== Doctor Who==
Name: The Doctor (true name unknown) -11th Incarnation
Age: 1,100 years old
Weight: 160 lbs (current incarnation)
Height: 6'2'' (current incarnation)
Grade: Level 5.2 Immortal
Class: Genius Time Traveler
==BIO==
The Doctor is a time traveler from the Planet Gallifrey, from a race known as the Time Lords. A renegade Time Traveler, the Doctor travelled about on a stolen type 40 TARDIS which is permanently stuck looking like a police call box from 1950's Britain.
Though a generally peaceful and even pacifistic figure at times, when the Doctor gets violent he really gets violent; for example during the war with the Daleks the Doctor sacrificed his own species to see that the Genocidal Daleks did not come out on top. Another time a family of aliens seeking immortality pushed him to breaking point: the father was clapped in indestructible chains forged in the heart of a dwarf star, the mother was thrown into the event horizon of a collapsing galaxy, the sister was banished to the silver side of the mirror and the eldest son was frozen in time and turned into a scarecrow, doomed to watch over England's fields. It is for good reason that the Doctor has earned the nickname "The oncoming storm." One time he even brought down a Britsh prime Minister using only six words. Because for all his good intentions, for his entire refusal to kill whenever possible, this Doctor has only one constant companion. . . Death.
[[ A FRIEND'S NOTES:
[[ I am classifying the Doctor with Data-level and Chronos-level powers. Imagine that everything that encompasses all of existence contributes data in some way, shape, or form. Regardless of time era, dimension, or chaotic compromise of life. To that end, one of the most powerful forms of control or destruction is the very Data make-up of existence itself. Even ethereal beings (spiritual, higher plain of existence) have Data in them that explain their continuation in the space-time continuum, even if it is Data humans cannot understand. It is very possible that the Doctor himself has deleted his original (or origins) of his very name from existence, meaning he doesn't actually have a name.
[[ Chronos types of equipment, powers, or weapons utilize and bend time in some way. Most often this consists of time travel. Chronos weapons for example compromise the existence of a target and thus erase them from present existence. Time travel devices, usually "short-ranged" and expend very rare or great amounts of energy, give the character great power to avoid disaster, if only for a moment. ]]
LONG RANGE: Webley Revolver Mk. 6
Type: .455 | Range: 50 meters | Ammo Cap: 6-round cylinder
While he doesn't carry a gun normally, the Doctor has used them at various times in his history with a very high degree of accuracy. This particular gun was given to him by Wilfred Mott, a very dear friend who played a very large part in the end of the Time War and the death of the Doctor. The Webley Revolver is a top break revolver with automatic extraction that was used by the British Military from 1897 to 1963. Firing the .455 Webley cartridge, this gun is among the most powerful top break revolvers ever built. This will probably be the Doctor's weapon of last resort and also his arguably least impressive weapon. But that's subjective.
MEDIUM RANGE: Laser Screwdriver
Range: 50 meters | Type: Lethal Effect
Originally this device was wielded by the Doctor's arch nemesis the Master. Unlike the sonic screwdriver, the laser screwdriver is very lethal, able to kill a human instantly. After the Master's defeat the Doctor took this weapon for safe keeping, where now he wields it in the tournament; though he once used it to power a tractor beam. Incorporated into the screwdriver is an age regression system designed by Doctor Richard Lazarus and miniaturized by the Master. Thus if the Doctor gets a sample of someone's DNA then he can use the screwdriver to age them or make them as young as he wants. The Master used this technology to make the Doctor five thousand years older in a matter of seconds; leaving him crippled and helpless. The Doctor may use this technology without killing someone. Can you say "babality?" The tool also has an isometric lock on it, so that no one but the Doctor can use it.
SHORT RANGE: Claymore
Greatsword | Material: Steel | Type: Blade
Despite being pretty much a pacifist in the Vash the Stampede style, the Doctor is a master swordsman and his swashbuckling has been the stuff to delight and shock audiences everywhere with his epic battles. The Doctor is a master with the sword, fighting multiple battles with rogue Time Lord, the Master and once even holding Earth's fate in his hands with a sword duel against the leader of the Sycorax.
SPECIAL 1: Psychic Powers/Foresight
Type: Innate | Effect: Augment
As a Time Lord, the Doctor is psychic and as a time traveler he knows the time stream better than anyone else. Due to him being a time traveler, the Doctor has some freedom and knowledge of time. The Doctor also has the ability to feel the Earth spinning through space as he stands on it and most importantly of all he can see all past and possible futures. This grasp of time also gave him the ability to time his movements enough to safely step through a giant spinning fan of death. This is most likely due to his ability to "step outside" of the dimension he is in and view it from a Data-based perspective in the time-space continuum.
He has also been able to wipe out parts of a person's memory, which he did with Donna Noble in his tenth incarnation. The Doctor is also able to read minds to an extent (and in full of a cat's mind) and can communicate telepathically. He also possesses significant hypnotic abilities. In addition, the third Doctor was immune to time slowing fields, making him resistant to Chronos-based attacks and weapons.
SPECIAL 2: Sonic Screwdriver
Tactical Aid | Type: Mechanical | Range: 50 meters
The Sonic Screwdriver is essentially a tool that is capable of manipulating, creating, destroying, and scanning Data on its most basic component of existence. While not biologically lethal by itself, the sonic screwdriver is like the Time Lord version of duct tape and utility belt. A simple technology that any Time Lord can build almost from scratch, there's very little that the screwdriver can't do. At the onset, it seems like it can do just about everything, but filtering through the list of actions it has some main uses.
Detection
Firstly, it can act as a scanner and detector on all levels. With it, the Doctor is quite literally capable of level 100 in sensory to a short distance. It can read life signs, heat/energy signatures, all kinds of signals (including telepathic ones), and any abnormalities, even in DNA samples. But it cannot break "quantum locks", what is described to hold creatures known as Weeping Angels in a stone-like state. These angels turn to stone whenever something or they think something can see them, even other angels. This comes from the quantum zero effect, which suggests there are unstable particle systems that are not affected by the law of decay, when observed continuously or measured. Conversely, whenever an angel is being observed, it turns to stone and is "locked" in an indestructible state in the space-time continuum.
Therefore, the limitation of the Sonic Screwdriver's ability to detect and scan works against it as the action itself causes Weeping Angels to freeze into their statue state. Thus so, it also cannot reverse it. Other than that, it can scan your mind, traces of where light and time streams have passed, and even a vortex manipulator.
Lock Pick/Jam Entries
As long as it isn't wood, the Sonic Screwdriver is capable of opening and manipulating any sort of entry or lock on entry or security. This stretches from simple deadbolt locks to holes in reality itself, and even fake doors. This also includes any kind of mechanism that holds or binds someone (such as handcuffs). It can even uncork a champagne bottle. It is also capable of locking and sealing openings as well. It is assumed however that the lock in question must be within reach of the Doctor for his Sonic Screwdriver to get within range of it up to effective range depending on the complexity of the seal. This includes organic types of seals and openings (such as biological alien doorways in a living ship).
Chronos-based bonds however cannot be broken (see Detection).
Energy/Sound Generator
The Sonic Screwdriver is also capable of generating small amounts of energy. It has commonly been used to ignite fires and torches, create sparks to start-up electronics, cause light bulbs to explode, and heating up water to a boil. It can also generate radiation-level energy for devices like X-Ray machines, but that pushes the limits and burns it out. This sounds like a really strange limitation to the Sonic Screwdriver, but considering that it is building up energy from almost nothing (or trace amounts of stored energy in the atmosphere) is extremely impressive. This ability to bend or create energy also extends into lighting, by darkening the Doctor's glasses and also isolating light itself to prevent Weeping Angels from draining a power source. I'm also quite certain this (in part) is how he can cut barbed wire, spider webs, and dissolving certain materials. This is much more plausible than the outright deletion or manipulation of such (as he cannot work with wooden doors, which is dead, organic material).
In addition, it can also emit and manipulate sounds and wave patterns. These can be as subtle as tickling a lion with sonic waves to shattering ice.
Mechanical Manipulation
The largest list of uses for the Sonic Screwdriver comes from this category. From shutting down robots and powerful cyborgs to disrupting computers. In terms of Data, machinery is far simpler to work with than flesh and organic matter. Even a mechagodzilla would be need to be wary. (A single-celled organism has greater and more complex sets of blueprints and schematics than the most advanced space shuttle and the connection with stations on earth controlling it). From reversing teleporters, destroying other detection devices (security cameras and booby traps), or modifying such mechanical devices, there is almost no bounds to what it can do against machines. In fact it can even rebuild itself. For all intents and purposes, it can also reconfigure many detection devices and machines to do what the Doctor needs through Data manipulation (i.e. enhancing a common satellite dish to scan existence for an exploding Tardis).
But there are limitations here too. The Sonic Screwdriver failed to repair or disable a Host, which is an ultra-advanced robotic creature, as well as the Titanic ship's emergency teleporter (the ship the Hosts served on). This means the Doctor would probably have a very difficult time, if it were even possible, trying to disable an android like Data from Star Trek. It can also simply overload all technology in a small city, but this sort of use will disable the Sonic Screwdriver itself.
Repair/Deconstruction + Telekinesis
A subcategory of mechanical manipulation, the Sonic Screwdriver is also capable of mending and fixing all manner of damage and to an extent organic wounds. He can also deconstruct all manner of mechanical connections with equal ease. While a great deal of this is probably related to the contained Data of the mechanics in question, it is also capable of minor forms of Telekinesis (or what we perceive as Telekinesis). What I'm betting is it is more likely stopping or reverting the object's "loose" connection to the one holding it with the rest of the space-time continuum.
In effect, everything moves, depending on its relation and position to another object. What we perceive as "speed" when one object passes another may actually be both objects standing "still" while the whole of the universe "moves". Adding a third element and you can effectively track (and measure) the objects within the confines of the universal location. The Sonic Screwdriver is probably able to hold an object for a very split second, giving the illusion of "moving" it, such as when a weapon is disarmed from a person. The Doctor then would be one of the only persons to effectively manipulate this as he has a unique, four-dimensional compass to track objects and locations. This is also able to explain how the Doctor is able to utilize "teleportation" somewhat effectively and to tamper with teleportation devices.
Hacking
The mechanical manipulation also extends very easily into Hacking. Since all things have a core center of Data, the Sonic Screwdriver is able to detect and interpret said Data, even if it is stored in some way in another device. Again, just like machinery is easier to work with than biological, organic material, it's probably more difficult accessing someone's very memories but doable.
Shielding
The Doctor is able to create openings and holes with his device in all kinds of shielding; force fields, stasis beams, and deactivating an energy loop in a deflection barrier. This is probably due most in part to the amount of energy being expended to create such barriers, and the Sonic Screwdriver would be excellent at draining exposed amounts of energy.
Miscellaneous
To confuse the antibodies of a living planet
To stop the emergence of Mirrorlings from mirrors
To illuminate Rose
Atmospheric excitation to cause rain
Unintentionally showing a hologram of Donna Noble
To transfer its powers to a remote control
To repel ghosts
To forcibly induce sleep, multiple times.
DEFENSE: Other than using the sonic screwdriver to cancel out effects, he mainly relies on speed, wit, and agility to defend himself.
===== X FACTORS =====
Accuracy: 79/100 – The Doctor has such a high score because twice he beat enemies by throwing rubber balls at them. One time he killed an alien by throwing a rubber ball which bounced off a wall and knocked the alien on the head and over a cliff, while the Doctor wasn't even looking at the alien. Another time he used a tennis racket and a tennis ball to hit an alien's weak point when it was on the back of their neck.
Combat: 62/100 – He is a master of Venusian Aikido and has picked up fighting moves and styles form history, like Cleopatra's body guards to name a few.
Physicality: 13/100 – The Doctor is stronger than the human norm. At one point in the show a little girl of 8 who was half time lord was able to rip her way out of a 1960's era space suit like it was an old T-shirt, my logic follows that the Doctor is similarly strong. Not bending steel bars but certainly enough to break a human.
Damage intake: 25/100 – The Doctor is harder to kill than a human, but he can only regenerate if you kill him or if he siphons off some time energy for a rainy day. And if he dies then he'll regenerate into a completely different person.
Damage resistance: 19/100 – In addition to being pretty extraordinary to human standards, the Doctor is highly resilient to radiation and poisoning, and is even capable of holding out in the vacuum of space for a short time.
Stealth: 60/100 – The best he's done is sneak aboard a Cyberman ship and blow up a whole fleet to make a point.
Sensory: 64/100 (88/100) – Aside from the Sonic Screwdriver, the Doctor himself has a very keen sense. His sense of taste is about as accurate as anything on the show CSI, he's always licking stuff. His sense of smell is keen enough that he can tell what year it is and what planet by scent alone. His eyesight and hearing are also superhuman. Smell and taste seem to be his sharpest senses. He gets an 88 with the Sonic Screwdriver, and it's lack of sensory range is the only thing keeping it from getting a 99.
Stamina: 50/100 – His dual hearts and gallifreyan anatomy give him greater endurance than a human, able to even survive in a vacuum for a short time and he's always running.
Initiative: 61/100
Finesse: 65/100
Adaptive Creativity: 95/100 – One time he build a trans-dimensional transmitter with only junk he found in a guy's garage.
Energy potential: 45/100 – I don't think he gets exhausted by his powers. The closest he's come is when he head-butted a fat guy to share knowledge and hurt his head. But that's it. I don't think his powers tire him. And one time he used the collective psychic energies of the human race to basically become a god for five seconds and reverse Armageddon.
Raw Speed: 18/100
Reflexes: 50/100
Experience: 88/100 – He is a highly skilled guy who spent over a thousand years fighting various alien menaces and races.
Discipline: 55/100 – The only time where he ever truly freaked out was when all of his enemies from everywhere ganged up on him at Stonehenge. He spent a couple of minutes panicking He got over it eventually. The Doctor is mostly an individual fighter, but he did successfully lead a team of friends to bloodlessly beat the Anglican army of the 35th century and the order of the Headless monks at Demon's Run.
Intelligence: 92/100 – Well he's beyond Einstein for sure. The Doctor speaks four billion languages fluently, just to give you an idea of his brain power. he can also concentrate well enough to time his movement so that he can walk through a giant spinning fan unharmed. He's also studied virtually everything there is to study including cheese making and has a complete photographic memory of anything that he encountered in his vast life.
Training: 24/100 – As far as I'm aware he was taken from the nursery at the age of seven and put through the "academy" where he failed the entrance exam twice before being accepted. Little else is revealed about his formal training
Audacity: 80/100
Intimidation: 38/100 – Has many deeds to his name, many of which are outright terrifying to read about. Just invoknig his name has invoked fear into the Dalek's hearts, and he has successfully disauded aliens from invading Earth just by reminding them who he is.
Tactics: 90/100
Intuition: 86/100 – He can also sense all possible futures but not which one will happen for certain. He's also able to sense the earth spinning in space. I gave him a little lower on intuition because he always seems to charge headfirst into danger.
Psychological warfare: 84/100 – He actually toppled a British prime minister using only six words. He said those six words and two months later Prime Minister Harriet Jones was forced to quit after a no confidence vote in parliament. And if you've seen the episode, 'Demon's Run', he basically orchestrated the takedown of two major armed forces without any death at all.
Killer instinct: 54/100 – The Doctor doesn't really kill, not normally. More accurately he doesn't kill personally, not if he can avoid it. That said, if he thinks he's doing the right thing the damage he can wreak is massive. He destroyed his entire species to see that the Daleks wouldn't win the Time War. He also once destroyed an entire Sontarran fleet which left millions of Sontarrans dead; but at least he gave them a chance to surrender. But trust me, if you piss of the doctor, you'll be lucky if he kills you.
Psychology: 64/100
Inner Torment: 64/100 – Basically the person he hates most in the world is himself. For all the lives he couldn't save and for all the people he killed. He alone can boast having killed the whole Time Lord Race and destroyed their civilization.
Corruption: 42/100 – Time takes a toll on everyone even the Doctor. Once he almost gave into evil when he changed a fixed point in time to save some humans. He then announced that while he'd saved people, he'd always saved little people. This was the Doctor's darkest moment and he may have become the greatest threat in the galaxy had it not been for the death of one human. However that was a one tie affair and most of the time he's pretty hard to corrupt.
Strength of Mind: 86/100 – The Doctor's mind is too strong for a Jedi mind trick. Also adding to his resistance is the fact that he's psychic himself and can do his own brand of mind control. Factor his long life and the wide variety of enemies he's fought who've possessed psychic factor in the fact that all incarnations exist as different personalities in his brain, and this man is nearly uncontrollable.
==STRENGHS/WEAKNESSES==
For pre-battle the Doctor has the Tardis and all the immense amount of equipment that lies within, however he will be barred from using time travel to sabotage his opponent pre-battle. (While he might be seriously perplexed as well as wonderfully baffled, he might attempt to travel outside the pocket dimension but won't be able to).
In addition the Tardis is a sentient device capable of helping on its own, and the doctor will have two companions, River Song and Amy Pond, for pre-battle help (for whatever help they'll be).
The Doctor's experience and intelligence is feared across the universe by his foes, and is perhaps the greatest improviser/adaptor in the entire tournament. In one instance he created a bomb capable of destroying the Earth in thiry minutes out of trash,while in another he managed to completely master the rules of soccer in thiry seconds. In another notable instance he sucessfully built the Delta Aave Augmentor, a device which can be used to induce sleep in humans and near humans (abliet Strength of Mind score would determine how long this would take to go into effect). The Doctor has proven himself capable of outsmarting highly advanced , omnipotent beings, and is the only creauture that a all consuming race known as the Dalek's fear. He can use his knowledge and ability to see all futures to guide his course of action and can add new applications to his sonic screwdriver.
As immensely intelligent and "foreknowledgable" as he is, the Doctor is not unbeatable, he can be fooled. Secret reinforcements on the asteroid base of Demon's Run were able to seize control of a baby he attempted to rescue (though he did ultimately and militarily defeat his enemies without any casualties). He can also be impulsive and miss a few details, like when he determined to kill or lobotomize a Star Whale harnessing power to Spaceship Britain. His accomplice Amy Pond found the Star Whale actually volunteered, and thus the Doctor was wrong.
However, his greatest and most fatal weakness—is common pain-killing aspirin. Time Lords cannot even sniff the powder of a few pills which would normally "kill a normal Time Lord in seconds by interfering with hormone receptor intermediaries." Admittedly, it takes a good dosage to kill a Time Lord; the Sixth Doctor was able to resist and fall into a deep sleep after being poisoned. It is noted further that even in non-fatal amounts it can cause severe allergic reactions in a Time Lord, with pulmonary and cerebral embolism (sudden blocking of an artery, causing a heart attack). He was able to fall into a deep coma to sleep off the effects, but in this tournament, we know what that would mean.
