fission Missiles (X 3500; 40 missiles per pod)
-M206 Oversized Incineration Plasma Core missiles (X 2900; 35)
-Mk V 'Skirmishers' Twin Defensive Rail guns (X 2500)
-Mk VI Pulse Lasers (X 5600)
-Mk V Plasma Torpedoes/lances(Heavy) (X 2500, Interchangeable)
-Mk VI Needler Shard Turrets(Heavy) (X 3500)
-Mk III Plasma Deck guns(Heavy) (X 2050)
-Mk II EMP turrets (X 590)
-Mk VIII Shiva Nuclear Warheads (X 150)
-Mk I Hard-light defensive Anti-ship Flak cannons (X 850)
Complement:
-One Field Army of Marines (X 110,000)
-One Brigade ODST (X 4500)
-Brigade of Spartan VIII (X 3800)
-Pelicans (X 4500)
-M901 Scorpions MBT (X 1580)
-Z102B Grizzly Heavy tanks (X 950)
-SP102 MBT Mambas (X 1000)
-M30 MAAT Leopards (X 900)
-M-421 Ultra-light all-terrain vehicles; Salamanders (X 1050)
-M630 Mammoths (X 35)
-Mk XII Mantis (X 670)
-M-26 Warthogs (LAAG X 1292, Gauss X 853, Plasma turret X 1200, Rocket X 940, Fuel Rod X 940, concussion plasma shells X 1065)
-Wasps (X 1050)
-Ravens (X 760)
-AC-540 Basilisk Gunship (X 150)
-Marauder class heavy Cruisers (X 4)
-Rapture Class Heavy Frigate (X 8)
-Blitz Class Heavy Corvettes (X 5)
-Mk IV Long swords (X 680)
-Drop bay (X 5000 HEVs)
-Fox Escape pod (X 16780)
Hull rating:
Fifty Meters Titanium B2, Twenty meters Tungsten A7 outer plate.
Shielding:
Yes; Advance Ultra Heavy shielding with medium backup shielding
FTL Capable:
Yes. Moonlit starlight have already been fitted on.
Atmosphere Rated:
Yes
Length: 52813 meters
Width: 11527 meters
Depth: 16267 meters
-Savior Class Repair and Refit/Hospital Ships 0*
The Saviours are beacons of light and hope in endless tides of darkness in the void of space. These ships though larger than a siege carrier with incredibly heavy shields and hulls second to that of a Marauder and firestorm but have virtually no weapons for a ship of it is size. Not made or design to engage enemy ships yet to take an unprecedented amount of punishment, the saviours are made to dive headfirst into the heart of battle with one intent only: To save the lives of the wounded and dying of friendly units, and depending on the circumstances, the enemy as well.
Saviour class also has a large hanger containing many vehicles for transportation of wounded as well as vehicle designed for warfare, but these are mainly used to escort wounded back to landing sites or corpsmen to where they are needed most, while the ship itself has a constant escort of an infinity class super cruiser, two Arctics and four destroyers when deployed to area where they are needed, even if said area are secured by NC forces beforehand.
Due to the ship purpose, it has gained the respect of many within the UNSC and NC forces after saving hundreds of thousands, if not millions of lives from many engagement in the past, even some insurrectionists from the UNSC respect those who served aboard those ships to ignore them when encountered. These ships are distinguished from other military vessels from the UNSC medical symbol of a red square with a lighter shade of red circle with snakes circling a pole with wings and the only ship to house civilian doctors and scientists.
Weapons:
-Light MACs (X 2)
-M205 Bolt fission Missiles (X 400; 40 missiles per pod)
-M206 Oversized Incineration Plasma Core missiles (X 250; 35)
-Mk V 'Skirmishers' Twin Defensive Rail guns (X 380)
-Mk VI Pulse Lasers (X 1800)
-Mk V Plasma Torpedoes/lances (X 100, Interchangeable)
-Mk I Hard-light defensive Anti-ship Flak cannons (X 50)
Complement:
-Brigade of marines (X 5000)
-Battalion of ODST (X 1200)
-Platoon of Spartan VIII (X 30; optional)
-Pelicans (X 300)
-M-421 Ultra-light all-terrain vehicles; Salamanders (X 250)
-M-26 Force application vehicle; warthogs (LAAG X 400, Gauss X 100, Troop transport X 600)
-M630 Mammoths (modified for medical purposes X 10)
-Drop bay (X 250 HEVs)
-Fox Escape pods (X 9500)
Hull rating:
25 meters Titanium B2, Eight meters Tungsten A3 outer plating
Shielding:
Yes. Advance Ultra-Heavy shielding
FTL Capable:
Yes. Starlight Moonlit class slip space engine.
Atmosphere Rated:
Yes.
Length: 15000 meters
Width: 6128 meters
Depth: 1891 meters
-[CLASSIFIED] Class Super Carriers.
A project undertaken by the combined effort of both covenant and UNSC, with the first ship still under construction, the [CLASSIFIED] class are still under construction, while the construction of the ship is known to everyone, within both civilian and military, as another project that is green-lighted by the brass of both militaries as another step to bring the people closer, but only the exact details of the ship itself are known by the head of government and military.
What is known is that this carrier will be larger and more powerful than the firestorm supercarriers created by the UNSC and the CSE Super carrier currently used by the Neo-covenant. These ships will carry thousands upon thousands of weapons, military vehicles and soldiers and able to wage a small war on their own.
Not much else is known about these ships at the moment.
Weapons:
-[CLASSIFIED]
Complement:
-[CLASSIFIED]
Hull rating:
[CLASSIFIED]
Shielding:
Yes; [CLASSIFIED]
FTL Capable:
Yes; [CLASSIFIED]
Atmosphere Rated:
Yes
Length: 60 km (minimum)
Width:[CLASSIFEID]
Depth:[CLASSIFIED]
-Unity Class Space Station
Another project undertaken by both Neo-covenant and UNSC in an attempt to further cooperation between the two powers. Unity has been looked on by many as a 'dawn of a new age' where peace again is something that can be achieved since the covenant war almost half a millennium ago.
Unity will function like High Charity of the old covenant, not as the capital of the Neo-covenant, but still an extremely important location, and will be home to millions of people, both civilian and military of all races that have signed up to be the first to live in the gigantic space station exceeding the size of high charity itself.
Unity, by far, is the largest construction task ever undertaken by both UNSC/UEG and Neo-covenant, exceeding the size of High charity began almost a century ago. This behemoth of a space station will have two full size feet task to her defence at any one time and some within the military even hypothesise that the new super-carriers are being made solely for this purpose.
Right now the construction of Unity is already completed and final touches are being added. The first of the space station occupants are due to arrive in two weeks' time and the space station itself is being set to be unveiled to the rest of the Neo-covenant over Harvest in three days after that. The only unclassified detail about the space station technical data so far is the size.
Weapons:
-[CLASSIFIED]
Complement:
-[CLASSIFIED]
Hull rating:
[CLASSIFIED]
Shielding:
Yes; [CLASSIFIED]
FTL Capable:
Yes;[CLASSIFIED]
Atmosphere Rated:
No
Length: 612 km
Width: 515 km
Depth: 329 km
END DATAPAD…
EXITING DATAPAD…
…
SUCCESSFUL DISCONNECTION OF DATAPAD…
CLOSING AND ENCRYPTING DATA…
DATA SUCCESSFULLY ENCRYPTED….
HAVE A NICE DAY…
R&R.
I know it has been quite a while since I updated, but that can be due to the fact of this extremely long 'Codex' of UNSC ships as you can see…which was surprisingly hard to write…I will be doing 'part two' of the covenant fleet next chapter, and expect it to be around the same length, hence don't expect a fast update…
Finally if anyone wants to play Halo 4 or anything, whether be doing campaign or Spartan ops on Legendary or against other people in war games/customs, I'm even up for grinding certain weapons…Such as assault rifle or suppressors…Can't use those weapons for shit if my life depended on it, even got more kills with my plasma pistol…Sure I got a few kills, but I would die 5 times in a row first…Also I should let people know I'm not that good at H4…Also no mic unless you really like background noise...
Xbox live acc: Shadowz081
Credits:
The following people helped me in one way or another creating this chapter that I felt should be mentioned:
Worldwanderer2.0
Provided me with idea of names and certain schematics that I have incorporated into the UNSC ships Codex. Currently I am using the Needler Shard turret and at the very least the name of moonlit starlight class Slip space drives, both created by this person. Credits for these goes to him and might be further incorporating further designs of his make into my story in the future. Any designs incorporated will be mentioned.
Michael1110
He proof read this chapter and helped me fix up some typos and suggested things that could be changed to make it better. Also threw some ideas around with him.
