Last Updated: January 2, 2008

Table of Contents
[AMS Aegis Hallow's Machine Soul Deck
[ILV Iris Lifian's Venom Deck
[JRI James Raven's Insect Deck
[NES Noah Ethereal's Spirit Deck
[VVS Vincent Vesarius' Lone Swordsman Deck

Aegis Hallow's Machine Soul[AMS
Mass-Produced Soul

Seraph the Fallen
Attribute: Dark
Level: 4 Stars
Fairy/Effect
Effect: This card's attribute is also treated as Light; also this card's type is can also be treated as Machine. If this card attacks a face-down Defence Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. Once per turn, if this card would be destroyed by battle, it is not destroyed. This card can attack twice during the same battle phase.
Attack: 1700 Defence: 1600

Cleansed Soul - Seraph
Attribute: Light
Level: 4 Stars
Fairy/Fusion/Effect
Effect: This card's name is treated as "Seraph the Fallen". This card cannot be Special Summoned except with "Infuse Soul". This card's attribute is also treated as Dark; also this card's type can also be treated as Machine. Once per turn, if this card would be destroyed by battle, it is not destroyed. Any monster that this card attacks is removed from the game after Damage Calculation. If a monster is sent out of play by this effect, gain life points equal to the Attack or Defence of the destroyed monster. This card can attack an additional time for every 5 cards removed from the game. During your third End Phase after summoning this card, return it to the Fusion Deck and Special Summon a monster with the same name as this card from your graveyard to the field. Then place "Infuse Soul" from your graveyard to your hand.
Attack: 2200 Defence: 1800

Seraph the Tormented
Attribute: Dark
Level: 10 Stars
Warrior/Fusion/Effect
"Seraph the Fallen" "XI-5 – Kiris" 2 Machine-type Union Monsters
Effect: This card's type is also treated as Machine. This card can only be Special Summoned from your Fusion Deck by removing from play the above cards from your graveyard from the game. During the turn this card is summoned it cannot be destroyed by the effects of Spells, Traps, and Effect Monsters, and its effect cannot be negated. If this card destroys a monster as a result of battle, this card loses 500 Attack points and can attack again. At the end of the turn that this card is summoned, reduce the Attack and Defence of this card to 0.
Attack: 1700 Defence: 0

Torment
Attribute: Dark
Level: 1 Star
Fiend/Fusion/Effect
"Seraph the Tormented"
Effect: This card's type is also treated as Machine. This card can only be Special Summoned from your Fusion Deck by removing from play the above cards from your side of the field or graveyard from the game and by paying half of your life points. This card can be summoned during your opponent's turn. This card cannot be destroyed by battle. When this card battles, any Battle Damage the controller would take is reduced to 0. This card's Attack or Defence then increases by an amount equal to the negated Battle Damage. During your Main Phase you can decrease this card's Attack and Defence, inflict Direct Damage to your opponent equal to amount.
Attack: 0 Defence: 0

Shattered Soul – Anguish
Attribute: Dark
Level: 1 Star
Fiend/Fusion/Effect
Effect: This card's name is also treated as "Torment". This card can only be Special Summoned by "Infuse Soul". This card is not destroyed by battle. If this card attacks an opponent's monster destroy that monster after the Damage Calculation. Battle Damage to the controller of this card as a result of this card battling becomes 0. Increase this card's Attack or Defence by an amount equal to the Attack or Defence of a monster destroyed by this effect. During your Main Phase you can decrease this card's Attack or Defence by any amount to inflict Direct Damage to your opponent's Life Points. During your third End Phase after summoning this card, return it to the Fusion Deck and Special Summon a monster with the same name as this card from your graveyard to the field. Then place "Infuse Soul" from your graveyard to your hand.
Attack: 0 Defence: 0

Automated Soul
Attribute: Wind
Level: 3 Stars
Machine/Union/Effect
Effect: Once per turn during your Main Phase, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Spell Card or unequip the Union equipment and Special Summon this card in face-up Attack Position. If you control 1 Machine-Type monster you can Special Summon this card from your hand. If the monster this card is equipped to deals Battle Damage to the opponent, increase your Life Points by an amount equal to the damage. (One monster can only be equipped with one Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)
Attack: 0 Defence: 0

Mechanized Heart
Attribute: Dark
Level: 2 Stars
Machine/Union/Effect
Effect: Once per turn during your Main Phase, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Spell Card or unequip the Union equipment and Special Summon this card in face-up Attack Position. If you control 1 Machine-Type monster you can Special Summon this card from your hand. If the monster this card is equipped to attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. (One monster can only be equipped with one Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)
Attack: 100 Defence: 100

Electric Tears
Attribute: Water
Level: 1 Star
Machine/Union/Effect
Effect: Once per turn during your Main Phase, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Spell Card or unequip the Union equipment and Special Summon this card in face-up Attack Position. If you control 1 Machine-Type monster you can Special Summon this card from your hand. If a monster on your side of the field is selected as an attack target you can switch the target to the monster this card is equipped with. (One monster can only be equipped with one Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)
Attack: 200 Defence: 0

XI-5 – Kiris
Attribute: Fire
Level: 8 Stars
Machine/Effect
Effect: This card cannot be destroyed by battle. This card can have more than one Union Monster equipped to it at a time. When this card attacks, after Damage Calculation you can select 1 Machine-type Union monster from your deck or graveyard and equip it to this card as an Equip Spell Card. You can send all Union monsters equipped to this card to the graveyard, then this monster's effect becomes the effect equal to the number of Union monsters sent to the graveyard.
1 : This card's original attack and defence is equal to the number of Union monsters sent to the graveyard times by 600.
3 : When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the attack of the destroyed monster.
5: This card can attack twice in the same Battle Phase. If this card is destroyed, you can add 1 Spell Card from your deck or graveyard to your hand.
Attack: 0 Defence: 0

Machine Angel
Attribute: Earth
Level: 4 Stars
Fairy/Effect
Effect: This card's type is also treated as Machine. When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:
•Increase your Life Points by an amount equal to the damage dealt.
•Special Summon 1 "Machine Angel" from your hand, deck or graveyard. The monster summoned by this effect cannot declare an attack this turn.
Attack: 1800 Defence: 1800

Virtue
Attribute: Light
Level: 6 Stars
Fairy/Fusion/Effect
"Machine Angel" "Machine Angel"
Effect: This card can only be Special Summoned by removing from play the above fusion monsters from your field or graveyard from the game. When this monster battles with an opponent's monster, negate the effect of that opponent's monster during the Battle Phase. Monsters that this card destroys in battle have their effects negated.
Attack: 2300 Defence: 2300

Valkyrie Module
Attribute: Wind
Level: 6 Stars
Machine/Effect
Effect: You can only have 1 "Valkyrie Module" monster on your side of the field. While you control a face-up Machine-type monster, you can Special Summon this card from your hand. If your Life Points are lower than your opponent's than this card's original attack becomes 3000. Once during the duel, if this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell/Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. During an End Phase when this card is in your Spell/Trap Card Zone you can pay 1000 life points to Special Summon this monster to the field, this card's attack points are cut in half until your next Standby Phase (1500 if your life points are lower than your opponent's).
Attack: 2000 Defence: 1600

Dragon Module
Attribute: Earth
Level: 4 Stars
Machine/Effect
Effect: Once per turn if this card would be destroyed during either player's Battle Phase, it is not destroyed. When this card attacks, it gains attack equal to half the attack of the attack target, during the Damage Calculation only.
Attack: 1800 Defence: 1200

Chimera Module
Attribute: Light
Level: 7 Stars
Machine/Effect
Effect: You can only have 1 "Chimera Module" monster on your side of the field. While you control 3 or more face-up Machine-type monster, you can Special Summon this card from your hand. This monster gains the following abilities while there are monsters with the following Attributes on the field (Not including this monster):
•Light: When this monster attacks with an attack that is higher than the defence of a Defence Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
•Dark: When this card destroys a monster by battle and sends it to the Graveyard, inflict Direct Damage to your opponent equal to either the attack or defence of the destroyed monster, whichever is higher.
•Earth: Negate the effects of Effect Monsters destroyed by this card as a result of battle.
•Wind: This card can attack twice during the same battle phase.
•Fire: Increase the attack of this card by 1000 points.
•Water: Once per turn, if this card would be destroyed by battle, it is not destroyed.
Attack: 2200 Defence: 2000

Spirit of the Betrayer
Attribute: Dark
Level: 10 Stars
Warrior/Spirit/Effect
Effect: This card cannot be Special Summoned. This card can only be Special Summoned by tributing 3 monsters on your side of the field. If this card is summoned or set without tributing 3 monsters send this card to the graveyard immediately. This card is removed from the game during the End Phase of the turn that it is Normal Summoned or flipped face-up. This card can attack twice during the same Battle Phase. If your Life Points are lower than your Opponent's Life Points, then increase this card's Attack and Defence points by an amount equal to the difference. When this card attacks with an Attack that is higher than the Defence of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card attacks inflict Battle Damage equal to this card's current attack to any monster cards adjacent to the attacked monster. When this card is removed from the game by its own effect, all set cards are sent to the graveyard, any face-up cards have their effects negated and face-up monsters cannot change their battle position, be used for a tribute or declare an attack.
Attack: 2900 Defence: 2500

Extract Soul
Type: Spell Card
Effect: All Battle Damage caused by monsters you control is added to your life points.

Heaven's Descent
Type: Spell Card
Effect: Activate when there are at least 10 cards removed from play. Return all cards that are removed from the game back to the owner's deck. Then select and activate one of the following effects:
•Draw 2 cards
•Gain 100 life points for each card returned by this effect

Angel Impact – Final Destiny
Type: Spell Card
Effect: This card can only be activated if there is a face-up "Seraph the Fallen" monster on your side of the field or a fusion monster that lists "Seraph the Fallen" as fusion material. Destroy all monsters on your opponent's side of the field. This card must be activated at the start of Main Phase 1, after this card's effect resolves, it is now the End Phase.

Angel Impact – Destiny's End
Type: Spell Card
Effect: This card can only be activated if there is a face-up "Seraph the Fallen" monster on your side of the field or a fusion monster that lists "Seraph the Fallen" as fusion material. Send the top 5 cards on your deck out of play and remove 5 cards from your graveyard from play. Remove from play all cards on your opponent's side of the field and in both players' hands. After this card's effect resolves, it is now the End Phase.

Infuse Soul
Type: Spell Card
Effect: Tribute one Machine-type monster on your side of the field, Special Summon one monster from your Fusion Deck with the same name as the sacrificed monster. This card's activation and effect cannot be negated. The monster summoned by this card's effect cannot be destroyed or removed from the field until the end of the turn. Once during the duel if this card is in your graveyard and the monster you summoned by this card's effect is on your side of the field, then during your Main Phase you can return the summoned monster to the Fusion Deck. Then gain life points equal to the attack of the returned monster and place this card from your graveyard in your hand.

Pandora's Box
Type: Continuous Spell Card
Effect: During each of your End Phases you can add 1card with "Relic of Sin" in its name from your deck or graveyard to your hand. Once during the duel, when this card is in your graveyard you can remove from play 5 Dark attribute monsters, 5 cards with "Relic of Sin" in their names and "Pandora's Box" to Special Summon "Last Light – The Unyielding Soul" from your Fusion Deck.

Relic of Sin - Samael's Wing
Type: Equip Spell Card
Effect: This card can only be equipped to "Seraph the Fallen" or a Fusion monster that lists "Seraph the Fallen" as Fusion Material. Increase the monster's attack and defence points by 1000. Decrease the attack of all monsters on your opponent's side of the field by 100 times their level. At the End Phase of your opponent's turn inflict Direct Damage equal to 100 times the total level of all monsters your opponent controls.

Machine Soul Resonance
Type: Trap Card
Effect: Tribute 1 monster on your side of the field and Special Summon 1 "XI-5 – Kiris" from your hand, deck or graveyard. The monster sacrificed to activate this card is Special Summoned during your second Standby Phase after this card is activated. If the monster you sacrificed was a Machine-type monster, then you can Special Summon 1 Machine-type Union monster from your deck during your second Standby Phase after this card is activated.

Machine Soul Sacrifice
Type: Trap Card
Effect: Tribute 1 "XI-5 – Kiris" on your side of the field. All monsters on your side of the field cannot be destroyed by the effects of Spell, Trap or Monster Effects during this turn. Your life points are unaffected by Battle Damage or Direct Damage during this turn.

Angel Impact – Infinity
Type: Counter Trap Card
Effect: Activate only when your opponent declares an attack and while you control "Seraph the Fallen" or a Fusion monster that lists "Seraph the Fallen" as Fusion Material. Negate the attack and inflict Direct Damage equal to the total attack of all "Seraph the Fallen" or all Fusion monsters that lists "Seraph the Fallen" as Fusion Material on your field or in your graveyard to your opponent's Life Points.

Iris Lifian's Venom Deck [ILV
Snakes on a Plane

Venom Snakelet
Attribute: Earth
Level: 2 Stars
Reptile/Effect
Effect: Once during either player's turn if this card is in the graveyard you can pay 500 Life Points to Special Summon this card to the field. If this card is summoned by this effect you can place 1 Venom Counter onto a face-up monster your opponent controls. If this monster is summoned this way it can only be used as a tribute for Tribute Summoning Reptile-type monsters.
Attack: 100 Defence: 0

Venom Hydra
Attribute: Water
Level: 4 Stars
Reptile/Effect
Effect: When this monster attacks a monster controlled by the Opponent, if that monster would be destroyed by battle, it is not destroyed. When this monster battles after the Damage Calculation place Venom Counters onto face-up monsters on your opponent's side of the field equal to the level of the monster that this card battled with.
Attack: 1900 Defence: 0

Venom Basilisk
Attribute: Dark
Level: 4 Stars
Reptile/Effect
Effect: If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. Once per turn you can remove 3 Venom Counters from a monster card to flip it into face-down Defense Position. If this card battles with a Winged-Beast type monster, destroy this card immediately.
Attack: 1700 Defence: 1000

Venom Blast
Type: Quick-Play Spell Card
Effect: Discard 1 card from your hand to destroy 1 card on the field. If the card you discard was a Reptile-type monster then place Venom Counters onto face-up monsters on your opponent's side of the field equal to the level of the discarded monster. If the card you destroyed by this effect was also a Reptile-type monster card on your side of the field, place Venom Counters onto face-up monsters on your opponent's side of the field equal to the level of the destroyed monster.

Venom Rebirth
Type: Spell Card
Effect: Remove 1 Venom Counter from an opponent monster to Special Summon 1 Reptile-type monster from your Graveyard. Inflict 800 points of Direct Damage to the Opponent.

Cross Poisoning
Type: Trap Card
Effect: Whenever you take Battle Damage inflict the same amount of damage to your Opponent. If there are monsters on your opponent's side of the field with Venom Counters on them you can remove 3 counters to double the damage your Opponent would take.

James Raven's Insect Deck [JHI
A Four-Ton Mantis

Megaton Mantis Shrimp
Attribute: Water
Level: 8 Stars
Insect/Effect
Effect: This card can only be Special Summoned by tributing 3 Insect-Type monsters on your side of the field. When this card attacks, you can change the battle position of the attacked monster. (Flip Effects are not activated at this time.) When this card attacks with an Attack that is higher than the Defence of a Defence Position monster, inflict the difference as Battle Damage to your opponent's Life Points. This card can attack twice during the same Battle Phase. Once per turn you can inflict 1500 points of Direct Damage to your opponent's life points.
Attack: 2900 Defence: 2500

Cathedral Hive
Type: Continuous Spell Card
Effect: During either player's turn you can Special Summon 1 Level 3 or lower Insect-type monster in face-up Attack Position or face-down Defence Position from your hand or deck. Monsters summoned by this effect cannot declare an attack and can only be used as tributes for tribute summoning Insect-type monsters.

Sacrificial Drones
Type: Continuous Trap Card
Effect: Once per turn if a monster on your side of the field is declared an attack target you can change the attack target to a level 3 or lower Insect monster on your side of the field.

Noah Ethereal's Spirit Deck [NES
Making the ethereal deliver metaphysical pain

Heroic Spirit Freya
Attribute: Light
Level: 6 Stars
Warrior/Spirit/Effect
Effect: This card can only be Special Summoned if you control 1 or more Spirit-Type Monsters. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned or flipped face-up. When this card attacks with an Attack that is higher than the Defence of a Defence Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
Attack: 2300 Defence: 0

The White Lady
Attribute: Wind
Level: 4 Stars
Spellcaster/Spirit/Effect
Effect: This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned or flipped face-up. When this card attacks, decrease the Attack or Defence of the opposing monster by 500 points. When this card deals Battle Damage to the opponent, gain Life Points equal to the amount of damage inflicted.
Attack: 1800 Defence: 400

Poltergeist
Attribute: Dark
Level: 2 Stars
Fiend/Spirit/Effect
Effect: This card cannot be Special Summoned. When this card is successfully summoned, switch the positions of all face-up monsters on the field. Spirit-Type monsters do not have to return to their owner's hand during the End Phase of the turn that they are Normal Summoned or flipped face-up.
Attack: 300 Defense: 0

Orpheus
Attribute: Wind
Level: 4 Stars
Spellcaster/Effect
Effect: This card's type is also treated as Machine. Once during your Main Phase you can select and activate one of the following effects:
• Destroy 1 Spell or Trap Card on the field. If you activate this effect this card cannot declare an attack.
• Once per turn you can pay half of your Life Points to switch control of one face-up monster on your opponent's side of the field until the End Phase of turn this effect is activated. The monster selected for this effect cannot declare an attack this turn.
Attack: 1900 Defence: 1600

Occult Cultist
Attribute: Dark
Level: 4 Stars
Spellcaster/Effect
Effect: When this card is summoned successfully you can activate one of the following effects:
• Add 1 Spirit-type monster from your deck or graveyard to your hand.
• Add 1 "Sacred Burial Grounds" from your deck or graveyard to your hand.
Attack: 1500 Defence: 1800

Spirit Caller
Attribute: Dark
Level: 4 Stars
Spellcaster/Effect
Effect: When this card attacks with an attack that is higher than the defence of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck, if that card is a Spirit-type monster reveal it to the opponent and negate any summoning restrictions to Special Summon that card to the field (during this turn the monster summoned by this effect is not returned to the owner's hand, but is returned during the End Phase of the next turn)
Attack: 1800 Defence: 0

The Head of Orpheus
Attribute: Dark
Level: 1 Star
Spellcaster/Fusion/Effect
Effect: This card can only be Special Summoned by the effect of "Mourning Nightingales". During each player's End Phase you can Special Summon 1 monster with "Remnant of Orpheus" from your Fusion Deck to the field. This card gains 700 attack points for every monster with "Remnant of Orpheus" in its name on your side of the field. This card cannot be destroyed in battle. Once per turn, if a monster with "Remnant of Orpheus" on your side of the field is declared an attack target, you can change the target to this card instead.
Attack: 0 Defence: 0

Remnant of Orpheus – Bloody Left Hand
Attribute: Dark
Level: 1 Star
Spellcaster/Fusion/Effect
Effect: This card can only be Special Summoned by the effect of "The Head of Orpheus". This card gains 200 attack points for every monster with "Remnant of Orpheus" in its name or is named "The Head of Orpheus". If you control "The Head of Orpheus" and it destroys a monster as a result of battle, inflict Direct Damage equal to 100 times the level of the destroyed monster to your opponent's Life Points, then increase your Life Points by an amount equal to the destroyed monster's level times by 100.
Attack: 0 Defence: 0

Remnant of Orpheus – Mutilated Right Arm
Attribute: Dark
Level: 1 Star
Spellcaster/Fusion/Effect
Effect: This card can only be Special Summoned by the effect of "The Head of Orpheus". This card gains 200 attack points for every monster with "Remnant of Orpheus" in its name or is named "The Head of Orpheus". If you control "The Head of Orpheus" and it is used to declare an attack, you can destroy one Spell or Trap Card on the opponent's side of the field before Damage Calculation.
Attack: 0 Defence: 0

Remnant of Orpheus – Dismembered Body
Attribute: Dark
Level: 1 Star
Spellcaster/Fusion/Effect
Effect: This card can only be Special Summoned by the effect of "The Head of Orpheus". This card gains 200 attack points for every monster with "Remnant of Orpheus" in its name or is named "The Head of Orpheus". Once per turn if a monster/s with "Remnant of Orpheus" in its name or is named "The Head of Orpheus" would be destroyed by a card effect or by battle, you can prevent its destruction.
Attack: 0 Defence: 0

Remnant of Orpheus – Severed Legs
Attribute: Dark
Level: 1 Star
Spellcaster/Fusion/Effect
Effect: This card can only be Special Summoned by the effect of "The Head of Orpheus". This card gains 200 attack points for every monster with "Remnant of Orpheus" in its name or is named "The Head of Orpheus". If you control "The Head of Orpheus" then it can attack twice in the same Battle Phase.
Attack: 0 Defence: 0

Orpheus – Maestro of Nightmares
Attribute: Dark
Level: 12 Stars
Spellcaster/Fusion/Effect
Effect: This card's name is treated as "The Head of Orpheus". This card can only be Special Summoned by the effect of "Mourning Nightingales". When this card is summoned equip this card with "Orpheus' Lyre" from your hand, deck or graveyard. If this card would be destroyed by a card effect or by battle, prevent its destruction and Special Summon 1 monster with "Remnant of Orpheus" that has been removed from play to your side of the field (negate any summoning conditions) (this effect only be activated 4 times). If a monster with "Remnant of Orpheus" in its name is declared an attack target, you can change this card to be the target instead. If there are 4 different monsters with "Remnant of Orpheus" in their name on your side of the field then this card's original attack points become 10 000.
Attack: 2000 Defence: 2000

Orpheus' Lyre
Type: Equip Spell Card
Effect: This card can only be played by the effect of "Orpheus – Maestro of Nightmares". Once per turn you can Special Summon a monster from either player's graveyard to your side of the field. The monster summoned by this effect has its effect negated and is treated as being Dark attribute and a Zombie-Type monster. The attack and defence of the summoned monster is cut in half. Monsters summoned by this effect can be removed from play to Special Summon 1 monster with "Remnant of Orpheus" that has been removed from play to your side of the field (negate any summoning conditions or restrictions). This card's effect cannot be negated, nor can it be removed from the field if it is equipped to "Orpheus – Maestro of Nightmares".

Storm of Souls
Type: Spell Card
Effect: Remove from play any number of Spirit-Type Monsters. Select 1 face-up monster you control, the selected monster gains 400 Attack points times the number of monsters that were removed from play. Then destroy up to the same number of cards on the field as the number of monsters you removed.

Celestial Summoning
Type: Quick-Play Spell Card
Effect: Negate the summoning restrictions and Special Summon as many Spirit-Type monsters that have been removed from the game to your side of the field. You cannot summon during this turn.

Sacred Burial Grounds
Type: Field Spell Card
Effect: Whenever a Spirit-type monster returns from the field to its owner's hand, you may Special Summon a Headstone Token (Earth/Rock/Level 1/Attack 0/Defence 0) to your side of the field. Headstone Tokens can only be tributed for tribute summoning or setting Spirit-Type monsters. This card gains effects equal to the number of Headstone Tokens on the field:
1 : This card cannot be destroyed by a card effect. Any Field Spell Cards played by your opponent while this card is face-up are immediately sent to the graveyard.
2 : Spirit-Type monsters do not return to the owner's hand at the End Phase of the turn that they are summoned or flipped face-up. Once per turn during your Main Phase you can return a Spirit-Type monster on your side of the field to your hand.
3 : By tributing a Headstone Token you can put one Spirit-Type monster in your graveyard into your hand
4 : By tributing two Headstone Tokens you can negate any summoning restrictions and Special Summon a Spirit-Type monster from your hand.
5 : By tributing three Headstone Tokens during your Main Phase, your opponent must skip their next Draw Phase.

Light from Beyond
Type: Spell Card
Effect: Discard a Spirit-Type monster from your hand to the graveyard. Select 1 face-up Spirit-type monster you control, during this turn only, the selected monster can attack the Opponent's Life Points directly.

Binding Ritual
Type: Equipment Spell Card
Effect: Negate any summoning restrictions and Special Summon 1 Spirit-type monster from your hand or graveyard and equip it with this card. The monster this card is equipped to does not return to the owner's hand during the End Phase of the turn it was summoned. If this card is removed from the field the monster it was equipped to must immediately return to the owner's hand.

Spirit's Gift
Type: Spell Card
Effect: Send 1 Spirit-type monster from your deck to the graveyard. Then draw 2 cards from your deck.

Spirit Calling
Type: Spell Card
Effect: Send 1 Spirit-type monster from your hand to the graveyard. Then Special Summon a monster from your graveyard.

Spirit Light
Type: Quick-play Spell Card
Effect: Discard one Spirit-type monster from your hand to the graveyard. Select one monster on your side of the field and increase that monster's attack points by an amount equal to the attack points of the discarded monster until the End Phase of the turn this card is activated.

Echoing Banishment
Type: Continuous Trap Card
Effect: Activate only during a Main Phase. Select 1 face-up monster you opponent controls and remove it from the game. After activation this card is Special Summoned into an open Monster Zone and is treated as a Monster with the same attribute, type, level, and Attack and Defence points as the monster that was removed. If the monster that was removed was an Effect Monster this card also gains that monster's effect (if it was a flip effect monster activate the effect immediately). If this card is removed from the field, return the monster that was removed from play. (This card is also treated as a trap card).

Grave Marking
Type: Trap Card
Effect: Special Summon Grave Marker Tokens (Rock-Type/Earth/Level 1/Attack: 1000/Defence: 1000) in Defense Position equal to the number of Spirit-Type monsters in your graveyard. Grave Marker Tokens cannot be used for a Tribute for a Tribute Summon or Set or declare an attack. Destroy all Grave Marker Tokens at the End Phase of the turn this card was activated.

Mourning Nightingales
Type: Trap Card
Effect: This card can only be activated when an "Orpheus" that you control is destroyed by a card effect or in battle. After any effects resolve, send all cards in your hand to the graveyard and Special Summon "The Head of Orpheus" from your Fusion Deck in attack mode. When this card is in your graveyard and you have "The Head of Orpheus" and 4 "Remnant of Orpheus" monsters with different names in your graveyard, you can remove all monsters with Orpheus in their name and this card from the game to Special Summon "Orpheus – Maestro of Nightmares" from your Fusion Deck.

Endless Night
Type: Continuous Trap Card
Effect: If your life points reach 0 during your opponent's turn, it is now the End Phase of the turn (you do not lose the duel). You skip your next Draw and Standby Phase. During your next Main Phase you must summon 1 monster, if not you lose the duel. When you summon a monster send this card to the graveyard. As long as the monster that was summoned remains on the field you do not lose the duel. If this card is removed from the field before you summon a monster you lose the duel.

Death
Attribute: Dark
Level: 12 Stars.
Fiend/Fusion/Effect
Spellcaster-type Monster 5 Spirit-type Monsters
Effect: This card can only be Special Summoned when you control "Endless Night". You must remove the above cards from your side of the field or graveyard from the game. When this card is summoned send all cards on your side of the field and hand to the graveyard. This card cannot be destroyed by battle. Any Battle Damage that you would receive from a battle involving this monster is inflicted to your opponent instead. If this card battles with an opponent's monster, at the end of the damage step, inflict damage equal to the Attack of the opponent's monster to your opponent's Life Points, and destroy that monster. If this card attacks your Opponent's Life Points directly inflict Battle Damage equal to the number of cards in both graveyards times by 400. If this card attacks, during the End Phase of the turn place 1 Soul Reaping Counter on this card. When 3 Soul Reaping Counters are on this card the controller of this card wins the duel.
Attack: 0 Defence: 0

Vincent Vesarius' Lone Swordsman Deck [VVS
How to use a Two-Ton Sword

Wandering Swordsman - Sonaris
Attribute: Earth
Level: 10 Stars
Warrior/Effect
Effect: Once per turn by discarding one card from your hand you can place one Swordsmanship Counter onto this card (Max 3). This card's Original Attack is 1000 times the number of Swordsmanship Counters on this card. If this card would be destroyed by a card effect or by battle, you can remove 1 Swordsmanship Counter and this card will not be destroyed. This card gains the following effects equal to the number of Swordsmanship Counters on it:
1 When this card attacks with an attack that is higher than the defence of a Defence Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
2 Negate the effects of monsters this card destroys in battle.
3 Once per turn if this card would be destroyed, it is not destroyed.
Attack: 0 Defence: 2000

Wandering Swordsman - Vagabond
Attribute: Earth
Level: 12 Stars
Warrior/Fusion/Effect
Effect: This card can only be Special Summoned by tributing "Wandering Swordsman - Sonaris" with 3 Swordsmanship Counters on it. This card is not destroyed by Battle and control of this card cannot change. As long as this card is face-up on the field you cannot summon or set any monster cards. By skipping your Draw Phase you can place 1 Swordsmanship Counter on this card (Max 4). For every 2 Swordsmanship Counters on this card, this card can attack 1 additional time. If this card would be destroyed by a card effect, you can remove 1 Swordsmanship Counter instead, and this card will not be destroyed. This card gains the following effects equal to the number of Swordsmanship Counters on it:
1 When this card attacks with an attack that is higher than the defence of a Defence Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
2 Negate the effects of monsters this card destroys in battle.
3 Once per turn if this card would be destroyed, it is not destroyed.
4 Send all cards in your hand to the graveyard and remove all Swordsmanship Counters from this card. Destroy all cards on the opponent's side of the field and inflict Direct Damage to their Life Points equal to the current attack of this card. This card cannot declare attack this turn.
Attack: 3000 Defence: 2000

Vagabond Cloak
Type: Spell Card
Effect: Pay 2000 Life Points. Equip to a face-up "Wandering Swordsman – Sonaris" on your side of the field. The equipped monster gains 3 Swordsmanship Counters. You cannot declare an attack during this turn.

Solitary Swordsman
Type: Spell Card
Effect: Send all monsters on control to the graveyard. Special Summon 1 Warrior-Type monster from your hand or deck. All unoccupied Monster Card Zones on your side of the field cannot be used as long as the monster summoned by this effect is face-up on the field.

Murumasa
Type: Equip Spell Card
Effect: This card can only be equipped to "Wandering Swordsman – Sonaris" or "Wandering Swordsman – Vagabond". If your life points are lower than your opponent's life points, subtract your current life point total from your opponent's life points. For every 1000 points of difference, place 1 Swordsmanship Counter on the equipped monster. If your life points are lower than your opponent's, the equipped monster then gains attack points equal to the difference.

Katana Ying
Type: Equip Spell Card
Effect: This card can only be equipped to a face-up "Wandering Swordsman – Sonaris" on your side of the field. Once per turn if there are no Swordsmanship Counters on the equipped monster, place 1 Swordsmanship Counter on the equipped monster. Once per turn if the equipped monster is also equipped with "Katana Yang" and has less than 2 Swordsmanship Counters on the card, place 1 Swordsmanship Counter on the equipped monster. The equipped monster gains 500 attack points and can attack twice in the same Battle Phase.

Katana Yang
Type: Equip Spell Card
Effect: This card can only be equipped to a face-up "Wandering Swordsman – Sonaris" on your side of the field. Once per turn if there are no Swordsmanship Counters on the equipped monster, place 1 Swordsmanship Counter on the equipped monster. Once per turn if the equipped monster is also equipped with "Katana Ying" and has less than 2 Swordsmanship Counters on the card, place 1 Swordsmanship Counter on the equipped monster. The equipped monster gains 500 attack points. If the equipped monster attacks your Opponent's life points directly, reduce the Battle Damage they would receive to 0 and randomly discard 1 card in your Opponent's hand for every 1000 points of damage they would have taken.

Crossbearer Blade
Type: Equip Spell Card
Effect: This card can only be equipped to a face-up "Wandering Swordsman – Vagabond" on your side of the field. The equipped monster gains an additional Swordsmanship Counter each time you skip your Draw Phase. The equipped monster gains 1500 attack points. When the equipped monster attacks a monster card you can inflict Battle Damage equal to the current attack of the equipped monster to any monster cards adjacent to the targeted monster. This card's effect cannot be negated and it cannot be removed from the field if "Wandering Swordsman – Vagabond" is face-up on your side of the field.

Armory
Type: Spell Card
Effect: Select 1 Equip Spell Card that you control and 1 Equip Spell Card in your graveyard. Remove both cards from the game and then draw 3 cards.

Quantum Leap
Type: Spell Card
Effect: Pay life points in intervals of 1000 to activate this card. For every 1000 life points paid, all cards on the field are considered to have been on the field for an additional number of Standby Phases equal to the number of 1000 life point intervals paid to activate this card.

Wandering a Thousand Nights
Type: Continuous Spell Card
Effect: Send this card to the graveyard to Special Summon 1 "Wandering Swordsman – Sonaris". Equip 1 Equip Spell Card from your hand or deck to the monster summoned by this effect for every one of your Standby Phases that have passed after this card's activation.