A/N: I'm Sorry, I'm Sorry, I'M SORRY! I know this chapter has taken forever and a lot of you probably hate me for it. Life has been insane since the last chapter. School during the day, Working the grave yard shift at night, Two different semester long group projects (one where I had to do all my work and all of another member's work), than summer classes, more night shifts, family problems, and the worst bit of all. My X-box goes red ring of death on the same day my computer decides to melt. Literally, I somehow melted the CPU and the Processor...

So again, to everyone that's been waiting. I"M SO VERY SORRY! That said, I promise to have the next chapter written by august. I'd also like to say that I AM trying to go back and correct all the spelling and grammar problems. It's not an easy task, but I'll do my best.

Alright, on with the story!


"….Slurp…."

"…."

"….Slurp…"

"…."

"…Sluuuurpppp…"

"…"

"SLUUURPPP!"

"Grah!" Harry bolted upright. "Bloody hell!"

"Oh good, your awake."

"Ugh…My head…Why the hell did you do that?" Harry clutched his head.

"You needed to wake up"

"Why does my head hurt" He laid back, eyes closed.

"Blood loss"

"…What?"

"Blood loss"

"What happened! How long was I asleep?"

"You got your ass kicked, almost lost your right eye and you've been UNCONSIOUS for five days…"

"Five days!" he bolted upright again.

"You lost a lot of blood and screwed up the healing spell. You got lucky"

"How is that lucky?"

"A millimeter closer and he would have cut your eye out?"

"Oh…Ok yes THAT counts as lucky…"

"I thought so too…" The Planeswalker grinned. "Instead of losing an eye, you just bleached it out and got a cool new scar"

"Bleached out?"

Artanis' grin grew as a mirror appeared in his hand. "You flooded your eye with white mana…"

Harry met his reflection's wide eyes stare, his finger tracing the thin scar from his cheek to his hair. His eye was white, pure white, with a grayed pupil in the middle. "Can you fix it?"

"The scar? Sure, easily. The eye? Not so easy. Too many factors went into it. I'd have to know exactly how you messed up the spell, how much power you put into it, what you were thinking at the time, what weapon caused the injury, what the wea…"

"I get it!...So I'm stuck like this?"

"Do you want me to fix the scar?"

"No leave it…" Harry sighed. "No point in getting rid of scars I've earned…Now this one…" he pointed to the lightning bolt on his forehead." I'd love to get rid of"

"Done" Artanis pressed his finger to the scar. A white light flashed and Harry reeled back.

"What the hell?"

"There, all gone." He held up the mirror again.

"What…But…Why…How…"

"Not important. We need to talk before the girls come back."

"But…The said…"

"Yes yes, I know. Those stupid wizards said they couldn't get rid of it, and that's true. THEY couldn't have. But that's still not important."

"Not important!"

"You got your ass kicked!" Artanis snapped. "I looked through the girl's memories; you were acting like a fool! Undeservedly overconfident! You're lucky he didn't kill you!"

"But…"

"It's probably my fault. I did tell Download to work on your confidence, but still…"

"What do you mean?"

"If you ever bothered to read the damn book, you wouldn't end up in these situations."

"That book doesn't explain any…"

"No, you're just too thick to get it!" he snapped. "All you have to do is read the damn thing! There's a whole chapter in there about enchanting objects!"

"How would that of helped?"

"Unbreakable, or even just reinforced glasses would have protected your eyes quite well…"

"But…"

"Harry!" A voice interrupted. Both heads turned as Rain and Alice stepped into the room. "You're awake!"

"No, you're just dreaming."

"Oh shut up. I'm glad you're ok"

"Thanks…"

"What happened to your eye?" Alice asked softly.

"I screwed up a healing spell and bleached all the color out…"

"Is it blind?"

"No, I can see fine actually…" Harry stopped. "Wait…" Slowly he turned to the Planeswalker. "Artanis…"

"I wondered when you'd notice" he said happily. "You only went several months at the institute without noticing."

"Tanis…!"

"What are you talking about?" Rain asked.

"Mr. Potter here has finally, and I'm very disappointed about this by the way, noticed that he hasn't needed his glasses since our journey started."

"How…!" Harry ground out.

"I fixed your eye sight. It's not really all that hard, those muggles in your world could have done it too."

"How did you not notice something that big?" Rain rounded on the wizard.

"In all honesty, that may be my fault…" Artanis admitted. "Download didn't include them at all, and there was a lot of stuff going on, he was suddenly in a new world surrounded by new friends and things. It's no surprise his subconscious ruled it as unimportant."

"How would I have enchanted the damn things then?"

"The sunglasses you idiot…"

"Huh?"

Artanis snapped his fingers and a light flashed from Harry's pocket. A pair of sunglasses flew out, into the Walker's waiting hand. With a smirk, he flipped them open and handed then to the wide eyed boy. "Put them on" he ordered.

"Oh…" Harry slowly slid the thin black biker shades on.

"There all better."

"I have to admit, they make the scar look kind'a badass…" Rain muttered.

"Are you sure you're not blind?" Alice asked.

"Huh?"

"I thought only blind people wear glasses like that."

"Right uh….Nope, I'm not blind."

"Ok…"

"Sorry to interrupt this perfectly normal conversation" Artanis said "But it is time for us to leave."

"Already?" Harry asked. "I was hoping to learn more here….and maybe get to know the locals a bit better…" he grinned at the blushing blond.

"Yes well, SOMEONE had to go and get knocked out cold for a week and throw off my whole schedule. Now I have to rework everything and take a more involved place in your education."

Harry sighed "…alright…"

Shaking his head, the Planeswalker grabbed the boy's shoulder and held out a hand for Rain. "Right, well…Alice, thank you for watching after my young charges. If you see that Chesh any time soon, tell that purple fur ball I'm sorry I couldn't stop in for a visit."

"Bye" Harry and Rain said before all three vanished.

"How very peculiar…"


"Where are we?" Harry asked, looking around. Before them stood a tall stone arch that stood alone in an open field surrounded by dead twisted trees. In the distance, he could just make out a mountain rising into the sky.

"Welcome to the Chaos Arcade." Artanis said as he pulled the boy to his feet.

"Arcade?" Rain asked.

"The Chaos Arcade is my base of operations. An artificially created plane built to serve my purposes."

"What's with the arch?"

"That's the entrance to the plane. There's spells on this dimension that force all arrivals to appear here before they can go anywhere else."

"Why?" Harry muttered.

"So I know where they are before they find me." Artanis grinned.


Chapter 3: Health: Healing Spells

Healing magic is one of the largest and oldest branches of magic in existence. In fact, healing magic is often the first type of magic many worlds discover. The desire to fix someone you care about can often draw up enough mana to do heal most wounds, even for those untrained in its use.

There are billions of healing spells in the multiverse, ranging from simple ones for fixing splinters, to incredibly complicated ones used to fix small cellular abnormalities. In most cases, these specialized spells are next to useless. The more specific the spell is, the less reasons there are to need it. For that reason, we shall concentrate on the more general healing spells.

In general, healing spells are powered by white mana. This is because white magic is the embodiment of team work, or rather several individuals working for the greater good of the whole. Living organisms are made up of microscopic cells that work together to create the entire organism. That similarity makes white mana perfect for healing. That isn't to say ALL healing spells are white. Nerve damage and cauterizing spells are all red mana, while re-growing tissue is green mana. Blue mana is used for fighting illnesses and infections, while black mana can stave off death even in the most extreme injuries.

Your Planeswalker has evaluated your needs and past experiences and come to the conclusion that healing magic is not an area you will be particularly proficient at, despite an overwhelming need to learn it. For this reason, it has been decided that only the most general spells should be listed here for your education. Please note that this is in no way an evaluation of your intelligence or abilities, only an evaluation of your current skill set and past educational practices.

Caution: Healing magic can be very dangerous when misused. Using white healing spells on healthy tissue can cause premature aging resulting in the tissue death. Red healing spells can destroy a healthy subject's nervous system and cause severe burns. Green mana can cause mutations if not properly controlled. Blue mana can destroy helpful germs and a subjects immune system if, while black mana can have deadly side effects if not used properly.

Cure: The most basic of healing spells. The caster draws white mana to their hand and presses it to the wounded individual. This spell can heal minor cuts and bruises, as well as sore muscles and twisted joints. The caster must have knowledge of what is being healed.

Cura: The next level of healing spell. Cure needs more direction than Cure. It's meant to fix broken and dislocated bones, but it can also heal internal bruising, and minor concussions. Basically, the caster needs to concentrate on what they want it to fix. For a broken bone, the caster needs to concentrate on where the bone is broken, the same for dislocated joints and bruising, though the person will still be pretty sore when you're done. For a concussion though, the caster needs to spread it out through the targets' head. Trying to focus it too much and the caster could miss something and do more harm than good. Please do not attempt to heal your own concussions.

Curega: Not only does this spell use more power and control than the last two combined, but the caster must ensure the magic was spinning around the injury or wound at a constant rate. The bigger the wound, the slower the mana has to spin. Luckily for the caster, the mana knows how fast it needs to spin and will try to spin at the right speed; it just had trouble keeping it accurate, since the speed needs to increase the longer you use it. All the caster has to do is make sure it doesn't get out of control. Please note, the direction of the spin does not matter, so long as it spins around the targeted wound. Also, do not attempt to heal multiple wounds at the same time, as this can cause serious problems if they are not completely equal in size.

Curaja: The strongest none specific healing spell available. This spell is used for the most severe, crippling, and life threatening injuries. The caster basically floods the subject with white mana, and keeps it there until the subject is healed. Short of instantly fatal wounds, this spell can heal ALL none magically inflicted wounds. The caster must maintain an equal flow of white mana into the subject, while also concentrating only on fixing the subject. Please note, that any hesitation or broken concentration could cause a magical explosion inside the subject.

Drain: Drain is a spell that, using black mana, draws any mana from a target and uses it to heal the caster. The more energy drained, the more the caster is healed. The caster draws black magic into the palm of their hand and hurls an arc of black energy at the target, while concentrating on draining the energy from the target. When the energy reaches the caster, which the caster can tell by a sudden surge of energy, they must direct it to the wounded area. The target needs only be a living organism, be it plant or animal. Please note, the more sever the wound, the more energy is needed, which means it is possible to kill the target, if the wound is bad enough. It is not recommended to use this spell on an ally except in emergency situations.

Rapid Growth: Rapid growth is a green spell used to re-grow body parts. This spell requires the caster to draw enough green mana to re-grow every cell in the missing body part. The caster must pump all the mana into the spot where the body part used to be, than slowly push it out only in the direction of the missing body part, while concentrating on everything about the missing part, including bones, joints, skin, and anything else the caster can think of. Please note, inadequate focus can create malformed body parts, which than require a Null-Magic and Curaja spell to correct.

Null-Magic: Null-Magic is a spell used to remove magic from a wound, so that it may be healed. Simply flood the wound with the equivalent amount of mana from an unallied color to the magic used to cause the wound. For example, a wound cause by red mana needs white or blue mana to remove the mana from the wound. Leaving mana in a wound can cause complications and errors while trying to heal a wound or injury.

Chapter 14: Enchanting

Enchanted objects usually fall into specific categories: Weapons, Entertainment, Travel, Knowledge, Communications, Clothing, and Other

Weapons: basically any object enchanted to use in a fight including Flaming Swords, guns that never run out of bullets, shield that can't break, and many others. It also covers enchanting a normal object to somehow use it in a fight when it normally wouldn't, such as turning a toy into a weapon. It is harder to enchant magical metals (like Orichalcum and Mythril) often requiring twice as much magic for a single enchantment.

Entertainment: any object enchanted for entertainment purposes. The most common are glass balls enchanted to play music, glass shapes used to project images, and several different games such as chess.

Travel: any object enchanted to act as a method of travel. This includes any object used for teleportation, flight, or any other method of travel. The most common are brooms for flight, motorcycles for ground travel, and belts for teleportation.

Knowledge: any object enchanted to remember, find, or display knowledge. An obvious example is this very book, which is enchanted to only display knowledge you are able to learn and use at your current level. Others include books enchanted to remember and display several other books, enchanting glasses to display information so only the wearer can see, and enchanting a watch to display a map.

Communications: any object enchanted to allow messages to travel between two points despite the distance. Commonly pieces of paper or books can be enchanted so that anything written on one appears on the other. It is possible to enchant objects to behave much like a cell phone, or enchant cell phones to work without satellites or batteries.

Clothing: any article of clothing that is enchanted for any reason. This can include temperature controls, indestructible fabrics, color and size changing, and animated images. You can also enchant clothes to turn the wearer invisible or deflect spells thrown at them. It is harder to enchant magical fabrics, (such as dragon leather) often requiring twice as much magic for a single enchantment.

Other: any enchantment, put on any object, so that it does more than just its own purpose. This category can include anything and everything not listed in the ones above. Some examples include enchanted torches that never go out, water resistant glasses, small pebbles that explode, or a bag that can hold more than it should.

There are several different methods of enchanting objects, usually depending on how magic is commonly used in that world. Enchanting is an incredibly useful branch of magic. It allows you to turn a completely normal object into incredibly powerful and useful magical devices. It is possible to create objects that do almost anything, depending on your imagination and magic levels.

The three most common methods are, the symbol method, the embedded method, and the saturated method.

The symbol method involves using symbols (known as runes in your world) to dictate exactly what the enchantment does and where it gets its energy from. This method allows for highly complicated enchantments and will survive as long as the symbols remain intact. Unfortunately, this method is limited by the user's knowledge of symbols as well as the space they have to put them.

The embedded method involves putting the mana into the object as the object is created. This makes it almost impossible to remove the enchantments short of destroying the object, and allows for the most enchantments for the smallest space. Unfortunately, most people lack the ability to make most of the objects they are enchanting, and it only work on metals, glass, and plastics. You can't use the embedded method on fabrics, wood, or other objects that are solid all through their creation. To perform this method, you must draw in your mana while focusing on what you want the enchantment to do, than you drop it into the still liquid materials before they are shaped.

The saturated method involves forcing the mana into an object after it's created. This is the easiest method to learn, and allows for quick enchantments. Unfortunately this method requires more energy than the other two methods, and requires the caster to maintain regular contact with the object to power the enchantments. To perform this method, you must draw in your mana while focusing on what you want the enchantment to do, than you force it into the object. Please note, if the object is made of more than one material, you must enchant the material where the enchantment will occur. If you wish to enchant the entire multi-material object, you must enchant EACH material involved. For example, if you wish to give a pair of glasses a zoom feature, you must enchant the glass, but if you wish to make them indestructible, than you must enchant the glass, the plastic frames, and even the metal screws that hold them together.

Chapter 17: Information Gathering

Educational aids:

The ability to learn is considered the most impressive aspect of the sentient mind. However learning is hard. We understand this. Some beings learn just from reading, some from seeing, and still others from doing. It is unfortunate that very few possess the ability to learn simply by reading, especially since very few Planeswalkers will adequately involve themselves in the education of their young charge. Because of this, we offer several spells to make learning from this book easier. It is for this reason, that we recommend learning these spells before trying to learn anything else. Hopefully, like all intelligent students, you at least looked through this whole book at least once, before trying to use it.


"I'd like to welcome you all to the 213th meeting of the Order of the…"

"Get on with it old man!" A voice snapped.

"Really Sirius, I was just…" Dumbledore started.

"Just get on with it."

With a sigh the man continues. "As you're all aware, there have been a dozen Death Eater attacks since August."

"Ten of which were successful." Remus cut in.

"And the ministry lost eight Aurors in the last one." Tonks added

"Not to mention the injuries the order has received…" Sirius muttered.

"Be that as it may." Dumbledore continued. "We must increase our efforts to prevent more of these attacks from occurring."

"And how do you intend to do that?"

"We must continue to gather information on our enemy. We can't win this war without knowing …"

"Ya that's been working SOOO well so far…" Sirius snapped.

"What about the two failed attacks?"

"It was only through extensive information gathering and the skills of the Order that those attacks were thwarted." Dumbledore said proudly…

"Bollocks!" …only for his pride to vanish. "The Order had nothing to do with it."

"Ms. Granger I don't see…"

"Let the girl talk." Sirius's hand slammed on the table.

Dumbledore sighed. Why was this so hard? During the last war, the Order had functioned like a well oiled muggle machine. They did what they were told, and did it without question. Sure, they were losing the war badly, with people dying almost every day. And the Death Eaters just seemed to get back up, no matter how many they stunned and captured. But at least they were doing what he said! But now? Now someone would question every order he gave, interrupt every speech with 'the facts,' and basically ruin everything the Order stood for! Couldn't they see that he knew what was best! He was their leader! He'd led them to victory in the last war and he would do so again now! Now if only he could find some lemon drops…

"The Order had nothing to do with either of those attacks" Hermione's voice cut through his thoughts.

"She's right" Tonks agreed. "There was the attack on the third of September and…"

"Wait, what attack? Why didn't we hear about it?"

"Because it failed, and the ministry didn't want to admit that a bunch of muggles did it." Tonks grinned at the stunned silence. No one could believe that 'mere muggles' could defeat a student, let alone a death eater attack.

"How could muggles stand up to the Death Eaters?"

Dumbledore sighed yet again. He'd been doing that a lot lately. He'd agreed with the minister that covering up the attack was for the best. If the wizarding world learned that the muggles were able to repel an attack so easily when their own Aurors weren't even able to capture a single one….Well actually, they had no idea what would happen, but it couldn't be good…Well this would be a good time to find out.

"Ten death eaters tried to attack a Muggle airport. They marched in with their masks on so a muggle solder drew his gun on them and ordered them to surrender. The idiots apparently laughed and tried to draw their wands. The muggle killed them before they even got their hands out of their pockets."

"How is that possible?" Molly Weasley shrieked.

"Muggle weapons move faster than a person can move." Hermione told them. "A couple people with guns could probably slaughter the dark lord's forces before they knew what hit them….If they had the right guns and knew how to use them."

"So why don't we…"

"No!" Dumbledore interrupted. "We can't break the statute of secrecy no matter how grave the situation gets. Besides, we can't kill them that would make us just like them. How can any of them repent their actions if we take the chance away?"

"We're at war!"

"We will not stoop to their level! We must take a higher road; it's the only way to show we're better than them. That we're on the right path!"

Hermione frowned as several order members nodded. Hell, Molly looked like her head might fall off if it moved any faster!

"What about the other attack?" A voice called, before it could go any farther.

"That attack was…" Dumbledore started.

"Interrupted by the strange wizard that took Harry." Sirius finished.

"WHAT!"

"You mean that evil monster was fighting the Death Eaters?"

"That horrible beast was…"

Hermione shook her head. Only a few people knew that Harry was currently with a Planeswalker, but she didn't doubt their explosive reaction would double. The thing's Neville had told her… Even she was weary of them. And all these people knew was that this 'wizard' was able to destroy Dementors with his bare hands…

"He showed up right after the battle started. He looked just like Harry. Then he went crazy and beat the hell out of the death eaters. Then he disappeared with two of them."

"He kidnapped them!"

"He claimed he 'only needed a couple of them' but he never said why." Tonks admitted.

"How did you know it was him? You said he looked like Potter right? So how did you know it wasn't?"

"He showed up at Hogwarts." McGonagall said before anyone else could stop her.

"HE WHAT!" Molly shouted. "How could you let that monster near my children!" She rounded on Dumbledore.

"As far as we could tell, he just walked in the front door." He admitted. "He announced that he'd captured Lucious Malfoy and wouldn't be letting him go. When young Draco threw a spell at him he caught it and destroyed it like a balloon. Then he surprised me and stuck me to my chair long enough to vanish."

The meeting didn't last very long from that point. Any semblance of order the Order had disappeared as everyone tried to speak at once. It was like watching children argue over who was in charge on the play ground, except it was adults…maybe.


"Where are we?" Harry asked, looking up at a giant display screen.

"This one of my labs" Artanis said as his fingers flew across the keyboard. On the screen Things appeared, flashed, moved, and disappeared so rapidly neither teen could keep track of it.

"What are you doing?" Rain looked away, feeling dizzy staring at the large screen.

"My schedule is all screwed up because SOMEONE decided to get knocked unconscious. So now I have to recalibrate all of my experiments, review those that are completed or have to be restarted, while reviewing any important news and rewriting my teaching plans to fit the current situation."

"…Sorry?" Harry offered.

"Look, this may take a while. We'll probably be here for a couple days so I have a pair of rooms for you. I'd suggest you use this time to train and learn as much as you can. When I'm done, I'll be taking you to another world to teach for a while. The less you know going in the LONGER it will take."

The teens nodded, though his back was to them.

"Finally…" Harry muttered.

"EXO!" Artanis yelled. A door opened behind the teens and a human sized mantis stepped into the room.

"Yes boss" Exo clicked out.

"ARAHHHHHHH!" Rain shouted, darting behind Harry. "Giant bug!"

"Take these two to their rooms…Ignore the girl, and if she tries to swat you…" Artanis grinned.

"Right this way" The bug said simply, pointing a claw through the open door. Harry nodded and stepped through the door, while rain shakily darted around him, keeping him between her and the bug.

"Right back to work…" Artanis muttered.

"That was sooooo mean big brother!" A voice whined. Suddenly a young girl appeared and tackled him away from the computer. "Do it again!"

"Hello Innila" Artanis said as he reappeared in front of the computer.

"Hello sis" The Artanis on the ground said to the girl.

"Tanis, I wanna play with the chosen one!" She whined.

"No!" Said the walker standing in front of the screen.

"Sure!" Said the other.

"I said no!" Said the standing walker, turning to the pair.

"Well I said yes!" Said the other as he climbed to his feet.

"No!"

"Yes!"

"Fight!" Innila said happily, clapping her hands. In a flash, both Artanis's were flying at each other, fists raised.


"I can't believe he locked us in this apartment thing for a week…." Harry muttered. A week locked in the Planeswalker's fun house with nothing to do but talk to Rain and study that stupid book…Actually now that he'd taken the time to actually look through the book, on threat of not being fed, he'd found it far more interesting than he'd thought. Of course he destroyed the apartment's TV in anger when he found a chapter of spells to make learning it all easier. This pissed off Rain enough to make her avoid him for the week, since no one came by to fix or replace the thing. Apparently she really wanted to watch something….

"Oh well." He twirled his wand absently. Two days into their stay, Harry woke to find a box on the floor of his room. After a few moments of intense suspicion, during which he threw things at it and hid in case it blew up, he'd opened it. Inside he found his sun glasses, chain, scarf, a strange white dagger, and an insulting note:

Hey mortal! It's your friendly fate assigned tutor!

I'm going to be very busy for a few days; it seems there's a situation in the multi-verse that the Union needs to deal with. Some dude named Stan tore a hole between his world and another, and started throwing things through it. We're not entirely sure why, it seems insane even to us, so we've decided to investigate rather than just close it and obliterate the guy.

So, till I come back, you and Rain better Study Study Study Study Study! Or train, learn, cram or whatever other term you might prefer. I don't care how boring you find the book; it will help you more than you know.

Ok so, I took the liberty of improving some of your stuff. Mostly because you'll probably need it, and there have been some new discoveries since I made them that I felt would help improve your ability to use them.

Ok so first, the sunglasses. Normally, they'd be made out of plastic, which unfortunately doesn't hold a lot of mana. That means they won't hold enchantments very long and you'd end up recharging them often. So I blended in a special type of metal, which can canal huge amounts of mana compared to its size. It should also make them a lot stronger. I also put special crystals into the lenses, which work much the same way. You SHOULD be able to put dozens of enchantments on them without worry, assuming you can figure out how.

I remade the chain, so it has a core of the same metal. This will allow you to channel mana through the entire chain at once, but it will also weaken the chain a bit. This special metal isn't as strong as the original chain, so I would recommend enchanting the thing to be as strong as you can. The scarf has been lined with hair thin strands of the same metal, which in theory should have the same effect as the chain.

The dagger is probably the most impressive work. Remember that big basilisk fang? Yup, I made it into a weapon. Now I should warn you, do not let this blade even SCRATCH any of your allies. This blade is just as poisonous as the actual snake was. The handle is covered in a thin Acrylic fabric which is synthetic and immune to the magical poison, which is then wrapped in dragon leather. I guess this is a good time to tell you, because of your exposure to the venom in your second year, you're completely immune to pretty much any deadly poison. Oddly enough, when I tested it, your blood completely destroyed any deadly poison, but completely ignored any non fatal poisons. I believe it has something to do with the magical nature of the basilisk venom and the phoenix tears. I'm not ENTIRLY certain about that though, we have been unable to recreate the event, all of our test subjects have died well before we could inject the phoenix tears.

Oh well. I should be back in a week, or so. Have fun while I'm gone, and try not to kill each other. Or yourself, I suppose that would be bad too. Ok, Don't Die!

Artanis

Since then, Harry had spent as much time as he could playing with his new toys. Well trying to play with them. He had no idea what to do with the chain. He'd try running as much Magic through it as he could, but that just had an odd reaction, the whole chain started acting like he was a snake charmer or something, dancing to music he wasn't playing. The scarf was similar, the second he sent magic into it, it started whipping around like a spastic windmill. He destroyed a lamp doing that, though he was quite impressed that a simple scarf broke the metal lamp in half.

The dagger was interesting to say the least. A simple white blade with a red skin handle, it could cut through anything in his room. Which was why his bed was a foot shorter, he'd had to cut the other three legs after he accidently severed the forth. A wobbly bed was worse than a chair any day.

Which left the sunglasses. He'd been looking through the enchantment section of the book trying to think of the best spells to use. There were hundreds of basic ideas listed, everything from air scanners to zebra vision…Whatever that was. But the book was just giving basic ideas, starting points for more complicated and customized spells. It all came down to desire, whatever he wanted them to do, however he wanted it done.

So he started a list of everything he could possibly need. Then he started narrowing it down to what was the most important and why. He'd also practiced enchanting things, just to figure out what to do. So far he'd made a quarter spin rapidly on its edge without falling or stopping. He had no idea how to stop it of course, but it was a good start. So was the glowing rock he'd made to replace the destroyed lamp, he'd even managed to make an on/off button so he could sleep. So now all that was left was to figure out what spells he needed and cast them on the glasses….

"This may take a while…" he muttered, going through his list again.

Indestructible: Definitely need this. Can't risk them shattering into my eyes. Not to mention it will shut Artanis up.

See In the Dark: Would definitely help if I had to fight at night. Need to be able to turn it on and off. Make sure it works in all dark, not just night time

Invisible sensor: to find invisible things. Make sure it can turn on and off. Needs to show invisible things in a different way than normal things, or I won't be able to tell them apart.

Map: needs to make a map of the area, maybe magic sonar? Turn on and off, map the path so it can be retraced?

Shoot lasers: great weapon, who expects eye based attacks? Need a way to use it that won't be accidently done outside of battle.

Target lock/friend finder: need a way to track people. Maybe trace their magic to the person and then mark as friend or foe? Turn on and off based on need? Maybe show unknowns also

X-ray: incase I need to see through things to find enemies or….well just to see through…things

Color changer: just to look badass really, maybe even include style change or cool designs

No movement: Need to make sure they won't fall off or get pulled off. Maybe a way to key them so only certain people can do it.

Zoom feature: to see really far away. Use it with other features? Maybe include a targeting reticule like in the video games? Not functional but it would look cool, especially if it appeared on the outside of a lens when in use

Darken/clear side: Make onside impossible to see through but the other perfectly transparent. No one could look into my head through my eyes, or see where I'm looking.

In the end, he narrowed the list down drastically. Then he re-read the books instructions and realized he'd have to cut it down again. Some of his ideas were too hard to figure out. He had to know exactly what he wanted when he cast the spell, which meant lasers the map and the friend/enemy finder were all out.

"All right, let's get started." He raised his wand, the tip glowing a rainbow of colors. "Here goes nothing." The room vanished in a swirl of color as he pressed the magic to the glasses.

"I'M BAAAAACK!" Artanis shouted as he appeared in the apartment.

"Grah!" 'Crash' "son of a…"

Artanis grinned down at the young wizard. The boy was face down on the ground, a bowl on his head, and a pile of chips spread around him. Without a word, the walker conjured up a card with 4 on it and held it up as the wizard shoved the bowl off and glared.

"Really funny….Arse"

"Such grace! It's almost like watching a horse….run backwards….on ice…with a broken leg…"

"Shut up!"

"Is there a reason you were watching a broken TV?"

"I was reading" The boy wizard grabbed the book from the floor. "Isn't that what you told me to do?"

"Oh good. Go get Rain, It's time to go."

"Where are we going?" The girl's voice called from her room, as the door flew open.

"Hey wait, don't you want to know what I've learned?" Harry asked. He was eager to show off his new glasses.

"Not really." Artanis admitted "We're going to go train….well I'll be teaching mostly….But I assume we'll all see it then."

"So where are we going then?" the girl asked again.

"Were going to a world called Gaia. To a place called the Temple of the Ancients." Artanis grinned.

"Oh ya…that's not even REMOTLY ominous…" Harry muttered.


A/N Ok last time I'm Saying this, but I'm sorry this took so long to post. I'll do better, I promise. Alright, well it's about time The boy started learning, and while there will be some training, I'll do my best not to skip over it all...and not bore u all with a huge amount of info about it. No challenge this time, to easy to figure out what's next. Alright till next time, don't die!