For this board, since I'm trying to keep the same number of minigames allotted, there will be three minigames to be chosen from. Also, here are the emblems for our fairies:
Candy: A minimalist depiction of her face, on a white background
Pop: Same as Candy, but in orange rather than white
Lance: A white clover on a yellow background
Charle: A white heart on a pink background.
All right, let's start this thing.
Turn 1
As this was the DokiDoki characters first time watching board play, they were eager to see how this would play out. The Smile characters were more interested in what minigames the fairies would unlock in this gameplay. However, the big question was who would win the game.
Candy began the game by rolling a 3. As she went across the spaces, she noticed that the spaces were different from what she saw on Grand Canal. She landed on a green space and nothing happened. As the Smile characters saw that nothing had happened, they looked to Star for an explanation.
"In this game, the spaces each do something different. Unlike Grand Canal, green spaces do nothing when landed on them." Star explained as Regina looked as if she had a question.
"Do green spaces normally do something?" was her question as Miyuki had replied with some of the things that green spaces did in the last game. Ira and Mamo heard some of the things that Miyuki was saying and they were intrigued at the various events that the space caused.
Lance was next to roll. He hit his die and received a 3 as well. Lance floated across the spaces and stopped on the same space as Candy, on screen the viewers noticed the spaces away from the end and the placements as well.
Third to roll was Pop, looking at the dice over his head, he jumped and received a 3 as well. He stopped on the green space and the fairies turned their heads to their last member, Charle.
The pink rabbit fairy was last to go. She rolled her dice and received a 2. She stopped on the space with a question mark block space. This would mean that she would receive an item. The block on the space appeared above her, meaning that she was supposed to hit it. Charle did and got a dash mushroom, an item that adds 3 to a character's roll.
Yellow Toad had returned after Charle's turn and announced that a minigame would be played after every turn. However, this minigame wasn't for coins but was for bonus dice blocks. These dice blocks were to be given depending on how well everyone performs in the minigame.
Yellow Toad declared that he would choose the minigame at random.
Dinger Derby (MP5)
Launch Break (MP9)
Mosh-Pit Playroom (MP8)
Rules - Gather all 50 balls that match your panel's color.
Advice - Ignore your opponents. Focus on getting your balls!
As the minigames instructions went into their minds, Candy and Pop turned to Charle and Lance, both wondering what their color is.
"Are guys wondering what your assigned color is -kuru?" Candy asked as both DokiDoki fairies nodded their heads.
"It's based on the order we roll," Pop explained,"my color is green and Candy's is red -goazu."
"What about me and Charle - de ransu? What are our colors - de ransu?" Lance inquired.
"Your color is blue and Charle's is yellow - kuru." Candy responded as the fairies prepared for the minigame.
Meanwhile, Mana and Alice both are nervous about how their respective fairy partner will do. The Smile Cures, meanwhile, are intrigued by the concept of the minigame and want to see who would win the minigame. The remaining DokiDoki cures and fairies were watching to see how the dice worked after the minigame.
The villains were invested to see who was the weakest in the game, except Regina. Regina just didn't want to see anyone get hurt.
On screen, the players were in an area with an 8-bit Mario below. Above them were a couple of Fly Guy's holding a box of 250 balls, 50 of each color. They broke off into their respective corners. They knew that the minigame had begun.
Play Everyone's Runnin' (Mario Party 8)
Start
The 250 balls are dropped into the arena and the fairies start to run to collect them all. Making it difficult was the fact that the colored orbs were bouncing all over the place.
Pop was doing a decent job collecting the green balls, having already collected 26 of the balls. Candy wasn't doing half bad herself collecting 24 balls. However, Charle and Lance, with their neutered flying ability, weren't doing as well, having collected 20 and 18 balls respectively.
The brother-sister pairing were literally neck and neck, collecting ball after ball, in a back and forth battle.
As the conclusion was near, Candy and Pop both had 2 balls left. While Candy got 1 ball, Pop got the last 2, winning the minigame. Candy collected 49 balls, Lance got 42 and Charle got 45.
Finish
The game transitioned with Pop now being alone in the area. Above him was the Fly Guy's now holding the same box, now with confetti. The box had its contents dumped all over the location, as Pop celebrated his victory.
The watchers clap for the fairies' achievements. The minigame showed that Charle and Lance needed time to get used to their less powerful flying.
Returning to the board, Pop was given a golden dice block, giving up to an additional 6 spaces. Because she finished 2nd, Candy received a silver dice block allowing for up to 3 additional spaces. Charle, lastly, was given a bronze dice block which gave up to 2 extra spaces. Lance, because he finished last, received nothing.
Turn 2
Candy began the next turn by rolling a 4 on her standard die and a 1 on the silver die, overall getting a 5. She dashed along the spaces and landed on the red space with the piranha plant symbol.
A piranha plant shot up and shot her back 5 spaces, putting her right back where she started, as she got up, she groaned.
Lance was next in the order, rolling a 6 on the dice block. He floated over to the space in front of the first event.
Pop was next to go, he received a 5 on his gold dice and a 6 on his standard dice. As he traveled across the spaces, a Thowmp appeared in front of him. While Star explained the enemies' purpose to the DokiDoki characters, Pop was told he had to pick from 1 of 3 buttons to lower the drawbridge.
"Lets see here, I know only one of these buttons will lead me on the bridge - goazu. But, which one - goazu?" Pop thought about which button he would choose and finally went with the red button. After pressing it down, he stood at the spot the Thwomp was as he saw the bridge start to lower. However, the bridge shot back up and Pop got crushed by the Thwomp.
This forced Pop to wait at the same space Lance was.
Meanwhile, the DokiDoki characters looked worried, until Akaoni said something. "I was burnt to a crisp by a character in the game, but I didn't have any injuries. He'll be fine."
Last to go was Charle who rolled a 7 from her two dice blocks. She floated across the spaces and was now in the same space as Lance and Pop.
It was time for another minigame to be played!
Absent Minded (SMP)
Dress for Success (MPDS)
Bowser's Bigger Blast (MP4)
Rules - Select the body cards that match the face cards. To win, score three points first, or score the most points by the end of the minigame.
Advice - When shown the four different cards, take note which character design is the correct one, then keep track of it while the cards are shuffled!
Star turned to the watchers when the minigame was chosen. "In this minigame, body cards of some of you will be included with the 2 cards for our players. If they pick your body card, it'll be an interesting pairing all things considered."
As the characters wonder what Star meant by that, in the machine world, the fairies look at each other, but know that they probably won't be able to see each other when the minigame starts.
After some time, they are teleported into 4 separate rooms. The rooms are colored green and things seem normal. The watchers, meanwhile, see mini portraits of the fairies surrounded by their associating color. It was time to start the minigame!
Play Contemplation (Mario Party DS)
Start
In round one, Candy was the associating character. While above the players saw the head and body cards that match, below were 3 cards: one was Miyuki's body, one was Regina's body and the last one looked like Candy's body. However, the difference was that there was a circle of yellow on her chest. The real body card for each player went in with the already present fake cards.
The cards then flipped over and shuffled, and the players had to choose the correct body card. After the shuffles were stopped, they each tried to pick the card that matched Candy's body. They each sent a card in and the cards flipped over. Candy, Lance and Pop had the correct card for the fairy and a mini Candy celebrated for all of them, Charle, on the other hand:
"Oh no, Candy doesn't have a yellow circle on her chest - sharu." Charle said as she noticed her mistake. The boys and Candy all got 1 star added to their total.
Round 2 was Candy's brother Pop. The fake cards were Yayoi, Alice and Pop, with the difference being his tail's color was flipped. The cards shuffled again and the players each picked a card. The cards flipped over and everyone had chosen the correct card, meaning that everyone was up by one point.
The potential final round was Lance. The fake body cards were Ira, Majorina and Lance, the difference being that the colors of parts of the body were flipped. The cards were shuffled and the fairies picked the cards. They flipped over and revealed that Candy was the only one to choose the right card, Pop's card was Majorina, Lance had the swapped colors card and Charle's card was Ira's.
Finish
The villain's laughter was immense as they saw the various Lance combos. The cures, meanwhile, were a mixed bag. While the less mature cures laughed along with their adversaries, the more mature ones either didn't laugh or, in Makoto and Alice's case, simply smiled.
Anyway, Candy was the minigames winner and received the golden dice block. Charle received nothing for last place. Lance and Pop, meanwhile, were tied so they had to roll dice to determine the result. Lance rolled a 5 and Pop received a 4. Lance was given the silver dice block and Pop was given the bronze dice block.
Turn 3
Candy began the next turn and rolled both of her dice. Unfortunately, she rolled a 1 on both dice, meaning that she landed on the green space. This, understandably, annoyed her.
Lance was next to go and he rolled a combined 7. Being given the same challenge that Pop was given, he decided to choose the blue button and stopped in front of the draw bridge. The drawbridge went down, Lance ran past the bridge as the Thwomp got destroyed. Lance, and the watchers, saw what came next.
The next major event was a spinning tower of Goombas, this tower determined where the players were to go. Either the normal path, or the lava filled Bowser Zone.
"So, they either get to continue their path or a forced detour," Nao summed up. Star simply nodded his head.
Lance continued with the 7 spaces that he had rolled and landed on the VS space. This meant that a minigame was to start with 3 items, a Dash Mushroom, a Golden Dash Mushroom and a Setback Shell. Since he was the one who triggered the space, Lance was given 3 minigames to choose from.
Cut from the Team (MP8)
Smash Compactor (MP9)
Hot Bob-omb (MP2)
Lance looked at the three minigame names and associated pictures. Not knowing what the minigames meant, he decided to choose Cut from the Team.
The Smile character's expressions immediately became worried, while the Doki's had a confused expression.
"Um, why are you guys so worried? Does this minigame do anything bad?" Mana asked, noticing Miyuki's expression.
"I wouldn't say bad, more life threatening. Trust us. Me, Akaoni and Miyuki had to experience it first hand," Yayoi responded.
"Why exactly would you say that? Surely, it can't be worse than getting burned," Bel inquired, not noticing Majorina shaking her head no.
"Looks like we have to explain our apprehension for this minigame," Wolfrun stated as the Smile characters explained the minigames concept to the DokiDoki characters. After the explanation wrapped up, Davi and Rachel both looked scared for those inside.
In the game, Candy and Pop quickly pulled Lance and Charle aside and explained how the minigame worked.
"Oh, this is gonna suck - ransu." Lance stated after the explanation.
The four were teleported to the top of the mountainous area. They stood in this order: Pop, Lance, Charle and finally Candy.
"It's a good thing that no one has a fear of heights," Regina stated as a way to bring levity to the situation. However, everyone was too focused on the minigame so it didn't work the way she hoped.
Play It's On Now (Mario Party 8)
Start
Pop ran onto the catapult first, holding a pair of green scissors. He looked at the 10 wires assembled in front of him and decided to cut the 2nd wire. After cutting the wire, he ducked down covering his head with his hands. When nothing happened, he got off the launcher and Lance took his place.
The yellow bear fairy looked at the remaining wires. Holding a blue pair of scissors, he chose to cut the 9th wire and ducked down. Nothing happened and Charle took Lance's spot.
Charle looked at the wires and held a yellow pair of scissors. She chose to cut the 3rd wire and ducked down, not knowing if she picked the right wire. She did pick the right one as she wasn't launched and as she went to the back of the line, Candy had taken her place.
Candy, holding a pair of red scissors, had a good feeling and cut the 1st wire because she was confident that it wouldn't launch her. She was right to be confident as nothing happened and she got to the back of the line as Pop moved to the podium.
Pop looked at the six remaining wires and tried to mirror his sibling's success by cutting the 10th wire. Unfortunately, he had activated the catapult below him, as he was sent flying to the left with a scream. As Candy watched her brother fall by and land on a hidden crash mat below, Lance was next to go.
Lance looked at the wires and cut the 5th wire. He covered his head and hoped he would be safe, but fun fact: no. As he got launched to the right, it came down to Charle and Candy.
Charle moved into position, looked at the remaining wires and decided to cut the 4th wire. As she covered her head, the catapult activated sending her in the same direction as Pop, meaning that Candy won the minigame.
Finish
As the victorious fairy celebrated her victory, Mamo and Bel both had an idea that they could use to defeat the cures.
Back to the board, the items were showcased and the 1st, 2nd and 3rd place players were given the opportunity to pick an item. Candy was first to choose an item, she decided to pick the Golden Dash Mushroom, to help her advance more spaces.
Charle was next to pick and she went with yet another Dash Mushroom, Lance was last and was given a Setback Shell. Because Pop finished last, he didn't get an item.
Speaking of, Pop was next to roll. He rolled a 2 on both dice blocks, adding up to a 4. He dashed along the spaces and landed on a lucky space in front of the cannon that Lance had gone by.
Pop jumps into the cannon and is fired out landing on an item space 9 spaces away. He doesn't get an item because it doesn't activate.
Lastly is Charle, who decides to use one of her Dash Mushrooms. She rolls a 5 on her die which becomes an 8 after the 3 extra spaces are added. She floated over the spaces and landed on a useless green space.
Once again, it's minigame time!
Domination (MP4)
Toad and Go Seek (MP9)
Hydrostars (MP5)
Rules - Press the switch repeatedly to set up your Whomp dominoes.
Advice - Hit the switch as fast as you can for ten seconds.
The simplistic rules for this minigame was something that didn't seem like it would be an interesting minigame, but Star's expression, which was an open mouthed smile, made some of the watchers think otherwise.
Meanwhile in the game world, the players took in the information of the minigame and were just ready for a great time.
When it came time for the minigame to begin, a long line of Whomps were in front of the players and then went back underground. The players stood in front of a switch colored by turn order, while also holding hammers colored by turn order. They had raised their hammers over their heads and prepared for switch hits.
Play Hurry! Hurry! (Mario Party 4)
Start
The action was fast as the switches were rapidly hit and Whomps appeared in front of the players.
As the time on the clock ticked down, so did the urgency to hit the switch more. When the timer hit 0, the fairies' hammers faded away.
Finish
Play How Many? (Mario Party 4)
The players jumped on the switches and punched the front Whomp as they started a literal domino effect. The Whomp dominos fell and fell and fell, but the Whomp trains started to end. Charle's was the first to stop at 78 switch hits. Pop's was next to stop at 81 switch hits.
Candy's stopped at 89 switch hits, meaning that Lance had won the minigame with a record 98 switch hits, taking the record from the default 80 switch hits. Another Whomp shot up holding a blue flag as Lance stood on top of it.
As the bear celebrated, Akane clapped and everyone else thought that Domination was a good minigame.
Turn 4
Candy began the next turn, she used her Golden Dash Mushroom before rolling the dice. She earned herself a 9 overall. She traveled along the spaces and came to land on a lucky space. She entered the cannon and it fired her on to the same space that Pop was located on.
Lance was next to roll. Rolling a combined 8, he stopped on the item space in front of the next major event. The item box gave him a Super Star, which allows for the user to double the next roll.
Pop was next to roll, earning a combined 4 on his dice roll, he stopped on the Goomba Tower Roulette. The Goombas spun and then stopped with the arrow pointing at the standard path, meaning he was free to continue his path. Pop landed on a nearby item space. He would earn a Lighting Score Striker which would subtract 3 from another player's roll.
Lastly was Charle, who chose not to use her items and rolled a 3, causing her to land on a blue space. This allowed her to move an additional 2 spaces, moving her to the item space that didn't activate.
Once again, it was minigame time!
Dizzy Dancing (MP2)
Lava or Leave 'Em (MP8)
Merry-Go-Chomp (MP3)
Rules - The record spins and spins, and so does your head! Be the dizzy dancer that collects the most of the floating music notes to win!
Advice - Figuring out which direction allows you to walk straight is the key!
When the minigame was chosen, Miyuki and Mana both were intrigued at the minigames concept, but Alice and Rikka were quick to shut any ideas down, especially the latter. No one needed to learn that their leader was a bad singer, no one!
Meanwhile, in the game, the fairies looked at each other, and knew that while the dizziness probably would suck, making it to the end would make it worth it. Pop and Charle nervously looked at each other, both hoping that Candy and Lance could deal with the dizziness.
The screen updated to have the 4 players standing on a massive record. The record spun extremely quickly, so quick that the players were thrown off! Landing in the corners of the record player, swirls replaced their eyes and yellow stars floated over their heads. A note dropped in on the record, now spinning slowly, as the minigame began.
Play Spinning Polka (Mario Party 2)
Start
The, now confused, fairies tried to get to the note, but the spinning caused them to go in the opposite direction of the note. Pop was the first one to realize that the record messed up his and everyone else's movements, so he decided to reverse course and tried to walk in the other direction.
It worked and, now knowing that up was down and, presumably, that left was right, Pop started to move to the first note. As he jumped and got the note, a second one dropped in. However, unbeknownst to Pop, Candy and Charle had also realized the flipped movement and were traveling to get the note as well.
Candy jumped and took it while bouncing off of Pop's head as another note spawned in. Lance, meanwhile, finally got the hang of the messed-up movements and joined the fray in music note collecting.
"I think I speak for everyone when I say, I really wouldn't want to play this minigame. With the fact that your movement is screwed up, it makes it a challenge to get around." Yayoi commented in the emerald room.
"I agree." Mamo spoke up, causing everyone to look in her direction. Meanwhile, both Rachel and Davi were stunned. A villain AGREEING with a cure was crazy talk and yet, here it was happening right in front of them, go figure.
"Making sure that you can find a way to stay focused on collecting the music notes, which speaking of might be something to look into further, while making sure that you can keep your feet coordinated makes it hard if you are a klutz." Mamo explained her reasoning for not wanting to play the minigame.
Everyone agreed with both females as attention turned back to the minigame at hand.
As the time winded down, the fairies battled over each note that appeared on the record, trying to make a final stand. When the timer hit 0, the dizziness spells that the players dealt with faded and the note disappeared.
Finish
At the end of the minigame, Candy collected 4 notes, Lance got 3, Pop got 5 and Charle got 3. This meant that Pop had won the minigame and would receive a golden dice block. Candy would get a Silver dice block, but the DokiDoki fairies had to roll to determine who got the bronze dice block
Charle received a 6 while Lance got a 5, meaning that the pink bunny fairy got the bronze dice block.
Turn 5
Candy started the next turn by rolling, receiving a combined 3 on her dice combined. She stopped in front of the roulette that Pop watched last turn. The Goomba tower spun and pointed in the direction that she needed to go, finishing her turn on a green space.
Lance began his turn by using his Super Star, which doubled his roll. The star bounced around the area and finally went into Lance. Now flashing rainbow colors, he rolled a 6, meaning that he would go 12 spaces. The spinning tower event went his way, allowing him to continue his path.
As he traveled, he stopped when he noticed a creature in front of him. Yellow Toad explained that the creature in front of him was a Chain-Chomp, as he was warned not to land on a certain space, he managed to get past it and land on the blue space behind it.
He moved an additional space over and he could see the end in sight. Lance knew that he was on the fast track to victory.
Before Pop's turn, Mana had a question that she wanted to ask Star. "Um, Star, why was Lance flashing colors as he moved?"
"He was just under the effects of a starman," Star explained. "It allows for a temporal speed boost and while in use, a person can't be harmed by anything." Everyone was stunned, while Alice grew contemplative, wondering if she and her team could do that.
Meanwhile, Pop decided to use his Lightning Score Striker on Lance. The viewing audience saw a cutscene play out as a volley of lightning strikes started to happen around Lance, before the bear got shocked, taking away 3 spaces from his next roll.
As the DokiDoki fairies stared at the shocked Lance, who had electricity come from him every so often, Pop rolled a combined 10 on his dice. He ran across the spaces and stopped on a blue space. He then advanced 1 space and was now on the same space as Lance.
Charle was last to roll and received a 3. Like the other fairies, the tower roulette stopped on the standard path and she was now with Candy.
Before the next turn, the current placements on the board were unveiled. To help Candy and Charle, they were each given an item to help them. Candy received a Chaos Kamek, which would swap around everyone's position on the board, while Charle got a custom dice block, which allowed her to roll whatever she wanted from what she could roll, two very powerful items that the audience observed.
Also, Yellow Toad announced that whoever was in last place starting with this minigame, would get to choose it. Since both Candy and Charle were in last place, the rabbit fairy was given the power to choose the minigame, by random draw.
Manor of Escape (MP9)
Xylophone Home (MPIT)
Bumper Balls (MP2)
Since she could only see the pictures for the minigame, Charle thought hard over the minigames. "I don't know what a xylophone is and I don't think I want to know, I'd rather not get burned, thank you very much. Even if it looks scary, I think I'd like to go with it." Charle thought before choosing Manor of Escape.
"Oh, it's this one." Miyuki said before turning to the DokiDoki cures. "Charle just picked a pretty good minigame. Star, is it okay if I explain this one to the new guys?"
Star gave a thumbs up in response to Miyuki, allowing the request to pass. "Okay, so what's about to happen is that there will be 4 floors, on each floor, there will be 6 doors. One of the doors will lead a player to the floor below, while 4 of the doors will just leave them on the current floor." Miyuki explained as Raquel had a question to ask.
"What about the 6th door - keru?" was his question.
"The remaining door, if entered, will lead back to the previous floor. Once all of the players have reached the next floor, that door will be blocked off. The minigames winner is who exits out of the final door." Miyuki finished her explanation and the DokiDoki characters were eager to see who would win.
On screen, the fairies stood at the top of the manor. When the big door opened, they entered and emerged from the 1st door of 6, waiting to see who would win the minigame.
Play Heart-Pounding Thrills (Mario Party 9)
Start
The players split up, each choosing to enter a different door: Pop choses door 3, Lance goes with door 6, Charle door 4 and Candy picks door #2.
It's revealed that doors 3 and 6 are linked to one another as Pop and Lance emerge from the connecting door. 2 and 5 are also linked, as showcased by Candy, meaning that door 4, as shown by Charle emerging from door 3 below, was the correct one.
"OK, so I got a bit of a lead-sharu" Charle thought. "Now I just have to get lucky again-sharu."
Looking at the remaining 5 doors, the rabbit fairy picked door 1. Meanwhile, the remaining fairies selected the door that Charle had selected last time.
The fairies pooled into the otherside of the 3rd door on the second floor. Pop and Candy quickly broke off and entered doors 5 and 2 respectively, meanwhile, Lance decided to follow behind Candy secretly. As for Charle, she had emerged from door 6 on the same floor. When she looked over the remaining doors, she noticed that door 3 was boarded up. Panicked, she quickly entered door 4.
Candy and Lance exited out of door 2 on the next floor. Pop emerged out of door 4 and Charle came out from the connecting door. Lance dashed over to door #6 and entered it, hoping that he would reach the penultimate floor. Candy, meanwhile, decided on door number 3. On the floor above, both Charle and Pop entered door 2, knowing that they had to catch up.
Lance exited out of a door and looked around, hoping that he was right. He saw no one else which meant one thing: he chose the right door. He then noticed that he had emerged from door #5 on the final floor before the big door.
"I'm one door away from winning this minigame. -ransu. I'm going to enter door #2, I hope this works -de ransu!" Lance thought as he picked his next door.
On the floor above, Pop and Charle had reached the next floor, closing off the way above, while Candy had emerged from door number 1. Realizing that Lance had chosen the right door, Candy quickly entered the 6th door. Secretly, Pop and Charle decided to follow after Candy, believing that she knew where to go.
Lance emerged from door 1 on the lowest floor and, with the arrival of the remaining fairies, he had officially squandered his lead. With only one door to go, the audience watched as the fairies split, with Lance entering door 6, Candy entering door 4, Pop entering door 3 and, to Mana's chagrin, Charle entered door 1.
The big door at the bottom had opened up and a certain yellow bear fairy floated out. As Lance exclaimed in delight, Charle came out of door 2 and Pop and Candy emerged from each other's door. Since it was clear that Lance picked the right door, as the bear fairy had turned to watch the action and the door had closed.
In the rush to reach the correct door, all 3 had entered the door at nearly the same time. The door at the bottom opened and Charle had floated out first, with Pop coming out next and Candy last.
Finish
Because the minigame came from Mario Party 9, the fairies stood in front of the manor in question, now in gray.
As the dice fell into the players who earned them, 1st place Lance flipped in mid-air and gave a thumbs up at the end. Charle gave a smirk as she clapped jubiantly in 2nd, Pop crossed his arms while thinking about what could've been and, lastly Candy dejectedly lowered her head in sadness.
"You were right Miyuki," Alice stated afterwards, "that was a good minigame." Noticing that Mana was also happy, Alice assumed that she agreed.
Turn 6
Candy, before she rolled her dice, decided to use her Chaos Kamek, in a attempt to put her in a better position. Kamek came down on his broomstick and used his powerful magic to move everyone.
Lance stayed on the space he was on, but was surprised to see Candy now on the same space, meanwhile, Charle and now Pop were on the same space as each other. Kamek had just made things tricker for Pop to win.
Candy then rolled her dice and received a 3. She went along the spaces and landed on Bowser's symbol, meaning she triggered the Bowser Space. Fearful of what she just unleashed, she looked around nervously as Bowser appeared.
Almost immediately, the Smile cures all groaned at Bowser's appearance, but the Doki's had different responses to seeing him.
"What is that and why is it so terrifying?" Rikka inquired as Reika turned to her and responded.
"It, or rather, he is Bowser. He is the main bad guy and will be the bane of your existence if you land on his space." Reika stated as Yayoi exclaimed, even though she knew that it wouldn't be heard, "Bowser, she just reached that space, don't hurt her! Candy is our friend, please don't hurt her!"
Bowser had something cruel prepared for Candy, but what that would be wouldn't be determined until after the Bowser Roulette.
Everybody trade items!
Switch places with someone!
Get 300 items!
Imitate Bowser's Voice!
Go back 1 space!
"OK! That's not too bad. Candy is still in proximity to the finish." Akane said as Bowser forced Candy to move back a space. Candy was still chipper however, she was so close to victory she could taste it.
Lance was next to rool. Obtaining an overall 10 on the dice, it was quickly taken down to a 7 because of the effects of the Lightning Score Shocker. He floated on the spaces and landed on a VS. space, which meant a minigame for items was activated.
The items at stake were a Super Star, a Lakitu Leech, which gave someone the ability to steal an item from someone else and a Backwards Bill which is a better version of the Setback Shell. Lance, once again, was given three choices.
Monty's Revenge (MP7)
Strawberry Shortfuse (MP6)
Three Door Monty (MP3)
Lance stared at the three options before him, considering what they mean by their picture. He knew that he didn't want a hard minigame but at the same time, he didn't know what was considered hard. In the end, he chose one at random.
He chose Strawberry Shortfuse, which had an interesting name.
Rules - Pick a monkey with a cake to stay in the game. Choose a monkey with a bomb and you're out! The last player standing wins!
Advice - The monkeys will shuffle at the beginning of the round. Keep your eyes glued to the monkeys holding cake!
As the rules were taken in by both sides, Lance started to realize that he might've made a mistake with his minigame choice. Charle, noticing his nervosity, waved him over for a conversation.
"Hey Lance, I've noticed that you're sweating - sharu. Are you worried that you're going to lose - sharu?" Charle asked her younger fairy.
"Yes - ransu!," Lance responded and then elaborated further. "Especially because keeping track of multiple things at once isn't my strong suit - de ransu!"
Charle put a hand on Lance's shoulder and said: "Lance, it'll be okay, we can get through this - sharu." in a soothing voice and Lance was at peace.
The watchers, meanwhile, especially those who played the previous board didn't know what to think about the concept. The cures and Raquel and Davi just didn't want to see anyone get hurt.
On screen, the players were led into a kitchen, where a bunch of Ukikkis were hard at work making food. In the center of the room, 10 Ukikks stood, the bottom 5 had cakes and the top 5 had bombs. They were also standing in this order: Pop, Charle, Lance, Candy. It was officially time for the minigame to begin!
Play Fast and Furious (Mario Party 6)
Start
Dinner plate containers fell on the 10 plates and then the Ukikks ran around the kitchen, shuffling where they stood before finally stopping with all 10 Ukkiks standing in a new order. Now it was time to see if the fairies paid attention!
Pop overlooked the Ukkiks and chose the 3rd Ukkiki in the back, the Ukkiki came up and presented the tin to Pop. Pop takes the top off to reveal a cake, who celebrated in jubilation before getting in the back of the line and Charle took his spot.
The watchers saw that a cake had loaded into a maker as one of the 5 lights illuminated in the back. "Why exactly is a new cake being loaded in? Can this minigame go multiple rounds?" Was the question on everyone's mind but only Aguri saw fit to verbalize it.
"Actually yes," Star responded, "This minigame could potentially go 3 rounds if all cakes are found. However, it's normal that the minigame ends in one set." Everyone takes in the info before turning their attention to the minigame.
Charle, wasn't too worried, having memorized 3 of the cake locations. Lucky for her, Pop didn't take one of them as she selected the Ukkiki in front of her. The rabbit fairy removed the top to unveil a cake. As she confidently walks back to the back, Lance takes his spot in decision making.
The nervous bear fairy, having only sought out one monkey and Pop took it, picked the 5th Ukkiki in the back row. As the monkey walked over, Lance started to chant in his mind, hoping it was not a bomb. He pulled the top off of the tin and saw a flashing bomb. As the other fairies ducked their heads, the bomb went off, eliminating Lance.
Candy quickly took his place and chose the Ukkiki with the dish 2nd to her. The monkey stopped in front of her and she opened it to reveal a cake, meaning that she was safe. Candy dashed to the back of the line and the order restarted from the beginning of the minigame.
Pop looked at the remaining 6 monkeys and, after racking his memory of the locations of the cake monkey's, chose the 1st monkey in the back row. When the monkey reached him, he opened it to see a flashing bomb. As he was sent flying with a yelp, Charle was next in the lineup.
"It all comes down to this -kuru." Candy thought as Charle picked the 5th monkey in the front row, "If Charle manages to pick the right monkey, I'm gonna have to get lucky to find the correct monkey -luru."
While she was thinking, the female rabbit fairy had chosen a cake, so Candy had a 25% chance of staying in the game.
Candy stared at the remaining primates in front of her. She went with the 1st monkey in the front row. When the monkey arrived, she lifted the top to reveal a bomb. For the final time in the minigame, an explosion had occurred and the winner had been determined.
Finish
As Charle celebrated her achievement, the contents were revealed. It turned out that if Candy wanted to stay in the game, she needed to pick the 4th monkey in the front row.
Charle breathed a sigh of relief and said: "That was a close one- sharu."
"Agreed," was Mana's statement from Charle's take. Davi and Rachel had similar feelings on the minigame, and Regina held similar opinions.
The remaining cures had different opinions, while the logical cures in the dimension felt as though they could memorize where the cakes were, the same could not be said for the others.
Miyuki in particular stated: "I think I probably would be knocked out on the first attempt on the cake selection. Keeping track of the monkey's holding the cakes would be hard when they run around like that.
On screen, the items were presented to Charle to pick from. The rabbit fairy decided to pick the Super Star to double her roll. Candy was then presented with the remaining items and, wanting to take something that could be used against her, took the Lakitu Leech. Pop took the only item left unclaimed, the Backwards Bill.
Pop's turn was next and he chose not to use his item and rolled a combined 3 on his two dice. He dashed over to a nearby item space and earned himself a Crazy Kamek, which worked like the Chaos Kamek except for the fact that Pop couldn't control who he would swap with.
Charle was last in the rotation and decided to use her Super Star to get ahead. Rolling a 6 on her dice roll, which became a 12 upon its multiplication by 2, Charle floated over to her destination, an item space. She claimed herself a Setback Shell and prepared to use it next turn.
Minigame time was back in action and Pop was given the job to pick the next minigame. His choices were:
Hedge Honcho (MPDS)
Go with the Floe (MPIT)
Block Busters (MPSR).
Pop took a close look at the minigames that could potentially be played. He didn't want to play a minigame where he was shrunk so the first one was out. Between the remaining minigames, he decided on Go with the Floe, because he didn't want to shoot anything.
Rules - Grab baby penguins and race across the slippery ice floes to return them to their mother.
Upon seeing the ice that's involved in the minigame, Akaoni and Wolfrun quickly looked annoyed and the Selfish Kingdom members noticed their expressions.
"Why are you two so annoyed by the minigame choice," Ira had inquired,"it's not as if you guys are participating."
"We had a bad experience with ice. No, we aren't going to tell you why." Akaoni stated as Wolfrun muttered something along the lines of "stupid penguins and stupid ice, why was it so slippery."
Yayoi, having overheard, chuckled and said "Don't tell me you're still upset about how 'Pushy Penguins' played out? It was a platoon of penguins, all you had to do was pass through them and you would've been fine."
Wolfrun shot her an angered look but didn't say anything while Akaoni and the rest of the bad end kingdom just sighed. "Wolfrun is still mad, but I've mostly gotten over it. Can we just agree to never bring it up again?" Akaoni asked and received general responses of acceptance.
Meanwhile, in the pregame room, the wait to start one of the colder minigames in the series history was moving as fast as the other minigame load times.
When the big screen updated, a short demo of how to play the minigame was showcased. A Purple Toad was shown taking a penguin from one side to another, sliding on the slick ice along the way. The players then loaded in and saw what was ahead of them.
Play Happy, Noisy Crowds (Mario Party Island Tour)
Start
The players turned around and picked up their first penguin, and then ran, or floated in Charle and Lance's cases, to the ice floes in front of them. While Pop and Lance managed to get across the ice, both female players fell in the Chilly Waters below. Seconds later, Candy and Charle landed back on the side with the baby penguins.
Lance and Pop dropped off their penguins, and turned around to see the girls picking up another penguin, both being cold from their dip in the water. Both sides dashed over the nearest ice floes to the other side, but while Charle, Candy and Lance manage to reach the other side, Pop slides off of the final ice floe into the water.
"Jeez, that's cold - gozaru!" Pop shouted as he was dropped back on mother penguin's side. Before dashing, along with Candy and Charle, across the slippery ice floe back to the other side.
Candy and Charle did manage to score their first penguin and from that point on, it was a close shave on the ice transferring the babies to the otherside while avoiding falling into the water.
As the time slowly began to run out, it was looking increasingly like we would need dice rolls to break up ties, because Lance and Candy had both maneuvered 4 penguins. Meanwhile, Pop and Charle had both moved 3, but Pop was on the way with a 4th.
Pop had successfully made it across the final ice floe and had almost reached the end to earn himself his fourth point, but time had expired, leaving him at 3.
Finish
Pop had tied with Charle with 3 and Lance and Candy were tied as well, so two roll offs were needed to determine dice blocks. Lance and Candy were first, rolling respectively a 5 and a 2. This means that Lance gets the golden dice block and Candy the silver dice block. Pop and Charle roll right around the sametime. Pop rolls a 4 and Charle rolls a 2. This outcome means that Pop gets the Bronze Dice Block.
Turn 7
Candy was the first to roll on the next turn, deciding to simply roll normally. Rolling an overall 5, she goes the spaces she rolled and lands on the same space that Lance had landed on last time, leading to the 3rd versus minigame for items.
For this one, the items at stake were a Golden Dash Mushroom and two regular Dash Mushrooms. It was up to Candy on the minigame choice.
Mario Matrix (MP8)
Billistics (MP9)
Three Throw (MP4)
Candy thinks over the minigames and, considering that she's seen it played before, choses Mario Matrix.
In the watch world, Yayoi groaned at the minigame's name. "I remember this one and I didn't have the greatest experience in this minigame. Hey Star, can I explain this one?" she asked.
"Go right ahead." Star replied, giving the hidden otaku the all clear for the explanation.
"Thanks Star," was Yayoi's response before turning to the DokiDoki cast, "okay so, for this minigame, the fairies will enter a machine, similar to the one in this room. They will be teleported into a nearby computer where there will be 35 smaller hexagons in a big hexagon. The hexagons will start to illuminate overtime, they must touch them in order to claim points. Whoever touches the most panels, wins the minigame."
"Well that seems interesting, but why did you groan when this minigame was chosen?" Makoto asked, as everyone looked at Yayoi.
Yayoi sighed before responding with: "I held a lead in the minigame that I ended up blowing."
"Oh, well that explains why you were annoyed." Aguri replied as everyone turned to watch the minigame.
On screen, the fairies ran into their colored pod and were brought into a nearby computer. When the big hexagon was formed, the minigame was about to begin.
Play Feelin' Cyber (Mario Party 8)
Start
The smaller hexagons illuminated and glowed, leading to the fairies touching them to earn points. After 5 seconds had passed on the timer, Candy had 9 points, Lance had 11, Pop had 5 and Charle had 7 points.
As the timer passed 10 seconds, Candy was now at 15 points, Lance was at 18 points, Pop had 12 points and Charle had 16 points. The minigame was getting really dicey and it was getting closer and closer to determine the winner.
With 5 seconds left on the clock, Candy had reached 20 points with Lance at 23, Pop earned 19 points and Charle was at 19 as well. Time was running shorter and shorter and shorter and the final points were being collected to determine who would get what item.
All of the time had eventually expired and the hexagons had all faded away. The final point totals were: Candy had 24 points, Lance had 26, Pop had 21 and Charle had 20.
Finish
The fairies had all turned around as the blue pod began to shake as Lance was pulled out of the computer. After he celebrated and floated off screen, the camera panned over to the remaining fairies, still in the computer.
Yayoi's eyes widened before she face palmed, "I knew I forgot something! The losers of the minigame get stuck in the computer."
Mana stares before saying: "You mean to tell me that if Lance hadn't won, he would've been stuck in the computer as well?"
"Pretty much." Miyuki replied. The remaining cures and fairies in the room are just staring at the result of the minigame. Davi and Raquel in particular are imagining what would've happened if Lance didn't win.
Back to the board, Lance is presented with item choices and he eventually decides on the Golden Dash Mushroom. Candy received a Dash Mushroom and Pop got a Dash Mushroom as well.
Speaking of, Lance began his turn by using his Golden Mushroom, bumping his roll up by 5. Rolling a combined 5, adding up to a 10, Lance floated up to the final space and was so close to the victory, the only thing that stood in his way was a Whomp. Yellow Toad alerts Lance that in order to win the game, he has to roll a 6 on his dice roll.
Lance pulls out his dice, breaths in and rolls a 5. After punching the Whomp 5 times, the Whomp responds by crushing him. Lance only has enough time to say "Oh no - ransu!" before he becomes a pancake on the floor. Candy stares at him in shock, before smiling knowing that, unless an item gets used right now, she has the game won.
Alice cringes at what the Whomp did to her fairy, but remembers what Akaoni said and relaxes.
Pop was next to roll and decided to use his Crazy Kamek to speed up the process to reach the end. Kamek showed up and told him he had to spin a wheel. As the wheel spun it stopped on Charle, swapping their locations and resulting in a success. Pop promptly rolled his dice receiving a 2.
Pop dash on to a nearby blue space and then was allowed to go an additional 3 spaces, stopping on a VS. Space. It didn't trigger because he had landed on a blue space.
Lastly, Charle chose to roll her dice. Receiving a 3 she stopped on an item space and got a Super Star, she intended to use it on the next turn.
Once again, it was minigame time and Charle was given the opportunity to pick the final minigame.
Bob-omb Breakers (MP4)
Mario's Puzzle Party (MP3)
Memory Lane (MP6)
Charle stared at the minigames and finally decided to choose Memory Lane.
Rules: Follow the Shy Guy's route across the floor to the goal. Whoever reaches the goal first wins!
Advice: The Shy Guy will only walk across once, so pay attention and memorize his path!
As those in the game and those watching take in the minigames instructions, Candy and Lance both know that the minigame will decide who wins on the next dice roll, meanwhile Pop and Charle both resolve to get 1st and 2nd, to at least salvage something.
On screen, Shy Guy is shown going up 2 spaces, then turning right 4 spaces, up 3 spaces and then left 4 spaces and stopping at the finish. Now it was time to see who could copy accurately!
Play Slow and Steady (Mario Party 6)
Start
Using memorization, the fairies walk along the panels, trying to make sure that they are traveling on the correct ones. The first of the fairies to make a mistake was Pop, showcased when the platform he was on broke and a Lakitu took him back to where he stood prior.
As the end neared, it was clear that either Lance or Charle would get first place. The race was close, but Charle just barely reached the finish with Lance behind her, Pop would end up taking 3rd and Candy last, thus confirming bonus dice.
Finish
Everyone knew that how Candy decided to play her final turn, would determine everything. The big question being, would she use her item?
That answer was yes as Candy decided to use her Dash Mushroom when we returned to board game mode. After rolling a 2 on her dice, she went 4 spaces and stopped in front of the Whomp guarding the way. Since, no matter what she rolled she would win, Candy would've been happy with whatever she rolled. She rolled a 4 and landed a final punch on the Whomp.
The Whomp was teetering and tottering at this point, its eyes rolled around and it fell to the ground, but Candy had gotten out of the way in time. With a ground pound, she had defeated the Whomp for good. Candy was then allowed to enter the castle at the end, as Yellow Toad announced her as the winner.
As Candy celebrated on the top of the palace, being declared the superstar, the Smile and Doki!Doki! Cures clapped at the conclusion of the board. Even though neither Charle nor Lance won, they still gave it their all at the end of the day.
As for the villains, most of them clapped at the ending, but did nothing else. Regina started to think to herself. "Could I potentially be a part of that? Could I win a board?"
The main screen turned off and a green pipe dropped out the fairies back to the room. The cures conglaturated the fairies accomplishments in the game.
"Nice job Candy," Miyuki began, "that was a close board and you pulled through."
Candy, rubbing the back of her head, replied: "Thanks Miyuki -kuru. However, I don't want to discount the things that Pop did -kuru." She said the second part while looking at her older brother.
Pop chuckled before saying "Thanks Candy but we still need to speak to Lance and Charle and conglaurate them- gozaru." Candy nods and, after notifying the girls they went over to the Doki!Doki group.
Meanwhile with the Doki's, Mana and Alice were speaking with their respective fairies, giving congratulations to them. Both Lance and Charle are taking what both girls are saying at face value.
"You guys did your best. Lance, while you were the set up for Candy's victory, at least you made it to the end." Alice told her fairy.
Mana then turned to Charle and said "As for you Charle, while you did place last, you were close to the end before the Crazy Kamek, so hold your head high. You did the best you could."
Charle and Lance looked at each other before shaking their heads positively. Then, they looked over to see Candy and Pop walking over to congratulate them for the board game.
While this was going on, Akane and Yayoi snook off to the yellow room to see the new picture for the board. They entered the room and saw the new picture next to the one from Grand Canal.
A Chain-Chomp and a Whomp toy were in front of the picture: the picture in question was Candy standing at the top of the palace, Lance on a blue space looking at the items he could use, Pop standing at the edge of the sleeping Chain-Chomp's grove and lastly, Charle having just been thrown into the Bowser Zone.
"This was an interesting board, what board and set of cures will appear next?" Yayoi asked as Akane thought over the inquiry.
"I don't know," Akane replied "but I know I want to play on the next board!" The duo walked into the crimson room where everyone else was, as everyone wondered what would occur next.
BOARD WINNER: CANDY (Perilous Palace Path)
That completes the second board in this story. It took me a couple of days to pen this out but since this was a short board, I figured that I could finish it in one chapter.
With the chapter and board finished, the next board and cures will be revealed in the next chapter. I can reveal who will represent Smile and Doki!Doki for the board. Akane (Smile), Aguri and Regina (Doki!Doki).
Also, the next chapter will also have a change for Star, a design change if you were wondering. The change will be based on the character that I main in Mario Party. Here is a hint: Debut game: Super Mario Bros. 2/USA.
All right, I'm signing off
