Sorry I didn't update this in the morning... I didn't have time... My new english teacher gave me an essay on the second day I had him (sweatdrop)
AsukaTenjoin: I'm glad you liked the harpies! And I'm happy I have such a great fan now! XD
Latoma: Over 9000? That's kind of much, isn't? Well, I think I'm gonna do a fic that is the summer between season 2-3 (really short tho... only about 10 chapters). I don't wanna give away too much, but at one point someone gets a monster with over 8000 ATK, and they get over 20000 LP, so... yeah. Why don't you wait for that?
ForensicDuelist: Not really ironic... Chris won. He stayed. And it's not really like Misawa's duel... Misawa actually won, but had the consequence of losing. If Chris chose to lose, then it would be like that duel XD
Writer of Fate: Yeah, well, it was kind of a long speech! Still, I'm a mythology freak XD Besides, just be happy I didn't explain the ENTIRE myth
Anonymous: Keep in mind these chapters are pre-written. That one was written before the sept 2006 banlist. Plus, it's a fanfic, so I don't really follow the banlist. You can see that now with the Pot of Greeds, but you'll see it even more in later chapters
Catblack: Lol! Why do all my new characters seem to have names of ppl u know? Maybe I have some sort of wierd subconcious psychic connection with you oO Still, I doubt you know someone with the name this chapter's character has!
Also, some of the Chrono cards in this chapter are not made my me. (and their basic idea was not made by me)
Chapter 12: Pyro Clock of Destiny
"Will Chris Gold and Zamen Taimu please report to the arena?" A voice asked over the intercom.
"It's my turn!" Chris happily said, jumping up. He had decided to try out the Rec. Dueling, and it was time for him to duel! He went up to the large dueling arena, as did his opponent. Zamen was a tall, handsome Obelisk blue member with short wavy blonde hair and dark eyes. "You ready?" Chris asked as his duel disk unfolded.
"Of course!" Zamen laughed.
"LET'S DUEL!"
Chris: 4000; Zamen: 4000He seems pretty nice, Chris thought as he took his opening hand(5). "Mind if I go first?"
"Not at all!" Zamen said as he took his 5 cards(5).
"Thanks!" Chris said as he drew(6). He added the card he received to his hand, and then put a monster onto his duel disk(5). "I summon Luster Dragon(1900/1600) in attack mode! I'll set a spell/trap(4), and let you take your turn."
"For my turn, I'll just set a monster(4)," Zamen said after he drew a card(5).
"That was… short," Chris commented as he drew a card(5). "Luster Dragon, attack!" The dragon launched several sapphire shards at Zamen's face-down monster, which was revealed to be a warrior with white and light green armor and a shield.
"Looks like my Chronogardna(200/1750+150)'s defense was too much for your little dragon," Zamen smirked.
"I'll end," Chris pouted.
"And I'll go," Zamen said, drawing a card(6) as his lifepoints decreased.
Chris: 4000; Zamen: 3800"My Chronogardna has a little cost," Zamen sighed as his gardna's defense rose to 1950. "Anyway, I'll play the continuous spell card Chronobarrier(5)! This prevents each of us from attacking for six turns," Zamen explained as a shining green and white curtain fell across the field.
"Six turns!" Chris exclaimed. "That's not fair!"
"Chris, it's not six of each of our turns," Zamen explained. "It's six turns in total, which means three of mine and three of yours. I'll end my turn."
"Oh, that's okay then," Chris sighed in relief as he drew(6). "I have to pass."
"I'll start my turn now," Zamen said after drawing a card(6) and paying Chronogardna's cost.
Chris: 4000; Zamen: 3500
"But I'll have to end my turn without doing anything."
Chris drew a card(7). "I'll set a monster(6) and end."
Zamen drew a card(7) and paid Chronogardna's cost yet again.
Chris: 4000; Zamen: 3100"Instead of a monster, I'll set a spell/trap(6)," Zamen sighed as he ended his turn.
Ugh, Chronobarrier is holding this duel up, Chris thought as he drew a card(7). At least it'll be gone when I end my turn. Plus, if I stall enough, Chronogardna's cost will drain Zamen's lifepoints! "I set a spell/trap(6) and end my turn."The curtain disappeared as Zamen drew a card(7) and paid his gardna's cost.
Chris: 4000; Zamen: 2600"Time to reveal my field spell!" Zamen declared. "Because it's turn 10, I can play Chronofield(6)!" All the colors of the arena began to warp and merge together, until everyone was floating in a swirl of green and white mist, with transparent clocks randomly appearing and disappearing. "Chronofield stops my Chronos monsters' lifepoint costs. It has a second effect, but you'll see it soon. Anyway, I'll tribute Chronogardna to summon Chronoserpent(5;2400/500)!" The shield-wielding warrior was blown away into the wind like it was made of sand. Suddenly a giant white serpent with two light green stripes going down its sides came up from underneath Chris' set monster, destroying it. "Well, as you can see, Chronoserpent destroyed your set monster. Too bad that was only its effect, because now it's going to destroy your Luster Dragon!" The serpent easily blasted through the dragon, then bit Chris.
Chris: 3500; Zamen: 2600"Before I end my turn I'll use my set trap, Chronogenerator! Now when we end our turns, the turn count increases by 2 instead of 1! Oh, and I'll also use this," Zamen explained, reaching into his pocket. He took out a small cube on which all sides, except one, was the same shade of silver as the duel disk. The remaining side was black. He attached the cube to the duel disk, and a "10" appeared on the black side. "This will keep track of the turn count," Zamen said as he ended his turn.
"Draw(7)!" Chris yelled as the turn count increased to 12. "I activate the spell Premature Burial(6), paying 800 lifepoints to special summon back Mystic Swordsman LV4(1900/1600), which you destroyed with your Chronoserpent!"
Chris: 2700; Zamen: 2600"Your swordsman is powerful for a level 4 monster, but it is no match for my serpent," Zamen stated.
"Maybe not this version, but his next version is! I play Level Up(5), upgrading Mystic Swordsman LV4 to Mystic Swordsman LV6(4;2300/1700)!" The swordsman grew, and his sword split into two separate swords, each pulsing with energy.
"Your new swordsman indeed is powerful, but it still needs 100 more attack points to hope to defeat my serpent."
"Okay then, how about 500?" Chris asked as he slid a spell card into his duel disk(3). "My Level Sword will give my swordsman the boost he needs, so I'll have Mystic Swordsman LV6 attack your Chronoserpent!" The swordsman charged forward, and repeated slashed the large serpent until it was destroyed.
Chris: 2700; Zamen: 2200"Well, now that you destroyed my monster the second effect of my Chronofield activates," Zamen explained. "Because the turn count is 12, I can look at the top 6 cards of my deck, select one, and place it on top of my deck." Six cards slid off the top of Zamen's deck into his free hand. He smirked when he saw his cards. He placed one on top of the rest, then returned his cards to his deck.
"I'll let you take your turn now," Chris said as the turn count increased to 14.
Zamen picked up the top card of his deck(6), and instantly slid it into his duel disk(5) without looking at is. "I play Spell Reproduction! By discarding two spell cards from my hand(3), I can retrieve a spell card from my graveyard(4)! I'll assume you remember the effect of Chronobarrier," Zamen smirked as the curtain fell across the field.
"Not again," Chris groaned.
"Of course again!" Zamen laughed as he ended his turn and Chris drew a card(4).
"I set a monster(3) and end my turn," Chris sighed.
"Draw(4)!" Zamen yelled. "I play Pot of Greed(3), allowing me to take two cards from my deck(5)! I'll play Chronoblast(4), which will return Mystic Swordsman LV6 to your hand(4), and end my turn." Zamen joyfully said as the turn count increased to 20.
"I'll have to end my turn," Chris sighed after drawing(5).
"Okay, now I think I can do something," Zamen smiled after he drew(5). "I play the spell card Chronosuspender(4)! This will negate Chronobarrier's effect for two turns. Well, really only one turn because of Chronogenerator." The curtain flickered a few times, but then completely disappeared. "Now that I can attack, I'll summon Chronoflare(3;1200/1800)!" A strange creature completely covered in white and green flames appeared in front of Zamen. "Chronoflare attack with Burn of Time Attack!" The creature launched a white ball of fire a Chris' revealed Marauding Captain(1200/400). The flame obliterated the warrior, and then continued into Chris.
Chris: 1600; Zamen: 2200
"When my flare destroys your monster, you take damage equal to the turn count times 50," Zamen explained. "Anyway, I'll end my turn and my Chronobarrier's effect will resume."
"Yes, but it's the last turn," Chris pointed out as he took a card from his deck(6). "I'll set a monster(5) again—but this time with a spell or trap(4)—and end my turn."
"Draw(4)!" Zamen yelled. "I summon Chronomancer(3;1700/1300) in attack mode! Now attack Chris' set monster!" A magician dressed in green and white robes, along with a matching staff, materialized and twirled his staff around a few times. He then pointed his staff at Chris' set monster and released a beam of green energy, which was absorbed by a strange portal.
"Sorry, but my Negate Attack, well, negated your attack," Chris smirked.
"Then I'll switch Chronoflare to defense mode and end my turn."
"I flip summon Lifeless Statue(600/700)" Chris declared as he drew a card(5). A gray statue that looked exactly like Mystic Swordsman LV4 appeared, and then came to life in a flash of light. "When Lifeless Statue is flipped, I can exchange it for a warrior or spellcaster monster in my graveyard by discarding a card(4)," Chris explained. "So now I'll attack Chronomancer with Mystic Swordsman LV4!" The warrior rushed forward and quickly destroyed the time mage.
Chris: 1600; Zamen: 2000"I'll end my turn by tributing Mystic Swordsman LV4 to special summon Mystic Swordsman LV6 from my hand(3).
"My draw(4)!" Zamen declared. "I set a monster(3) along with 2 spell/traps(1), and end my turn."
Chris drew a card(5) then commanded his swordsman to attack. The swordsman rushed forward, but he was sucked into a strange vortex before his attack could be completed.
"My Chronovortex will stop your attack and remove your monster from play," Zamen smirked. "It'll come back next turn, and it will be forced to attack!"
"Fine, then I'll end my turn with a set spell/trap(4)," Chris said. After Zamen drew a card(2) Chris declared, "I don't know what you have planned, but I'm activating Waboku now just in case!"
"Fine," Zamen sighed. "I'll flip summon Chronomedic(100/1500) to increase my lifepoints with its effect, and end my turn."
Chris: 1600; Zamen: 3700"Draw(5)!" Chris yelled. "I'll switch right to my battle phase so I can attack your medic with Mystic Swordsman LV6!"
"And I'll switch Chronomedic to defense mode with Chronodefense!" Zamen yelled. The medic kneeled down in defense just before it was destroyed, protecting Zamen from harm.
"Fine," Chris pouted. "I end my turn."
Zamen drew a card(3) and smirked. "It's time to win this duel! I activate the spell card Chronosummon(2), allowing me to revive Chronomancer because he was destroyed 10 turns ago. I then play the spell card Time Jump(1)! Now watch as its magic progresses the duel!" The Chronofield began to spin rapidly, and Chris gasped as the turn count skyrocketed from 38 to 50. "Next I play my last card, Chronojar(0), to draw 3 cards(3)! With my refreshed hand, I'll play Chronoweakener(2) to switch your swordsman to defense mode and reduce its defense to 0! Now Chronomancer will attack!" The mage launched a wave of green energy at the kneeling swordsman, which was instantly destroyed. "Next the effect of Chronomancer activates. I can special summon a Chronos monster from my deck, as long as its level does not exceed 5, and I have the perfect monster! Come on out Chronosoldier(0+2500/0+2500)!" The magician raised his staff, and in a flash of white and green light a monster similar to Chronomancer appeared; the only real difference was the new monster wielded a sword instead of a staff. "His attack and defense are equal to the turn count times 50, meaning every turn he will just get stronger! Well, if there is another turn. Chronosoldier, attack and win me the duel!" The warrior raced forward, and slashed at Chris once with its glowing sword.
Chris: 700; Zamen: 3700"Hey! How'd you survive?!" Zamen cried out.
"Simple, I used the card I set on the very first turn of the duel: Hyper Refresh!" Chris explained. "Because your monsters had so much attack, I was able to double my lifepoints, saving me!"
"For now," Zamen said. "I'll defeat you next turn. Anyway, I'll activate the last two cards in my hand(0)! Chronodoubler and Chronotarget! Both are equip spells, and both are being equipped to Chronosoldier! Now the turn count is treated as double for Chronosoldier, increasing his attack to 5000! Chronotarget will prevent you from attacking a monster other than Chronosoldier, and it will prevent you from targeting Chronosoldier! I'd like to see you beat me now!" Zamen laughed as his ended his turn and his monster's attack increased to 5200.
"Oh, I'll beat you," Chris smirked. "All I have to do is draw a monster I can summon, and then I can beat you. Let's see my luck…" Chris picked up the top card of his deck(6), and smiled. "I summon Tsukuyomi(5;1100/1400)! And since your soldier is off-limits, I guess I'll choose to target your Chronomancer with her effect." The transparent woman with long robes and two Japanese fans appeared, and used her magic to flip Chronomancer face-down.
"Okay, so how are you going to beat me again?" Zamen asked.
"Not how, but why," Chris corrected, smiling during his entire speech. "I'm going to win because I've been waiting for this entire duel, and I've been patient. And Patience is a Virtue(4)!" Chris yelled, sliding the spell card into his duel disk.
"What?" ask Zamen, confused.
"Patience is a Virtue is the name of the spell card," Chris explained. "A very special card, I might add. It's an equip spell card, and for each turn it's been in my hand Tsukuyomi's attack is increased by 150. And with all your turn increasing cards…"
"Oh no," Zamen murmured as he did the math.
"Oh yes! Tsukuyomi, attack!" Chris commanded. Tsukuyomi, whose attack was now 8900, threw her two fans at Chronosoldier. The fans sliced the warrior to pieces, and then continued into Zamen.
Chris: 700; Zamen: 0"Excellent duel!" Zamen laughed. "You did great, Chris!
"Thanks," Chris said, rubbing the back of his head and grinning. "You did pretty well yourself."
"And it seems I underestimated you," Zamen said, still smiling. "Next time I won't make the same mistake, and I will defeat you!"
"We'll see about that."
"Yes, we will, and I look forward to our next duel!"
"Me too," Chris smiled. I'm always up for a challenge.
Yeah, yeah, bad ending. I'm sorry.
Oh, and I'm sorry for another thing... Chapter 12, 13, and 14 are just fillers with barely any plot, if they have a plot at all. So to make up for it, for each of those chapters I'm going to make a chapter special! You ready?
Chapter Special #1: Naming Names!
Here's how and why I made everyone's names!
Chris: Just a random name, actually
Sam: Again, random name
Mr. Richards: Random name... duh...
Takashi: Bet you can't guess... random name! (Plus it was japanese (does anime happy face))
John Levitz: Random name. I never realized how many random names I had...
Mr. Lentay: Finally, not a random name! "Lente" means slow in Latin
Jason: Another random name (sweatdrop)
Sarah: Well, as you know, Sahara is her real name. However, Sarah is easier for me to type. You'll see why her name is Sahara later (you'll sort of see when you see her deck... you'll see even more somewhere around chapter 20)
Kengake: If I remember correctly, it means "Hero" in japanese XD (NOTE: If I say something means something in japanese, it's according to an online translater; I don't actually know if it really means that in Japanese)
Ijimeko: Means "bully" in japanese
Akutou: Means "dark" in japanese (or something like that)
Sachi: Means "lucky" in japanese
Brainiac: He's smart. Why else?
Shadow: He uses a dark deck. Why else?
Casatos: Random name. At least this one I made up myself!
Amanda: Not my character. My friend made her
Manukan: I... don't feel like saying right now. But what it sounds like what it actually means
Samantha: Just another random name!! XD
Zamen: It means "time"... in swahili or something...
Card of the Day
Chronosoldier (EARTH)
Warrior/Effect
Level 4
ATK 0/DEF 0
Increase this card's ATK and DEF by the turn count x 50. During each of your Standby Phases, pay Life Points equal to the turn count x 50. If you do not, destroy this card.
Original Cards
Chronogardna; level 4; Warrior/Effect/EARTH; 200/1750; Increase this card's DEF by the turn counter x 50. During each of your Standby Phases, pay Life Points equal to the turn count x 50. If you do not, destroy this card.
Chronobarrier; Continuous Spell; As long as this card is face-up on the field, neither player can attack. This card is destroyed after 6 turns have passed.
Chronofield; Field Spell; This card can only be activated when the turn count is a multiple of 10. Neither player has to pay Life Points for "Chrono" monsters. When a "Chrono" monster is destroyed and sent to the Graveyard, the owner of that card can search a number of cards from the top of his/her Deck equal to the turn count / 2 and put 1 of those cards on top of his/her Deck.
Chronoserpent; level 6; Sea Serpent/Effect/WATER; 2400/500; When this card is Normal Summoned, Flip Summoned or Special Summoned, pay Life Points equal to the turn count x 50 and destroy a number of cards on the opponent's side of the Field equal to the turn count / 10.
Chronogenerator; Continuous Trap; During the end of each players' end phase, increase the turn count by 2 instead of 1.
Level Sword; Equip Spell; This card can only be equipped to a monster with "LV" in its name. Increase the ATK of the equipped monster by 500. When the equipped monster levels up, this card is equipped to the newly summoning monster instead of being destroyed.
Chronoblast; Spell; Select one of the following effects: -Return a number of cards on the field to their owner's hand up to the turn count / 10. -Destroy a number of cards on the field up to the turn count / 20.
Chronosuspender; Spell; Select 1 face-up monster on the field. Its effect is negated for 2 turn counts.
Chronoflare; level 4; Pyro/Effect/FIRE; 1200/1800; When this card destroys a monster by battle, inflict damage to your opponent equal to the turn count x 50. During each of your Standby Phases, pay Life Points equal to the turn count x 50. If you do not, this card is destroyed.
Chronomancer; level 4; Spellcaster/Effect/LIGHT; 1700/1300; When this card destroys a monster by battle, you can Special Summon a monster from your Deck of a level equal to or less than the turn count / 10. During each of your Standby Phases, pay Life Points equal to the turn count x 50. If you do not, destroy this card.
Lifeless Statue; level 2; Rock/Effect/EARTH; 600/700; FLIP: Tribute this monster and discard a card from your hand to special summon 1 level 4 or lower warrior or spellcaster-type monster from your graveyard to your field.
Chronovortex; Trap; You can only activate this card when your opponent declares an attack. Remove the attacking monster from play. At the start of your opponent's next battle phase, special summon the monster back during the start of your opponent's next battle phase and force it to attack.
Chronomedic; level 4; Spellcaster/Effect/LIGHT; 100/1500; FLIP: Increase your lifepoints by the turn count x 50.
Chronodefense; Trap; Switch all face-up "Chrono" monsters on the field to defense mode.
Chronosummon; Quick-Play; Special summon 1 "Chrono" monster from your graveyard to your side of the field that was destroyed 10 turns ago.
Time Jump; Spell; Progress the duel by 3 turns of each player.
Chronojar; Spell; Draw cards from your deck equal to the turn count / 15.
Chronoweakener; Spell; Select 1 monster on the field whose ATK is equal to or lower than the turn count x 50. Switch that monster to defense mode and decrease its DEF to 0.
Chronosoldier; level 4; Warrior/Effect/EARTH; 0/0; Increase this card's ATK and DEF by the turn count x 50. During each of your Standby Phases, pay Life Points equal to the turn count x 50. If you do not, destroy this card.
Hyper Refresh; Quick-Play Spell; You can only activate this card if you have no Monsters in play and the total ATK of Monsters on your opponent's side of the Field is higher than your total Life Points. Double your Life Points.
Chronodoubler; Equip Spell; This card can only be equipped to a "Chrono" monster. Whenever the equipped monsters effect activates, you can treat the turn count as double what it currently is.
Chronotarget; Equip Spell; This card can only be equipped to a "Chrono" monster. Your opponent cannot attack any "Chrono" monster except the equipped monster. Your opponent cannot target the equipped monster.
Patience is a Virtue; Equip Spell; Increase the ATK of the equipped monster by 150 for each consecutive turn this card was in your hand.
Next Time: Hero Heart
