William stopped laughing as the box on Sam's field opened, revealing that the swords had skewered Stray Asmodian!
"I-Impossible!" William shouted. "How did this happen?!"
Yami and Sam both smirked to themselves at William's ignorance.
"I've already told you: this is a magic trick," Sam sighed. "However, it's actually a two-part magic trick, and here's the second half! Look at what is in the other box!"
The second box opened, and Sam's monster stepped out. However, this time both William and Yami were astounded, for the monster that appeared was not Dark Magician…
Yay! Lots of reviews this chapter!! Thanks for all the reviews, everyone:-)
Katoma: 15 bux plz. Light does not equal DMG or DMoC
redgirl90: Yes, you will have to wait... about 2 seconds to scroll down and see what it is, since it's in the first sentence of this chappie! Yay!!
Ninja Wolf 25: wow, ur stupid. It took u 33 chapters to figure out im teh suxor? Baka. And i dun need ur marshmallows! I have roasted marshmallons :P And it's a spellcaster, but not DMG (as I said to katoma)
Vyser Dragoon: I do not accept ur apology! Therefore, I curse you... TO FOREVER BE SLIGHTLY FLAT WHENEVER ATTEMPTING TO PLAY ANY MUSICAL INSTRUMENT!!! (insert evil laugh here) Too bad I'm too lazy to read more of DT :( anyway, thx for the awesome XD And I'll read chapter 18 of DoD once I get less lazy... (prolly sometime this weekend)
Crazy Little Devil: Casatos' first non-real deck was about gaining opponent's lp. But that was for self-destruct button, while william is about not recovering opponent's lp. And I didn't really wanna call it BRttS, 'cause I dun really like to use cards used as chapter names. And you know why it was called fake trap? Could your plz tell me? I'm still trying to figure it out myself xD
Rakuren: 'cause 100 is a kool number for lp!! And being annoying is fun xD Dun worry, I just chose 100lp as the ending point for the chapter. Sam doesn't stay at 100 lp the entire duel (in fact, he changes lp within the first page) And I dun really get that... does that mean you like a bunch of just 1-chapter duels? Or to put more plot into each chapter? Or... I dun get it :S
Katrianna: Lol. Get used to the cliffies, 'cause there are gonna be a lot of 2-part duels coming up XD And I'm glad you liked this cliffie... 'cause you might not likie the next one XD (there are a lot... cliffies are fun!!)
ForensicDuelist4137: You probably saw it in the random cards thread on XC. That's where I posted this little set of cards XD And thx for not spoiling it. But it is a little obvious... everyone is prolly gonna be "I should have seen that coming!" When they see the monster XD
Okey, now that shoutouts are over with (if they are against the rules, I wonder why ASJ hasn't been taken down yet. Oh well. I read the stories guidelines and stuff, and couldn't find it) Also, this is a good chapter. We find out what Bakura is up to more!!!
RER!!
Chapter 34: Mystic Box
"Meet my Light Magician (2500/2100)!" Sam laughed. "He replaced Dark Magician in the White Mystic Box!" Light Magician seemed to be the exact opposite of Yami's Dark Magician. His robe was golden, and his hair and eyes were a similar shade of yellow. His staff was a gleaming ruby red.
"Well, I don't care if you have a new monster!" William Wetherby III shouted. "You've just sealed your fate, because now I can activate my trap card Miracle Recovery! This will bring back Stray Asmodian (1300/1700), and increase your lifepoints by 1000! Well, it would, if I didn't have Bad Reaction to the Simochi! Now you'll lose the few lifepoints you have!"
"Well, that would be the case if my Light Magician didn't have a special effect," Sam chuckled. "He can destroy your Bad Reaction to the Simochi!" Light Magician twirled his staff around for a few moments, and then launched a white ball of energy at Bad Reaction to the Simochi. Afterwards Stray Asmodian appeared in a flash of white light that healed Sam.
William: 1650; Sam: 1100"Now, Light Magician, destroy Stray Asmodian!" Stray Asmodian was destroyed by another blast of white light. He exploded into several small embers that comforted both players.
William: 2450; Sam: 1900'Light Magician? I never knew Dark Magician had a counterpart like that… but he was probably made after I passed back into the afterlife. Light Magician seems good so far. I wonder what else he can do,' Yami thought. He was strapped to the wall, since Bakura was holding him hostage. He only had his eyes open a crack because he didn't want Sam or William to realize he was awake.
However, Yami wasn't the only concealed spectator. Bakura was lurking in the shadows of the entrance to the arena, watching his minion do his job.
"Anyway, I end my turn with another set card (3)," Sam said.
William had no cards on his field and just one card in his hand, but he didn't seem too worried. "I draw a card (2)… and then I play Snatch Steal (1)! I can take control of your Light Magician and win the duel!"
"I don't think so!" Sam shouted, activating one of his set cards. A man jumped down from nowhere and covered Light Magician with a large bag. However, the bag exploded in a burst of light, revealing a new monster who looked like the opposite of Dark Magician of Chaos. "I used my Chaos Dedication to replace Light Magician with Light Magician of Chaos (2800/2600), so the target of Snatch Steal disappeared!
"Oh, and speaking of replacing, I can now substitute any of my cards involving Dark Magician with cards involving Light Magician!" Sam pulled out a small stack of cards from his pocket. He replaced some of the cards in his hand, and slid the remaining stack into his deck. After his duel disk finished replacing the cards it spit out another stack, which Sam put in his pocket. "I'm also allowed to replace spell card in my hand with Graceful Charity."
'Wow, I've never seen anything like that before!' Yami thought. 'A card that lets you change your deck during the duel? Amazing. Now I will truly see the power of the Light Magicians!'
"Interesting effect," William blandly remarked. "It won't stand up to the strategy of the Brilliant Tactician of Duel Academy, but it may make things a bit more difficult. Anyway, I set the monster in my hand (0) to end my turn."
"Before you end your turn I activate The Transmigration Prophecy!" Sam played. "Now the two Light Magicians in my graveyard return to my deck. And now, I draw (4). I play Graceful Charity (3), which even you should have seen coming. I won't bother explaining its effect again (4)." Sam looked over his hand for a moment before ordering Light Magician of Chaos to attack. Light Magician of Chaos launched a white and black energy ball, which was absorbed by a strange spirit in purple robes.
"I'm assuming you know that my Spirit Reaper (300/200) isn't destroyed as a result of battle," William smirked.
"Yes," Sam sighed. "End turn."
William drew a card (1) and immediately activated it. "I play Expert Counter Craft (0). So by simply paying 1000 lifepoints I can add my second Bad Reaction to the Simochi to my hand (1). I set it (0) and end my turn."
William: 1450; Sam: 1900"I pass," Sam sighed after drawing a card (5).
William drew a card (1), and once again, immediately activated it (0). "It's my last Upstart Goblin! I'll chain Bad Reaction to the Simochi, meaning you lose more than half your lifepoints, and I draw a card (1)!"
William: 1450; Sam: 900As Sam's lifepoints decreased, his skin started turning blue once more. 'If he gets something to increase my points by 1000, I'll lose!'
William almost grinned when he saw his next card, but kept a straight face so Sam wouldn't be suspicious. Yes! I've drawn my last Burning Algae (500/1500)! He thought.
"I set a monster (0) and end my turn," William declared.
I wonder what his set monster is, Sam thought as he drew (6). There's only way to find out: attacking! "Light Magician of Chaos, attack William's set monster!"
"Ha! You just attacked Burning Algae! Game over!" William laughed as the burning bush burst into embers. "See? You couldn't beat the Brilliant Tactician of Duel Academy!" William declared as the embers burnt Sam.
Sam coughed through the smoke the embers were making. As his lifepoints decreased, the amount of beige skin he had left also decreased. Finally, when his lifepoints had been completely drained and his skin was completely blue, he collapsed onto the floor.
William: 1450; Sam: 0
"I set a monster (0) and end my turn," William declared.
I wonder what his set monster is, Sam thought as he drew (6). There's only way to find out: attacking! But first… "I tribute Light Magician of Chaos…"
"What?!" William exclaimed. "Why are you tributing such a powerful monster!?"
"Because I'm summoning Light Magician Girl (5;2000+300/1700)!" Sam answered. Light Magician Girl's color scheme was the opposite of Dark Magician's, not Dark Magician Girl's. She had the same outfit as Dark Magician Girl, except with purple hair and golden armor that had a red outline. "As you can see, the Light Magician of Chaos I tributed has given her a little power bonus."
"But why would you tribute Light Magician of Chaos for a monster with less attack?" William asked. "Does she have a special ability besides the power boost?"
"No," Sam answered. At least, not yet. "I summoned her because now I can activate Sorcerer's Stone (4)! This is the opposite of Sage's Stone, meaning I can summon Light Magician from my deck!"
"And if you're summoning Light Magician, then—"
"Then I'm going to destroy Bad Reaction to the Simochi!" Sam yelled. Light Magician used an energy wave to destroy Bad Reaction to the Simochi yet again. "Now, you have three of the cards that have dealt me the most damage—Rain of Mercy and Upstart Goblin. So, taking that into account, along with common deck-building ratios and the cards you've used so far, I think I can guess that your face-down card is… Burning Algae. After all, I've only seen one copy of it so far."
"What?" William murmured, so soft that Sam couldn't hear him. "How could he have figured it out?"
"Now, let's see if I was right! Light Magician Girl, attack William's set monster!" The monster was revealed to be the burning bush. When it was destroyed it healed Sam, since Bad Reaction to the Simochi was gone.
William: 1450; Sam: 1900"End turn," Sam confidently declared.
William ripped the top card off his deck (1), furious at Sam. What a perfect card to suit my anger, William thought to himself. "I activate Card of Demise (0)! Now I draw five cards (5)!" Yes! William thought, excited. I drew the perfect cards to beat Sam quickly! "I set a monster (4), two traps (2), and end my turn."
"I draw (5)," Sam said.
"Now I activate my two traps!" William declared. "My last Bad Reaction to the Simochi, and then The Eye of Truth! Now you must play with your hand shown!" Holograms of Sam's cards appeared in William for a moment, allowing him to look at them. "It seems you just drew a spell, so now you'll lose 1000 lifepoints!" A blue aura surrounded Sam, harming him and turning some of his skin blue.
William: 1450; Sam: 900"I'm getting really annoyed by your deck," Sam grunted.
"And I'm getting really annoying at how you keep on destroying Bad Reaction to the Simochi! Then you use my card effects to recover some of your lifepoints!" William complained. "But I digress. Make your move. My brilliant strategy will destroy you soon enough."
"Well, the spell card I just got will destroy your brilliant strategy!" Sam shouted as he activated the spell. "It's called Light Magic Attack (4), and it will destroy both of your traps, and Spirit Reaper!" Light Magician created a giant ball of white energy and used it to obliterate all of William's field, except for his set monster. "Now, Light Magician, finish the job and destroy William's last monster!"
Light Magician rushed forward to what was revealed to be another Stray Asmodian.
"Since Stray Asmodian was destroyed, we both gains lifepoints," William noted.
William: 2250; Sam: 1700"It doesn't matter, Light Magician Girl still has enough attack points to finish the duel!" Sam shouted. "Attack!" Light Magician Girl rushed forward and raised her staff. It glowed as she prepared to smash it down onto William.
'It seems that the Light Magicians are just as powerful as the Dark Magicians,' Yami thought to himself, smiling in his mind. 'Perhaps I should try using them.'
"Wait!" William cried, locking his hands together in a begging pose. "Please don't do this!"
"Do you really think I'll stop my attack just because you're asking me to?" Sam asked.
"Actually, yes, since that was my Mercy Plea. And by sending it from my deck to the graveyard, I can halt your attack," William explained as his duel disk spit out a card from his deck. William slid it into his graveyard. "However, you gain lifepoints equal Light Magician Girl's attack."
William: 2250; Sam: 4000"Why, that was very generous of you," Sam happily said. "Now my lifepoints are back at their original starting point, while you have lost almost half of yours." Good thing I destroyed Bad Reaction to the Simochi. If I hadn't, I would've lost! "End turn."
"Now, I know that sometimes this deck backfires, giving you many lifepoints, like it did just now and when I used Gift Card," William said as he drew (3). "However, I have back-ups for those situations, like this card: Spell Illusion (2)! This returns your points to the amount you had last time you activated a spell."
"That was… Light Magic Attack," Sam sadly stated as his lifepoints dropped to a quarter of what they were. "How ironic that the card that practically killed you has now practically killed me."
William: 2250; Sam: 900
"Yes, and I love irony in my favor," William smirked. "I end my turn by setting the last two cards in my hand (0)." One horizontal and one vertical holographic card appeared on William's field.
"I draw (5), and then activate Card of Sanctity (6)!" Sam shouted.
"How generous!" William laughed as he drew six new cards (6). "I'll be sure to use these up before Card of Demise runs out."
"I won't give you a chance to," Sam declared. "I activate Time Jump (5), speeding Card of Demise's turn count from one to four. And next turn it will be five, forcing you to discard your hand!"
"Nice card combination," William remarked. Of course, it won't help you too much.
"Anyway, Light Magician, attack William's set monster!"
"I don't think so! Mirror Force reflects your attack back at you, destroying your monsters!" Light Magician launched a white energy ball, but an invisible barrier bounced it back. It hit Light Magician and then exploded, destroying Light Magician Girl in the process.
I should have seen something like that coming, Sam thought. Plus, I have no monsters in my hand, so I have no way of defending myself. "I set a trap (4) and end my turn."
"I draw (7), and then I discard my hand (0) from Card of Demise's effect," William shrugged. "However, one of the cards I discarded was Emergency Trap Recovery Kit, so Bad Reaction to the Simochi returns to my hand (1). I also discarded Compensation of Reparation, so I draw another card (2)." William silently stared at his drawn card for a few moments. I drew this card…strange. Looks like this duel will probably come down to chance...
"I flip summon my set Goblin of Giving (1800/1000)!" William continued. Goblin of Giving seemed to be the opposite of Goblin of Greed. He was a fat goblin, but instead had blue skin and wore rags. "Goblin of Giving, attack Sam directly and end this duel!"
"It's not over yet," Sam countered. "Sakuretsu Armor will destroy Goblin of Giving!"
"Since you destroyed Goblin of Giving, he gives you 500 of my lifepoints. However, he is a goblin, so he comes with a price…" As Sam's lifepoints increased Goblin of Giving appeared again, and took half of Sam's hand (2).
William: 1750; Sam: 1400
"I end my turn by setting the last two traps in my hand (0)," William said.
I know one of his set cards is Bad Reaction to the Simochi, but what is his other one? Sam wondered as he drew (3). "I summon the monster I just drew, Skilled Light Magician (2;1900/1700). Attack directly with Skilled Light Blast! End this duel! He has enough attack to win, thanks to your Goblin of Giving's effect!"
"This duel is over, but not because of Skilled Light Magician," William solemnly stated as the young white-clad mage appeared. "I activate The Paths of Destiny and Bad Reaction to the Simochi."
"I know what The Paths of Destiny does," Sam said before William could explain. "We each flip a coin. Depending on the result, we each gain or lose 2000 lifepoints. However, due to Bad Reaction to the Simochi, no matter what the result, I will lose 2000 lifepoints. You, on the other hand, can still gain or lose lifepoints. Lose all of your life points, too."
"Yes," William sighed as a golden coin appeared in each duelist's hand.
Sam flipped his coin first. It landed on tails. "Looks like you didn't need Bad Reaction to the Simochi to win," Sam smirked.
"So, let's see if this duel will end in a defeat or a draw," William said. And if my tactics actually work. He flipped the coin, and covered it when it landed on his hand. He slowly removed his other hand to reveal the coin had landed on… tails. "Looks like destiny wasn't on my side, either," William sighed as both players' lifepoints drained.
William: 0; Sam: 0"It was a draw…. Does that mean we keep 'our' Millennium Items?" Sam asked.
"Not exactly," Bakura declared, stepping out from the shadows. As he walked out from the shadows William suddenly fainted.
"What did you do to him?!" Sam demanded.
"I don't like him, and now that he's served his purpose I'd rather not have him conscious," Bakura answered. "Anyway, back to the matter of the Millennium Items, if you'll remember the terms of the duel…."
"If you win, I will give you the Millennium Eye. Otherwise, I get Yami's Millennium Puzzle."
"A draw doesn't count as a win," Bakura stated as Sam recalled what Bakura had said earlier.
"That's not fair!" Sam shouted.
"Oh, be quiet, you," Bakura ordered as Sam began to run towards Bakura. Bakura raised his hand, and Sam fainted, too. "If only I could just take your soul," He muttered before turning to Yami. "I hope you enjoyed watching the duel, Pharaoh."
"You noticed I was awake," Yami stated, completely opening his eyes and raising his head.
"Yes, and now I get your Millennium Puzzle," Bakura cackled. He walked to Yami, and took the Millennium Puzzle from his neck. Bakura didn't put it on, but held it in his hand. As Bakura began to walk away, Chris was suddenly released from the wall and fell to the floor.
"I see this is your mind," Yami said. He and Bakura were standing in an endless expanse of darkness. Even though there was no light, Yami could clearly see himself and his enemy.
"Well, my mind, and sort of Manukan's. Also, now sort of yours. And since it's my mind, don't even think about trying to resist. However, I won't take any chances," Bakura smirked. As soon as he finished his sentence black ropes of shadow energy appeared and wrapped themselves around Yami.
Yami just growled as he struggled and tried to break free, but in vain.
"It appears I have finally won," Bakura laughed.
"What have you won?" Yami asked. "What are you trying to do?"
"Oh, you haven't figured it out yet?" Bakura asked, grinning. "I guess I'll tell you. Do you know of the three Sacred Beasts?" When Yami shook his head, Bakura continued. "Well, they are guardians, made by the gods in the fashion of themselves. The three Sacred Beasts are Uria, Lord of Searing Flames, Hamon, Lord of Striking Thunder, and Raviel, Lord of Phantasms."
"Wait, Raviel?" Yami murmured, remembering his duel with Sam.
"You have three weak monsters. What do you plan to do with them?" Yami asked as he ended his turn.
"Sam had Raviel, Lord of Phantasms!" Yami shouted. "Does that mean you have the Sacred Beasts?"
"Not exactly," Bakura explained. "Over the years, Industrial Illusion made reprints of the Sacred Beasts. I gave Sam one of them. However, only the originals have the power and spirits of the actual Sacred Beasts. The originals are also still sealed away in his very Duel Academy."
"So there are three powerful monsters sealed in Duel Academy," Yami thought aloud. "What does that have to do with anything?"
"There is a legend that the one who controls the three Sacred Beasts will have almost unlimited power," Bakura replied. "Similar to the Egyptian God Cards."
"Are you planning on taking the Sacred Beasts' power?" Yami asked. "Why do you need the Millennium Items for that?"
"Well, that is sort of what I'm planning," Bakura admitted. "Today's legend of the Sacred Beasts is incorrect… it changed some time within the last 10,000 years. I'm not surprised, really. You see, the Sacred Beasts are guardians. And their power does not reside in the Sacred Beasts themselves, but rather in what they guard."
"And just what do they guard?" Yami inquired.
Bakura let out a small chuckle before answering Yami's question.
"They guard the passageway to the Shadow Realm."
Pretty crazy, huh? Shadow Realm passage!! Yay! Now you know how Sam had Raviel, too. And it only took 17 more chapters xD Oh, and Bakura's explanation isn't finished. It'll be completed next chapter... I just thougth now was a good place to end the chapter XD We find out Bakura's main plan, and Bakura has the Millennium Puzzle.
Card of the Day
Light Magician (LIGHT)
Spellcaster/Effect
Level 7
ATK 2500/DEF 2100
This card can only be normal summoned or set if you have successfully activated the effect of "Light Magician of Chaos". This card can only be special summoned by the effect of "White Mystic Box." Once per turn you may destroy a face-up spell or trap card on the field.
Original Cards
A/N: SomeRandomStone made the character of William Wetherby III and Expert Counter Craft (along with Wabisuke the Warrior of Regret and Mistress of Mercy from the last chapter)
Light Magician; level 7; Spellcaster/Effect/LIGHT; 2500/2100; This card can only be normal summoned or set if you have successfully activated the effect of "Light Magician of Chaos". This card can only be special summoned by the effect of "White Mystic Box." Once per turn you may destroy a face-up spell or trap card on the field.
White Mystic Box; Spell; Tribute 1 "Dark Magician". Destroy 1 monster your opponent controls and special summon a "Light Magician" from your hand or deck.
Miracle Recovery; Trap; Activate when a monster is destroyed by a card effect. Special summon that monster, and then your opponent gains 1000 lifepoints.
Chaos Dedication; Quick-Play Spell; Tribute 1 "Light Magician". Special summon 1 "Light Magician of Chaos" from your hand or deck.
Light Magician of Chaos; level 8; Spellcaster/Effect/LIGHT; 2800/2600; When this card is summoned you may discard a spell card to add a spell card in your graveyard to your hand. When this card is successfully summoned, you may switch any of your Dark Magician cards with their corresponding Light Magician cards in your side deck.
Expert Counter Craft; Spell; Pay 1000 lifepoints. Add a continuous trap card in your deck to your hand.
Light Magician Girl; level 6; Spellcaster/Effect/LIGHT; 2000/1700; Increase this card's ATK by 300 for each "Light Magician" and "Light Magician of Chaos in each graveyard. If both "Light Magician" and "Light Magician of Chaos" are in your graveyard, once per turn you may destroy a face-up card on the field.
Sorcerer's Stone; Spell; Activate only when you control a "Light Magician Girl". Special summon a "Light Magician" from your hand or deck.
Light Magic Attack; Spell; Activate only when you control "Light Magician". Destroy all face-up cards your opponent controls.
Mercy Plea; Spell; When you would take battle damage from a direct attack, you may send this card from your hand or deck to the graveyard to negate the damage. Then increase your opponent's lifepoints by the ATK of the monster that attacked.
Time Jump; Spell; Progress the duel by three turns of each player.
Emergency Trap Recovery Kit; Spell; When this card is sent from your hand or field to the graveyard, you may add 1 trap card to your hand from your graveyard.
Compensation of Reparation; Spell; When this card is discarded, draw 1 card.
Goblin of Giving; level 4; Fiend/Effect/EARTH; 1800/1000; When this card is destroyed and sent to your graveyard, decrease your lifepoints by 500 and increase your opponent's lifepoints by 500. Your opponent then discards half of his/her hand (rounded down).
Skilled Light Magician; level 4; Spellcaster/Effect/LIGHT; 1900/1700; Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). By Tributing this card with 3 Spell Counters on it, Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard. You may remove 2 Spell Counters from this card to destroy 1 face-up Spell or Trap Card on the field.
Next Time: Triangle Power
