Chapter 3 : Cyber Assault, The Strength of the Beastborgs, Heavystrong Style Sealed

Declan had ordered Yuya, Gong, Shay and Sylvio to go throughout Paradise City and defeat the invaders from the Fusion Dimension. Yuya and Gong Defeated the Obelisk Force Members with ease, But were both shocked when Zaine and Barrett showed up and separated them and forced them both into separate duels. Meanwhile Sylvio was approached by a member of the Ra Force and 2 members of the Slifer Force and was forced into a duel and was quickly backed into a corner by their Ancient Gear Golems. At the same time Shay was Approached by an Elite Obelisk Force Member who quickly called reinforcement who Shay Defeated with ease but was then backed into a corner by the Elite Obelisk Forces Ancient Gear Chaos Giant.

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Yuya VS Zaine

( LP 4000 ) Yuya ( Turn Player )

VS

( LP 4000 ) Zaine

Yuya: Alright Zaine I'm taking the first move. With my Scale 1 Stargazer Magician and Scale 8 Timegazer Magician to Set the Pendulum Scale, I'm taking control of this duel starting now. I'm aloud to summon monsters from level 2 through 7 all at the same time, Swing Far Pendulum, Carve the arc of Victory, My monster is ready to Swing into Action, Appear Timebreaker Magician. Now thanks to the effect of Timebreaker Magician ( ATK 1400 DEF 0 ) since he was the only card that I Pendulum Summoned and it was from my hand his attack points double. ( Timebreaker Magician ATK 1400 x 2 = 2800 ) Next up I'm activating the Action Spell – Small Reinforcements and with it I select a level 4 or lower monster on my field and then I get to Special Summon a monster from my hand with less attack points. Turn up the heat Odd-Eyes Pendulum Dragon. ( ATK 2500 DEF 2000 )

Stargazer Magician

LV 5

ATK 1200

DEF 3400

Scale 1/1

Pendulum Effect

When a Pendulum Monster you control attack or is attacked your opponent cannot activate Spell Cards until the end of the Damage Step

Monster Effect

Once per turn when exactly 1 other Pendulum Monster you control is returned to your hand by an opponent's card effect you can Special Summon 1 monster from your hand with the same name as the returned monster

Timebreaker Magician

LV 3

ATK 1400

DEF 0

Scale 2/2

Pendulum Effect

Each turn the first Pendulum Monster(s) you control the would be destroyed by an opponent's card effect is not destroyed

Monster Effect

When you Pendulum Summon from your hand and this is the only card you Pendulum Summon you can make this cards attack points become double its original attack points. Once per turn you can target 1 other monster on the field and banish both it and this card until your next Standby Phase.

Action Spell – Small Reinforcements

Spell

Quick-Play

Select 1 level 4 or lower monster on your side of the field and then Special Summon 1 monster from your hand that has less attack points than the selected monster

Yuya: I set 1 card face-down and end my turn

( LP 4000 ) Yuya

VS

( LP 4000 ) Zaine ( Turn Player )

Zaine: It's my turn DRAW! First I activate the Spell Power Bond to fuse my 3 Cyber Dragons together, when my 3 dragon's merge they create a 3 headed Metal Behemoth that annihilates any chance my opponents have of winning. I Fusion Summon Cyber End Dragon ( ATK 4000 DEF 2800 ) in attack mode and thanks to the effect of Power Bond Cyber End gains attack points equal to his original attack points. ( Cyber End Dragon ATK 4000 + 4000 = 8000 ) Just to make sure I finish you off I activate the Spell Card of Sanctity, so now we both draw cards until we're holding 6 cards. Next up I activate the Spell card Double Attack so now by discarding my Cyber Eltanin Cyber End Dragon Can Attack twice this turn, now I'll have him do just that.

Yuya: Not so fast Zaine I Activate my face-down card it's a Spell called Half Shut and it cuts your monsters attack points ins half for this turn ( Cyber End Dragon ATK 8000 / 2 = 4000 ) and it can't be destroyed by battle this turn either.

Zaine: Well that's annoying but if you think it will be enough for your monsters to survive you are sadly mistaken. Go Cyber End Dragon destroy both of his monsters Super Strident Blaze.

( Yuya LP 4000 – 2700 = 1300 )

Zaine: I summon Cyber Kirin ( ATK 300 DEF 800 ) I set 1 card face-down and through the effect of Cyber Kirin I sacrifice it to make all effect damage I take this turn become 0 and then I end my turn which means the effect of your Half Shut now wears off.

( Cyber End Dragon ATK 4000 x 2 = 8000 ) Now the last effect of Power Bond activates and I take damage equal to Cyber End Dragons original attack points but thanks to Cyber Kirin the damage I take becomes 0. Face it Yuya you never stood a chance against me.

Power Bond

Spell

Normal

Send from your hand or your side of the field to the Graveyard the Fusion Materials that are listed on a Machine-Type Fusion Monster and then Special Summon that Fusion monster from your Extra Deck and it gains attack points equal to its original attack points. ( This Special Summon is treated as a Fusion Summon ) During the End Phase of this turn the player who activated this card takes damage equal to the original attack points of the summoned monster.

Double Attack

Spell

Normal

Discard 1 Monster from your hand to the Graveyard. Select 1 monster on your side of the field with an equal or lower level than the discarded monster. The selected monster can attack twice this turn.

Cyber Dragon

LV 5

ATK 2100

DEF 1600

If your opponent controls a monster and you control no monster you can Special Summon this card from your hand

Cyber End Dragon

Fusion

LV 10

ATK 4000

DEF 2800

3 Cyber Dragons

A Fusion Summon of this card can only be conducted with the above Fusion Materials. If this card attack a defense position monster inflict piercing damage to your opponent.

Cyber Eltanin

LV 10

ATK ?

DEF ?

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by banishing all face-up LIGHT Machine-Type monsters from your side of the and your Graveyard. This card attack and defense points are both equal to the number of monsters banished for its Special Summon x 500. When this card is Special Summoned send all other face-up monsters on the field to the Graveyard.

Cyber Kirin

LV 3

ATK 300

DEF 800

You can Tribute this card to make any effect damage you take this turn 0.

( LP 1300 ) Yuya ( Turn Player )

VS

( LP 4000 ) Zaine

Yuya: Get Ready Zaine cause it's time for me TO SWING INTO ACTION! I Draw.

Yuto in Yuya's mind: Ready Yuya

Yuya: Yeah let's do it Yuto

Yuya and Yuto: We summon Performapal Salutiger ( ATK 1700 DEF 500 ) and since we summoned a Performapal monster we can Special Summon Performapal Helprincess. ( ATK 1200 DEF 1200 ) With level 4 Performapals Salutiger and Helprincess we build the Overlay Network. We XYZ Summon Dark Rebellion XYZ Dragon. ( ATK 2500 DEF 2000 )

Performapal Salutiger

LV 4

ATK 1700

DEF 500

When this card destroys a monster by battle and sends it to the Graveyard you can add 1 Performapal Pendulum Monster from your Deck to your hand. You can only use this effect of Performapal Salutiger once per turn.

Performapal Helprincess

LV 4

ATK 1200

DEF 1200

When you Normal or Special Summon a Performapal monster except Performapal Helprincess you can Special Summon this card from your hand.

Dark Rebellion XYZ Dragon

XYZ

Rank 4

ATK 2500

DEF 2000

2 Level 4 monsters

You can detach 2 Overlay Units from this card then target 1 face-up monster your opponent controls and its attack points become half its current attack points and if it does this card gains the lost attack points.

Yuya: Now I activate Dark Rebellion's effect so by using 2 Overlay Units your Cyber End Dragon loses half its attack points and then Dark Rebellion gains that amount, Go Treason Discharge. ( Cyber End Dragon ATK 8000 – 4000 = 4000, Dark Rebellion XYZ Dragon ATK 2500 + 4000 = 6500 ) Go Dark Rebellion XYZ Dragon attack his Cyber End Dragon with Mauling Mandible Charge.

Zaine: I activate my Trap Card Enchanted Javelin so now I gain life point equal to your monsters attack points. ( Zaine LP 4000 + 6500 = 10500 – 2500 = 8000 )

Yuya: I end my turn with 1 face-down

Enchanted Javelin

Trap

Normal

Increase your life points by the attack points of 1 attacking monster.

( LP 1300 ) Yuya

VS

( LP 8000 ) Zaine ( Turn Player )

Zaine: It's my turn. I draw. I activate the Spell Card Future Fusion and with it I target the Chimeratech Over Dragon in my Extra Deck and then send 9 Machine-Type monsters from my Deck to the Graveyard and then in 2 turns I can Fusion Summon my Chimeratech Overdragon. But that's a long time to wait so I'm going to summon it right now.

Yuya: How are you going to do that.

Zaine: With this, it's a Spell Card I like to call Overload Fusion and with it I can banish monsters from my field or Graveyard that are listed on a DARK Machine-Type monster in my Extra Deck and then I can Special Summon that monster so I banish my Cyber Dragon along with my other 13 Machines. When all of my Mighty Machines combine they create the strongest machine, Arise my Deck's strongest monster, I Fusion Summon Chimeratech Overdragon. ( Chimeratech Overdragon ATK ? DEF ? ) Chimeratech's attack and defense points are equal to the number of Monsters used to Fusion Summon him multiplied by 800 and I used 14 monsters to summon him so his attack points are 11200. ( Chimeratech Overdragon ATK 800 x 14 = 11200 ) and now I'm going to have him use those attack points to destroy your Dark Rebellion XYZ Dragon and end this duel, ATTACK!

Yuya: Hold up Zaine I activate my Trap Pendulum Protection so now by shuffling 2 Pendulum Monsters that are face-up in my Extra Deck into my Deck I can reduce the damage I take by their combine attack points so by shuffling Odd-Eyes and Timebreaker into my Deck the damage I take is reduced by 3900 points. ( Yuya LP 1300 – 800 = 500 )

Zaine: Heh you might have survived this round Yuya but this next move will make sure you don't survive the next one. I activate the Spell Card Field Control so now we both have to discard all the cards in our hands and also during each End Phase the turn player takes 500 points of damage if they don't control a face-up attack position monster and with that I end my turn. Just accept it Yuya there's absolutely no way you can defeat me.

Future Fusion

Spell

Continuous

Reveal 1 Fusion Monster in your Extra Deck and send from your Main Deck to the Graveyard the Fusion Materials that are listed on that Fusion Monster. During your second Standby Phase after this cards activation Special Summon 1 of that Fusion Monster from your Extra Deck and target it with this card. ( This Special Summon is treated as a Fusion Summon. ) When this card leaves the field destroy that target. When that target is destroyed destroy this card.

Overload Fusion

Spell

Normal

Banish from your side of the field or your Graveyard the Fusion Materials that are listed on a DARK Machine-Type Fusion Monster and then Special Summon that monster form your Extra Deck. ( This Special Summon is treated as a Fusion Summon )

Field Control

Spell

Continuous

When you activate this card all players discard all the cards in their hands. During each End Phase if the turn player does not control a face-up attack position monster they take 500 points of damage.

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Meanwhile at the Pier

Gong VS Barret

( LP 4000 ) Gong

VS

( LP 4000 ) Barret ( Turn Player )

Barrett: Let's get this duel started I'm taking the first move. I Activate the Continuous Spell Card Beastborg Fusioner and with it I fuse Panther Warrior and Dark Sentinel. When Machine and Beast become one a great power is unleashed I Fusion Summon Beastborg Panther Predator. ( Beastborg Panther Predator ATK 1600 DEF 2000 ).

Beastborg Fusioner

Spell

Continuous

Once per turn you can Fusion Summon 1 Beastborg Fusion Monster from your Extra Deck using monsters from your hand or your side of the field as Fusion Materials. You cannot Normal Summon or Set.

Panther Warrior

LV 4

ATK 2000

DEF 1600

This card cannot attack unless you Tribute 1 monster.

Dark Sentinel

LV 4

ATK 1500

DEF 1800

Once per turn you can target 1 Set card your opponent controls and destroy it.

Beastborg Panther Predator

Fusion

LV 6

ATK 1600

DEF 2000

1 Level 4 or lower Beast-Warrior-Type monster + 1 Level 4 or lower Machine-Type Monster

Once per turn you can inflict damage to your opponent equal to half of this cards attack points. If this card is destroyed by battle and all of the Fusion Materials used for its Fusion Summon are in your Graveyard you can Special Summon them.

Barrett: Now I activate the effect of Panther Predator which deals you half of its attack points as damage. ( Gong LP 4000 – 800 = 3200 ) I'll set 2 cards face-down and end my turn.

( LP 3200 ) Gong ( Turn Player )

VS

( LP 4000 ) Barret

Gong: It's Gong's turn draw. Gongs gonna summon out Superheavy Samurai Flutist ( ATK 500 DEF 1000 ) in attack mode and then by tributing Superheavy Samurai Flutist gong can Special Summon a Superheavy Samurai from his hand, so Gong's summoning Superheavy Samurai Big Benkei ( ATK 1000 DEF 3500 ) in attack mode and thanks to Benkei's effect he can change his battle mode when he's summoned.

Barrett: I don't think so Gong I'm activating the Trap Card Beast-borg Medal of the Iron Chain which activates by targeting a monster when its Special Summoned and that monsters can't attack, change its battle mode or be destroyed in battle. So now Big Benkei won't be changing to defense mode.

Gong: Since you've stopped Gong's first move Gong's gonna Special Summon Superheavy Samurai Trumpeter ( ATK 300 DEF 600 ) and now Gong's gonna Tune the level 2 Superheavy Samurai Trumpeter with level 8 Superheavy Samurai Big Benkei to Synchro Summon the level 10 Superheavy Samurai Warlord Susanowo ( ATK 2400 DEF 3800 in attack mode and due to his ability he can change to defense mode.

Barrett: Once again Gong I'm stopping your move but this time it's with the Trap Card Beast-borg Medal of the Crimson Chain which targets your monster when it's Special Summoned from the Extra Deck and prevents it from attacking, changing battle modes or being destroyed in battle, it also prevents you from Normal or Special Summoning monster or activating any Spell or Trap Cards. Now there's basically no move you can make except drawing cards and ending your turn speaking of which I believe it's time you ended yours.

Gong: Ugh your move.

Beast-borg Medal of the Iron Chain

Trap

Continuous

If you control no Beastborg monsters destroy this card. Once, if a monster(s) is Special Summoned to your opponent's side of the field You can activate this effect those monsters cannot attack change their battle positions or be destroyed by battle. If your opponent takes damage: All face-up monsters your opponent controls lose attack points equal to the damage they took.

Beast-borg Medal of the Crimson Chain

Trap

Continuous

If you control no Beastborg monsters destroy this card. Once, if a monster(s) is Special Summoned from the Extra Deck to your opponent's side of the field: You cantarget 1 of those monsters; it canno tattack, change its battle position or be destroyed by battle. While this card is face-up in your Spell & Trap Zone your opponent canno tNormal or Special Summon monsters, or activate Spell or Trap Cards

Superheavy Samurai Flutist

LV 3

ATK 500

DEF 1000

You can tribute this card and then Special Summon 1 Superheavy Samurai Monster from your hand.

Superheavy Samurai Trumpeter

LV 2

ATK 300

DEF 600

If you have no Spell or Trap Cards in your Graveyard you can Special Summon this card from your hand. After this card was Special Summoned this way you cannot Special Summon monsters for the rest of the turn except Superheavy Samurai monsters. If this card is Tributed for the Tribute Summon of a Superheavy Samurai monster and sent to the Graveyard and you have no Spell or Trap Cards in your Graveyard you can Special Summon this card.

Superheavy Samurai Warlord Susanowo

Synchro

LV 10

ATK 2400

DEF 3800

1 Machine-Type Tuner + 1 or more non-Tuner Superheavy Samurai monsters

This card can attack while in face-up Defense mode and if it does apply its defense points for Damage Calculation. Once per turn during either players turn if you have no Spell or Trap Cards in your Graveyard you can target 1 Spell or Trap Card in your opponents Graveyard and set it in your side of the field but banish it when it leaves the field.

( LP 3200 ) Gong

VS

( LP 4000 ) Barret ( Turn Player )

Barrett: It's my turn now Gong so I draw. Since Carrier Sentinel is the only card in my hand I can Special Summon it and when its summoned I can add a Beast-Warrior-Type monster from my deck to my hand. I add Pitch-Black Warwolf to my hand and next I'm going to fuse the Carrier Sentinel ( ATK 1000 DEF 1600 ) on my field with the Pitch-Black Warwolf in my hand. When Beast and Machine merge a great power is unleashed. I Fusion Summon Beastborg Wolf Kampfer ( ATK 2200 DEF 1500 ) in attack mode.

Beastborg Wolf Kampfer

Fusion

LV 6

ATK 2200

DEF 1500

1 Level 4 or lower Beast-Warrior-Type monster + 1 Level 4 or lower Machine-Type monster

If your opponent takes battle damage inflict them with 300 points of damage. If this card is destroyed by battle and all the Fusion Materials that were used for its Fusion Summon are in your Graveyard you can Special Summon all of them.

Next up I activate the effect of Panther Predator so you take half of its attack points as damage. ( Gong LP 3200 – 800 = 2400 ) Now the other effect of Medal of the Crimson Chain activates, since you took damage all your monsters lose attack points equal to the damage you took. ( Superheavy Samurai Warlord Susanowo ATK 2400 – 800 = 1600 ) Next I'll have Wolf Kampfer attack Susanowo. ( Gong LP 2400 – 600 = 1800, Superheavy Samurai Warlord Susanowo ATK 1600 – 600 = 1000 ) Now since you took battle damage you lose 300 life points. ( Gong LP 1800 – 300 = 1500, Superheavy Samurai Warlord Susanowo ATK 1000 – 300 = 700 ) Finally I'll have Panther Predator attack Susanowo ( Gong LP 1500 – 900 = 600, Superheavy Samurai Warlord Susanowo ATK 700 – 900 = 0 ) next you lose 300 more life points. ( Gong LP 600 – 300 = 300 )

Barrett: You never stood a chance against me Gong, You can barely stand up let alone duel.

Gong: Ugh

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Zaine: Yuya there's no way you and your friends could ever defeat us and if you don't believe me I'll just have to show you.

Zaine pulls up 3 screens each with Gong, Shay and Sylvio collapsed on the ground with barely any life points.

Yuya: No way this can't be Gong, Shay, Sylvio

Zaine: Face it Yuya there's no way you're going to survive this next round just give up.

Next Chapter

Chapter 4 : Help Finally Arrives, Rev it Up, XYZ Summon! Galaxy-Eyes Cipher Dragon

Preview:

Zaine: It's over for you Yuya

Yusei: Lets Rev it Up, I Synchro Summon the level 8 Stardust Dragon

Yuya: Just who is this guy?

Zaine: Who are you?

Yusei: The name's Yusei and I'm here to turn this duel around.

Kite: Prepare to Repent! I XYZ Summon Galaxy-Eyes Cipher Dragon

Shay: Kite is it really you?