Six weeks later. Back on the Moon.
As the recruits had finally emerged victorious from the simulation, the ceremony had about many as 7,500 recruits welcomed into the UNSC in other locations on the moon, and once that was done, they were already deployed on Azeroth to settle their scores with their former allies. But the Wardens' traitor popped up, telling their elite forces to hunt after Sylvanas and destroy whatever bio-weapons they can find.
"Wait, this is risky for all of us. Are you really serious?" Commander Palmer had reviewed Sylvanas as one of the highest-risk targets, thanks to being allies to an massive group of space pirates.
"I'm sure, but because the Wardens won't assist in my own goal. It's your job to stop the Forsaken's new plague weapons from being released on Azeroth or anywhere else. These visions on your screen shows that the Forsaken shall test the capabilities of the new bio-weapons, and they don't care if its on the Horde as well. Sylvanas will attack anyone at this point, and we're now the only ones who know this. Do what you will, time is short." Sameria spoke to Palmer to only cut her transmission off.
"Should we investigate Site-7834?" A random intelligence specialist spoke her about the Forsaken site at the farthest corner of the Solar System, Delta Zero-Seven was the outer planetary mass in the rail. Which has ultra-frigid temperatures of 1100 degrees below zero.
"That planet is a complete icebox, even Master Chief would turn into a brick of ice." She knew how deadly the planet would be, and anything exposed to that temperature would freeze almost immediately. Not even power suits are possible to remain operable.
"I doubt that. Since we have Azeroth's mages, they can create a thermal energy shield higher than the planet's temperature to make them walk on the surface. But what makes the mission important is that the Covenant has sided with the Forsaken, and this may bring themselves to great heights of threatening the UNSC." The doctor knew how capable the Spartans and magical beings would be. This would be another time to attack Sylvanas' operation at the moment, until they can be sure that they can protect themselves against the Horde's elite guard.
A few days later.
Arathi Highlands, Crossroads of Destiny.
Things had changed since the War. One of which was the Volcanic zones above Elwynn Forest. Blackrock Mountain has once again erupted, but with greater effects than last time. The ash had entered some part of the atmosphere and completely covered Dun Morogh. Other areas northwest of the volcano was gravely affected, all by Ragnaros' return to Azeroth. He saw the War as an chance to take revenge after destroying him twice.
This town was home to many heroes of today. It was a mix of UNSC, Horde and Alliance civilians who chose to be trained by the new Dragon Aspect. Every piece of weaponry and gear was augmented by various magical along with experimental tech, and it was sold in the town. It gave greater effects for users, including the Spartan-V operatives. None of the factions owned this town, only the Dragon Aspects had control. Because they wanted them as their defenders, not for the factions' political foolishness.
This is where the Spartan-V program was greatly changed from its original concept. The Dragon Aspects knew about how the Spartan-II program, it produced greater supersoldiers than the later versions, but the process killed the ones who weren't lucky enough. They channeled their magical force into the soldiers and the tech did the rest.
"So, this is the Aspect of Earth?" Ysera finally woke up after being recreated. She looked like herself, but with several parts of memory damage. Her body was now a child once again.
"Of course. I am." This was spoken from the Earthern Dragon Aspect, who became her own title. Thanks to absorbing the original, uncorrupted power of Neltharion, before he became Deathwing. She destroyed the traces of the fallen dragon, and she gained her own power. Her own armor was golden and the cloth was blue, simple as that. Also with some runes scaling her skin.
"I should give you some honor, I'm Ysera. Aspect of the Dream. Forgive me if I can't recall what happened in the Dream. You said to have built this place from before, right?" She asked her.
"Thanks, I'm Aelkara McKnight. The same person who saved us all." She now finally reveals her name, both as famous and infamous. Few months ago, she was a whistleblower for the UEG government and the corporation that belonged the Hamasaki Dynasty, a family that funded corporations and their own for centuries of the UNSC's history. But their dark secrets were revealed to be allies of the Legion, and thanks to Aelkara. The family was no more along with their corporations that supported them.
"You seem to be famous, and its all true from what I saw from the Dream. I'll see what I can do around here." Ysera spoke as she left the room to get used to her surroundings. An officer went into the house and lends the Earthern Warden a note.
"What's the deal this time?" Aelkara noticed a note from the gunsmiths from the UNSC.
"ONI wants some mass produced prototype weapon, any type will do." He spoke as she scrolled through the classified documents. But again. The Office of Naval Intelligence is the UNSC's secret agency.
"Seriously. What's with them? I gave them equipment about two weeks ago." Said McKnight.
"Hmm. I agree, but the magical firearms are kinda hard to use at points, the magic developed a new firing mechanic by itself. So they want something easy to use and the magic wouldn't cause self-developing problems." He explains.
"I'll get on it, ONI needs to stop asking me for crap that I've already done for them." Aelkara sends him off, while thinking of a way to meet ONI's demands. Then one of the scientists came in. The same old one from the base.
"What's troubling you?" She asked her.
"ONI wants a new weapon, thanks to the magic screwing up their rifles." Aelkara explained what she was told about four minutes ago.
"I know a planet, but it's the closest to the sun from here. The Titans built some sort of refinery about sixty thousand years ago, and they should still have something to augment any equipment." She pointed to a planet, much like Venus, except much hotter than it is.
"I still need something to control the energy to prevent uncontrollable self-development." Then McKnight recalled to find a method to stop the magic from screwing up weapons.
"Didn't you forget something? You're a Dragon Aspect, you have everything to control over." Alexstrasza then speaks to remind her about Aelkara's own ability. To control magical forces.
"Great. Through being pissed, I forgot that I'm the strongest dragon alive on this world." McKnight spoke.
Unknown Planet, Titan Refinery.
After hours being spent on slip-space travel. The portal lands the heroes on a Venus-like planet. A very barren and toxic world with nearly no one on it.
The atmosphere was extremely super-heated and a highly combustive oxygen density, more than enough to destroy anything instantly exposed to the outside air. Fel magic wouldn't last for long in such a heated atmosphere, thanks to the Titan's special effects. It negated their own power and made them extremely vulnerable to the air. A maximum of seven hundred degrees of super-heated air were far more than enough to kill anyone.
Spartans or other hero-types were no exception to the dangerous atmosphere. Except that the super-soldiers can stand up for three minutes, and mages or other magic users would usually shield themselves from it, others aren't so lucky.
"Is anyone thinking of cooking?" A Spartan thought of a joke to drown out the fact, that if they aren't too careful. They'll end up being cooked themselves.
"Why would we think of that? Besides, if this place is hotter than a stove. We wouldn't eat anything burnt." A Pandaren spoke.
"It would be a nice weapon to use. I mean, all of this heat should work." Said the goblin.
"Can you stop thinking of weapons to sell to fiends?" A night elf spoke was his power suit kept flashing warning lights, all because of the sandstorms.
"No I wasn't. Why would I?" He replied while hiding his dark, terrorist-like nature.
"Stow it. We'll find a way to not get cooked." 117, or the hero of the UNSC, spoke as he was the squad leader. He was simply called Master Chief, the dominant hero of the UNSC and the most powerful soldier above all the rest of the Marines and the Spartans.
And just before he can step out, the ground collapsed, sending them far underground.
Once again. We're at the next Q&A section, a little question section within the end of a chapter, to wonder if this story was a real alternative universe within a show or game.
But first. I'm marking this out as Enemy Appearance markers, something to tell the different of military positions. This can give an idea on what happened after World of Warcraft and on Argent Revolutions.
(Alliance/Stormwind Military) - Original World of Warcraft appearance.
(Elite Alliance Vanguard/SI-7 Operatives) - Black/Golden Plate Armor, more like Draenor's plate armor that was crafted with the blacksmith proficiency tree. It bears some technological remains, almost acting like ODST armor. Cloth armor usually allows more mental development of many arcane spells. But hinders physical strength. Leather allows stealth field generation, but is more vulnerable to enemy fire when exposed. Mail Armor remains mostly balanced.
(Horde/Orgrimmar Guardsmen) - Some original designs, but it was mostly like the Brute armor. Heavily fortified but sacrifices mobility.
(Horde Legionnaire Forces) - Dark brown/black plate armor, leather and cloth, similar functions to the Alliance Vanguard armor types. But the quality was considered cheaper thanks to the goblins cutting corners.
(UNSC Battalion Marines) - Similar body armor and uniform to the ones in Halo 4 and Halo 5. The main assault squads of the UNSC Military, and will sport in any camouflage that matches the environment. Mainly yielding heavy weapons in intense open-field battles.
(UNSC Scout-Ranger Troopers) - Heavily based on survivalist tactics, they are usually located in small numbers. The appearance would be so close to Halo Reach and Combat Evolved thanks to the bulky armor and the pack that carries so many vital supplies. Many of them carry silenced weapons and trip-mines to ambush attackers.
(Naval Tactical Deployment Units) - UNSC troopers assigned on ships and typically sport with green tinted light armor, just like in Halo 2 and 3. They all belong to the UNSC Navy, and attempts to be more like guards of battleships, shipyards or deployed alongside ODSTs. They use smaller weapons or precision weapons like the sniper rifle or other accurate firearms, usually resulting in high-fire rate or high damage from precision firearms.
(UNSC Commando Marine Units/ODSTs) - A deadly force with a slightly higher grade weapons than the UNSC, but fell behind the ODST and Spartans easily. They were the Battalion's elite units. Throwing themselves at the front lines with expert sharpshooters and adept heavy weapon users, with recent and flexible power armor with a fully-covered helmet with the visor HUD.
(Spartan-V Commando Operatives) - Depending on armor type. They can vary in advantages, and almost have no battlefield flaws. Thanks to genetic and supernatural augmentations, they have the ability to teleport short distances like mages or partially phase out of normal time space as a cloaking system. An Overshield supercell, Spectra and Nocturnal visor settings to see through certain dark areas or detect enemies through walls. They also possess super-strength at the level of Spartan-II operatives.
That's all the faction classes. But now, there's some new subclass name redesigns.
Guardsmen Warrior (Protection), Berserker Warrior (Fury), Champion Warrior (Arms).
Pryo Mage (Fire), Ice Mage, Arcane Mage (Remains the same as Ice)
Sharpshooter Hunter (Marksmanship), Spectrum Hunter (Survivalist), Beast Mastery (Remains the same).
Pirate Rogue (Outlaw), Kingslayer Rogue (Assassination), Ghost Rogue (Subtlety).
Storm Shaman (Elemental), Stone Sentinel Shaman (Enchantment), Restoration Shaman (Remains the same, once again)
Chaos Warlock (Destruction), Despair Warlock (Affliction), Demon Master Warlock (Demonology).
All of the sub-classes remain the same.
Vindication Paladin (Retribution), Savior Paladin (Holy), Guardian Paladin (Protection).
All of the Priest sub-classes remain the same.
Wind-Dragon Monk (Windwalker), Brawler Monk (Brewmaster), Mistweaver remains the same.
Bladeweaver Demon-Hunter (Havoc) and Vengeance remains the same.
Combat Specialist Spartan and Heavy Grenadier Spartan (UNSC only class)
Battalion Zealot and Spec-Ops Zealot (Sangheili-race only class)
