"I end," Kengake said, two set cards on his field.
"That was a mistake," Apollo chuckled, "Summoning a monster in attack position." Apollo showed his duel disk to Kengake, revealing D – Force was on top. "I draw (4) and activate the effect of D – Force, summoning my most powerful monster, Ultimate D (3000/3000)!"
GAH! FIRST UPDATE GAP! I'M SO SORRY!!!
Although on the bright side, at least it was only 6 hours xD I just had a really really really busy week, and I was sick :S Anywayz...
Kuinra Shisa: Yay! You reviewed again! Thank you, Shisa-sama:-D
Pumpkid: I know it had a different effect in the anime! I was dueling a guy right after the epi where D - Force and D-Hero Bloo-D were revealed, but their effects weren't. So the guy made up his own effect.
Die Hard Kaizer: Yeh. Ultimate D is wayyyy better than Dogma. He's a little better than Plasma, but still better, so ha. And you'll have to wait to see if he uses plasma or dogma :-P
redgirl90: After Chris used it in chapter 9, of course you should have seen if coming. After all, it was only 35 chapters ago. sheesh. And dun worry, all the remaining chapters are longer than chapter 43 (and chapter 47 or 48 is prolly gonna wind up being the longest chapter in the fic)
Only 4 reviews? Where did everyone go? ;-; It's cause everyone thinks I killed of Chris, prolly...
Anywayz, RER!!
Chapter 44: Hero Spirit
A massive warrior appeared on Apollo's field, next to his D-Hero Diamond Dude (1400/1600). He had blood-red armor, and large wings. Ultimate D was covered in red spikes, and his right arm was a dragon head.
Kengake had F-Hero Morphron (1100+300/1200+300), Fusion Power, and two set cards.
"Before battling, I activate the effect of D-Hero Diamond Dude," Apollo declared, taking the top card of his deck and showing it to Kengake. It was D-Hero Doom Lord (600/800). Apollo sighed as he placed it on the bottom of the deck. "I then tribute Diamond Dude for D-Hero Dasher (3;2100/1000)!"
The diamond-covered man disappeared, and a man in a black jumpsuit replaced him. He wore a strange helmet, and wheels came out of his feet. "D-Hero Dasher will attack your F-Hero Morphron, so Ultimate D can attack you directly!" Dasher dashed through Kengake's monster into Kengake, pushing him into the ground. Ultimate D then came from above, driving Kengake into the floor of the small church-like room, creating a small crater.
Kengake: 2750; Apollo: 7400"Kengake!" Chris shouted from the sidelines as Dasher kneeled down into defense position.
"Are you okay?" Sarah asked.
Kengake took a moment as he struggled to get up. "Y-Yeah, I'm fine," he finally replied.
"You really are not," Apollo stated. "One direct attack from Ultimate D, and I will win the duel."
"Then I simply won't let Ultimate D get another direct attack," Kengake grinned.
"Easier said than done," Apollo declared before continuing his turn. "Since I sent Terraforming to the graveyard with Diamond Dude last turn, I can use its effect now! I add Clock Tower Prison to my hand (3) and immediately activate it (2)!"
Rusty gears of all sizes appeared in everywhere in the room. The wall behind Apollo transformed into a semi-transparent backwards clock face. Both of the clock's hands pointed at 12.
"Where are we?" Sarah wondered aloud. "I know the field spell is called Clock Tower Prison, but…."
"We're inside the clock!" Apollo laughed. "End turn."
"Draw (4)!" Kengake shouted as the clock suddenly burst to life. It sped forward to three o'clock, and a loud bell chimed three times.
"During each of your turns Clock Tower Prison will advance three hours," Apollo explained. "Once we reach midnight, Clock Tower Prison's effect will activate."
"Don't worry, I will destroy your field spell before that time comes," Kengake vowed. "I activate Fusion Recycle (3), so I can fuse the F-Hero Ice (2;700/700) in my hand with the F-Hero Angel (1400/800) in my graveyard into another F-Hero Angelfreeze (1200+300/1200+300)!"
The angel made of ice appeared again, sending another chill throughout the room. He was kneeling in defense. "I activate my hero's effect and place a Freeze Counter on Ultimate D!" A block of ice appeared around Ultimate D. However, the ice cracked, and Ultimate D burst out!
"What happened?!" Sarah cried out.
"Apollo's monster probably isn't called Ultimate D for nothing," Sam remarked.
"Ultimate D has certain… immunities," Apollo explained. "He cannot be targeted by your spell or trap cards. He is completely unaffected by your monster effects, so you will need to pick a different target for your effect."
"Then I choose Clock Tower Prison."
Ice quickly began to envelop the entire room; ice covered the gears and clock hands, preventing them from moving. "I end my turn, and during your standby phase Clock Tower Prison will be destroyed.
Apollo drew a card (4), and all the ice shattered, returning the room to normal. "I summon D-Hero Fear Monger (3;1000/1000) and end my turn."
"You're… not attacking?" Kengake asked, confused, as the dark green hero appeared.
"No."
"What is Apollo planning?" Takashi wondered as Kengake drew (3).
"Something big, I'm sure," Sam replied. "He could be preparing for one large assault, or he might not want to trigger one of Kengake's two face-downs."
"I freeze D-Hero Dasher!" Kengake shouted. "Now you won't be able to switch him into attack position! End turn."
Apollo silently drew (5). "I set trap (4). End."
Still no attacks, Kengake thought as he drew (4). "I freeze the card you just set and end."
"This duel is getting boring again," Chris sighed. "Even when Apollo has his ultimate monster!"
Ignoring Chris, Apollo drew a card (5), and his set Destiny Mirage was destroyed. "I summon another D-Hero Fear Monger (4)." A second green warrior appeared. "Now I tribute D-Hero Dasher and both of my Fear Mongers for D – Force (3)! Ultimate D and F-Hero Angelfreeze will be destroyed, and you will take 2250 damage!"
"Not so fast!" Kengake shouted as one of his set cards flipped face-up. "This card is called Hero Power Charm. F-Hero Angelfreeze is a level six light monster I can now gain 3000 points before I take the damage! Kengake glowed, and his points increased to 5750. Then all monsters on the field exploded, damaging Kengake.
Kengake: 3500: Apollo: 7400"He used D – Force again?!" Sarah exclaimed.
"When he drew it before, it stayed in his hand. He never discarded it," Sam realized.
"Your friend is right," Apollo told Sarah. "Also, D – Force returns to my deck again. Since I already normal summoned, I end."
Kengake quickly drew a card (5), set a trap (4), and ended without saying anything.
Apollo also drew silently (4), set a trap (3), and ended.
"Neither of them have small hands, but neither have monsters, either?" Chris wondered aloud.
"We don't know what they have in their hands," Takashi said. "They are both probably preparing for something. They need to rely on clever strategies, not just brute force, to win."
Kengake drew silently again (5), and then grinned. "I have F-Hero Morphron in his hand, so now I can use his effect!" Kengake showed the card to Apollo, and it morphed into F-Hero Angel. "Next I use Polymerization (4) to fuse F-Hero Flamefire (3;1300/500) and my new F-Hero Angel (2) into F-Hero Chaos (2500+300/2100+300)!"
The two heroes fused together, and began the man made of fire and light. His glow grew slightly larger as Fusion Power increased his power.
"Next I use the spell A Hero Never Dies (1) to bring back F-Hero Flamefire!" F-Hero Flamefire returned, also slightly more powerful. "Now, both of my heroes, launch a direct attack! This will do 4400 damage!"
"Way to go, Ken!" Sarah happily cheered. "Now you have two strong monsters!"
"I don't think so," Apollo chuckled as Kengake's monsters shot a giant beam of fire at Apollo. However, the attack was stopped by an invisible barrier that reflected the attack back and destroyed Chaos and Flamefire. "My set trap is Mirror Force!"
"I end my turn," Kengake growled.
Apollo drew a card (4) and smirked. "When D-Hero Dasher is in my graveyard, if I draw a monster, I can immediately summon that monster, so I use Dasher's effect to special summon the other Dasher I just drew (3)! Then for my normal summon I summon D-Hero Diamond Dude (2)!"
Two powerful monsters already?! Kengake thought, alarmed. I destroy his D-Heroes, but they just keep coming back!
"I now activate D-Hero Diamond Dude's effect," Apollo shouted. He ripped the top card off his deck, which was D-Hero Defender (100/2700). "Even if Diamond Dude's effect wasn't successful, I can still attack with both of my monsters. This is the end, Kengake! My monsters' combined attack points are 3500!"
D-Hero Dasher and Diamond Dude ran (or dashed, in Dasher's case) at Kengake. However, Dasher burst into pixels right before he was going to hit Kengake.
Kengake: 2100; Apollo: 7400"I see you've avoided defeat with your Reparations trap card," Apollo chuckled, "At least for now."
"Phew, that was close," Chris sighed.
"Too close, if you ask me," Sarah replied.
"I end my turn."
"Draw (2)," Kengake said weakly. "I set a monster (1) and end."
"You have one card in your hand, one set monster, and one set trap," Apollo observed as he drew (3). "Let's see how long that lasts. But first I use D-Hero Diamond Dude's effect." The top card of Apollo's deck was Destiny Signal. "First I set another trap (2), and then attack with D-Hero Diamond Dude!"
Diamond Dude shot sharp diamonds out of his hand at Kengake's set monster. However… the diamonds just went through it.
"My cards will last a while, since F-Hero Ghostguy (100+300/100+300) isn't destroyed in battle!" Kengake declared.
"That was a lucky draw," Apollo commented. "End turn."
Kengake silently drew (2) and sighed. "I pass."
"I draw (3), and activate the effect of Diamond Dude!" Apollo took off the top card of his deck, revealing it to be D-Hero Double Dude (1000/1000).
"Still no luck with Diamond Dude," Kengake smirked.
"I set a monster (2), switch Diamond Dude to defense mode, and end," Apollo said. As Kengake drew (3), Apollo commented, "I'm surprised you've let me keep D-Hero Diamond Dude this long."
"What do you mean?" Kengake asked.
"D-Hero Diamond Dude lets me activate a normal spell card without paying its cost," Apollo explained. "D – Force is a normal spell, too. Plus, D-Hero Diamond Dude sifts through my deck, letting me get to D – Force quickly."
He's right, Kengake realized. "Oh well, I was planning to take this duel up a notch anyway! I activate the field spell Hero Gate (2)!"
The large disk with the painted H appeared on the ceiling of the room. "As long as Hero Gate is on the field, I can fuse F-Heroes without Polymerization! Now I can fuse the two F-Hero Polymer (400/1600) in my hand (0) into F-Hero Double Polymer (1800+300/2000+300)!"
If only I had a monster in my hand, Kengake angrily thought as his new hero appeared. It was a large, black, humanoid blob with two heads. Then I would be able to get more firepower, and protect my monsters. Oh well. "F-Hero Double Polymer, attack D-Hero Diamond Dude!"
Double Polymer shot a stream of black goo at Diamond Dude. He shattered, but then a large black machine rose up out of the ground where Diamond Dude had been standing. The door opened, and smoke poured out. When it cleared, D-Hero Diamond Dude was on the field again, still in defense mode.
"My set trap was Time Machine," Apollo quickly explained. "It can revive any monster you destroy in battle."
"I have nothing else to do, so I end," Kengake sighed.
"Then it is time again," Apollo declared.
"You don't mean—"
"Yes, I do! I draw D – Force (3), and summon Ultimate D from my graveyard!" Apollo's trump card appeared once again, roaring. "Since I've already assembled three monsters, I tribute them to activate D – Force (2)! I then chain D – Return (1) to immediately bring back D-Hero Diamond Dude to increase the damage done to 1950!"
A giant explosion enveloped the field, taking away nearly all of Kengake's points.
Kengake: 150; Apollo: 7400"Ken is almost out of life points," Sarah sadly said. "Do you think he can win?"
"At this point, I'm not so sure," Takashi sighed. "We'll just have to wait and see."
"I end my turn," Apollo declared with an empty field.
"They both have barely any cards left," Sam noted. "Apollo only has a card in his hand, while Kengake has Fusion Power and that face-down."
"If Kengake gets some good draws and Apollo has some bad ones, Ken might be able to turn this duel around," Chris realized as Kengake drew (1).
"But Kengake will need to play extremely defensively," Takashi reminded Chris. "He has barely any points left."
"I activate Fusion Recovery (0)!" Kengake shouted. "Now I can return F-Hero Angel and Polymerization to my hand (2)!"
"That's one good draw!" Sarah happily exclaimed as Kengake summoned F-Hero Angel, and its power slightly increased to 1700.
"Direct attack!" Kengake shouted. F-Hero Angel quickly flew forward and attacked Apollo.
Kengake: 150; Apollo: 5700"I end," Kengake happily smirked.
Apollo angrily drew a card. "I activate the field spell Dark City (1) to destroy Hero Ring, and end." The circle shattered as the silhouette of many skyscrapers rose around the duelists. The buildings were covered in simple illuminated square windows.
"That's one bad draw for Apollo," Chris grinned as Kengake drew (2).
"I summon F-Hero Sky Lord (1;800+300/1100+300) and attack with both my monsters!" The bald man in the large white cloak materialized as he launched a ball of wind at Apollo. F-Hero Angel then followed with a blast of light.
Kengake: 150; Apollo: 2900"Kengake is really beating down Apollo!" Sarah joyfully said. "Just a few more shots and he'll win!"
"Of course, Apollo might have something else up his sleeve," Takashi stated. "Let's continue watching."
Kengake had ended his turn, and Apollo had drawn a card (2).
"I summon D-Hero Doom Lord (1;600/800)!" Apollo shouted. A monster that looked similar to F-Hero Skylord appeared. "Now I attack Skylord, and Doom Lord's attack will increase to 1600 thanks to my field spell!"
"Not so fast!" Kengake shouted as he activated his set trap. "The Heroes Prevail will automatically destroy Doom Lord!"
Apollo growled as his monster shattered. "Set a trap (0). End turn."
Kengake drew a card (2) and quickly inspected it. "I set a card (1), and then both of my monsters will attack you directly again!" This time, Kengake's monsters attacked simultaneously, launching a tornado made of light. "End turn."
Kengake: 150; Apollo: 100"Kengake is in the lead, and he did it quickly," Chris remarked, impressed. "It looks like he might actually win."
"I wouldn't be so sure," Apollo shouted, raising his duel disk so everyone can see.
"He got D – Force again already?!" Sam gasped.
"That's right!! I draw it (1) and bring out Ultimate D once more! I must thank you, Kengake, for wasting your trap card against D-Hero Doom Lord. Ultimate D, attack F-Hero Sky Lord and end this duel!"
"Is it really over?" Sarah murmured.
Ultimate D fully extended his wings, and many red spheres suddenly came out of his wings. They raced at Skylord, but F-Hero Angel jumped in at the last minute and took the attack instead.
"My set trap is Shift, and it lets me choose your attack target!" Kengake shouted. "And since you destroyed F-Hero Angel in battle with a level 8 monster, I will gain 2400 points before taking the damage!" A bright light surrounded Kengake, healing him, before the light turned red and harmed him.
Kengake: 250; Apollo: 100"Why did I take so much damage?" Kengake wondered aloud. A blade on a chain then erupted from the ground and pierced Kengake. Kengake held his wound and fell to his knees. "And what was that?"
"I used my set trap, D – Chain," Apollo explained. "Not only did Ultimate D gain 500 attack points, but he also deals an extra 500 damage when he destroys a monster in battle."
"That means that next turn, Kengake will lose if Ultimate D destroys F-Hero Skylord, even if he is in defense mode!" Sarah realized.
"It will all come down to this draw, then," Chris declared.
"And don't forget: Kengake has Polymerization in his hand," Sam added. "If he gets another F-Hero, he might be able to summon a fusion monster that can defeat Apollo."
"I end my turn," Apollo said. "If I were you, I would just give up now and end the pain."
"No… I don't care about the pain," Kengake stated, slowly getting up. "I am going to be a hero, and if that means being pain so others are not, so be it! Draw (2)!"
Kengake looked at his card for a moment, amazed. "I activate the Polymerization that I got from Fusion Recovery (1)! Now I can fuse F-Hero Skylord on my field with my last F-Hero Ghostguy in my hand (0)! Meet F-Hero Skyspirit (0/0)!"
"And what was the point of that?" Apollo laughed as a spirit made purely of wind appeared. "Skylord increases your monster's attack by 1000, but Ghostguy decreases it by that amount. Your monster may not be able to be destroyed, but he has no attack or defense, and you summoned him in attack mode!"
"Actually, you're forgetting something," Kengake grinned, gesturing to his continuous spell card. "Fusion Power increases Skyspirit's attack to 300!"
Apollo's eyes widened. He knew what was coming next.
"You're right that Skyspirit is not destroyed in battle, thanks to Ghostguy," Kengake said. "However, you forgot the effect he gains from Skylord: by halving his attack points, he can launch a direct attack! Now, go! F-Hero Skyspirit, attack Apollo directly!"
F-Hero Skyspirit flew forward, straight at Ultimate D. However, it passed right through Apollo's monster, and attacked Apollo himself when it was close enough.
Kengake: 250; Apollo: 0"Awesome comeback, Kengake!!" Sarah cheered as all the holograms faded, revealing a plain metallic room like the last one. Apollo had been knocked down to the ground by the attack.
"It seems that your prediction of my defeat was incorrect," Kengake smirked.
Apollo didn't seem to hear Kengake. He slowly got up, but kept his face downcast. Once he had fully stood up, he raised his face, revealing a broad grin on his face.
"No, Kengake," Apollo stated, confusing everyone, "My prediction was correct."
Zomg more cliffiez!!!!!!!!!!!!!
Anyway, I guess I should explain how I changed this duel, since it was a real duel I had. When Kengake drew Shift, I just drew another F-Hero and attacked with them all for the win. But I thought it was boring, so I made the ending this. However, the next card on my opponent's deck WAS D - Force; I didn't make it up.
So then, RER!
Card of the Day
Ultimate D (DARK)
Warrior/Effect
Level 8
ATK 3000/DEF 3000
This card cannot be normal summoned or set. This card cannot be special summoned, except by the effect of "D – Force". This card is unaffected by monster effects, and cannot be targeted by your opponent's Spell or Trap Cards. This card is treated as a "Destiny Hero" monster.
Original Cards
D – Force; Spell; Tribute 3 monsters. Declare 1 type of monster. Destroy all monsters on the field with the selected type, and inflict damage to your opponent equal to half the ATK of all the destroyed monsters. After this card resolves, it is shuffled into your deck face-up. When you draw this face-up card, special summon an "Ultimate D" from your hand, deck, or graveyard.
Ultimate D; level 8; Warrior/Effect/DARK; 3000/3000; This card cannot be normal summoned or set. This card cannot be special summoned, except by the effect of "D – Force". This card is unaffected by monster effects, and cannot be targeted by your opponent's Spell or Trap Cards. This card is treated as a "Destiny Hero" monster.
F-Hero Morphron; level 3; Warrior/Effect/DARK; 1100/1200; Once per turn you can select a monster with "F-Hero" in its name in your graveyard. This card's effect and name is treated as the selected monster's effect until the end phase of the turn. This card can be activated when this card is in your hand or face-up on your side of the field.
Fusion Power; Continuous Spell; All "F-Hero" monsters on the field can 300 ATK and DEF.
Fusion Recycle; Spell; Select one monster on your side of the field or in your hand, and one monster in your graveyard that was used as a fusion material monster for a fusion summon. Send the monster on your field/hand to the graveyard to fusion summon a monster that can be fusion summoned by fusing the two selected monsters together.
F-Hero Ice; level 2; Warrior/Effect/WATER; 700/700; This card can attack your opponent's lifepoints directly. You can fuse this card with another monster with "F-Hero" in its name to special summon a F-Hero Fusion Token. An F-Hero Fusion monster is treated like a fusion monster, and can be flipped face-down, sent to the graveyard, removed from play, etc. An F-Hero Fusion Token made with this monster increases its original ATK and DEF by 400, is a warrior, can be a WATER monster, has the following effect: "Once per turn, instead of conducting a battle phase, you can put a Freeze Counter on a card on your opponent's side of the field. A monster with a Freeze Counter cannot attack or change its battle position. A spell or trap with a Freeze Counter cannot be flipped over. A spell or trap card with a Freeze Counter is destroyed during the controller's standby phase," and has "Freeze" in its name.
F-Hero Angel; level 4; Warrior/Effect/LIGHT; 1400/800; When this card is destroyed as a result of battle, increase your lifepoints by 300 times the level of the monster that destroyed this card. You can fuse this card with another monster with "F-Hero" in its name to special summon a F-Hero Fusion Token. An F-Hero Fusion monster is treated like a fusion monster, and can be flipped face-down, sent to the graveyard, removed from play, etc. An F-Hero Fusion Token made with this monster increases its original ATK and DEF by 800, is a warrior, can be a LIGHT monster, has the following effect: "When this card is sent to the graveyard, you can special summon a monster with 'F-Hero' but not 'Angel' in its name from your graveyard," and has "Angel" in its name.
F-Hero Flamefire; level 3; Warrior/Effect/FIRE: 1300/500; This card is treated as a normal monster. You can fuse this card with another monster with "F-Hero" in its name to special summon a F-Hero Fusion Token. An F-Hero Fusion monster is treated like a fusion monster, and can be flipped face-down, sent to the graveyard, removed from play, etc. An F-Hero Fusion Token made with this monster increases its original ATK by 1200, DEF by 700, is a warrior, can be a FIRE monster, has the following effect: "When this card destroys a monster as a result of battle inflict damage to your opponent's lifepoints equal to the level of the destroyed monster x 200," and has "Fire" in its name.
F-Hero Chaos; level 7; Warrior/Fusion/Effect/LIGHT; 2500/2100; "F-Hero Angel" + "F-Hero Flamefire" This card can only be fusion summoned with the above fusion material monsters. When this card destroys a monster as a result of battle, increase your lifepoints by the level of the destroyed monster x 500 or decrease your opponent's lifepoints by the level of the destroyed monster x 500.
A Hero Never Dies; Spell; Special summon 1 Normal "F-Hero" monster from your graveyard.
Reparations; Spell; You can activate this card when your opponent declares an attack. Destroy the attacking monster.
F-Hero Ghostguy; level 2; Warrior/Effect/DARK; 100/100; This card is not destroyed as a result of battle. If this card is targeted by an effect (excluding fusion summoned), it is immediately sent to the graveyard. You can fuse this card with another monster with "F-Hero" in its name to special summon a F-Hero Fusion Token. An F-Hero Fusion monster is treated like a fusion monster, and can be flipped face-down, sent to the graveyard, removed from play, etc. An F-Hero Fusion Token made with this monster decreases its original ATK and DEF by 1000, is a warrior, can be a DARK monster, has the following effect: "This card is not destroyed as a result of battle," and has "Spirit" in its name.
Hero Gate; Field Spell; You may fuse monsters with "F-Hero" in their names together without "Polymerization".
F-Hero Polymer; level 4; Warrior/Effect/EARTH; 400/1600; You may send this card on your side of the field or on your hand to the graveyard to add one "Hero Gate" from your deck to your hand. You can fuse this card with another monster with "F-Hero" in its name to special summon a F-Hero Fusion Token. An F-Hero Fusion monster is treated like a fusion monster, and can be flipped face-down, sent to the graveyard, removed from play, etc. An F-Hero Fusion Token made with this monster increases its original ATK by 700, DEF by 500, is a warrior, can be an EARTH monster, has the following effect: "when this card is destroyed you can fuse together two monsters with 'F-Hero' in its name (excluding any monsters with 'Polymer' in its name) as if they were in your hand and you were using 'Polymerization'," and has "Polymer" in its name.
F-Hero Double Polymer; level 6; Warrior/Fusion/Effect/EARTH; 1800/2000; "F-Hero Polymer" + "F-Hero Polymer" This card can only be fusion summoned with the above fusion material monsters. Once per turn you may discard one monster with "F-Hero" in its name to special summon one "Double Polymer Token" (Warrior-Type/EARTH/Level 7/ATK 1800/DEF 2000) to your side of the field. If this card would be destroyed, you may destroy a "Double Polymer Token" instead.
D – Return; Quick-Play Spell; Activate only when a "Destiny Hero" monster is sent to the graveyard. Special summon that monster back to the field. It is destroyed during the end of this turn.
The Heroes Prevail; Trap; Activate only when your opponent attacks an "F-Hero" monster. Destroy all attack-position monsters your opponent controls.
Next Time: Two-Pronged Attack
