Note: Okay, I lied, the battle with Zell ended up being somewhat easy... but, don't flame, okay? '
Chapter 4: Zell's Determination--------------
Zell quickly jumped into the air and tried to land hard on Hayner with a sledgehammer blow, but Hayner ran out of the way to the other side of the Sandlot, where Zell last was. Hayner knew he couldn't just run, so it was time to fight.
Que: "Sinister Sundown" (Kingdom Hearts 2)
Hayner quickly ran away from Zell again, dodging another sledgehammer blow. This time, though, he didn't allow Zell to try another sledgehammer blow by running not to near, yet not too far away from him. Zell noticed this and started to use burst punches, where he quickly speeds forward and tried to punch Hayner. Hayner just ran around Zell in a counter-clockwise circle, again easily dodging his attacks.
Hayner went in for a combo, but Zell caught him and tried to punch combo him, but Hayner just blocked the blows with his Struggle Sword. Then, Hayner found his chance. Hayner sidestepped a right forward punch by Zell and was able to start a ground combo in whom he hit him in any way Hayner saw fit. He finished the combo by hitting Zell, horizontally, from left to right, which made Zell slide away from Hayner a couple of feet. Zell tried to counterattack by jumping into the air and hitting Hayner with his right hand, but Hayner jumped back and Zell hi the ground instead. The hit created a shockwave, though, but Hayner saw it and jumped over it. He ran toward Zell and was able to do another ground combo. Hayner then backward slashed Zell underhanded. Zell went into the air, and Hayner jumped and did an aerial combo which ended with him forward slashing him, overhanded. Zell hit the concrete or stone hard and Hayner landed on the ground and went behind Zell for a surprise attack. It worked, though.
Zell jumped up and couldn't fine Hayner. Hayner surprised him from behind and did another ground combo, then through Zell into the air with the same blow, and finally did an aerial combo ending with an overhand, forward slash, that sent Zell into the ground hard, again.
Zell tried to stand up to continue fighting, but couldn't. Apparently it was over, because Zell couldn't get up and was beat up to bad.
End Music
Hayner put away his Struggle Sword and got down on one knee.
"Are you alright, Zell?" Hayner asked
"I'm fine!" growled Zell, he was obviously lying.
"I can't believe I still can't beat Seifer! I'm so ticked off!" rumbled Zell.
Zell limped out of the Sandlot toward Market Street: Tram Common. Hayner felt sorry for Zell, all he really wanted, was to get stronger, kind of like what Vivi wanted.
Hayner walked off to the usual spot in hopes of finding Pence and Olette so he could report to them what happened.
Game-like Strategy:
----------------------------------------Zell-----------------------------------------
Just be careful. Watch out for his sledgehammer blows if you're far away from him. Circle around him and run when he starts his burst punches. When he does his crazy punch combo, just keep away from him. Wait for you chance to strike, and strike, doing any combo you can think of. Try to dodge his aerial punch and shockwave thereafter. Just be careful, combo when you see a chance to, and dodge his attacks. If you do that, it's not too hard.
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P.S.: Heh… wow… maybe I'm wrong again. Zell might be hard if you're not careful ;;;;;;; The FF characters just only get weirder and harder, though, but… that's a good thing :D.
