"Now I have three of the Millennium Items!" Bakura laughed out loud. "I'm almost halfway there, and soon I will possess all of them!"
"No, you shall not," A voice sternly stated from behind Bakura.
Hey everyone, I'm back:D (of course, if I wasn't, I wouldn't be able to update). Anyway, I have some good news, and some bad news... the bad news is that I won't be updating again next week. The good news is that I won't have any non-update weeks for the rest of the year! (or at least, that's what I hope. you never know wat life will throw at you)
Vyser Dragoon: I should be thanking you for letting me use the Void Cards! lol. Oh, and I'll get around to reading your new tortured duelist chapter today or tomorrow
Ninja Wolf 25: Thx... kinda short review tho XD
Rakuren: Who doesn't have a situational deck in the anime or manga? Everyone wins with a lucksack draw. If they didn't have situational decks, they wouldn't need to lucksack like that all the time. And I think Bakura has 2 decks that he constantly changes... and I don't wanna think about wat happens when the eye is removed :S
katrianna: Well, draws, counterbalance, dark core infusion... dont' worry, it's right. I've counted three times :-D And just 'cause Snatch Steal wasn't played, doesn't mean I can't name the chapter that. Did you see The Eye of Truth in The Eye of Truth or Dark Spirit of the Silent in Dark Spirit of the Silent? It's 'cause snatch steal 'cause bakura stole the eye.
Tyhone88: Yeah, DDS and DDSP would help, but anime/manga decks are much more themed usually XD And maybe he does have DDS, and it was just killed with counterbalance...
demofan: Well, thanks for reviewed :-D And you'll see who it is in... the first sentence! Yay!!!
SomeRandomStone: Eh, not that broken. Besides, if you want to complain, complain to Vyser Dragoon. He's the one who made them XD
redgirl90: I also thank you for reviewing!! (of course, I thank everyone else, but I'm just saying it in demofan and redgirl90 'cause they are first-timers) We don't see Samantha any more, but Sarah does duel a little bit. However, you'll just have to wait and see if she wins ;-)
Well, I don't know about this chapter... it's all a duel, but w/e. I'll let you guys decide
RER!!
Chapter 30: The Reliable Guardian
"Oh, it's just you, Shadi," Bakura smirked when he saw the Egyptian man. "I thought you'd be dead by now." Shadi looked the same as Bakura remembered: dark tan skin, blue eyes, large golden earrings, a white cloak, and a large white turban.
"Not even time will get in the way of my job as the Keeper of the Millennium Items. Now you will return the Millennium Rod and Millennium Eye to me," Shadi commanded, extending his left hand.
"I earned these Millennium Items fairly!" Bakura objected. "I'm not giving them to you!"
"The Millennium Items were not meant to be held by one person," Shadi stated. "Except for the righteous Pharaohs, and that was only in times of great need."
"Well, soon I'll be Pharaoh of the entire world!" Bakura laughed. "Of course, I'll need your Millennium Key and Millennium Scales in order to do that."
"You will not get any other Millennium Items, especially not from me. Now give me the Millennium Rod and Millennium Eye."
"If you want them, you will have to earn them!" Bakura said as his duel disk activated again.
"A duel? Very well," Shadi sighed. He moved his cloak, which had been covering his entire body except his extended left arm, to reveal his right arm had an old Battle City duel disk, which Shadi activated.
"Let's duel!" They shouted in unison.
Bakura: 4000; Shadi: 4000'I must win this duel at all costs,' Bakura thought as he drew (6) and the darkness of the Shadow Realm appeared. If I lose the Millennium Eye and Rod, Shadi will be able to alter my mind with the Millennium Key. Then I'll lose the idea of covering the world in shadows, and I'll probably never regain it.' "I have no idea what type of deck you use, Shadi, so I think I'll start out on the defensive. Necro Soldier (5;0/0) in defense mode, and another set card (4). You can make your move now."
"I will," Shadi said as he drew (6).
"And now Necro Soldier activates," Bakura shouted, "Summoning another Necro Soldier from my deck, who in turn summons the third Necro Soldier from my deck!"
"It does not matter how many monsters you summon, Bakura. You will still fail. I summon Gravekeeper's Spear Soldier (5;1500/1000)," Shadi played as his monster appeared. It was an Egyptian man in black clothes with a long spear. "Gravekeeper's Spear Soldier can deal damage through defense, so he can deal you 1500 damage by attacking Necro Soldier." Gravekeeper's Spear Soldier ran forward and destroyed the first Necro Soldier, but didn't advance any further. "What's going on?" Shadi demanded. "Why didn't you take any battle damage?"
"Because of my Spirit Barrier," Bakura quickly explained. "Now I take no damage as long as I have a monster."
"I guess I cannot object to that, as it is part of your card's effect," Shadi sighed. "I set two cards (3) and end my turn."
"It's time to take some of your lifepoints," Bakura chuckled as he drew (5). "I tribute both my Necro Soldiers to summon Necro Swordsman (4;2800/2400)!" The Necro Soldiers burst into pixels, but reformed into a similar monster. It also had gray skin, but it wore rusted gold armor. "Now Necro Swordsman attacks Gravekeeper's Spear Soldier!" The zombie ran forward and cleaved through Gravekeeper's Spear Soldier with a rusted sword.
Bakura: 4000; Shadi: 2700"Necro Swordsman's effect now activates, sending the top card of your deck to the graveyard."
Shadi took the top card of his deck and slid it into his graveyard, but his eyes widened when he saw what it was. Gravekeeper's Curse (800/800), Shadi thought as he inspected the cards in his hand. I may be able to use that to my advantage
"I end my turn with these two set cards (2)," Bakura announced.
"Then I draw (4)," Shadi said. "And I activate my first set card, Rite of Spirit. Now Gravekeeper's Curse comes to my field to the graveyard, and his effect deals you 500 damage." A man with a blue and yellow staff rose up on Shadi's field. He glowed yellow for a moment, launching an attack at Bakura.
Bakura: 3500; Shadi: 2700"Next I tribute Gravekeeper's Curse to summon Gravekeeper's Chief (3;1900/1200), who will summon Gravekeeper's Curse again."
Bakura: 3000; Shadi: 2700"Then I activate Rite of Flesh, tributing Gravekeeper's Curse to summon Gravekeeper's Swordsmaster (1800+400/1400). Finally, I activate Grave Save (2), paying 800 lifepoints to summon Gravekeeper's Curse for the third time."
Bakura: 2500; Shadi: 1900"As you can see, Gravekeeper's Swordsmaster gains 200 attack for each Gravekeeper monster I control," Shadi said as Gravekeeper's Swordsmaster's attack increased to 2400.
"So what?" Bakura laughed. "He still doesn't have enough attack points!"
"Not yet," Shadi stated. "But I discard Gravekeeper's Commandant (1;1600/1500) to add Necrovalley to my hand (2), which I'll activate (1)." The darkness of the Shadow Realm disappeared, and in its place appeared a large, mystical valley. Bakura and Shadi were standing on a cliff, about halfway down the valley. "Now Swordsmaster's attack increases to 2900, Chief's to 2400, and Curse's to 1300. Now Gravekeeper's Swordsmaster attacks Necro Swordsmaster." The man in black clothes drew his sword and ran forward. After a few moments of sparring with Necro Swordsman, he was able to deal the finishing blow.
Bakura: 2500; Shadi: 1900"And now, this duel is over," Shadi declared. "Since Necrovalley is on the field Gravekeeper's Swordsmaster can attack twice. And even if he couldn't, Gravekeeper's Chief and Gravekeeper's Curse would have more than enough attack to beat you. Gravekeeper's Swordsmaster, attack."
"This duel isn't quite over yet!" Bakura countered. "I activate Dead Spirit – Zoma, so now he comes to the field as a monster (1800/500)!"
"How will one monster stop my assault?" Shadi asked.
"Simple," Bakura explained. "If you destroy Zoma, you take damage equal to twice your monster's attack. None of your monsters can destroy Zoma without reducing your points to zero."
"Very well. To conclude my turn I activate Gravekeeper's Secret Stores (0). Since I have three Gravekeeper's and Necrovalley, I can draw three cards (3) and gain 1200 lifepoints," Shadi played as Zoma disappeared.
Bakura: 2500; Shadi: 3100"Since you're ending your turn I'll activate my set Destiny Board trap, which brings out Spirit Message "E"! Now I draw (3)," Bakura shouted as "DE" appeared in front of Bakura. "I'm sure you have some cards in your deck to stop Destiny Board, and Necrovalley prevents me from removing cards in my graveyard from play. However, I have a way around that! I activate Scapegoat (2), so now I get four Sheep Tokens (0/0)!"
"That is a strange card for your deck," Shadi remarked as the small sheep appeared on Bakura's field.
"They may not be suited for my deck, but they are helpful," Bakura said. After seeing some cards used by Yami, Joey, and Kaiba, I realized that some of their cards could be used effectively, and I added them to my deck. "Now I use Spirit Purification (1)! For this turn, instead of removing dark monsters in my graveyard from play, I can remove other monsters on my field from play! So I remove my four Sheep Tokens from play to special summon D.E.A.T.H. – Death (0;2900+400/2450)! And as long as this monster remains on my field, Destiny Board and Spirit Message cards cannot be destroyed by card effects!"
The four innocent sheep tokens merged together into a giant black shadow, which absorbed part of Destiny Board's power. "Now, Death, destroy Gravekeeper's Curse!" Bakura commanded. The shadow rushed forward, quickly obliterating the evil sorcerer.
Bakura: 2500; Shadi: 1100"Now I'll end my turn."
Shadi drew a card (4) and considered his options. "I switch Gravekeeper's Swordsmaster and Chief to defense mode and end my turn."
"I thought you'd have something more to do than that," Bakura chuckled as he drew a card (1), Spirit Message "A" appeared, and Death's attack increased to 3500, all simultaneously. "First Death destroys Gravekeeper's Chief. Next I activate Mystical Space Typhoon (0) on my own Spirit Barrier, clearing up my spell and trap zones. I end my turn. Two more turns until you lose," Bakura reminded Shadi.
I must destroy D.E.A.T.H. – Death before Destiny Board finishes, Shadi thought as he drew (5). "I set a monster (4) and end my turn," Shadi sighed as Spirit Message "T" appeared, forming "DEAT".
Right after he drew (1), Bakura ordered Death to destroy Shadi's set monster. It was revealed to be another Gravekeeper's Spear Soldier, but was quickly destroyed. "I end my turn with Soul Taker (0), destroying Gravekeeper's Swordsmaster in exchange for giving you 1000 lifepoints. It's your last chance."
Bakura: 2500; Shadi: 2100Shadi drew a card (5). Then his field spell slot opened up, and Shadi took out Necrovalley.
"You're giving up your precious Necrovalley?" Bakura laughed.
"Yes, for something better," Shadi answered. Shadi, Bakura, and all of Bakura's cards suddenly dropped, submerging below the surface of Necrovalley. After a few moments of artificial falling they reached a room far underground. It was part of an Egyptian tomb, with burning torches and several golden Egyptian artifacts. "This field spell is known as Depths of the Royal Tomb (4). It has same effect as Necrovalley, in addition to also being treated as Necrovalley, so now Gravekeepers keep their effects."
"What are the additional effects?" Bakura inquired.
"There are two effects: one positive, one negative," Shadi explained. "The positive effect lets me summon a Gravekeeper from my deck. The second effect immediately destroys Depths of the Royal Tomb if you don't control a monster. So I will special summon Gravekeeper's Assailant (1500+500/1500+500)."
A secret passage opened in the wall on Shadi's left, and Gravekeeper's Assailant jumped out. She glared daggers at Bakura for having infiltrated the sacred tomb. "I then equip Gravekeeper's Assailant with Gravekeeper's Pendant (3), increasing her attack to 2550. Now that she has enough power, she will attack Death."
"Even with 2550 attack, Death still has 3700 points!" Bakura laughed.
"I am fully aware of your monster's attack power," Shadi replied. "I am also aware of your monster's defense power." D.E.A.T.H. – Death glowed purple, and crouched down into defense mode. Since it had changed positions, Gravekeeper's Assailant was able to destroy Bakura's monster with her kris.
Bakura: 2400; Shadi: 2100"Although now Depths of the Royal Tomb reverts back to normal Necrovalley, it doesn't matter, since I was able to destroy your monster without using up my normal summon."
"And why does that matter?" Bakura laughed. "You will still lose from Destiny Board!"
"No, I will not," Shadi firmly responded. "I use my normal summon to bring out Gravekeeper's Sorcerer (2;950+500/500+500)." A monster similar to Gravekeeper's Curse materialized on Shadi's field, and like Gravekeeper's Curse, glowed yellow. However, instead of Bakura being hurt, his spells and traps glowed, and then shattered. "Destiny Board has been destroyed. I end my turn, and do not lose the duel."
Bakura sadly drew his card (1), but his face instantly lit up when he saw his new card. "Pot of Greed will let me drew two cards (2)!" After looking at his new cards, he set a monster (1) and ended his turn.
"First I draw (3), and then Gravekeeper's Assailant attacks your set monster," Shadi commanded. The monster was revealed to be a gruesome black pot. A strange goo was coming out of the jar. It had a mouth with razor-sharp teeth, and an eyeball peeking out of the mouth. It glowed purple and shifted into attack mode as it was destroyed by Gravekeeper's Assailant.
Bakura: 1500; Shadi: 2100"Your destroyed Necro Pot (1100/700)," Bakura shouted. "Since I just took 900 damage from that attack, you lose three cards from your deck!"
"Very well," Shadi said as he transferred the top three cards of his deck to his graveyard. "Gravekeeper's Sorcerer attacks you directly." Gravekeeper's Sorcerer glowed yellow again, but this time Bakura was indeed hurt.
Bakura: 50; Shadi: 2100"I'll end my turn. I would advise you to surrender the duel now, since you only have 50 lifepoints."
"I beat Sahara Ishtar with 50 lifepoints!" Bakura told Shadi as he drew (2). "If I could beat her with 50 lifepoints, I can certainly beat you! I'll set the monster and trap in my hand (0) and end my turn."
"Draw (4)," Shadi said, keeping his calm composure. "Gravekeeper's Assailant attacks your set monster again."
"Not before I chain Mirror Force," Bakura countered. "Now both your monsters are destroyed!"
Shadi glared at Bakura as Gravekeeper's Assailant and Sorcerer were destroyed by Assailant's own attack. "I set this (3) to end my turn."
Bakura drew (1), and immediately activated his new card (0). "Graceful Charity lets me draw three cards (3)… and now time to refill my hand! I discard Necro Candle (2;500/1200) and Compensation of Reparation (1), so I draw an additional card (2) and my two other Necro Candles are sent to my graveyard! However, I'll remove them from play to activate Urn of Greed (1), drawing two more cards (3)! I didn't completely refill by hand, but turning one card into three is quite a feat, don't you agree?"
Shadi remained silent as Bakura looked at his new cards. "Setting a monster (2) is all I need to do."
Shadi drew (4), and this time he smiled when he saw his new card. "Since I have more than five Gravekeepers in my graveyard, I can special summon Gravekeeper's Patriarch (3;2800+500/2400+500)!" An old man with a sharp cane and a black cloak appeared on Shadi's field. "Nobleman of Crossout (2) then removes your face-down monster from play. Gravekeeper's Patriarch attacks you directly, and you lose the duel."
"Not so fast!" Bakura laughed. Before he even began to move, Gravekeeper's Patriarch burst into pixels. "You triggered my trap, Necro Revenge. Its an extremely powerful trap that will almost guarantee my victory!" Bakura laughed as Dark Ruler Ha Des (2450/1600), Helpoemer (2000/1400), Invader of Darkness (2950/2500), Lesser Fiend (2100/1000), and The Earl of Demise (2000/700) all materialized onto Bakura's field. "As you can see, I was able to summon these five powerful creatures from my deck. However, there are three penalties: all of their effects are negated, I must skip my next battle phase, and I must skip my next five draw phases. However, I think it will be worth it."
"I end my turn. Your draw phase is skipped, so you cannot draw," Shadi stated.
"Yes, yes. I know that!" Bakura snorted. "I activate Dark Healing (1), so now that I have five fiends, I gain 3000 lifepoints!" Bakura cackled as his lifepoints increased from barely anything to more than Shadi's.
Bakura: 3050; Shadi: 2100"I set this last card (0), and end my turn, since my battle phase is skipped. Now this is your last turn."
Shadi silently drew his card (3). "I activate my set trap, Rite of Mind! By discarding Royal Tribute to the graveyard (2), I can add any spell concerning Gravekeepers in my deck to my hand (3). Now by removing Rite of Flesh, Rite of Mind, and Rite of Spirit from play I can activate the card I chose: Gravekeeper's Ascension Rite (2)! Now I can summon back Gravekeeper's Swordsmaster, Gravekeeper's Patriarch, Gravekeeper's Assailant, and two Gravekeeper's Spear Soldiers!" An army of Gravekeeper's rose from Necrovalley's ground, rivaling Bakura's forces. Gravekeeper's Patriarch and Gravekeeper's Swordsmaster's attacks increased to 3300, while Gravekeeper's Assailant and Gravekeeper's Spear Soldier's attacks increased to 2000.
"Now, Gravekeeper's Swordsmaster and Patriarch will attack Dark Ruler Ha Des, Invader of Darkness, and Helpoemer! Then Gravekeeper's Assailant will sacrifice herself to destroy The Earl of Demise, but will switch Lesser Fiend into defense mode, so my first Gravekeeper's Spear Soldier can destroy it with the rest of your lifepoints!" The Gravekeeper's obeyed Shadi's commands, quickly demolishing Bakura's army of fiends.
Bakura: 0; Shadi: 2100"This duel is over," Shadi declared. "I now get your Millennium Eye and Rod." Shadi started to walk to Bakura's limp body that was lying face-down on the ground, but Bakura's insane cackling suddenly sounded, coming out of nowhere.
"This duel isn't quite over yet!" The voice laughed as Bakura's set trap flipped face-up. Its picture was a complex blue seal, which appeared around all of Bakura's field. A gruesome, giant, red and black beast began arose from the ground contained in the seal. When the horrifying monster had completely emerged, the seal disappeared.
"Is… Is that you, Bakura?" Shadi asked, his eyes wide.
"Yes it is!" Bakura's voice cackled, even though the beast's mouth didn't move.
"But… how?" Shadi murmured.
"My set trap was Seal of Souls!" Bakura explained. "During this duel we used cards mostly from 5000 years ago, but Seal of Souls is recent, even for this time period! You reduced the lifepoints of Manukan's body to zero, but that doesn't matter, for Seal of Souls transferred my soul to this magnificent creature! So if you want to win, you'll have to beat me in this form!"
"Then I shall!" Shadi shouted. "Next turn… I—" Shadi was cut off when an ethereal hand reached out of his graveyard, took a card from his hand, and put it in his graveyard (1).
"I'm sorry, but that was my Helpoemer," Bakura explained. "At the end of each of your battle phases you'll lose a card in your hand. Of course, that was your last battle phase of the duel."
"I doubt that," Shadi replied. "I set this (0) and end my turn."
"My draw phase is skipped from Necro Revenge, but I can still go into my battle phase!" Bakura laughed as he charged forward. Shadi's trap card flipped face-up, but it shattered without activating. With one swipe of his tail, Bakura obliterated all of Shadi's monsters.
Having destroyed Shadi's monsters, Bakura then charged at Shadi himself. Shadi stared in a mixture of wonder and horror as Bakura's new form charged at him. Bakura raised a claw, and began to bring it down upon Shadi, who was still immobilized. Since it was a Shadow Game Shadi would be killed if the attack connected.
Finally, at the last second, Shadi regained his normal consciousness. He jumped to the side at almost superhuman speeds. Shadi's white cloak came off from the jump, and was torn to shreds (yet his turban somehow remained intact). Even if the attack didn't connect, it was still completed, so Shadi's lifepoints began to decrease.
Bakura: 0; Shadi: 0With the Shadow Game over, Necrovalley and Bakura's gruesome monster disappeared. Bakura, back in Manukan's body, got up and walked over to Shadi, who was kneeling on the ground from the weakness of having lost a Shadow Game.
"I won the Shadow Game. Now give me your Millennium Key and Scales," Bakura ordered, holding out his right hand.
"Here is my Millennium Key," Shadi said, taking it off his neck and putting it in Bakura's hand, "But I do not possess the Millennium Scales. Someone else in this time possesses them."
With all of his energy exhausted, Shadi's body began to disintegrate like sand as he returned to his normal time.
'Another Millennium Item holder…' Bakura angrily thought to himself when Shadi completely disappeared. 'I'll have to locate him, and defeat him in a duel… This quest keeps on getting more and more annoying. However, if he comes for me, and if everything works out well… my quest might instead be shortened! And considering my plan has been working perfectly so far, I see no reason why my luck would change now!'
Aw, I bet you all thought that Shadi would win :P Bakura is on a nice winning streak. Will Yami really be able to win? Considering KK is my 'editor', and he's a kura fanboy, who knows? XD
RER!!
Card of the Day
D.E.A.T.H. - Death (DARK)
Fiend/Effect
Level 9
ATK 2900/DEF 2450
This card cannot be normal summoned or set. This card can only be special summoned by removing 2 zombie-type monsters and 2 fiend-type monsters in your graveyard from play when "Destiny Board" is face-up on the field. This card gains 200 ATK for each face-up "Destiny Board" and "Spirit Message" card on the field. As long as this card remains face-up on the field, card effects cannot destroy "Destiny Board" and "Spirit Message" cards.
NOTE: AngelofBlades, made all of Shadi's custom cards, except for Grave Save, Gravekeeper's Sorcerer, and Gravekeeper's Pendant
Necro Soldier; level 4; Zombie/Effect/DARK; 0/0; During your opponent's standby phase, special summon 1 "Necro Soldier" from your deck.
Necro Swordsman; level 8; Zombie/Effect/DARK; 2800/2400; Whenever this card inflicts battle damage to your opponent, your opponent sends the top card of his/her deck to the graveyard.
Rite of Flesh; Trap; Activate by tributing a "Gravekeeper" monster. Special summon a "Gravekeeper" monster from your deck and equip this card to the equipped monster as an equip spell card. You may activate the effect of the equipped monster as if "Necrovalley" was in play. If this card is removed from the field, destroy the equipped monster.
Gravekeeper's Swordsmaster; level 7; Spellcaster/Effect/DARK; 1800/1400; Increase this card's ATK by 200 for each "Gravekeeper" monster you control. This card can attack twice in one battle phase if "Necrovalley" is in play.
Grave Save; Equip Spell; Pay 800 Life Points. Select 1 "Gravekeeper" monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster. This card is unaffected by the effect of "Necrovalley".
Dead Spirit – Zoma; Continuous Trap; After activation, this card is treated as an Effect Monster Card (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500), and is Special Summoned to your Monster Card Zone. (This card is also still treated as a Trap Card.) If this card is destroyed as a result of battle during your opponent's turn, inflict damage to your opponent equal to double the ATK of the monster that destroyed this card. This card is destroyed during the end of the turn it is activated.
Gravekeeper's Secret Stores; Spell; Select and activate one of the following effects. If "Necrovalley" is on the field, you may activate both: -Draw 1 card for each "Gravekeeper" monster you control. -Gain 400 lifepoints for each "Gravekeeper" monster you control.
Spirit Purification; Spell; When DARK Monsters in the Graveyard are removed from the game, remove non-DARK Monsters on your side of the field from the game as substitutes. This card remains active until the end of the turn that it is activated.
D.E.A.T.H. – Death; level 9; Fiend/Effect/DARK; 2900/2450; This card cannot be normal summoned or set. This card can only be special summoned by removing 2 zombie-type monsters and 2 fiend-type monsters in your graveyard from play when "Destiny Board" is face-up on the field. This card gains 200 ATK for each face-up "Destiny Board" and "Spirit Message" card on the field. As long as this card remains face-up on the field, card effects cannot destroy "Destiny Board" and "Spirit Message" cards.
(NOTE: Made by Kuinra Shisa)
Soul Taker; Spell; Select and destroy 1 monster on the field. When the monster is destroyed, your opponent gains 1000 lifepoints. (This is an OCG card)
Depths of the Royal Tomb; Field Spell; This card can only be activated by sending a "Necrovalley" to the graveyard. This card's name is treated as "Necrovalley" when it is face-up on the field. Negate the effects of Spell, Trap, and Monster Cards that affect a card(s) in the Graveyard. Neither player can remove from play cards in the Graveyard. Increase the ATK and DEF of all "Gravekeeper" monsters by 500. Once per turn, you may special summon a level 4 or lower "Gravekeeper" monster from your deck. If your opponent controls no monsters, send this card to the graveyard and activate a "Necrovalley" from your graveyard.
Gravekeeper's Pendant; Equip Spell; Only equip to a "Gravekeeper" monster. Increase the equipped monster's ATK and DEF by 550. If "Necrovalley" is in play, the equipped monster deals Piercing damage.
Gravekeeper's Sorcerer; level 4; Spellcaster/Effect/DARK; 950/500; When this card is successfully summoned when "Necrovalley" is face-up on the field, you may destroy a spell or trap card on the field.
Necro Pot; level 3; Zombie/Effect/DARK; 1100/700; When you take battle damage to your lifepoints involving this card, send a number of cards from the top of your opponent's equal to the damage you took divided by 300 (rounded down).
Necro Candle; level 3; Zombie/Effect/DARK; 500/1200; When this card is discarded from your hand to the graveyard, send two "Necro Candle" from your deck to the graveyard.
(NOTE: Made by Kuinra Shisa)
Compensation of Reparation; Spell; When this card is discarded, draw 1 card.
Urn of Greed; Spell; Remove 3 monsters in your graveyard from play; draw 2 cards.
(NOTE: Made by Kuinra Shisa)
Gravekeeper's Patriarch; level 8; Spellcaster/Effect/DARK; 2800/2400; You may special summon this card from your hand when "Necrovalley" is in play and you have at least 5 "Gravekeeper" monsters in your graveyard.
Necro Revenge; Trap; Activate only when this is the only card you control, you have less than 500 lifepoints, and your opponent attacks. Destroy the attacking monster. Special summon any number of fiend-type or zombie-type monsters from your deck. Any monster summoned by this card's effect has its effect negated. Skip your next battle phase. For each monster summoned by this card's effect, skip your next draw phase.
Dark Healing; Spell; Gain 600 lifepoints for each fiend-type monster on the field.
Rite of Mind; Trap; Discard a spell or trap with "Gravekeeper" or "Necrovalley" in its name or effect. Add a spell or trap with "Gravekeeper" or "Necrovalley" in its name or effect in your deck to your hand.
Gravekeeper's Ascension Rite; Spell; Remove 1 "Rite of Flesh", 1 "Rite of Spirit", and 1 "Rite of Mind" in your graveyard from play. Special summon any number of "Gravekeeper" monsters from your graveyard to your field. This card is unaffected by "Necrovalley".
(Seal of Souls, and the monster summoned by it, will be revealed in the next duel where Bakura uses it)
Next Time: Illusionist Faceless Mage
