This is my Sword Art Online/Any RPG ever Sheet

This is a reference sheet that I use for calculating and remembering the Skills, Items, and Physics of Aincrad, but it can be used for most RPG's. Feel free to use it, I don't care, just credit me.

Also, any comments on how I could improve the format would be welcome, as well as any skills you want added, or any balance changes. This page will be updated whenever I update the actual story.

This will always be Chapter 2 of any of my Sword Art Online stories.

Legend

Designates the separate sections: -===|||===-

Designates the separate parts of a section: -===|||===-

Stats:

Upgradable:

Strength (Abbr. Str)

Agility (Abbr. Agi)

Vitality (Abbr. Vit)

Intelligence (Abbr. Int)

Dexterity (Abbr. Dex)

Hidden:

Luck (Abbr. L)

Stamina (Abbr. Stam)

Defense (Abbr. Def)

Physics

Constants:

Gravity

9.8 m/s

Force (Newtons)

F=ma

m=kg

a=m/s^2

Jumping

J (Base Jump Height) = 50 centimeters

PlyJ (Current Jump Height)

Movement:

Basic

Walking: No Stam

Min: 1*(10^-100000) kph

Max: 5 kph + ((Agi-5)/10)

Running: Medium Stam

Min: 5 kph + ((Agi-5)/10)

Max: 15 kph

Sprinting: High Stam

Min: 15 kph

Max: 20 kph + ((Agi-10)/2)

Skills

Skill level(Slvl)

Acrobatics

Fall Resistance = Fall Damage*.((Slvl/10)*.8)

PlyJ = J + (Slvl/100)

Acrobatics Skills

Air Dodge (Slvl 1)

Aerial Ace (Slvl 100) - Allows the Player to use [Horizontal], [Vertical], [Diagonal], or any evolution of those skills.

Air Skill (Slvl 500) - Allows the Player to use any Skill in the air.

Air Trick (Slvl 1000) - Allows the Player to chain Sword Skills together, with no Cooldown, provided they are in the air. Upon contact with the ground, all Cooldowns are added together, then multiplied by 2.

Fishing

Chance = ((Slvl/10*Time Spent)/2 Each time a Fish is {Caught})

Fishing Skills

Fish (Slvl 1) - Allows the Player to use [Fishing Rod]-type items.

Find Bait (Slvl 1) - Only usable on a Riverbank. Chance to find [Cheap Bait].

Gut (Slvl 50) - Low damage, Fast Slash. Inflicts {Bleed}.

Reel In (Slvl 100) - Allows the Player to pull the target towards them. Effect decreases depending on the target's Mass.

Luck o' The Sea (Slvl 1000) - Gives the Player a 100% chance to catch something. 75% chance for it to be a [Fish]. 20% chance for it to be a [Common Item]. 4.5% chance for it to be a [Rare Item]. .5% chance for it to be an [Fishing Artifact].