A/N: If you see NC next to a mission it means I've only got a portion of it down in the chapter, the next chapter I will most likely complete it. If you don't see NC next to a mission, this means that the mission is completed within the chapter it is listed.

Chapter 9: It's Time to Hunt

Mission(s): Just Desserts for Desert Deserters * Side Mission (NC)

Grendel * Side Mission

DLC: Captain Scarlett and her Pirate's Booty

Maya lay in bed still not sure if she was ready to get up and face the day, she sat up not bothering with the covers and was rewarded with a rare show of emotion from Zero … decency. He looked away until Maya was dressed and said in a quite voice, "You like … wanna go do some more missions before we pull another long one with this Herbert dude?"

Zero agrees and they both head to the bounty board and pick up a mission from Captain Scarlett, who explains, "A few of my men deserted the ship when Sandman attacked. Could you kill them, please? Deserters really bug me, since I only have one rule on my ship: if you join it's for life. That, and no 'fatties'. Haha! Sorry. That was supposed to be a joke, yeah sorry."

After getting equipped they both head to their Sandskiff parked near the bottom of the ladder at the back of the ship. Before they jump down, Zero stops Maya and inquires about her injuries. After feeling for a moment, Maya goes the slow way down and climbs the ladder.

Once on the ground she takes the wheel and Zero hops in the gunner position. They then sail off to the first location, they end up sailing back to Oasis. After entering Oasis they sail left, and going a ways sailing across the sand flats running over sand grubs and around rock formations they come to the one place; the place where they collected the pirate prosthetics for Shade.

With a little more caution due to the uncertainty of Maya's condition, Zero and her take things a little slower then they did last time. Using sniper rifles Maya and Zero say in two spots and pick off the two groups of enemies that come their way. The first spot is behind a dumpster, the second spot is at the top of a ramp further inside the camp.

Once they rabble had been eliminated they find a sand pirate called Benny the Booster, freakishly deformed but still easily enough to take care of (mainly because he didn't have a helmet on).

"Ah – that was my old cook. Tried to poison my food 6 times before he realized I always make my puppies test my food for me. Sometimes I really miss Bousers number 7 through 13," Captain Scarlett says.

Zero checks his ECHO device and discovers that the next deserter is back in Hayter's Folly. After asking Maya if she knows of any other missions they have going there she checks her ECHO device and discovers that at the bounty board in Oasis Sir Hammerlock is requesting a mission.

After telling Zero as much they went back through the camp and hopped back in their Sandskiff. They sailed back to Oasis and temporarily parked in one of the two hangers, a tiny debate rose as to who would stay behind with the skiff. In the end they both went not daring to leave the other alone.

Maya and Zero walk up to the bounty board and accept the mission from Sir Hammerlock.

"Pip pip! Sir Hammerlock here with a bit of a job for you. I've heard tell of some…creature sneaking around Hayter's Folly, stealing treasure, slicing off faces and the like. Sounds terribly interesting, hunt it down would you?"

Maya and Zero both look at each other and admit, at the same time, "Wouldn't it be better to use the Fast Travel?" Deciding to try and move on from what had happened before, Maya and Zero both trudge up the road they had started their current adventure on and came to the fast travel station. Looking up the locations, Zero selected Hayter's Folly the same time as Maya.

Maya and Zero digitize into the familiar place of Hayter's Folly, granted it wasn't a cheery place for either of them. They both jump down into the pool and head forwards up a walkway into a tunnel. Another two badass pirates are there and are therefore disposed of, Maya comments, "Is it just me or do they bad guys seem to be spawning … like after we kill them?"

Zero beats down this question when he shows her the other two bodies of the other two badasses they had killed. "Guess the rats didn't come / they usually swarm and eat / make bodies go poof." Zero said in his Haiku voice, which made Maya laugh. As they walked down the tunnel Maya was careful to not step in the river running through the tunnel.

Maya leads Zero down the walkway into the cavern; they approach the spring, which had multiple waterfalls trickling down out of a hidden source. After poking around a bit, Maya finds a hidden walkway (Zero had seen it when they had come in but he dared not mention anything). They followed it and came to a tunnel lit by a crystal's glow.

Sir Hammerlock says something before they face Grendel, "When you do find this creature, please deal with it quickly. The poor fellow who ECHOed me about the situation name of Jessie … well the creature wore his face like a jockstrap."

At the start of the tunnel, and only after going in a bit a crysalisk pops up out of the ground. Zero shoots off two of its leg crystals, and then Maya kills it with a round from her Nasty Rifle. They then come to the end of the tunnel and come upon the lair of Grendel. Several piles of junk lay scattered about and compacted together. A somewhat circular path is cut through the junk stranding a pile of junk in the middle.

By the looks of things, and based on the few flashy signs contained within the junk, Maya could safely say that Grendel was a collector. They both jumped down into Grendel's lair/den and suddenly a giant green deformed and covered in junk half crysalisk half bullymong jumps out from behind a pile of junk and attacks the two Vault Hunters. The fights intense because of the shock of seeing something so sudden, but Maya manages to give it enough explosive rounds to knock it dead.

"You've killed it? Wonderful. Now if you could return to the bounty board, we can see about stapling Jessie's face back on to his skull," Sir Hammerlock says quite happily.

After killing Grendel they climbed out of its den through a tunnel that deposited them back at the starting pool. After coming back to the place where they had turned off to go fight Grendel, they instead turned left and took the lift up to save some time. They head up the tunnel, and come to Sandman's domain. Some of his henchmen are back and Maya and Zero take them out pretty quickly.

After dealing with the 5 Corsairs they turn right onto Sandman's Overlook. There they find Deckhand.

Captain Scarlett comes on again and says, "I remember him, Deckhand! Used to tell stories about how many children he killed. I've burned down my fair share of orphanages, but don't brag about it that's just rude!" (again apologies I wasn't able to get this dialog exactly right)

After killing Deckhand, Zero slit his throat with his katana and Maya dealt with his guard by phaslocking them then throwing their lifeless bodies off the edge of Sandman's Overlook; the pair walk back out of Sandman's domain down the tunnel down the lift and along their way.

Maya and Zero take one look at the Fast Travel station and decide to use it as often as possible, now more for convenience then a way to keep Gaige in their hearts. First Maya and Zero make a quick stop in Oasis and turn in the mission from Sir Hammerlock.

Sir Hammerlock says, "Good news, you don't have to help me staple Jessie's face back on because he is dead. Hemophilia ho …"