Chapter 5 – A Week's Work
Ma'Spa was most well known for it's reputation as the birthplace of the Gabbit race, the most well-known of which was Latimire Munch. After a moment's thought, I realized that since I had killed Abe, Munch would no longer go on to save his Gabbit brethren, meaning another species that would become extinct, thanks to me. Anyway, Ma'Spa was far over on the Eastern side of Mudos, whereas I, at the moment at least, was in the Central/Eastern sort of area. That meant that I would have to travel, really travel. So, I decided to catch the Trans-Mudos high-speed train. That did, however, mean that I would have to buy a ticket. My employee ID card would do no good in a complete other country at the other side of the continent, and 35 Moolah was useless as well. I would have to save up.
Now, since my recent promotion, I was now in a quite respectable position, earning a quite respectable wage. About 700 Moolah, to be exact, which I'd learned was actually quite a handsome some of money for a slig to earn weekly. However, the promotion also meant that I would have to work for a week. And my new position, as it happened, was to sit, for the entire week, at the main gate control room, so as to protect Soulstorm Brewery from infiltration. From my gaming knowledge, I noticed that I was now in the same position as the foolish slig that had opened all three of the main gates for the possessed General Dripik, VP Aslik, and Director Phlegg in 'Oddworld: Abe's Exoddus'. I knew, though, that there was now no chance of that happening, thanks to me killing Abe. So it looked like my job would be pretty boring. But hey, it was only for a week. The train ticket was only 300 Moolah, after all.
The week that followed was actually quite unexcpected. Here's a brief montage of what happened, written in the form of a diary…
Wednesday: A delivery for the brewery came through. It was a delivery of a new 'Tear X-tractor', to extract tears, of course. Delivered fresh in the box from Vykkers Labs 09.
Thursday: Mudokon slaves were walked out of the brewery by an armoured Big Bro Slig. He shot dead ten of them when one tried to possess him.
Friday: New Jr. Executives for the brewery arrived. One of them walked in wearing a huge, ten-gallon hat. He was kicked out for turning up in inappropriate clothing.
Saturday: Everything was fine. Although, a Mudokon did die in the canteen when he fell into the enormous stew-pot in the kitchen. It took five sligs to pull him out.
Sunday: Day off, at last. Wandered out of the complex for a bit, but there's nowhere really to go. The place is mostly surrounded by desert. Found a Mudokon, though, trying to escape. I desperately wanted to let him go, but they'd kill me if they found out, so I had no choice but to shoot him.
Monday: Back to work. A possessed slig came through the gates and picked off twenty or more others. In the end, he was shot, though. He didn't shoot again after that.
Tuesday: Ah, some pay at last. Worked constantly throughout the day, as a business meeting was going on in the brewery. I must've let 50 or more Glukkons through the gates.
And so ends that montage, and also the working week. I'd managed to scrape together 765 Moolah, a quite desirable amount for most sligs. But now, I had to put the plan into action. I would set off the next morning, the first train of the day being at 6:45 AM. So, I headed back to the bunkhouse, and climbed into bed early. The next morning would mark the start of what was potentially a long, dangerous mission. The fate of Oddworld's entire future was at stake. I couldn't just let it lie. I mean I literally couldn't. I had a bizarre feeling that once I'd restored balance to the land of Mudos, I'd enter the real world again. And I had to go back. I wouldn't stay on Oddworld, not even for 10,000,000 Moolah.
