Captain Kenway, the creed pirate
level 4

water/warrior
atk:1300 def: 1200

During your standby phase, if this card is face-up: you can add 1 spell/trap
card in your graveyard to hand. During the end phase of your turn, you can
send 1 spell/trap card from your hand to the graveyard; your opponent sends
1 card of the same type and property as the one you sent from their deck to the
graveyard.

Edward Thatch, the blackbeard pirate
level 6
water/warrior
atk: 2400 def: 2300

If you control a "pirate" monster(excep Photon Pirate), you can special summon this

card in face-up attack mode. Once per turn, you can pay 1000 life points;your opponent

cannot pendulum summon next turn.

Pirate Mercenary Gang
level 3
water/warrior
atk: 1200 def: 1100

When this card is normal summoned: You can special summon 2 level 4 or lower "Pirate"
monsters from your hand in face-up attack position. Once per turn: you can discard 1
"Pirate Treasure" spell card; your opponent sends a number of spell cards from their deck to the
graveyard up to the number of "pirate" monsters you control, except this card.

Long John, the pirate with a silver sword
level 6
water/warrior
atk: 1700 def: 1600

When this card is normal summoned: add 1 "pirate" monster to your hand from your deck or graveyard.
If this card is sent to the graveyard by a "pirate" card, you can declare 1 card type(spell, trap, or monster).

Your opponent sends 1 card of the declared type to the graveyard, then you can banish this card to banish all

copies of that card in your opponent's hand, deck, and graveyard.

Captain Sparrow, the immortal pirate king
level 10
water/warrior
atk: 3200 def: 3100

Cannot be normal summoned or set. Can only be special summoned by the effect of a "pirate" card.
This card gains the following effect based on where it was special summoned from:
hand: Once per turn, you can banish 1 "Pirate Ship" card in your graveyard; your opponent cannot special summon
with spell or trap cards until their next Main Phase 2.
graveyard: Once per turn, you can send 1 "pirate treasure" card from your deck to the graveyard; add 1 "pirate" card from your
deck to your hand.

pirate recruiter
level 4
water/warrior
atk: 1400 def: 1300

Once per turn, you can banish 1 "pirate" monster; add 1 "pirate" monster from your deck to hand.
If this card is sent to the graveyard by a card effect, special summon 1 banished "pirate" monster to
your side of the field face-up.

Queen Anne's Revenge, Accursed Pirate Ship
level 8
water/fiend
atk: 2800 def: 2700

If you control a face-up "Edward Thatch, the blackbeard pirate", you can special summon this card(from your hand)
in face-up defense mode. If you do, you can banish 1 face-up spell card on your opponent's side of the field.

Jackdaw, the adventurous pirate ship
level 8
water/fiend
atk: 2200 def: 2100

If you control a face-up "Captain Kenway, the creed pirate", you can special summon this card in face-up defense
mode. Once per turn, you can discard any number of "pirate" cards from your hand; your opponent sends an equal
ammount of spell/trap cards from their deck to the graveyard.

Hispaniloa, Pirate Ship of Treasure
level 8
water/fiend
atk: 2300 def: 2200

If you control a face-up "Long John, the pirate with a silver sword", you can special summon this card from your hand
in face-up defense mode. Once per turn, if a "pirate" card(s) is sent from your hand to the graveyard, you can draw 2
cards.

Port Royale, the pirate treasure trove
field spell

Once per turn, when a "pirate treasure" spell card resolves, place 1 Loot counter on this card. All "pirate" monsters gain
100 attack points for each Loot counter on this card. During the draw phase, instead of drawing, you can remove 2 Loot
counters from this card and add 1 "pirate" card from your deck to your hand.

Bounty of pirate treasure
quickplay spell

Return as many "pirate" monsters in your graveyard with different names to your deck as possible. Then, banish
a number of spell/trap cards in your opponent's graveyard equal to the number of cards returned to your
deck by this effect.

Pirate Treasure-Mayan Slates
quickplay spell

When a "pirate" monster battles a monster your opponent controls, exchange
the attack power of both monsters until the end of the damage step. Neither monster
is destroyed as a result of this battle.

Pirate Treasure-Pirate Eulogy

quickplay spell

If a "pirate" monster to the graveyard by a card effect during the battle phase:

add that card to hand.

Pirate Treasure-Gold Doubloons
spell

Shuffle 3 "pirate treasure" cards in your graveyard into your deck. Then, apply one of these effects.
-draw 1 card
-send 1 spell or trap card your opponent controls to the graveyard

Pirate Hideout
quickplay spell

Return all face-up "pirate" monsters you control to hand. Special summon 1 level 8 or higher "pirate"
monster face-up from your hand. You cannot declare an attack this turn and you can only use 1
"Pirate Hideout" per turn.

Wreck of the Manna Lou
quickplay spell

Tribute 1 "Pirate Ship" monster you control. Special summon 1 "Pirate" monster from your deck in face-up
attack position. It gains 500 attack points until the end of this turn. You can only use "Wreck of the Manna Lou"

once per turn.

Pirate Treasure-Bronze Cannons
quickplay spell

If you control 2 or more "pirate ship" monsters, destroy all face-up monsters your opponent controls.

Pirate Inquisition Order
trap

During the battle phase, tribute all "pirate" monsters you control. Destroy all cards on the field.

Legacy of the pirates
trap

Banish 2 "pirate ship" monsters in your graveyard. Special summon the "pirate" monsters mentioned
in the effects of those monsters from your graveyard.

One Last Raid

Banish all "Pirate Ship" monsters in your graveyard; Special summon the monsters mentioned in their

effects from your hand, deck, or graveyard. They all gain 1000 attack points and cannot be destroyed by spell/trap cards.

Flying Dutchman, Possessed Pirate Ship

rank 8

water/fiend

2 "pirate" monsters

atk: 2900 def: 2800

Once per turn, you can detach 1 material from this card: special summon 1 "Pirate Ship" monster
from your graveyard. You cannot special summon monsters for the rest of this turn, except "Pirate
Ship" monsters.

Jolly Roger, the legendary pirate ship

rank 8

water/fiend

atk: 3000 def: 2900

2 level 8 "pirate" monsters

This card gains 100 attack points for every material attached to it.

Once per turn, you can detach one material from this card; add 1 "pirate treasure" spell card from your

deck to hand. Once per turn, if a "pirate" monster is targeted by your opponent's card effect, you can attach

that monster to this card as XYZ material(if an xyz that has material, the materials of that xyz also become materials

of this card) and negate that effect.

Davy Jones, the cursed pirate

rank 6

water/warrior

atk: 2900 def: 2800

2 level 6 "pirate" monsters

All "pirate" monsters gain 300 attack points for each material attached to this card. Once per turn, you can detach

1 material from this card; shuffle all "pirate" monsters with different names in your graveyard into your deck. Your opponent

then mills a number of cards equal to the number of cards returned to your deck by this effect.

Black Pearl, the immortal pirate ship

rank 8

3 level 8 "pirate" monsters

atk: 4000 def:3900

All "pirate" monsters gain 500 attack points for each material attached to this card. Once per turn, you can detach

all materials from this card; destroy all face-up monsters your opponent controls. Your opponent takes no further

battle damage for the rest of this turn. If this card leaves the field: you can special summon 1 "pirate" monster

from your hand or graveyard, except "Black Pearl, the immortal pirate ship".