Chapter 4 - The Frozen Princess
Hiro POV
The last floor trapped Fiona. I do feel slightly bad for her, as she is stuck in that stuffy mailroom with that terrifying Grimble, although if she didn't tear that invitation, she would probably still have a chance rather than Margo, who was pretty obvious if you think about it as she always seemed to know where to look for the invitations.
"Floor Seven: The Frozen Princess. LINE UP!" This woman and Callaghan could do evil things together. But even with their two horrible personalities, they will be no match for me and my squad.
"This challenge is The Frozen Princess. To pass, there must be 7 flowers in the princess's hands at the end of 90 seconds."
She goes silent again. She must be picking her next Saboteur. I look along the line. Nobody seems to be showing any signs of nervousness. I have a look at my surroundings. In front of us is a coffin, with what looks like a dead person inside. Their eyes are shut and their body feels cold, but she could be... alive. Behind us are several rose bushes with red, white, pink, blue and purple roses on them. It reminds me of Tadashi's funeral. No. Do not think of him. He is gone. I can feel a lump growing in my throat and tears building up in my eyes but I will not crack in front of the others.
After a while, The Voice buzzes back in and explains the rules of the game again. The challenge starts and we form a queue near the bushes. I go first, and place a red rose in her hands.
"Careful!" exclaims Sherman.
As soon as I place the rose in her hands, the princess's eyes open, she screams and discards her flower. Everybody glares at me. I just shrug my shoulders and go to the back of the queue. Margo is next and chooses a white rose. She carefully plants it into the princess's cold hands and thankfully she stays asleep. As I wait my turn in the queue, I notice that my phone and all of my microbots are gone. That old hag must have stolen them while I wasn't looking! Now isn't really the time to complain, so I just keep waiting for my turn to come.
Elsa goes up to the princess and puts a blue rose in her hands before sighing and getting to the back of the line. She seems to have some sort of bond with the princess, as they are both cold and in the royal family. Meh. Must just be a coincidence.
Hetty, Finnick, Flynn and Sherman all place their roses into the frigid hands of the princess and she still hasn't screamed yet. The saboteur must be waiting for a good time to strike. Sure enough, as soon as I place my second rose into her hands, she wakes up, screams and discards her flowers all over the room.
"You should have been more careful..." tuts Sherman.
The princess now has 1 flower in her hand placed there by Hetty but randomly, she wakes up and discards her single flower.
I am starting to sense a bit of a pattern. Every time I have placed a flower in the princess's hands, she has screamed. The saboteur must have to say something to wake her up! I mentally face palm. They are obviously framing me, and this I will not tolerate. As the others place the roses in her hands, I can sense nothing suspicious, although there was 1 saboteur alert when Margo placed her rose in the princess's hands.
We have 30 seconds left. The saboteur will probably get their way, as I can't figure out who it is. It could be someone really obvious, and I am just blind to everything that is happening. As the time shrinks to 10 seconds, there are 6 roses in her hands. Just as Flynn is about to place the final rose in, Sherman mutters something along the lines of "This team really needs to be more careful..." Just as he says this the princess wakes up, screams and throws all the flowers away.
A buzzer sounds and The Voice informs us that we have failed miserably. Again.
"You must now vote for who you think the saboteur was. And why."
"Sherman." "I think it was Flynn because we were just about to pass, and he made the princess wake up.
"Flynn." "I think it was Finnick because he wasn't communicating with the team as much as he should have."
"Hiro." I look from Finnick to Flynn. "Um... Flynn because he made us fail."
"Finnick." "I think it was Flynn because he put the wrong rose in her hands and failed the challenge."
"Hetty." "I think it was Finnick because he was really quiet."
"Margo." "I think it was Finnick because he never said a word."
"Elsa." If she votes for either one of them, they are trapped. "Flynn." Flynn scowls.
"You have voted for Flynn."
"I can now reveal that the saboteur was in fact..." She is pausing for effect and I wish that she would just say the stupid saboteur's name.
"Sherman!" He has a smug smile on his face. Everyone around the room is in awe. They were just outsmarted by an 8 year old. He did keep saying the word "careful" though which was a bit suspicious. That confirms my suspicion that the saboteur had to say a word in order to make us fail.
"Flynn, you may not leave this room. The others are free to pass to the next floor."
The trapdoor opens and we jump down to floor six. My possessions have still not returned to me which is slightly strange.
"Floor Six: Sceptic Sewers!" Eugh! This next game sounds foul!
