I know I should write another chapter but I seem to be confusing people so this chapter is a short walk through.
In the bible Caine killed his brother Abel, as some of you might know, and was cursed for it. In this story Caine was cursed by god to walk eternally on the Earth and when he did die he would burn in hell for eternity. Caine sired seven childers. Each one was given powers. Those seven are called the Fathers. The fathers could only pass their own gifts on to their own childe. Thus we have the
Clans, secs, and Diciplines
I will also throw in a term dictionary just in case
Brujah
Likely to frenzy but are great fighters. They have celerity, presence, and potence. They like to get heated up over anything and everything. One insult and they get all fired up. As I have said before in another chapter, they are malcontents, and nothing breeds faster then content. Seriously, there are more Brujah then there are other clans. They are a really rebellious bunch but not all join the anarchs, some like the camarilla and some like being rogues like any other clan.
Gangrel
More likely to frenzy then Brujah and also great fighters. They have Fortitude, Animalism, and Protean. They like to run around on hands and knees and bark at the moon. Its an act though, they can stand upright they choose not to. They are more in touch with their animal side (if you hadn't noticed) and have quite a few things in common with the Brujah except they are not as hot headed and rebellious as the Brujah tend to be.
Malkavian
My personal favorite. They have Obfuscate, Dementation, and Auspex. I hope you have a good handle on the malkavians but I will give you malkav back ground anyway. They are incurably insane. Playing them is a lot of fun to. They have what is called the inner eye, it can let them see into a persons soul and look into the future. It is fun to read the dialogue in the game. Some talk in riddles. They are also one of the most hated and feared clans. They don't realize it when they do it and don't know they already know what they need to know (say that ten times fast). They are crafty so say the least and if you ever play the game and use the cheats for character history pick Ninja! Cause you get extra sneak points.
Nosfearatue
Um…interesting bunch. I don't know if I stretched it enough but they all have that texas chainsaw victim thing going on. They can use Obfuscate, Animalism, and Protean. They avoid humans and vampires in general. Their only interest is knowing answers and listening to gossip. If you want something done you come to them. They know the dark alleys and sewers better then any other clan. Their all good fun in my opinion. They are also hated just for their appearance though. If you ever play with one of their characters you should know it is best to stay in the sewers. They have a really sick sense of humor. They only choose someone they believe needs to learn an 'ultimate lesson' in life.
Toreador
My least favorite clan personally. They Celerity, Presence, and Auspex. A real 'artistic' lot who are typical humanists. They blend into the human world better then other clans and some of the more powerful control humans like puppets. Good clan for those of you who are all about style.
Tremere
Another fun clan I enjoy playing with. They use Thaumaturgy, Dominate, and Auspex. They are the magic types and very secretive. Like the Nosfearatue, their only concern is the clan. They are mistrusted because the clan keeps secrets that not even the Nosfearatue know about and they are usually referred to as 'bloodwizards' by those who hate them. They are creepy and like it that way.
Ventrue
All work and no fun doesn't really make them dull. They use Fortitude, Presence, and Dominate. That mix of disciplines can be a real pain in the ass when refusing to work for the Prince LeCroix. They are a bunch of blue bloods and well-to-do fat cats. Not getting why I chose Vegeta for this clan yet? Check this, almost every evil scheme cooked up is a Ventrue scheme. They like the stuff that make the rich get richer. Anyone up for siring the Nosfearatue don't target is usually targeted by these guys. A really nasty clan to mess with. They get a bad rap though, everyone likes to take shots at the one in charge. So Ventrue are only popular when they do something right. Sucks to be them!
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Humanity, masquerade, Elysium, and combat are not really needed to be known for this story. Worry about it in the game not so much the story. This is dragonball z, no one really cares!
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Disciplines
Powers vampires have. You aren't cursed for eternity without new metal toys now, that would be unfair!
Blood Buff-
Everyone has blood buff. It makes them stronger, faster, and a lot like the energizer bunny but only for a short period of time. Most useful of them all.
Celerity-
Increases speed. The higher your celerity the longer you can go faster. It basically makes you look like a blur. It is super useful and super fun! The world seems to go in slow-mo while you seem like you are moving in regular speeds. Sweet huh?!
Presence-
Reduces the opponents ability. Especially attack powers. Other vampires disciplines are reduced as well. Very nifty trick when your in a tight spot. It makes a big difference and works on everyone.
Potence-
Rises strength. Really only useful for unarmed combat. If you are using a gun or weapon of some sort it isn't all that useful.
Fortitude-
This discipline kicks ass! Seriously, it raises protection. You could get shot and it will maybe leave a mark but won't do any serious damage. Great for an undefeatable defense.
Animalism-
Also a kick ass ability. It gives you a spectrum wolf, basically a wolf raises from out of no where and chews on your opponent for a little while. It can kill enemies from far away but not other vampires. You can also summon bats that not only steal life from the opponent but gives you life in return. Crows are a good distraction and the beetles take some life away. They eat your opponent but don't do much damage.
Protean-
Not really all that great. It's like invisible armor that can give you some higher abilities but you can live without it.
Obfuscate-
One of my favorite abilities. You can turn invisible! Very good for sneaky characters.
Dementation-
Yet another of my favorite abilities. This one is only for malkavians because they transfer their madness to the opponent. It can cause hysteria, delusions, visions of death that make humans die on the spot, you can make them kill everyone around them, and they use it to talk madness into others. Something that makes them bend to the malkav's will.
Auspex-
Increases your wit and perception. You can use it to see in the dark, see the auras of the people around you. You can tell if they are vampires or humans. You can see if they are anxious, scared, or relaxed. Really useful in dark places.
Thaumaturgy-
A discipline that goes to the Tremere and the Tremere alone. It is blood magic that can be used as a blood shield, you have no idea how many times that has saved me in the game, that lasts a long time, you can make characters throw up blood, and you can steal blood. Life is good with this ability )
Dominate-
Only works on humans guys. Sorry. It really sucks though because the more powerful Ventrue can use it on anyone and anything. It is kind of like Dementia except you aren't inflicting them with madness. This can also give you fun dialogue in the game.
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Sects
The sects are split up in 3 groups. They are the vampire societies. The more important Sects are the Camarilla and the Sabbat.
Camarilla believes in upholding the masquerade. They make laws and enforce them or simply follow them. Those are the rules that say don't got juggling dumpsters by the freeway at 4 in the morning and be secretive when you feed. The protect vampires from being known to the mortal world. They have a whole pyramid scheme. They are under the rule of a Prince who rules over an entire city.
The Sabbat are frenzied idiots who want the whole world to know they exist. They walk up behind their chosen childe and wake them in the back of the head with a shovel to make 'shock troops'. They are just a bunch of idiots who like to cause trouble, not really that important. They hate everyone who isn't sabbat so are enemies. They believe human are cattle and are extremely violent.
Some individuals do not like the idea of their lives being run by another so hate the camarilla and its leaders. The anarchs. They believe in 'free living'. Think of them as America and the Camarilla as Britain, the relationship is better understood that way. Regardless of their refusal to play by Camarilla rules, the camarilla consider them members anyway. They believe the Camarilla is pointless because the laws are just common scents.
If there is anything that can make the anarchs and camarilla work together it is the shared hatred with the Kuie-jin. Kuie-jin barely pass as vampires. While they have similar traits they do not feed off of blood they feed off of life force. The only reason I add them as a Sect is because the Kuie-jin are thrown in my story. I don't know hardly anything about the Kuie-jin but it doesn't matter because the Kuie-Jin are not that important.
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Words you should know
Inner Beast-
The inner beast is that inner demon that can make you go nuts. If vampires don't hold on to their humanity they could give into the beast. It's like an animal wearing your skin that is hungry and scared. It makes them start going nuts and killing everything and everyone in the way. The vampire has no control over what is going on even though they can feel and see everything.
Frenzy-
What happens when the Inner Beast takes over
Clan-
The vampire bloodline. It's the thing that makes a vampire who they are and who their 'family' is
Kind-
Humans
Kindred-
Vampires
Elysium-
Where vampires are not to attack or use disciplines
Masquerade-
Where you can attack or use some disciplines as long as you don't give any vampire existence away
Combat-
Where you can freely use any attack or discipline with no penalty
Gehenna-
When the Fathers will rise and feed off their own children bringing an end to the vampire generation so they can start a knew generation of vampires and go back to sleep
Antideluviants-
The ancience who where created by the Fathers
Thin Blood-
Weaker vampires who are so far down the bloodline they may not be able to identify what their clans are. They could almost pass for human
Ghoul-
When a vampire gives a human his/her blood they grow attached to the vampire and will do anything the vampire says without question even if it means killing themselves. The first and second feed give them the feeling of love, the third gives them the feeling of devotion. If the ghoul proves he/she is worthy they may one day become vampires themselves.
Baron-
A 'prince' who supports the anarch movement. They have a domain like the prince but are all for free living.
Embrace-
Turning a human into a childe
Sire-
The vampire who turned the childe
Childe-
The chosen human who was turned by the sire
Domain-
Where a sect or where the anarch claim land
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Hope I put some light on this and it makes more sence. If I forgot something and you there are still questions let me know ppl. LET ME KNOW YOU ARE ALL OUT THERE AND REVIEW MORE!
Thanks SiriusRulez for reviewing and thanks Shahi for the idea of shedding light on what is up
