I'm back from vacation! Time to update again!
Asukatenjoin: You don't like the e-villains? Actually, I made a complete set of e-villains; one villain for each hero. Too bad I didn't get to use them all :(
Write of Fate: I'm glad I was able to write a good ending. So, now you'll be able to tell me if you were right about the eye of truth.
RER! XD
Last filler! w00t! Hooray for having no plot!!
Chapter 14: The Eye of Truth
Sarah was up in her single-person dorm room, busy preparing her breakfast and lunch. Suddenly her PDA began beeping, indicating she had received a message. She took a small break from chopping some vegetables, and looked at the message. It was a simple text message, only two sentences long:
I know your secret. Come to Duel Arena C today at 12:30.
She didn't know exactly what this person meant by her "secret," but she feared about what this person knew. She sighed. Now she would have to prepare her meals and her deck this morning.
Sarah had told Chris, Sam, and Kengake about the mysterious message, and the quartet entered Dueling Arena C. Dueling Arena A, B, C (and so on) were different than Dueling Arena 1, 2, 3 (and so on) because ABC were just small rooms designed for plain one on one dueling with few spectators, while 123 were stadiums designed for entertainment and major events. Dueling Arena C reminded Chris of Takashi's private Obelisk dueling field.
On the field was a Ra yellow boy, who was of average height with blue eyes and dark hair. "About time you came."
"We're only a minute late," Sarah snorted. "And what's your name?"
"It's Robert. Now, about our duel,"
"Let me guess," Sarah interrupted. "Even though I don't have any secrets, we're going to duel, and if I win my secret is safe and if I lose you tell the entire school my secret." Rob just smiled and nodded. "Then let's just get this over with!" Sarah yelled as her duel disk unfolded.
"Okay, but your friends will have to leave. Well, except him," Robert said, pointing towards Chris.
"What? Why should we leave?" Kengake asked.
"If you don't, I'll tell the entire school Sarah's secret no matter what."
"Kengake, Sam, please just leave," Sarah said calmly. "I'll tell you all about it later."
"Fine," Kengake sighed as he and Sam reluctantly left.
I wonder what type of deck Sarah has, Chris thought. I've never seen her duel.
"LET'S DUEL!" Rob and Sarah shouted in unison.
Robert: 4000; Sarah: 4000"I'll start things off," Rob said as he drew(6). "With a set monster(5), and that's it."
"Okay, my move," Sarah declared as she drew(6). She closed her eyes for a moment, and then began her turn. "I'll start things off with a monster knows as Sand Warrior(5;1800/1600)!" Sand gathered on Sarah's side of the field, and then formed into the shape of a man holding a sharp, curved sword. "Attack with Sand Scimitar!" The man ran forward at what was revealed to be a strange monster made of logs. The man swung his blade, but was unable to penetrate the logs.
Robert: 4000; Sarah: 3900"Looks like my Inpachi(1600/1900) was too much for your little dust bunny."
"I set a spell/trap(4) and end," Sarah snorted.
"Draw(6)!" Rob shouted. "I tribute Inpachi to summon Steel Ogre Grotto #2(5;1900/2200)! Steel Ogre Grotto, go attack Sand Warrior!" The logs were replaced by a giant iron man, who sped forward and easily killed the sand man.
Rob: 4000; Sarah: 3800"Come on, Sarah! You can do better than this!" Chris shouted from the small strip around the field for spectators.
"I know I can, and I'd be happy to show it if Robert would let me go." After Rob nodded, Sarah picked up the top card of her deck(5) and smiled. "I summon Sand Scarab(4;2000/1000) in attack mode, and I'll have it attack your grotto!" A giant bug made out of sand materialized. It scurried forward to the steel grotto and used its pincers to cut the giant in half.
Robert: 3900; Sarah: 3800
When the scarab returned to Sarah's field, it had lost most of its form. "Attacking causes my scarab to shift to defense position, so I'll end my turn."
"Well that's too bad," Robert said as he drew a card(6). "For now my Nanobreaker(5;1600/1800) can beat your bug! Attack!" A woman in high-tech armor with a glowing sword appeared, and quickly slashed through the scarab. "I activate the continuous spell Scrap Heap(4), and then you can go."
They're just taking turns summoning and destroying monsters, Chris thought to himself. If this keeps up, who knows who will win?
"What does that do?" Sarah asked.
"You'll see soon enough," Rob said as a small pile of scrap metal appeared before him.
"Fine. Draw(5)!" Sarah yelled. "And now things are going to get interesting! I use the field spell Desert(4)!" The field was turned into a vast desert, which seemed to continue forever into the distance. Sand Scarab then reemerged from the sand in front of Sarah. "Not only does Desert special summon a desert monster from my graveyard when activated, but it gives them a power boost of 200! Also, non-desert monsters can't take the heat and lose 100 attack and defense! Now, Sand Scarab, attack!" The scarab rushed forward and crushed the woman between its pincers. However the woman's armor, instead of bursting into pixels, was knocked into the scrap heap.
Robert: 3200; Sarah: 3800"All right, your turn," Sarah smiled.
"Okay!" Rob shouted as he drew(5). "I play the spell card Rebuild(4)! So by removing my Iron Grotto #2 in my graveyard from play I can special summon back Nanobreaker!" The duel disk automatically moved Iron Grotto #2 to the removed from play pile on the underside of the duel disk as Robert put Nanobreaker back into play. "Next I tribute Nanobreaker to summon Machine King(3;2200+100-100/2000-100)! Now attack!" The giant machine rose, and launched two rockets immediately destroyed the giant bug. "Your move."
Sarah inspected her hand after she drew(5). "I summon another Sand Warrior(4) in attack mode and end my turn."
Rob frowned after he drew a card(4). This is obviously a trap, but what else can I do? Besides, it can't be that bad… especially with Scrap Heap out. "Machine King attack Sand Warrior with Mechanical Missile Attack!" Machine King launched two rockets at Sand Warrior. However when the smoke cleared, two-dozen copies of Sand Warrior remained. The newly formed army charged and destroyed the Machine King, who landed on the Scrap Heap. "What was that?" Robert exclaimed.
"It was my Mirage Battalion trap card," Sarah explained. "It increases my Sand Warrior's attack by 2000 for this one turn, but prevents all damage to your lifepoints."
"Yeah! That's the way to play Sarah!" Chris cheered.
"I set one card face-down(3) and end my turn," Rob frowned.
Sarah silently picked up the top card of her deck(5). "I activate the effect of Caravan(1000/1500), shuffling it back in to my deck face-up(4)."
"And what significance does that have?" Rob questioned.
"In your own words, 'you'll see soon enough,'" Sarah sneered. "Anyway, I'll have Sand Warrior attack you directly!" The man charged at Rob, but Machine King rose from the Scrap Heap and blocked the attack.
"It was my Junk Shield trap card," Robert explained as Sand Warrior returned to Sarah's field. After Sarah was silently for a few moments, Robert drew a card(4) and began his turn. Rob smirked when he saw his drawn card."All right, now I can finally stop your cheating!" Rob suddenly angrily yelled.
"Cheating?" Sarah asked, confused.
"Yes, cheating! With your millennium necklace!"
"You know about my necklace?" Sarah inquired, surprised.
"Yes, I do! And that's why I made this shadow charm!" Robert reached into his pocket and pulled out a small gold coin adorned with the Eye of Horus. Yami immediately took control of Chris' body as a safety precaution. "Now I'll be able to not only take away all knowledge of this duel you've seen with your necklace, but I'll be able to use it to my own advantage!" Rob deviously smiled as he closed his eyes and wrapped his fingers around the coin, but soon frowned. "Why isn't this working? Why can't I see anything?" he yelled.
"Well, I'm assuming I have to have used my millennium necklace for your charm to work," Sarah said. "However, I have not. Therefore, your charm won't work."
"But I've seen all your duels! During each of your duels you cheat at the very beginning and look at what your opponent will do! You even did that at the beginning of this duel!"
"No," Sarah calmly explained. "At the beginning of each of my duel—including this one—I think about my strategy and my hand. The only time I use my necklace to look at the future of duels is when they are not my own or when something great is at stake. For instance," She turned to Yami, "When you dueled Jason and Ijimeko I looked into the future and foresaw your victory. Otherwise I would have never let you duel."
"Okay, so you didn't do it for this duel!" Rob yelled through gritted teeth. "How do I know you didn't do it for other duels! Maybe you saw me using the shadow charm with your necklace, so you knew not to use it during the duel!"
"Because then you would have seen a vision of you revealing your shadow charm," Sarah simply said. "Now will you please finish your turn?"
"Fine!" Rob yelled, thoroughly angry. "Whenever a machine-type monster on my field is destroyed my Scrap Heap gets counters equal to its level, so now it has 16! And by removing all 16 I can summon a level 8 machine monster from my hand, so why don't you welcome Perfect Machine King(3;2700-100/1500-100)! Now attack with Perfect Missile Blast!" The spare parts from the Scrap Heap rose up and came together to form a bigger, shinier, more futuristic Machine King. It's arms unfolded to reveal several dozen missiles, all of which were launched at Sand Warrior and then into Sarah.
Robert: 3200; Sarah: 3200"I then play Dark Factory of Mechanical Production(2)! I get a Bot Token(100-100/100-100) now and during each of my standby phases. Oh, and Perfect Machine King gets an extra 500 points for each machine monster on the field." A strange, gray metal box appeared that had a conveyor belt coming out of a small square opening. The machine hummed to life, and a small robot figurine crouching in defense slid out. A whirlwind of sand appeared and damaged the robot. "You're move."
Sarah frowned as she drew(5). "I set a monster(4) and end my turn."
"Not doing so well, cheater, are we?" Rob asked as he drew a card(3) and a second robot figurine appeared on his field, boosting his Machine King's attack by another 500.
"Actually, not necessarily," Sarah said. She rotated her duel disk so it was perpendicular to the ground and Robert could see her deck. "Caravan is already on top of my deck again, meaning I gain access to his effect next turn."
"If you have a next turn!" Rob laughed. "I activate the equip spell Mechanical Powerbooster(2), granting my Machine King one of three effects, and I choose the piercing ability! I then play Mechanical Overproduction(1)!" The gray machine roared up, and two more identical crouching robots appeared. "I get two more Bot Tokens, but I relinquish my next two normal summons. Now, because there are 4 other machines on the field my Perfect Machine King's attack increases to 4600! Attack!" The robot unfolded its arms and a volley of missiles were launched at what was revealing to be Sarah's third and final Sand Warrior. After it was destroyed, a second volley of missiles was launched into Sarah.
Robert: 3200; Sarah: 400"I'll end my turn with a set spell/trap(0)."
"Draw(5)!" Sarah yelled. "And now that I've drawn Caravan I can use its effect by removing it from play(4)!" She took the Caravan, showed it to Robert, and then placed it on the underside of her duel disk. "Now I can add any card in my deck to my hand!" She fanned out her deck, found the card she was looking for, and placed it into her hand(5). "Now I'll begin your demise be special summoning two Sand Bugs(3;100/100)! However I'll tribute them to summon my Sand Hawk(2;2400+200/1700+200)!" A giant hawk rose up out of the sand behind Sarah. It screeched as it flew up into the air and started to circle the field like a vulture. "You obviously know the pierce ability, but my Sand Hawk has a version of that; instead of dealing the full difference, it only deals half," Sarah began to explain. "However I'll play Sand Sword(1), which will not only increase my Sand Hawk's attack by 700 but also fills in the other half of their pierce ability!" Sand Hawk screeched again as its wings glowed and its feathers became much more elongated.
"Okay, so your little bird has the full pierce ability now," Rob snorted. "My Perfect Machine King not only has more than attack points that your hawk, but he's in attack mode!"
"Yes," Sarah smiled, "But your tokens aren't! Sand Hawk, attack!"
Robert's eyes widened when he saw his mistake, but then remembered his face-down. "Not so fast! I use Sakuretsu Armor to destroy your hawk!"
Oh no, Yami though to himself. Not only will Sand Hawk be destroyed, but Sarah will be defenseless against Robert's monsters!
The robot figurine was covered in a strange gray and purple armor. However Sand Hawk just dove through the figurine and into Rob.
Robert: 0; Sarah: 400"Sorry, but I can discard my Loyal Wanderer(0;200/300) to keep my hawk on the field! And that also means I win!"
"Yeah! Way to go Sarah!" Yami cheered as the Desert faded.
"Thanks," Sarah smiled as she and Chris began to leave. Sarah glanced at her watch. "That was a short duel. We still have time to tell Sam and Kengake about the duel."
"Are you going to tell them about your necklace, Sarah?" Chris asked once they were in the hall.
"No," Sarah sighed. "At least not yet."
Grr… Sarah, you may have beaten me this time without your millennium item, but I know you still use it to cheat! And I'll prove it yet! Robert vowed to himself.
Card of the Day
Desert
Field Spell
When this card is activated, you can Special Summon 1 Desert monster from your Graveyard to your side of the Field. Decrease the ATK and DEF of all non-Desert monsters by 100. Increase the ATK and DEF of all Desert monsters by 200.
Original Cards
Sand Warrior; level 4; Rock/Effect/Desert/EARTH; 1800/1600; This card's Type is also treated as Warrior. This card is treated as a Normal monster.
Sand Scarab; level 4; Rock/Effect/Desert/EARTH; 2000/1000; This card's Type is also treated as Insect. When this card attacks, it is switched to Defense Position during the End Phase.
Scrap Heap; Continuous Spell; Whenever a machine-type monster is destroyed and sent from the field to the graveyard, put a number of counters on this card equal to the level of that monster. You may special summon a machine-type monster from your hand by removing counters from this card equal to twice that monster's level. Once per duel, you may put 4 counters on this card. If you do, this card is automatically destroyed during the end of the turn.
Desert; Field Spell/Desert; When this card is activated, you can Special Summon 1 Desert monster from your Graveyard to your side of the Field. Decrease the ATK and DEF of all non-Desert monsters by 100. Increase the ATK and DEF of all Desert monsters by 200.
NOTE: All cards that have "Sand", "Desert", or "Oasis" in their names are automatically Desert cards, even if not mentioned on the card.
Rebuild; Spell; Remove 1 machine-type monster in your graveyard from play. Special summon 1 machine-type monster from your graveyard whose level is lower than the removed monster.
Mirage Battalion; Trap/Desert; Increase the ATK of 1 Desert monster on your side of the Field by 2000. All Battle Damage to the opponent's Life Points in a battle involving the chosen monster is reduced to 0. This lasts until the End Phase of this turn.
Caravan; level 4; Warrior/Effect/Desert/EARTH; 1000/1500; You can shuffle this card into your Deck face-up from your Hand. When this face-up card is drawn, remove this card from play. Search your Deck for a card and add it to your Hand.
Junk Shield; Trap; You can only activate this card when your opponent attacks. Special summon 1 machine-type monster from your graveyard to your side of the field in defense mode with 0 ATK and DEF.
Dark Factory of Mechanical Production; Continuous Spell; When this card is activated and during each of your standby phases special summon a "Bot Token" (Machine-Type/EARTH/LEVEL 2/ATK 100/DEF 100). You cannot normal summon or set during the turn this card is face-up on your field.
Mechanical Powerbooster; Equip Spell; This card can only be equipped to a machine-type monster. Select and activate one of the following effects: -Increase the ATK of the equipped monster by 1000. –Decrease the ATK of the equipped monster by 1000. The equipped monster can attack twice in one battle phase. -When the equipped monster attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
Mechanical Overproduction; Spell; You can only activate this card when you have "Dark Factory of Mechanical Production" face-up on your field. Special summon a "Bot Token" (Machine-Type/EARTH/LEVEL 2/ATK 100/DEF 100) to every empty monster zone of your side of the field. You cannot normal summon or set during each of your next turns for each token summoned this way.
Sand Bug; level 1; Rock/Effect/Desert/EARTH; 100/100; This cards Type is also treated as Insect. When "Desert" is face-up on the Field, you can Special Summon this card from your Hand. This cards ATK and DEF is unaffected by "Desert".
Sand Hawk; level 7; Rock/Effect/Desert/EARTH; 2400/1700; This cards Type is also treated as Winged Beast. When this card would be destroyed, you can discard a Desert monster from your Hand to keep this card on the Field. When this card attacks with an ATK higher than the DEF of a Defense Position monster, inflict half the difference as Battle Damage to the opponent's Life Points.
Sand Sword; Equip Spell/Desert; This card can only be equipped to a Desert monster. Increase the ATK of the equipped monster by 700. When the equipped monster attacks with an ATK higher than the DEF of a Defense Position monster, inflict half the difference as Battle Damage to the opponent's Life Points.
Loyal Wanderer; level 2; Warrior/Effect/Desert/EARTH; 200/300; Remove 1 Desert monster from your Graveyard from play to add this card to your Hand from your Graveyard.
I didn't really like this chapter. The duel came out better than I thought it would, but still... It was kind of lacking.
Anyway, I'll do the chapter specials for these guys...
Well, I don't really know why I gave Robert a machine deck... random deck! Yay! XD
However, I did name him Robert for a reason. He uses robots in his deck, and Robert is only 2 letters off from robot. See?
And for Sarah's deck, remember her real name? (not nickname). Get it? A Desert deck, and her name is y'know? And you'll see why exactly I named her that in either chapter 20 or 21.
Now, for this chapter special? Well, of course, it's... the plot!! That's right, you guys are getting the plot! As I've been telling you, the plot starts next chapter... and I'm putting up the next chapter tomorrow! However, I'll only do that if I get at least 2 reviews for this chapter (since that's how many I got last chapter)
Next Time: Dark Spirit of the Silent
