Here are your tributes everybody! It's a little long, but I tried to give everyone a fair moment to shine.
The boy from District 1 walks in the training room, his ashen blonde hair messy, boredom and indifference coating his handsome, 16 year old features. He heads to the archery station and, after picking a suitable bow, fires with deadly accuracy into the training dummies. After several minutes of this, he turns unexpectedly and fires directly behind him and skewers a dummy in the head from 30 meters away. He switches to the axe station and requests a sparring partner. They fight for a while, and the boy even "kills" him a few times, but it is clear that he favors his arrows. He is dismissed and swaggers away.
D1, CAERO DONEVEN - 9
A classically beautiful, curvy girl of 18 enters the training center, a smile on her lips. She gives a wiggle-wave with her fingers at the game makers and I hear someone behind the camera shift in their seat. The girl from District 1 heads to the knife station, picks up a handful of blades and starts throwing them. Her smile is gone, and a look of hardened concentration coats her features as she throws knife after knife as hard as she can, hitting hearts and stomachs and the occasional head. After about a dozen throws, she shakes her long, blonde curls and laughs while slightly posing. She turns and leaves the training center with 10 minutes left.
D1, ROSELLA VIPOND - 8
One of the largest boys I've seen in the games period walks into the room, his 18 year old body's muscles rippling even through his shirt. He jogs briskly over to the spears and picks one. He throws with all his might and lands a shot straight through the farthest dummies torso. A second follows a few moments later, only this one embeds itself in the dummy's neck. He grabs a training spear, whose sharp end is removed, and requests two sparing partners, both wielding unsharpened swords. He spins and successfully disarms one with a kick from his powerful feet and sends him flying with a fist to the jaw. He ducks his second assailants chop to the head and hits him hard in the chest with the unsharpened end of the spear. With the wind knocked out of the swordsman, he flips his weapon around and "stabs" him in the chest. Just as he turns to finish his other opponent, the game makers call time and he is dismissed.
D2, PAROQUE CALDERA - 11
A tall, athletic, black-haired girl enters and, after giving a courteous nod to the gamemakers, heads to grab a sword. After picking a blade, the 16 year old gets a sparring partner and sets to work battling him. She is clearly experienced. She delivers several horrendous slashes at her combatant which cut his shirt but not the protective armor he wears. Legs, arms, sides, gashes are everywhere. He parries one blow and tries an over head, downward chop. She coolly slides to the side, smashes her elbow into his face, and sticks her blade firmly into his stomach plate. She kicks him down as she removes the weapon and he stays there, scared stiff. She then goes to the spear throwing station. She throws with powerful accuracy at about 25 yards and dummy after dummy falls victim to her. The Gamemakers dismiss her when her time is up and she leaves quietly.
D2, MORGAN AIDA - 10
The 18 year old who stomps in next is very large with bland features and a particular stubby nose. He is unsure of what to do for a second, but settles on lifting some fairly heavy weights for a while. He then shakily selects a mace and challenges the instructor. He takes a few wild swings. He is inexperienced, but the power behind his attacks is pretty great. The instructor wrestles his weapon from him and he is dismissed. He is panting and very loudly walks out with an awkward smile.
D3, ULURO PIEZE - 7
The very small girl that enters next is very pretty. Her long, near white hair is tied into a neat braid and takes small, orderly steps to the knot tying station and, after several minutes, creates a satisfactory trap which would leave a competitor dangling by the feet. However, her counterweight isn't heavy enough and the instructor who springs the trap has his legs pulled just enough to send him to the floor. He is dazed but very much still alive. The 16 year old girl heads to the survival station and spends the rest of her time making a fire. Her thin frame and hair sways attractively as she walks away.
D3, ROXANNE WILDER - 4
The next to walk in is the extremely tall and lanky 17 year old boy from the fishing district. He walks to the spears with a cold, arrogant expression on his face and throws them around for a while, not able to hit the farthest dummy, but every other throw is deadly. He spends the other half of his time at the hand to hand combat station. He is thin, but uses his height and strength to pin his opponent in a minute flat. He makes to let the instructor up, but takes a step back and delivers a wicked kick to his head leaving him unconscious. The Gamemakers dismiss him and he laughs while he walks out.
D4, HARKON JAX - 9
The next girl to walk in does so on a set of strong legs and has very long, brown hair and freckles. She grabs a spear and heads to the obstacle course and requests a trainer to start on the opposite end and meet her in the middle. The 17 year old sets off, effortlessly managing the jumps and obstacles at her station and, after closing the distance between them, she stabs at the trainer. He ducks under her jab and knocks her off her feet, causing her to drop her weapon. He makes to grab her but she rolls away before he can pin her to the ground. She retrieves her spear and barks "Run!" He turns and heads the way he came, fast as his legs can take him. She aims at her target and hits him in-between the shoulder blades at 10 yards. She looks at the game makers to see their reaction and they wave her out, having seen enough.
D4, DESTINY VALENTINA - 9
The boy who walks out next is 18 and nearly as big as the boy from 2. His thick eyebrows arch into a questioning raise and the Gamemakers tell him he has 15 minutes to show them what he can do. He nods his head and goes to lift weights. He spends most of his time lifting (even takes his shirt off halfway through) the same measly weight. While he is strong, the Gamemakers are not too impressed at his boring display. He flashes his most charismatic smile and shoots a finger gun at them as he is dismissed.
D5, ELLIOT PETROVA - 4
The next girl to walk out, the first 15 year old, is short and tanned. Her brown hair is pulled into a tight ponytail and bobs as she sets to climbing the 50 foot rock wall. She makes it nearly to the top before her hand slips and she falls. Her safety harness lowers her down and I see that her cheeks are very red. She goes to the edible plants table and separates the poisonous plants from the edible ones just fine, but she mistakes two deadly bugs for okay ones when she goes to the edible insect area. She starts walking to the obstacle course, but her time is up.
D5, KARA JOHNSON - 3
The short, strawberry blonde 15 year old from 6 is next. His very pointed and shrewd features look nervous. He goes to the rope climbing station and successfully shimmies his way to near the top and slides slowly down. He does the same on the large faux-tree at the far end of the training area. He then requests the trainer at the archery station to shoot at him from across the room. The trainer goes easy on him at first but let's everything loose when he sees the boy climbing down the tree, avoiding every shoot. It's not until he's 10 feet off the ground when the instructor finally puts a training arrow on his back. The boy shakily climbs down the rest of the way, breathing hard, and leaves the center.
D6, FEVIN MORSON - 6
The next to enter is a melancholy 14 year old girl with short, dark hair. She heads straight to the camouflage station and starts turning herself into the jungle scene which is set behind her. She squints her eyes in concentration as she applies leaves to her arms. After 10 or 12 minutes, she is satisfied with her work and stands in the trees, eyes closed. The girl has all of the colors right, but the texturing on her skin reads more pine-y and less of the smooth trunk she attempted to recreate. The Gamemakers tell her thank you and tell her to go. Her sad, heavily lidded eyes watch the ground and she leaves muddy footprints behind as she walks out.
D6, DAWN CORTO - 5
The curly, red-haired boy from District 7 walks in quickly and heads to the knife station. He has a weird condition, some sort of tick, and has to ask the instructor twice before the man understands that he wants to spar. They go at it and the 16 year old does well for someone not trained. His body isn't muscular, just a little toned, and he's just as tall as the adult male he fights. However, after a few minutes, he has yet to successfully finish the instructor. Just as he seems to get the upper hand with a hearty slash to the chest, the boy twitches and his knife flies out of his hand. The trainer tackles him and they wrestle about for control. When it's clear that this fight is going nowhere, the Gamemakers release him and he walks out slowly, giving the occasional random jerk.
D7, CROIX HAIL - 8
The 14 year old girl who's next is the smallest tribute yet. With her dark skin and long black hair in two braids, she gives the impression of some sort of plant. She heads to the horizontal bars which hang ten feet over the ground and crosses them easily. She runs over to the rock wall and climbs fifteen feet up on the far side and jumps straight on to the obstacle course. She lands wobbly and, what she lacks in size, she makes up for in how quickly she crosses the course. She stumbles twice, but recovers fairly efficiently. With nothing left to show, she bows and then zooms out of the big double doors, a smile on her face.
D7, IZZY MELCHIOR - 3
The boy out next is taller than the last girl, but just as thin. At 17, his collar bones are very prominent and his hair is messy and brown. He sweeps through the edible plant station quickly, getting everyone right. He then goes to throw some knives. He is no master, but he does okay. He can put a knife in every dummy at 5 yards, but about half of the blades stick out of arms and legs. He picks a machete from the sword station and swings it around for a while, but it's pretty basic stuff. He rolls his eyes as he skulks out.
D8, DRAISE KINGEN - 6
The 17 year old girl walks out next. She seems about average height, but her scrawny arms and legs make her look tiny. Her blonde hair is short and messy and freckles adorn her cheeks and nose. She goes to the knot tying station and sets out a very complex snare. As she's nearing the 15 minute mark, she's left with a device that swings down two knives forcefully into a dummy's chest. A female voice calls out "thanks sweets" and she is dismissed.
D8, GENEVIEVE KNIGHT - 7
A 13 from District 9 is next, and he walks in quietly. He shakes his blonde curls and I can't help but think how odd he looks; big ears, small nose, stubby arms. He goes to the one remaining punching bag and hits it for a while with no finesse or power. He switches to the survival area and spends his remaining time attempting to light a fire. The Gamemakers dismiss him and he leaves, unaware of the lame impression he has left.
D9, ZEKE HOLLOWAY - 2
The tall, slender young woman from District 9 walks in. She is 15 years old and obviously pretty, what with her long, red curls and blue eyes. She walks to the knife station and I hear a Gamemaker sigh. She hears it too and changes course to the axe area, sensing the knife station has been a hot spot with the tributes. Strong for a girl her age, she wields the cumbersome weapon well, but her swings are a little simple and lack the killing force they need. She grunts in exertion and I can tell she is getting tired after a while. She decides to go to the survival station and she quickly lights a fire with only a few matches. With five minutes left, she goes to the knife station and shows off her combat skills. She's fast and her blows ring true when they strike the instructor's armor. Knives suit her more, but the Gamemakers are unimpressed. Her time runs out and she nervously bites her lip before leaving.
D9, ELIZABETH SKYFALL - 6
The geeky looking boy from 10 walks in next, a solid 16 years old. He would look emaciated even next to the poorest citizen of Panem. He pushes his spindly glasses up his nose and briskly walks to the obstacle course. He starts very strong in the beginning but is exhausted and slowed by the end of it. He goes to the sword station and cuts a few dummies, but I see the instructor wrinkle his nose at the starving boy's form. He leaves his sword in a dummy's chest and slowly walks out of the training room.
D10, TYR FORE - 3
Walking timidly in next is a large girl of 18 with long, tawny hair hanging over one shoulder. She goes to the sword area and pulls a particular exotic blade; a sickle. She requests a sparring partner and I'm impressed with her strength and power once they start. The sickle looks a little awkward slashing back and forth, but she handles it well and lands blows while avoiding her partner's attacks. Finally, she hooks it underneath his left arm, right where his heart would be, and hits him straight in the face with her forehead. Not very lady like, but you couldn't deny the results. The game makers release her and she walks out with only a large red bump above her eyebrow and a bloody lip.
D10, EUPHRASIE REHIA - 9
Walking out next was another large 17 year old. Dark skin and black hair frame his otherwise soft features. He goes to the survival station and lights a fire after several long minutes. He then passes the edible plant station without batting an eye. I keep expecting him to go pick up a sword or a spear, but he avoids the combat stations. He heads to the weights and lifts the largest amount of any tribute yet. His muscles pop out and a vein in his neck is very prominent as he lifts more and more. He gets up and, unsure of what to do next, starts to walk towards the exit. He looks over his shoulder a few times wondering if a Gamemaker will stop him or something, but he makes it out the door without any interruption.
D11, CRISTANO LERETTE - 6
Following her partner, a pretty dark skin girls enters confidently. She has long eyelashes, dark hair and big, full lips pulled back into a smile. She looks a lot older than 15, but that's her real age. She throws some spears and knives around, ordinary at best, before switching to the rock wall. She makes it all the way to the top and sits on the edge for a moment before jumping down. She is halfway through checking a berry at the edible plant station when her time is up. She gives a slight wave of acknowledgment and leaves without pause.
D11, HAZEL JACKSON - 7
A scrawny boy of 17 enters and heads to the camouflage station. A new, urban scenery is his inspiration and he sets off using grays and blacks to disguise is thin face and torso, coats his unkempt black hair in some gross looking goo. He even throws a ripped plastic bag around his shoulder to mask is arm. But when presenting his work, I see a few fleshy spots peak out around his ankles. I hear a game maker scribble something off-screen and shift around restlessly. The boy then heads to the archery station, collects a bow and fires at the nearest dummy. His first two shots miss but, after adjusting his stance and hold on the bow, his third buries itself deep into the dummy's lower abdomen. He is dismissed and leaves the training center quickly.
D12, RILEY TOMLINSON - 4
Last, but not least, is a tiny 12 year old from the coal district. She smiles to reveal small, crooked teeth and walks her tiny little legs to the survival station. She attempts to build a fire, but gives up half way through and hurries over to the edible plant station, anxiety all over her young face. She gets most of the plant foods correct but mistakenly explains that the juice from a poisonous vine is great for burns. Several people groan and she is immediately sent away. She tries not to cry as she scurries out of the room.
D12, TASHA MARINO - 2
Sponsorship info! You can, if you wish, choose to sponsor a tribute! As long as that tribute is alive, you can only send items to that one tribute. The only exception is if that tribute forms an alliance with others, in which case you can send gifts to any in that alliance. If your tribute dies, you can choose to sponsor a new tribute and keep the points you already have.
You can gain points by doing the following:
1 point - Every review you write will earn you a point (1 review per chapter).
2 points - A plot suggestion (mutt, feast idea, alliance suggestion, etc) that I end up using! Ideas for my other story, Blood Spilt *shameless self promotion*, will also earn you 2 points in this category.
You can buy the following with points:
3 points - Small items such as a single roll, small bottle of water or a knife.
5 points - Medium items such as bigger meal items, medicines and more deadly weapons.
7 points - Large items such as spears, swords, axes and whole meals.
9 points - Novelty items such as tridents, a bow w/ arrows and deadly poisons.
Message me if you want to know how much something would cost!
