DISCLAIMER: I DO NOT OWN COMMAND AND CONQUER: RED ALERT 3 AND UNIVERSE AT WAR: EARTH ASSAULT. THEY WERE OWNED BY WESTWOOD STUDIOS, ELECTRONIC ARTS AND PETROGLYPH GAMES.
MISSION 2: TO DEFY FATE ITSELF
With urgency, the presidential ambulance arrived as medical teams tended the wounded President. "I owe you my life, Commander. Those alien bastards have caught us with our pants down. Luckily, Doctor Zelinsky is currently building a new improved time machine at Fort McNair. Changing history might be our only chance to save humanity," President Peter Paul Ricaforte struggled to speak as he was laid down on the stretcher by the medics. Suddenly, six (!) gigantic walkers descended from the sky a few kilometers from the white house. "Damn, not those walkers again!" Tanya exclaimed has she recalled her experience of fighting those mechanical monstrosities a few days earlier, "We have to evacuate the President here ASAP!" As the titanic walkers began to crawl, humanity's last defenders stood aghast as they beheld the monsters that just arrived into the battlefield. Seeing the threat the Commander received a new objective: Escort the President to Fort McNair. He then ordered his troops to move south towards the last standing military base on Earth. He regrouped his troops into battle formations, protecting the President Ricaforte from every threat. No sooner, the human warriors encountered opposition from both the large and the smaller alien infantry units. With no mechanical threats, the Commander ordered Agent Tanya to vanguard the rescue team and to mow the aliens down as the rest of the forces protected the President from any possible ambushes. Several aliens poured out from all directions but the Commander's brilliant tactics successfully held them at bay with minimal casualties. The human resistance then headed west and finally arrived at the Fort. As the President was unloaded from the ambulance, Dr. Zelinsky appeared on the screen, "Thank goodness you arrived, Commander. We are almost done calibrating the time machine. However, I needed more time to put it online. If we fail here, the whole world will cease to exist." The Commander understood what the professor was saying. If he fails, all life on Earth shall perish as well. At this point, the anonymous Commander was granted control over the Allied base as well as gratuitous amounts of raw materials. The fort was covered with walls and defensive structures while accommodating three airfields, three war factories, three Boot Camps, Construction Yard with Maximum Clearance Upgrade, a Defense Bureau, and some units including tanks and IFVs. However, he felt the heavy burden of saving humanity over his shoulders as his heart pounded for the last stand. Suddenly, the Commander received another transmission from Lt. Eva, "Commander, the alien walkers have overrun Field Commander Fuller's outpost. He just barely escaped via an MCV." "Commander, those aliens have just sent their biggest guns," Commander Fuller appeared on screen, "Our forces were no match in power and number. Many good men lost their lives today. Don't let their deaths be in vain." With this information, the Commander quickly built a fairly strong army to face the invaders. He began to build a lot of military hardware. Quickly, Apollo Fighters, Cryo-copters and Harbingers began to soar to the skies as Multi-gunner IFVs, Pacifier FAVs, Guardian, Mirage and Future Tanks rolled out of Armor Facilities. Peacekeepers, Javelin Soldiers, Cryo-Legionnaires and a few Spies flooded out of the Boot Camps, willing to sacrifice their own lives under the Commander's service. No sooner, wave after wave of alien forces flooded though the streets as the human resistance tenaciously fought back with all their might. Spectrum Towers assisted with Multi-gunner Turrets and military units resisted rather effectively despite out-teched by their enemies. No sooner, six giant walkers had arrived at the deployed Pacifiers' bombardment range. Two of the walkers seemed to have single crests protruding from its crown. A pair of them seemed to have two arms at either side of their bodies. The last pair was smaller than the other four but they have three horns protruding around their cores. Informed from the intelligence reports gathered from previous encounters, the Commander knew how to find the weak points of those nigh-indestructible walkers. The first type had four hard-points around its body and one four each leg. While destroying the leg hard-points slow the walker down, destroying two of the four body hard-points is necessary to bring it down. This walker seemed to teleport infantry units into the battlefield. The second type had four leg hard-points like the first one but it had two arms with a hard-point each and a single crown hard-point. Destroying the hard-points would reveal a core protected with two shield generators that must be destroyed beforehand in order to do any damage to the core. Its purpose is to bring vehicles and aircraft into the fray. The third type is smaller than the other walkers and is incapable of producing units but does a lot of nasty things to the opposition including mind control and super-weapons. It had three legs and three "horns" that served both as hard-points for upgrades and shield generators that created a continuously regenerating barrier, protecting its otherwise exposed core. The six walkers were escorted by eight hulk-like aliens, twelve large aliens with plasma shotguns, sixteen small aliens with plasma pistols, eight flying saucers, eight pillar-like UFOs, six hover tanks and six slender walker drones. Analyzing the situation, the Unknown Commander ordered his Spies to man some of the IFVs, converting them into powerful sniper vehicles, while commanding the rest of the infantry units to garrison nearby buildings. No sooner, the skirmish became a bloodbath as both opposing forces inflicted heavy damage upon each other. Apollo fighters engaged saucers and pillar-shaped UFOs as the tanks of both sides exchanged blows. Hulk-like aliens leapt, crushed and smashed some of humanity's mechanical hardware as Spy-loaded IFVs sniped them in retaliation. The Unnamed Commander ordered the Pacifiers to deploy and focus against the three-legged mechanical monstrosities, knowing that they do alot of nasty things. With their highly explosive collider proprietory bomblets, they took them down with the help from Harbingers hovering above the walkers. However, the threat wasn't over yet. The remaining walkers fired electrical weapons against the gigantic gunships, causing some of the Harbingers to crash into the ground but not before inflicting heavy damage to the alien forces. Two Mirage tanks activated their gap generators as a surviving Assault destroyer activated its black hole armor while a few Engineers came out from the Boot Camp and manned some IFVs. They were then joined by other Mirage tanks and IFVs as the battle group was ordered to flank the walker group as the other units provided distraction. While the group went, one of the two-armed walkers fired its beam cannon and annihilated many of humanity's defenders as well as destroying a war factory. Not willing to be bested, the Anonymous Commander regrouped his remaining troops as he outmaneuvered his alien counterpart. A few "casted the lure" (used their laser target painter), enhancing their allies' damage dealing capabilities as cryocopters froze a lot of alien forces to their demise. Not to be outdone, the alien walkers quickly replenished their troops via teleportation devices, sending them quickly into the combat zone. The radiation-spewing drone walkers began to irradiate some of the garrisoned structures as they got closer to the Allied base, killing many infantry as well as turning some to zombies. However, Mirage and Future Tanks proved to be effective against them, robbing the aliens of their free zombie troops. No sooner, the Destroyer-Mirage-IFV battle group arrived behind the crested Walkers. The giant monstrosities detected their presence and began attacking the battle group. The Mirage Tanks deactivated their gap generators, revealing a well balanced force. Some of the walkers' weapon shots were tanked by the Destroyers while the Engineer-manned IFVs repaired their damaged comrades. As the battle intensified and credits getting low, the Allied forces managed to bring down one crested walker and one two-armed walker due to constant bombardment and constant shrinkage courtesy of cryocopters at the cost of many lives including the flanking battle group. The remaining armed walker was heavily damaged but got close to the base, trampling the defending Human units. As it entered the base, a cryocopter managed to shrink it, preventing it from crushing buildings until it was destroyed. However, things were not getting bright. The remaining crested walker arrived at the base, endangering the time displacement machine. Suddenly, Zelinsky appeared on the screen. "Commander, the the time machine is ready. We are now ready to go." "Commander, the time displacement might be uncomfortable but this is the only way. Prepare to change the fate of mankind. Good luck commander and be the world's savior. God bless America," President Ricaforte appeared on the screen as well as he wished the Unnamed Commander luck. Lt. Eva, Agent Tanya and Dr. Zelinsky began to secure themselves in the time machine as the Commander himself prepared for the time-changing mission. The countdown began at five seconds while the remaining defenders gave the crested walker a hard time. As the countdown dropped to zero, the Anonymous Commander noticed that an object resembling a warp gate opened but he never knew what it was. The time displacement kicked in as in moments he found himself a few year into the past...
-OBJECTIVE COMPLETED. YOU ARE VICTORIOUS-
That's all for mission 2. Hope you'll like this chapter. Thanks for the review guys. Next chapter might be a cutscene chapter. Until next time!
