This is my Sword Art Online/Any RPG ever Sheet
This is a reference sheet that I use for calculating and remembering the Skills, Items, and Physics of Aincrad, but it can be used for most RPG's. Feel free to use it, I don't care, just credit me.
Also, any comments on how I could improve the format would be welcome, as well as any skills you want added, or any balance changes. This page will be updated whenever I update the actual story.
This will always be Chapter 2 of any of my Sword Art Online stories.
Legend
Designates the separate sections: -===|||===-
Designates the separate parts of a section: -===|||===-
Stats:
Upgradable:
Strength (Abbr. Str)
Agility (Abbr. Agi)
Vitality (Abbr. Vit)
Intelligence (Abbr. Int)
Dexterity (Abbr. Dex)
Hidden:
Luck (Abbr. L)
Stamina (Abbr. Stam)
Defense (Abbr. Def)
Physics
Constants:
Gravity
9.8 m/s
Force (Newtons)
F=ma
m=kg
a=m/s^2
Jumping
J (Base Jump Height) = 50 centimeters
PlyJ (Current Jump Height)
Movement:
Basic
Walking: No Stam
Min: 1*(10^-100000) kph
Max: 5 kph + ((Agi-5)/10)
Running: Medium Stam
Min: 5 kph + ((Agi-5)/10)
Max: 15 kph
Sprinting: High Stam
Min: 15 kph
Max: 20 kph + ((Agi-10)/2)
Skills
Skill level(Slvl)
Acrobatics
Fall Resistance = Fall Damage*.((Slvl/10)*.8)
PlyJ = J + (Slvl/100)
Acrobatics Skills
Air Dodge (Slvl 1)
Aerial Ace (Slvl 100) - Allows the Player to use [Horizontal], [Vertical], [Diagonal], or any evolution of those skills.
Air Skill (Slvl 500) - Allows the Player to use any Skill in the air.
Air Trick (Slvl 1000) - Allows the Player to chain Sword Skills together, with no Cooldown, provided they are in the air. Upon contact with the ground, all Cooldowns are added together, then multiplied by 2.
Fishing
Chance = ((Slvl/10*Time Spent)/2 Each time a Fish is {Caught})
Fishing Skills
Fish (Slvl 1) - Allows the Player to use [Fishing Rod]-type items.
Find Bait (Slvl 1) - Only usable on a Riverbank. Chance to find [Cheap Bait].
Gut (Slvl 50) - Low damage, Fast Slash. Inflicts {Bleed}.
Reel In (Slvl 100) - Allows the Player to pull the target towards them. Effect decreases depending on the target's Mass.
Luck o' The Sea (Slvl 1000) - Gives the Player a 100% chance to catch something. 75% chance for it to be a [Fish]. 20% chance for it to be a [Common Item]. 4.5% chance for it to be a [Rare Item]. .5% chance for it to be an [Fishing Artifact].
