Chapter 2 - The Buried Lighthouse - Part 1

NOTE: I won't use anymore dialogue except in intermissions because they seem a little unnecessary. Also, I forgot to mention, BRITISH SPELLINGS are used here. I'm also making items that the RED Engineer gets to be a bit more obvious. You'll see what I mean.


The Engineer is in a disused-looking red-walled stone room. There was an archway on the left bordered by brown, carved masonry. In front of him at the moment was an arcade machine with the text 'Submachine' and 'See where it takes you' written on it. The screen seems to show a monochrome version of the lakeside forest he was in moments ago. He starts asking himself whether or not he just exited from the machine's game.

The Engineer checked his pockets on his overalls, and he found the diary page he left in one of the pockets from inside that basement. He also found the Wisdom Crystal he found in the secret room in the basement. He was mildly surprised that the items transferred themselves into reality, since in his eyes as an engineer with several PhDs, it shouldn't be possible.

There was a repetitive ambient sound of insect noises, like in a forest. It didn't seem natural at all. He went through the archway to the next room.

The room had a plug and a light on the wall. The room had two archways on either side, going to other rooms. There was a silver phonograph on the floor, plugged into the wall and currently playing a wax cylinder. It seemed to be the source of the repetitive ambient sound.

The Engineer reaches down and presses the stop button. It did nothing to halt the ever-looping sound. He looks closed and it seems that there is a part missing from the phonograph, which disabled its stop button.

He goes over to the next room, and there was nothing that immediately catches his eye. However, he spots an arrow pointing up on the wall with indecipherable writing on it. He ignores this and moves on to the next room.

This room had a weird device in the centre of it. It had some sort of a holder, in the shape of a semicircle arc. It was wired to a metal box on the floor, with an orifice on the top. Strangely enough, there was a bricked-up doorway behind this device. He moves on through yet another archway on the left.

The only way to go from this room is to go through some stairs, which he did so. It led to a small chamber with a red, gold and white decorative chair. The roof was carved from a white stone, with intricate designs in it. There was a cog wheel on the floor, which the Engineer picked up.

-ITEM: 'Cog Wheel' collected-

The Engineer went back down the stairs and into the room with the bricked-up doorway. He examined the holder further, and decided that the Wisdom Crystal might be able to fit in it. He puts the crystal in the slot. With a swoosh sound, the metal box extends a small podium with a white spheroid which the Engineer tried to pick it up. The spheroid temporarily defies the laws of gravity and levitates. It promptly fell back into its slot on the podium. A sound not unlike an extendable ladder falling is heard from the next room.

The Engineer is tired of the insect sounds, so he went back to the phonograph, and inserted the cog wheel into a small slot in the front of it. It fit perfectly. He tried the stop button again. It worked.

He goes to the room that had the ladder extension sound echoing from it, and sees a ladder in front of the arrow on the wall. He climbs up the ladder, to find two wooden platforms. There was one platform on the left, another one on the right.

He goes left first, and is met with a chasm, barely lit by a single lamp. He decides to go over to the right instead. Here, he found a machine with several large switches and antennae. There were a lot of wires plugged into it, too. The Engineer notices some text on the bottom of the machine, which read as:

"c = 3"

He was slightly confused by this, as he was wondering why someone would assign a variable on a machine which was not functioning. He kept the number on the back of his mind though.

There was another ladder going up on this platform, so he climbed up, rung by rung. He decided to stop for a moment when he sees two pipe exits in the wall, one on top of the other. One of these pipe exits were barred (top pipe), the other was not. He climbed through the open pipe hole, lugging his toolbox along with him.

The Engineer found himself in a sewer tunnel. He carried on moving until he reaches a dead end. There was a key on the floor, so he picked it up and pocketed it.

-ITEM: 'Room Key' collected-

He exits the sewer tunnel, and goes back onto the ladder. He continues climbing up, and sees a locked pipe. He tries the key in it. It didn't fit the lock. There was a ledge on the right. He jumps onto it.

There was a hole in the wall, with a silver fork in it. He puts this fork in his toolbox.

-ITEM: 'Fork' collected-

Looking over the precipice next to the ledge, he sees a strange set of runes, which he paid no heed to. He climbed up the ladder again. He ends up in a room with the walls and floor made of blue tiles. There was another ladder on the wall going up, and to his left, there was a doorway hollowed into the wall.

[End Chapter 2 Part 1]


Engineer's Inventory (Pockets and Toolbox):

Wrench
Diary Page (ripped)
Fork
Room Key

Information Snippets:

"c = 3"

Team Fortress 2 and its characters belongs to Valve Software.
Submachine and its characters belongs to Mateusz Skutnik.

[GAME SAVED to Slot 1]

P.S. How was the no dialogue? Also, thanks for the review, follow and favourite Bayoboo, and the review from Invader Viceroy!