Chapter 3: Keeping Company of Oasis
Mission(s): Fire Water * Side Mission
Giving Jocko A Leg Up * Side Mission
DLC: Captain Scarlet and her Pirate's Booty
Both Maya and Zero are back at Shade's shack, in response to Zero's insistence that they get to know him better. Maya refuses at first but agrees to talk to Shade.
"Have you met my friend Frank? He is a very gruff man and an alcoholic. Yes it is a tragedy. He becomes very irate if he is not given the finest whiskey. Could you please procure some from the merchant caravans nearby?" Shade says.
Starting from Shade's shack Maya and Zero go left to the catch-a-ride. They drive straight out, and going a distance they pass under a bride. Zero spies the whiskey they need on a freestanding rock island supported by a pillar of similar rock. The only visible way to the whiskey is by a bridge, they drive around the rocky monolith and up a slope turning right a little to a place called wurmtail plateau.
Maya jumps out and Zero speculates, "Perhaps I was wrong / maybe we shouldn't be here / we should face the truth."
Maya just shakes her head and takes out her trusty Heartbreaker shotgun. The incendiary gun is Maya's favorite when dealing with fleshy things. The camp is filled with pirates, and the attitude of many of them are that as an island nation.
After all the sand pirates living in wurmtail plateau are cut off from virtually everything else, since their camp is surrounded on all sides by the sand flats – which are notorious for containing many deadly sand worms grubs queens and the like. The sand pirates were easy enough, but when Maya started across the bride Zero sense something truly terrible about to happen.
There was a large house on the island, and out of the door came to pirates. Not only were they skeletons but they emanated an evil presence, the fear overcame Maya and she froze. Just a second later Maya screamed, "Toss me the plasma caster! Damnit now Zero, fire won't work against these guys!"
The reason Zero had been so hesitant in tossing Maya the weapon was because it was Hyperion, but when the two curse pirates rushed across the bridge to Maya Zero swiftly tossed the Corporate Plasma Caster to Maya's awaiting hands.
Using her skills with SMGs Maya almost literally poured acid on the cursed pirates, and in a matter of seconds their bones disintegrated. Once Maya grabs the whiskey – with Zero covering her back – Shade comes on the ECHO and says, "Oh thank god you got the whiskey. Frank was beginning to get violent. Please, return the drinks to him.
Maya and Zero go back through the pirate camp and raid it. For they knew it wouldn't stay entirely empty for long. They then went back to their Sandskiff.
"You have met Jocko, yes? He is a simple man, with very big dreams. He wishes to be a sand pirate you see. I'm sure he would love it if you could give him some pirate-y prosthetics. Teeth peg legs things of this sort."
Right after raiding the Fire Water sand pirate's camp and after both of them listen to Shade's words, Zero wants to kill more sand pirates. Maya likes the idea, and they agree to the next mission. After skiffing to the cove, Maya and Zero are forced to leave their Sandskiff behind. They proceed on foot, murdering the 15 or so sand pirates – while climbing through their camp constructed up a cliff side starting in a basin/cove – and collecting their prosthetics, which they stashed in their packs.
Shade says something that reminds Maya and Zero of what a necrophiliac he is, "Jocko do you see this? The kind treasure hunter is collecting pirate accessories so you may fulfill your life long fantasy of being a sand pirate, which was cut short thanks to a tragic childhood injury."
"Why did the skag cross the road? Because there was water on the other side. Of the rode. Ha Ha." Jocko says in response.
"He laughs to keep from crying. It is so very, very sad." Shade says.
After finishing up the pirates, and collecting the pirate accessories Maya and Zero stash the mission items in their Sandskiff.
Zero makes a comment that piques Maya's interest, "Since we're keeping this / Sandskiff we need a good name / and a new paint job."
"Oh that's fine, we can do that later," Maya says. "But first I think we should go help out that Aubrey Callahan girl, I saw her name on the battle board asking for help. Maybe not all Oasis's citizens are mutilate corpses."
They arrive back at the docking hangers, and since Zero told Maya he wanted some alone time to think, she does the courteous thing of turning in all the missions to shade they had completed thus far. Zero does say that he'll help Maya out with Aubrey Callahan.
Maya in good spirit turns in the mission with Jocko, in order to give Zero his needed time alone. Shade tells Maya, "Oh these pirate things are so wonderful Jocko will love them. Almost as much as he loves telling hilarious jokes, and not being dead of thirst."
Realizing that Zero needs more time then she thought, Maya reluctantly went to frank – she still thought the way Shade messed with the corpses was wrong, but money was money.
This one thankfully had been put under some shade, just so the sun wouldn't rot it as fast. "I am a tough man, who says tough things, in a grow-ly voice. I can – {tape corrupted}"
Maya laughed, even though she felt like she really shouldn't.
Shade says scolding, "You have a problem Frank! You're so drunk you're speaking the gibberish. Please return to me friend. I fear Frank is beyond help."
When returning to Shade, Maya sees Zero approaching her – now that he's back Maya feels more comfortable talking to Shade.
"Perhaps I should do a – what is the word – intervention."
A/N: Hey there this is the first chapter in which I didn't do a Main Mission, do you like these better? Anyways, if I do a main mission I'll confine it to one chapter, Side Missions will always by multiple to one chapter. I'll try not to include a Side Mission with a Main Mission. Just thought I'd clarify.
