Author's Note: I know I use a lot of technical words in this story. So I decided to sit down and write up some definitions for everyone to avoid confusion. You will notice that there are some parenthesis with numbers in front of the words. The first number is the chapter where the concept, place, person comes into the story to be interacted with. The first reference to the object is the second number (some places are referred to frequently, like Vent, but are not interacted with). For example the Upground was interacted with in chapter 1, but it wasn't referenced as such until chapter 22. Also there are some terms and people in this glossary that haven't entered the story yet, they will in time, but I won't put in chapter numbers because I'm not exactly sure when they will appear.
Hidden
By: Bar-Ohki
-Glossary-
Places:
(1,22) Upground:
The world as we know it. This includes cars, buses, airplanes, schools highways and all the technological wonders of our modern society.
(13,19) England:
England is home to the headquarters of the Northern Europe region of the magical governments of the Upground. In chapter , Youichi was kidnapped and taken there. Ayla is from England.
-(22,19) Liverpool:
Most of the England scenes happen in the city of Liverpool, which is in the northern half of England.
(1,21) Japan:
A majority of the Upground scenes occur in Japan, specifically the Tokyo area. Japan is technically apart of the 'Eastern Ocean Isles' region of the magical governments of the Upground.
(3,3) Deimon High School:
The main characters and a majority of the important secondary characters attend this school. Their mascot is the Devil Bat. With the exception of Mamori, the entire student population is non-mages with a small handful of Sensitives (like Sena).
(5,23) The Elder's Headquarters:
A skyscraper that is hidden from the rest of the world by magic. Musashi has a part time job working here. The building is so heavily warded that Youichi can smell the magic in the air (see chapter 33).
(1,1) Kurita's Family's Shrine:
This is not just a Buddhist shrine, but it is also a Gateway. Because of its status as a Gateway, the place is covered in strong wards.
(-,32) Mt. Fuji:
Beneath the mountain is where Blake physically rests and was Sealed.
(8,7) Oujou High School:
Oujou is Deimon's unofficial football rivals. They had just lost a game against the Devil Bats in chapter 18: Revealed Under the Moon. Their mascot is the White Knight. Oujou has a small population of magical students and a large population of Sensitives. The only Sensitive on the football team is Shin.
(22,22) Underground:
The parallel word that has magic in it and is apparently just beneath our feet. The dominate races are elves and fairies.
(-,-) Amatsu: Amatsu is an island country not too far from Rune. Because it is easy to travel there, many of the people of Rune visit it.
(-,29) The Cross Roads:
The center of the Underground and the place where all maps are drawn in reference to. The Dungeon Master has a home there and spends a great deal of time there because of the private Underground Underground station. It gets its name from the four Great Roads that intersect there.
(29,29) Moon Mountains:
The first Succubus Roost and the home of their Queen (Lotem). At the center of these mountains is the Moon Mountain itself. Moon Mountain is an inactive ice volcano (as in it spews ice and other really cold things rather than lava). In the crater is a large, blue crystal called 'Su' which translates as 'big shiny'. Su is a massive Medium and its light can actually heal Succubus to a fairly great extent. The Room of Moon is located directly bellow the center of Su. Lotem, Emlyn, Youichi, Zork, Dalboz, and Cerberus (when he was originally alive as an Incubus) were all born in the Room of Moon.
(-,-) Rune: The country Kali is from. It is riddled with monsters and the locals have a great deal difficulty surviving in the day to day, so Rune produces some of the best human warriors you will ever see.
(-,29) Sun Mountain:
The first Incubus Roost and the home of their King (Yurick). Dalboz was raised here until he became old enough to become the Dungeon Master's Apprentice. Cerberus lived there all his life until is untimely demise at the hands of Malhavoc. Zork has never been to Sun Mountain, though he does affiliate himself with it.
(28,29) Ven Forest:
A Succubus Roost located west of the Cross Roads. Emlyn is the Mistress of this Roost.
(22,-) Vent:
A country that is almost completely impossible to get into. There are only two Underground Underground stations in Vent (one in the capitol city, Ventizul, and one in the Shadowlord's basement). Both stations require an appropriate purpose if you wish to travel to them (like going home or visiting a relative). Vent itself is surrounded by nearly impassible mountains on three sides and a particularly nasty straight in the sea on the fourth. Needless to say it is really hard to get Ventish goods.
(-,-) -Escar Forche (Shadow's Forest) aka Escar Forest:
A forest located in the center of Vent. It takes three weeks to travel to the heart of it from any direction. It is known for its extremely nasty monsters and even better known for its people, the Escarmelin (Shadow Clan), who live at the heart of the forest.
Races:
In Hidden there are several different species of sentient beings, here's a brief explanation of all the ones that have been mentioned. Since they have different levels of senses, I will list how different they are from the average human's senses.
(26,25) Bezzletrup:
Are gelatinous monsters that smell horribly. Their bodies are like a really stinky acid and they basically erode and eat anything they touch. The only reliable way to kill a bezzletrup is to pour salt water on it. It dissolves them like a slug. It is hard to say whether or not a bezzletrup even has a mind.
Senses:
We know nothing.
(-,22) Dragon:
Dragons are usually enormous reptilian creatures with wings. They can spew fire, ice, water, smog, poison, and other nasty things depending on their elemental properties. Not all dragons have wings and not all winged dragons can fly. All dragons are intelligent enough to speak in human tongues if they please. They are also the most magical creatures in existence. Some dragons can change their forms into that of a human. For this reason it is said that dragons put magic into the Upground by breeding in their human forms.
On a side note, Malhavoc has a scale from each breed of dragon native to Vent. His wife convinced him to get them for the heck of it.
Dragons can be Sealed by other dragons of the opposite element.
Senses:
Varies from dragon to dragon, but usually better than a human's.
(-,-) Devil Bat:
Youichi was completely unaware that he made the mascot of his high school after a real Underground creature. Devil Bats come in a wide range of colors, the red are considered especially rare and powerful. They don't speak real words in general, but occasionally they make noises that bare an uncanny resemblance to 'ya-ha'. Devil Bats eat rodents. They roost in place like Sun Mountain where it is warm.
Senses:
Sight: Same but they can see in absolute darkness.
Smell: 1.5 times.
Hearing: 1.5 times.
Touch: Same.
Taste: Same.
(22,25) Elf:
One of the dominate races of the Underground. Elves come in a large verity of breeds. In general elves are tall (over 2 meters usually), graceful, thin, pointy eared, and extremely magical. Most breeds of elf cannot die of old age, though there are two exceptions which are called the 'mortal elves'. Elves are, in general, as strong as a human and a little bit faster on their feet. All breeds of elves require only 6 hours of sleep each night.
Elfin bones work as Seals for humans.
Senses:
Sight: 4 times. As long as it is not true darkness (no light), an elf can see.
Smell: 1.5 times. An underappreciated fact.
Hearing: 10 times. Engines and the like often bother elves.
Touch: Same.
Taste: Same.
-(22,27) Ventish Elf:
Malhavoc and his brother Zeke are Ventish elves. In general they are shorter than a human, Malhavoc is abnormally short even for a Ventish elf (he is shorter than Monta and Sena). Ventish elves are one of the mortal elf races having a life span of about 1,500 years. Ventish elves also have pupils the color of their magic (which is why Malhavoc appears to have solid red eyes).
-(22,34) Escarmelin:
A clan of elves native to Vent. They vary from normal Ventish elves in two ways, the first is that their magic is directly a part of their blood and the second is the random streaks of color in their hair. Most people hunt Escarmelin for their blood and its magical properties. Malhavoc used magic-based dye to keep his hair appearing completely black usually, unfortunately in chapter , his dye's magic was undone, allowing the streaks to appear.
(26,26) Grue:
Grue live in darkness and are very territorial, if you wander into their shadows, they eat you. Grue are very susceptible to fire and light and will not wander out into light. Though, if you stick your hand into their shadow, they will use it to drag the rest of you in.
Because their bodies turn into fine ash when exposed to any sort of light, it is extremely hard to say what a Grue looks like, acts like, and thinks like. All we know is that they are silent and eat everything.
Senses:
We know nothing.
(-,-) Half-Elf, Half-Human:
Half-elf, half-human are often referred to simply as 'halfelves' and are fairly uncommon throughout the Underground, but are not unheard of. To elves it is considered shameful to take on a human mate, so halfelves are often shunned upon. Generally speaking a halfelf is a little faster than a human, a little weaker, has good senses and can use the magic of both races in small and mixed quantities. Halfelves generally have extremely long lives, assuming the elfin parent was not a mortal elf (then their life span is half of whatever their elfin parent's was).
Halfelves cannot be Sealed by bones.
Sight: 2 times, a halfelf has a great deal of difficulty seeing in low-light conditions, worse than a human in fact.
Smell: 1.25 times.
Hearing: 5 times.
Touch: Same.
Taste: Same.
(-,32) Half-Incubus, Half-Elf:
Blake is a half-Incubus, half-high elf. He has pointy ears, fangs, claws (all Incubus features) and a horrid attitude towards life. Blake uses elfin magic as opposed to Incubus magic and is not at all susceptible to soul magic like Incubus are. Blake is very elf-like physically, having some speed, but not insane speeds like Incubus have. Blake needs to consume souls in addition to eating on occasion.
Blake can be Sealed by human and Succubus bones. In fact, he currently is being Sealed by such.
Sight: 4 times, cannot see in true darkness.
Smell: Same.
Hearing: 5 times.
Touch: Same.
Taste: Same.
(1,1) Half-Succubus, Half-Human:
Hiruma Youichi is the only half-human half-Succubus in existence. Physically speaking is body is very human, having an average body temperature and strength. He has fangs and pointy ears (Succubus features) and cutting enjoys making his nails into points (this is a vain attempt to mimic having claws which Succubus have, but Youichi does not). Youichi's body is very bad at maintaining body heat (it strives to be colder than it should be) which makes him constantly have issues staying warm enough. This is why hot things appeal to him.
Rather than needing to eat souls, Youichi needs to consume magic to stay alive in addition to eating. He can smell magic and eats it using the same body system a Succubus would use to eat a soul. Magically speaking Youichi has Succubus magic rather than human magic. This means he can potentially create ice at absolute zero temperature. He can also use Charm, but in his case he can Charm members of both genders.
At this point no one is sure how Youichi's body will age, but most speculate his life span will be between that of a Succubus and that of a human. Youichi is naturally susceptible to soul magic, but counter measures have been taken to assure that Youichi is immune to soul magic should he choose to be.
Youichi can be Sealed by using a combination of Incubus and elfin bones.
Senses:
Sight: Same.
Smell: 1.5 times (5 times to magic).
Hearing: 2 times.
Touch: Same.
Taste: Same.
(1,2) Human:
Humans are the dominate race of the Upground. They walk on two feet and come in four general kinds: normal, Sensitive, mage, and part-human (which aren't really human but can appear as such). There are humans in the Underground, they are usually magical. Most characters in this story are human.
Human bones work as Seals for elves.
(17,5) Incubus:
Incubus are an all male race of soul eaters. Unlike a Succubus, an Incubus has to eat a soul via a physical medium (like the flesh off someone's arm). For this reason an Incubus can concentrate where a soul is on someone else's body. Incubus, like Succubus, live extremely long periods of time and cannot heal themselves. Unlike a Succubus, Incubus are much faster than humans, but also generally physically weaker. Magically speaking, Incubus are, in general, very weak while Succubus are about average.
Incubus are creatures of fire and day, having higher-than-human body temperatures. All Incubus have the ability to Charm women. Like a Succubus, if one uses the Charm as a child the members of the opposite sex believe the casters to be 'cute' rather than 'sexy'. Like Succubus, as children Incubus need smaller, more frequent meals and as adults they only need one soul every three months. Also like Succubus, Incubus have restricted magical abilities until their hair changes color and they grow into their power. This usually happens at the start of puberty for both races.
Incubus bones work as Seals for Succubus.
Senses:
Sight: Same, except they can see in absolute darkness.
Smell: 2 times.
Hearing: 3 times.
Touch: Same.
Taste: 1.5 times.
(34,-) Leaf Cat:
Leaf cats have two forms, a cat-like form and a bush-like form. They are extremely magical and wise creatures. They are loyal to their masters and scratch anything that annoys them in the slightest. Leaf cats generally have a poison similar to the leaves on their bush form. In the case of Mota (the marijuana leaf cat) he makes anyone he scratches high.
Senses:
Sight: 2 times. Sees best in low light conditions.
Smell: 2 times.
Hearing: 2.5 times.
Touch: -0.5 times.
Taste: -0.5 times.
(26,26) Nymph:
Nymph are forest spirits that resemble women. They usually have hair the color of autum leaves and green skin. If you burn a nymph they are reborn in the form of seeds. Nymphs can be anywhere from friendly to deadly and are considered to be faries. Musashi burns one in chapter 26.
Senses:
Sight: Same.
Smell: 3 times.
Hearing: Same.
Touch: 4 times.
Taste: Same.
(11,1) Succubus:
Succubus are an all female race (unless you count Youichi, then they have one man). They can suck the soul out of someone by being in the presence of that person. Succubus age until they are about 25 or so, then stop completely. It is unknown if Succubus have a mortal life span, but they certainly live an extremely long time. Lotem, who is considered fairly young, is over one million years old. Succubus cannot be affected by normal healing magics because of their nature as soul-eaters. In comparison to a human, Succubus are slower, but several times more powerful.
Succubus are creatures of ice and night, having lower-than-human body temperatures. All Succubus have the ability to Charm men, which allows them to lure in their food. Succubus only need to eat a soul once every three months, unless they have been working abnormal amounts of magic, then they need to eat more frequently. Growing Succubus require more frequent, but smaller amounts of souls. Succubus who's hair has not changed color yet, have large barriers to using magic which allows them only to use small, basic spells. Once their hair has changed color, it is a sign that they have 'grown into their power' and can use their magic without any barriers.
Succubus bones work as Seals for Incubus.
Senses:
Sight: Same, except they can see in absolute darkness.
Smell: 2 times.
Hearing: 3 times.
Touch: Same.
Taste: 1.5 times.
(22,35) Troll:
Trolls, believe it or not, are not humanoid in the slightest. Trolls come in a large range of sizes and are basically fluffy green balls no matter what the size. It is impossible to tell the gender of a Troll unless you are a Troll. In general Trolls are stupid, but insanely strong. The smaller ones are usually kept as pets (Malhavoc owned a Troll as a child).
Buzzle is a Troll.
Senses:
Sight: Trolls are blind.
Smell: 5 times.
Hearing: 2 times.
Touch: 3 times.
Taste: No one actually can know this because no one knows exactly what it is that Trolls eat.
Terms:
(22,27) Artifact: An artifact is a magical weapon of extreme powers. They chose when and where they are created and whom their creators are. Said creator is possessed by the artifact and crafts it to perfection. The creator often knows very little about how an artifact is supposed to be used. Artifacts come in two types: ones with masters and ones without. An artifact with a master is one that can only be used by that person (if someone else uses it there are dire consequences) and it selects a master and is somehow aware of the fact it needs a new master when the old one dies. An artifact without a master can be used by anyone, anytime, anywhere. Artifacts have bad habits of disappearing for several hundreds of years on end. They are generally nearly indestructible.
(3,31) Birth Blessings: A blessing is a positive enchantment (usually given without knowing or consent) to a person to aid them. In the case of both Zork and Youichi they both have two birth blessings. Zork has the following blessings 'May your Soul be only yours to Taint' and 'May you always Know the Way'. Youichi was given 'May your Soul be only yours to Taint' and 'May you always Know who You are'.
(34,35) Blood Seal: Is the use of blood as a Medium or as a Keystone in a shielding spell. Or a Seal that can only be broken using blood. These are generally more effective for Escarmelin because their blood already contains magic.
(11,19) Chanel: A Chanel person or object that allows someone to use their magic/magical powers more efficiently and thus amplifies them. The Keystone in Escarlaje serves as a Chanel for Malhavoc which allows him to use his magic freely in the Upground. Doburoku lost his ability to use magic and gained the ability to Chanel powers for others.
(34,34) Curse: A curse is an enchantment put upon a person (usually against their will) to control or inhibit them in some way. Curses are not easily removed.
(17,17) Familiar: A familiar is a sprit that could not journey on into the afterlife because it had one last regret/duty to perform. The sprit then finds a Necromancer to bind it into a physical form again so that it can accomplish one last task. Necromancers usually do this at a price. Most of the time familiars take the form of pets. Cerberus is a familiar.
(1,2) Gateway: In the Upground, a Gateway is a place where the non-magical people can interact with the magical people. They are generally heavily warded and places where those with magic or are Sensitives can get training.
(28,28) Hand's While: A hand's while is a Ventish measurement of time. It's about an hour and a half. The term comes from the fact that a hand's while was measured by sticking a poll (one meter long) in the ground in front of the Royal Castle of Vent, then measuring how long it took the shadow to move one hand's width (the King's hand of course) from when the sun reaches it's peak on the equinox to whenever it finishes going past the King's hand. At night the Ventish measure time in the same way the rest of the Underground does, Candlemarks which are about half an hour.
(22,22) Hemlt: Hemlt is one of the truly fire-proof materials in existence.
(22,-) Hole: A Hole is a portal between the Underground and the Upground. These are often covered by white houses that have been boarded up.
(29,35) Keystone: A Keystone is a different than a Medium. A Keystone is put into place so that a spell doesn't fall apart and gets its name from the keystones that hold castle arches together. Keystones are permanent fixtures, while Mediums are not. Keystones are almost always some form of precious stone, though they are occasionally normal rocks.
(1,2) Mage: A human with the ability to use magic. In the Upground they have a system for classifying their powers. It goes like this:
E- Can do only very simple things, like keep clouds from opening up a down pour for two minutes.
D- Can do slightly more complicated things, like keep fire burning smoothly even if it is being rained on.
C- Can do some intermediate magic, like creating an anti-thief ward on their home. C-level and higher can use Mediums to power their spells. C-level mages usually marry non-mages and have Sensitive children.
B- Can do a great deal of intermediate magic, like creating anti-fire wards and putting out small forest fires. B-level mages usually marry other mages.
A- Can do some advanced magic, like silencing spells and simple illusions. A-level and higher don't usually need Mediums to help with their spells.
S- Can do a great deal of advanced magic, like creating Mediums. S-level mages are the only kind that can qualify for the position of Elder.
(2,2) Medium: A Medium is an object (can be anything from a bolt to a plastic cup to a branch) that has magic stored in it. It can be used to aid in the casting of spells.
(27,22) Melfin: A melfin is caused by having a lot of magic concentrated in one area which causes a rotting effect on the barrier between the Upground and the Underground. If a melfin is let alone long enough, it will create a large, permanent hole in the barrier. You can create a melfin in either the Upground or the Underground. It is the duty of the Chosen and the Envoy to make sure that the melfins are closed. If one chooses to travel through a melfin, you have no control where it will put you. The magic that caused a melfin was cast at the end of chapter 18.
(-,-) Mithril: A legendary metal that is both light and strong. Artifacts are often forged of mithril because it is easy to enchant.
(25,27) Old Words: The Old Words are a part of the first language spoken in the Underground. They are very powerful and linked to the existence of magic itself. There are Old Letters that accompany the Old Words, but few know of them. Malhavoc and Zork can use the Old Words for their magic (Zeke does not know any of the Old Words and therefore cannot).
(3,16) Part Human: Part human is a term for someone who is not completely human.
(25,25) Seal: A Seal is a physical object that with a little bit of magic is used to prevent someone from experiencing their senses, moving, and using magic.
(1,2) Sensitive: A human who has either magically-enhanced senses or magical powers that are not spells. Shin is a Sensitive with enhanced senses, in his case sight. Sena is a Sensitive with powers, in his case the ability to go seven leagues in one step.
(22,22) The Underground Underground:
The only 'advanced' technological thing in the Underground is the magical subway system. Apparently it once did not have brakes. This train can visit any train station in the Upground, but it's only to deposit passengers, never to take on. You cannot call it from the Upground. It will only go to certain stations if you have a good reason to be going there, or if you an allowed name.
(1,2) Ward: A ward is a protective spell that is put in place to prevent something from happening. For example there are anti-fire wards and anti-thief wards that protect a house from both.
(22,22) Youngling: The term youngling is used to refer to someone several centuries your junior. Malhavoc calls all humans younglings while Lotem calls Malhavoc a youngling. It usually implies inexperience or idiocy.
(-,31) Zombie: A zombie is an animated corpse that is under the control of a Necromancer. Depending on the power and care the Necromancer takes when making a zombie, it can have memory of all of the skills the person once had and proficiency like the person did.
Artifacts/Magical Items:
In Hidden almost all of the non-magical people have some form of magical item. A few people have artifacts. Here their powers are all explained. In this section there are two names in brackets. The first name is the master of the artifact (if applicable) and the second name is the person who is currently housing the weapon. In cases where this is the same person, there will be one name. If the item is such that it requires no master, there will only be one name in the brackets and dashes on either side of the name. Paranethesis carry the translation of the name if applicable.
(32,32) Akumetsu (Destroyer of Evil) [ Youichi ]: The first gun to be forged in the Underground. This weapon does not take bullets, but rather takes its master's energy, condenses it into a bullet and fires it. You can actively channel magic energy into this gun to create an amplified spell. Akumetsu can have things placed down its barrel and fired. Doing so will temporally give the object an added enchantment of the energy of the master. The concequences for using Akumetsu when you are not the user are rather nasty. The weapon will fire a small portion of your energy in exchange for sending a horrible force of foreighn energy into you. The result of having done so is much like having had minature bombs blow up inside of your body.
(31,-) Amukali (Birth, Death, and Rebirth) [ Zeke ]: Amukali is a halberd made from sacred objects. The wood for the poll was taken from Vezur (the first tree to ever grow in the Underground) and has the power of birth. The blade is ice from the water river Stix (the river of the dead). This ice is not cold to the touch though it can easily send your spirit into the afterlife, giving it the power of death. It is green in color and appears to be a small crystal most of the time, but it can turn into a large blade if needed. There is a small bit of mithril that attaches the blade to the poll; this metal symbolizes rebirth and has the corresponding powers. This weapon was forged to protect the Succubus royal family. As the family's Mancer, Zeke had a right to see if the weapon would take him as its master, and it did. The weapon enhances Zeke's Necromancy and is unbreakable.
(31,-) Bell of Stix [-Zeke-]: Bells are commonly used as Chanels in Necormancy. A Bell of Stix is one that was forged for the sake of Necromancy. Most of the time it appears not to make any noise when rang. This is because the Bell can usually only be heard by the dead. Skilled Necromancers can make it be heard by the living, which allows them to control the living's spirits. Zeke was given his Bell by his first teacher.
(22,-) Boots of Magma [-Musashi-]: These boots will turn any spell into a ball of magma by touching it. Kicking the magma ball makes it into a somewhat nasty projectile. These boots are a favorite of martial arts of the Underground.
(8,-) Cell of Strength [-Shin-]: Due to Shin's horrible track record with keeping electronic devices alive, Shin needs a pretty seriously warded cell phone. This phone can barely withstand Shin's attempts to accidentally destroy it.
(22,-) Cloak of Appearance [-Ishimaru-]: This cloak enhances the features of its wearer. This means if someone is sexy, it will make them look even sexier. It also enhances the person's presence as well. People with small presences, like Ishimaru, can appear invisible when wearing the cloak. Some call it the Deciver's Cloak because it fools others into thinking you are physically more than you actually are.
(29,29) Darts of Silence [-Malhavoc-]: Darts have traditionally been Malhavoc's choice of ranged weapon since they are small and discrete. These darts have a small enchanment on them that makes them impossible to detect with magic and completely silent in the air. Malhavoc chooses to pour various poisons on them, though not all are poisoned. Malhavoc keeps about 100 on his person at any given moment.
(22,27) Door-Sealer [-Komusubi-]: The Door-Sealer is a tower shield (a shield that is very tall and is just wide enough for a man to hide behind). The Door-Sealer is one of the oldest artificats and has two abilities. The first ability is it can create and shut doorways to the Underground, this include melfins. The second ability is to create indistructable walls. You have to be in an enclosed space to do the latter. Both abilities can be activated with the right Old Words. The Door-Sealer can only be used by someone without magic and with the knowledge of the Old Words.
(-,-) Einherjar (Lone Warrior) [ Elec ]: Einherjar is one of the Royal Artifacts of Vent (can only be used by members of the Royal Family). Since Elec carries a little royal blood from his mother, he can use this weapon without concequences. Einherjar is an axe that can cut through anything, including other artifacts. In fact, Escarlaje was one cut down by this weapon. It also has the ability to make anyone obey its weilder if that person is Ventish. There are other abilities, but Elec chooses not to use them.
(-,-) Envoy Badge [-Elec-]: Because Elec is a member of the Ventish royality, he cannot leave Vent without an Envoy Badge. Without an Envoy Badge Elec would be trapped by a physical barrier that prevents him from leaving the country. If this badge was removed from Elec's person he would be frozen and unable to move (including his heart and lungs) which is why Elec guards it with his life. This magical item only works for Ventish royals.
(29,29) Escarlaje (Shadow's Curse) [ Malhavoc ]: Escarlaje originally was a knife. Around the time it arrived in Vent for the first time it was reforged into an enormous sword. When the Escargait had a fight with the newly crowned King Olec of Vent (the first king of Vent), Escarlaje was broken by Einherjar. The Escargait, having lost, swore fedlity to King Olec and had Escarlaje reforged again into the dagger form we see it in today. Escarlaje is older than the Door-Sealer and has been in Malhavoc's family since before the foundation of Vent. Escarlaje typically picks the Escargait as its master, though there have been a few exceptions.
(22,34) Escarmelin Blood [-Malhavoc-] [-Zeke-] [-Elec-]: Escarmelin blood literally carries magic in it. The blood itself is a very powerful Medium and has many properties useful in the craft of potions and keystones. Escarmelin are hunted for their blood.
(22,-) Gloves of Holding [-Monta-]: Gloves of holding simply allow its wearer to grasp anything in them without concequence, no matter how hot, magical, or radioactive the object might be. Monta could potentially use this to hold elfin bones, but this application does not occur to anyone.
(-,-) Heremod (War Spirit) [ Zork, Zeke ]: Heremod in the Bow of the Dungeon Master. As Dalboz is now dead, the weapon is now Zork's. Unfortunately this bow is over 2 meters in length, which means that it is physically too large for Zork to use at this time. Heremod does not require arrows, like Akumetsu does not require bullets, but does require magic from its master. Heremod, unlike Akumetsu, appears to only fire one kind of arrow which is particularly distructive.
(-,-) Katars of Bleeding [-Kali-]: Katars are short, dubble sided blades that strap onto the back of one's wrist and around one's palm and are well known for being particularly hard to remove. The bleeding effect means that when these katars come into contact with blood, they start to vibrate rather violently, causing any wound to become exponetentially more severe. Kali is an expert at using these katars and doesn't appear to be affected much by their vibrating when she's slashing up an enemy.
(34,34) Rustless Sword [-Malhavoc-] [-Elec-]: Elec and Malhavoc both have non-artifact weapons in the form of swords. The only enchanment on these blades is a simple anti-rust charm that keeps them from rusting. Each person has a blade proportional to their body (as long as their legs), which means Malhavoc's sword is significantly shorter than Elec's. For most foes both will favor their rustless swords because they do not wish to deal with the concequences of having used an artifact improperly nor do they wish to reveal they have artifacts in their possession. And in Malhavoc's case he gets more range because he has a longer weapon.
(22,-) Shield of Destruction [-Kuroki-]: This shield apsorbs magic until it is full, it then discharges the magic in a large beam-like fashion, leaving a mass of destruction in its wake.
(22,-) Shield of Enduring [-Togano-]: This shield apsorbs all magic. After a while it needs to be emptied. One can empty the shield if they know the key word. Togano does not know this word.
(22,-) Shield of Mind [-Taki-]: Being hit by the spike on this shield allows the victim to temporally gain the weilder's intelligence. This shield is favored by idots with fighting instincts. Malhavoc finds these shields particularly annoying and wishes to destroy them when presented with the opportunity.
(22,-) Shield of Reflection [-Juumonji-]: A shield of reflection does just that, it reflects magical attacks and to some extent physical ones as well.
(34,34) Waking Plant [-Malhavoc-]: A small herb that smells so strongly it will wake just about anything, even the dead according to Zeke. It is toxic to humans.
(3,21) Youichi's Blood [-Youichi-]: Youichi's blood has some magic-apsorbing properties. Since the Deimon Football uniforms have traces of his blood on them, they can apsorb some of a magical attack.
Old Words/Underground Terms/Spells:
In Hidden a few magical words are mentioned (mainly by Underground characters). There are also Zork's funny nouns (that a majorty of the Underground people think are true). These words are defined here along with the defintions of names.
(17,17) Cerberus: A combination of Old Words meaning 'guardian of day skies' or 'guardian of lost spirits'.
(20,20) Dalboz: An Old Word combination meaning 'child of sky and fire'.
(27,27) Eilwran: An Old Word meaning 'door' and 'seal' at the same time. Eilwran is used mainly to shut magical portals, though it can be compounded with other words to create doors and tunnels.
(-,-) Elec: An Old Word meaning 'wise man'. Elec has mixed feelings about what his parents might have been trying to tell him when they gave him that name.
(29,29) Emlyn: An Old Word meaning 'survivor'. Emlyn was given this name because her mother was deathly ill when pregnant with Emlyn. Zeke didn't have to use any magic to save her, Emlyn survived on her own.
(29,29) Escar: An Old Word meaning 'shadow' and 'cursed'.
(-,-) Gait: An Old Word meaning 'lord', 'king', 'leader-person'.
(27,27) Givans: An Old Word meaning 'shut out' and 'stay in own body' at the same time. Givans can be used to keep your own soul in your body and for this reason is a favorite of Succubus and Incubus.
(22,22) Glamour: A glamour is a simple kind of illusion spell that makes people appear to be wearing clothes that they are in fact not wearing. Mamori uses this frequently to disguise the football uniforms everyone is wearing.
(-,-) Jero: Jero means 'good rising' in elfin. Elec greets people this way regardless of whether or not they may understand it.
(29,29) Laje: An Old Word meaning 'trapped' and 'permanate'.
(22,22) Lucifer: An combination of Old Words meaning 'strong mountain' or 'overly stubborn'. Fitting name considering how insanely stubborn the man was.
(11,11) Lotem: Is an elfin word meaning 'bush of golden flowers'. It is fairly common for Succubus to use elfin words when naming their children.
(22,22) Malhavoc: A combination of Old Words meaning 'dark counsil'. In this case dark means condictory side. This is a family name.
(34,34) Melin: An Old Word meaning 'lost children'.
(-,-) Olec: An Old Word meaning 'dude with shiny hat'. Most interpret this as 'king', Malhavoc chooses not to.
(-,35) Reanimate: A Necromancy spell that allows the caster to take a dead person's body and make it move again. Unlike a zombie, the reanimated body is completely mindless and an exact puppet of the Necromancer. The body and mind remember everything the person had. In the case of Malhavoc, if his body was reanimated it would be a deadly assassination tool under Blake's control.
(25,25) Rezrov: An Old Word meaning 'key' and 'lock' at the same time. This spell can be used to unlock any door.
(35,35)Urbzig: An Old Word meaning 'destory magic'. It does just that, gets rid of unwanted magic. It considered a dangerous word to compound.
(22,22) Vent: An Old Word meaning 'wind storm'. Vent does have vicous winds, so this isn't a completely random name.
(27,27) Vorzer: An Old Word meaning 'stuck' and 'shut'. Vorzer when said by itself can be used to lock doors, shut hatches, and arm traps. When combined with other words it can be used to create magical shields and Seals.
(3,3) Youichi: A combination of the Old Words 'youi' meaning sight and 'chi' meaning clear. In this combination it means 'a mind that sees clearly'.
(31,31) Zeke: An Old Word meaning 'leaf'. Zeke continueally curses his father for presenting him with such a lame name.
(17,17) Zork: An Old Word meaning 'Underground'.
Positions/Titles:
(-,-) Chosen: The Chosen is a person appointed by the Dungeon Master to work on relations with the Upground. The Chosen has a responsibly to make sure Upgrounders find their way home, close melfins, and the like. The current Chosen is Malhavoc.
(-,22) Dungeon Master: The Dungeon Master is the leader of the Underground. A Dungeon Master has special spells and are usually not related to the previous Dungeon Master. They are selected by the Underground via a birthmark (which looks like a little white house on their left shoulder blade). Those who carry this mark refer to themselves of being of 'the White House'. Dalboz, the current Dungeon Master is dead. Zork is the Apprentice Dungeon Master, which means he is in training to take up that position.
(5,9) Elder: Elders are the heads of the magical governments of the Upground. They are all S-level mages and are usually older and more experienced. They are not always sane or nice people.
(-,-) Escargait (literally Shadow's Lord): Escargait is the title of the leader of the Escarmelin and is also a head advisor to the monarch of Vent. In non-elfin languages they call the Escargait 'Shadowlord'. Malhavoc is the current Escargait.
(-,-) Grand General: Grand General is the title of the head of the Vent army. Elec is the current Grand General.
(,22) Havoc Weaker: A title given to Malhavoc by several different peoples in the Underground. It basically refers to someone who killed a lot of people by creating mass havoc like riots, cutting off food supplies and other forms of sabotage. It is from this title Malhavoc claims himself to be a mass-murder.
(6,9) Hunter: Hunters are the magic government equitant to a military/police force. The Hunters from Northern Europe where purple suits.
(31,31) [insert name here]-Mancer: Incubus and Succubus ally themselves with certain Necromancers to protect themselves from soul magics and to get healing. Zeke is the Mancer for Zork, Lotem, Youichi, and several others.
(31,31) Necromancer: A Necromancer is a magic user that specializes in the magic of the soul and death. Zeke and Blake are Necromancers.
Bios:
There are a lot of Original Characters in Hidden, here's a small bit of biographies about each one and how they are related to the other characters.
(23,25) Ayla: Ayla Pazzo is an orphan that was raised by the Elders of Northern Europe. She can read the minds of those she touches but she can only understand the minds of those who are human like her. Ayla knows a great deal about magical governments because she was raised by Elders.
Stats:
40-Yard Dash: 5.7s
Bench: 20 kg (44 lb)
Height: 170 cm (5' 7")
M-level: Not applicable.
(-,30) Blake: Blake is a half-incubus, half-elfin Necromancer. His birth date has been long forgotten by the Underground, but he's well over 600 years old. 320 years ago Blake used his Necromancy to enslave and take over almost all of the Underground. 300 years ago Blake was lured into the Upground (where his magic was weaker) and Sealed underneath Mt. Fuji. Vent had been one of the few countries to survive Blake's attacks completely unscathed, which is why Blake bares a grudge against Ventish people. Blake sees Zeke as a rival and desperately wants Malhavoc's body. Blake has no morals what so ever.
Stats (current form):
40-Yard Dash: 4.1s
Bench: 55 kg (120 lb)
Height: 178 cm (5' 10")
M-level: Somewhere insanely high above S-level.
(17,17) Cerberus: Cerberus, in life, was the father of Lotem and Emlyn. Upon his untimely death, Cerberus could not pass on out of worry for his newly born grandson. Zeke made him into a magicless dog-familiar (in Malhavoc's house much to everyone's chagrin). Zeke also preserved Cerberus' speed and strength from his original life.
Stats:
40-Yard Dash: 3.8s
Bench:
Height: 60 cm (2' 3")
M-level: Exactly 0.
(-,20) Dalboz: Dalboz is Zork's father and in life was the Dungeon Master. Dalboz was fairly young for an Incubus (only 800) at his time of death. He had only been Dungeon Master for 200 years before he was killed. Dalboz appointed Malhavoc as Chosen. Zeke is currently rebirthing him as a familiar of some sort for Zork.
Stats:
He's dead, he has no stats.
(-,-) Elec: Elec's full title goes something like this: Elec, son of Malhavoc, child of the Escarmelin, Grand General of Vent. Elec is Malhavoc's eldest son and Zeke's eldest nephew. Because of his resemblance to his father, he is often mistaken for him (especially because Elec is rather tall while Malhavoc is rather short). Elec is a Knight by profession and believes strongly in being chivalrous and good and lawful. Despite his difference in morals from his father, he loves the man dearly and would not trade him for anyone else. Elec is 425 years old and is married. He is currently expecting his first child. Another random note about Elec is that his mother is a halfelf, so he is therefore three quarters elf. This allows him to be strong and fast and tall.
Stats:
40-Yard Dash: 4.4s
Bench: 120 kg (264.5 lb)
Height: 188 cm (6' 2")
M-level: A+ Elec did not inert the magical strength of either of his parents.
(-,-) Elec's subordinates: Elec has 50 suborndinates present with him in the Upground. Most are either elfin or human. They have a range of skills, some are magic users, while others are just grunt fighters, while some are expert trackers. For the most part they choose to stay away from the main group because several of these 50 have a very real fear of Malhavoc. Elec is understanding with that matter and isn't offended that he has to use Kali as a messenger.
Stats:
Err…. They vary person to person and I'm not about to write up 50 stats.
(29,29) Emlyn: Emlyn of Ven Forest is Lotem's younger sister and therefore Zork and Youichi's aunt.
Stats:
40-Yard Dash: 5.7s That's right, Yukimitsu is faster than Emlyn.
Bench: 400 kg (882 lb)
Height: 173 cm (5' 8")
M-level: B+
(5,5) Genkei: Genkei is one of the Elders of the Eastern Ocean Isles. He's their unofficial leader and is an opportunist and somewhat of a jackass. Genkei is also the father of Zeki.
Stats:
40-Yard Dash: 5.5s
Bench: 55kg (121 lb)
Height: 175 cm (5' 9")
M-level: S
(-,-) Kali Shadowchaser: Kali isn't one of Elec's suborninates, in fact Kali isn't even from Vent. Kali is from Rune, a human country several leagues west of the Cross-Roads. Because of Malhavoc being at large, Elec was forced to recruit a high-calibur assassin. Kali is one of the few people in the Underground that rivials Malhavoc's skills as an assassin, in fact Malhavoc spent a good deal of time studying under her. Kali is considered the best human assassin in the Underground by many. She happens to like Malhavoc and his family and because of this is willing to help them out. Kali is actually fairly old and a grandmother. She has currently taken a potion of youth to keep herself physically young enough to complete this mission (mainly because Blake is involved and Kali is chosing not to take any unnessary risks). Kali's magic is simple, but effective. She uses minor spells to make her breathing and presence almost undetectable.
Stats:
40-Yard Dash: 4.2s
Bench: 70kg (154 lb)
Height: 157 cm (5' 2")
M-level: B+
(11,1) Lotem: The mother of Youichi and Zork and the daughter of Cerberus. She is the Queen of the Succubus and lives at Moon Mountain. Her relationship with Yuuya is nothing short of complicated.
Stats:
40-Yard Dash: 6.0s (about 4.8s if she uses her wings)
Bench: 455 kg (1003 lb)
Height: 178 cm (5' 10")
M-level: S+
(22,22) Malhavoc: Malhavoc is 709 years old and appears to have been given a lot of responsibility. He is the Escargait and has duties to advise his monarch and his people. He is also the Chosen which makes him have a responsibility to the Underground and the Upground. And Malhavoc is also the Havoc Weaker which means he bares the blame for several years of chaos and misery. Malhavoc is an assassin by trade and is not good or evil. He does have morals (but they are fairly warped) and holds to them very well. He is married (going on 498 years now) with four children, the eldest of which is Elec. On a side note, Malhavoc can speak most Upground languages, but he cannot read or write in any of them. Malhavoc, on the other hand, is completely literate in the Old Words and knows the entire Old Word language, including its name. Malhavoc is also literate in most Underground languages (all of which he can speak of course). The reason he knows so many languages comes from having too much spare time on his hands and not much to do. Malhavoc is only part of his name, the rest of it is kept secret to protect himself from curses. On a side note, Malhavoc's only living relative besides his children is his younger brother Zeke.
Stats:
40-Yard Dash: 4.0s.
Bench: 80 kg (176 lb)
Height: 140 cm (4' 7") He's shorter than Sena.
M-level: Well above S, but definitely not in the same league as Blake.
(13,30) O'Neil: O'Neil is one of the Elders of Northern Europe. Her specialties are getting her way and removing curses. O'Neil is Ayla's adoptive mother.
Stats:
40-Yard Dash: 6.4s (she never runs)
Bench: 15 kg (33 lb)
Height: 157 cm (5' 2")
M-level: S
(22,23) Rae: Rae is a normal human girl that was completely ignorant of the magical world until she accidentally walked right into it and fell onto Malhavoc's doorstep, literally. Rae, like any normal, sane person, is pretty freaked out by the series of experiences she has been having as of late.
Stats:
40-Yard Dash: 5.4s
Bench: 23 kg (51 lb)
Height: 168 cm (5' 6")
M-level: Not applicable.
(5,7) Tsubasa: Tsubasa is a teacher at Oujou High School and an Elder of the Eastern Ocean Isles. Tsubasa, like O'Neil, also specializes in curse removal. Tsubasa has been trying, vainly, to catch the affections of one Hiruma Yuuya; the latter refuses romance of any sort because of Lotem and his wife.
Stats:
40-Yard Dash: 5.7s
Bench: 20 kg (44 lb)
Height: 163 cm (5' 4")
M-level: S
(31,13) Zeke: Zeke's full title is this: Zeke of Vent, Necromancer of the Court of Crafts, son of Lucifer. Zeke is Malhavoc's younger brother and is 708 years old. Zeke is also a Necromancer that used to, like most Necromancers, be generally evil and unmoral. After a near death experience being beaten up by his sister-in-law, Zeke decided to change his ways and become a lawful, good kind of guy. Zeke is gay and currently without a boyfriend. Despite this his nephews and nieces adore him and find it amusing when Zeke decides to hit on someone in their presence (this is something he would never dare to do around his brother and sister-in-law). Zeke is the Mancer for Lotem, Emlyn, Dalboz, Cerberus, Youichi, Zork, and several others.
Stats:
40-Yard Dash: 3.9s
Bench: 40 kg (88 lb)
Height: 160 cm (5' 3")
M-level: Well above S, though not as powerful as Malhavoc.
(5,5) Zeki: Zeki is Genkei's daughter. She is adorable and extremely powerful for one as young as she is.
Stats:
40-Yard Dash: 4.7s
Bench: 10 kg (22 lb)
Height: 135 cm (4' 5")
M-level: A+ (plus meaning almost S)
(17,17) Zork: Zork is Youichi's half brother and Lotem's second son. He is also the son of Dalboz and the Apprentice Dungeon Master. Zork has not grown into his powers yet, but he can use the Old Words and do major spells despite this. Malhavoc believes this to be a sign that Zork is about to grow into his powers, Zeke believes this to be because Zork is insanely powerful, magically speaking. Zork was living with his father until the man met an untimely fate and was then sent to live with this grandfather, Cerberus, who chose to keep Zork a secret from Youichi. Zork literally sleeps in the Deimon Football Clubhouse at night for the few hours he does.
Stats:
40-Yard Dash: 4.5s
Bench: 25 kg (55 lb)
Height: 132 cm (4' 4")
M-level: Pointless to determine until he 'grows into his power'.
_=_=_=_=_
Don't worry, I'll be posting the next chapter shortly, this is just a reference for the readers to use and abuse.
