AN: These are little scraps and drabbles from the original plot bunny for a Code Geass fic, which turned into Fate/Nightmare Apatheia once I finished watching the Fate/Stay Night anime. Currently, these are not canon, but are a guideline for what Immortals will look like.

Feel free to skip ahead to the next chapter. This is simply here because it's a part of F/NA history, and it was originally released as a prologue.


Side Materials: Immortals


17 July 2019 a.t.b.

To whoever finds this:

I am one of the few who knows the truth about the world. It feels like nothing's real, but there is a solid rock that the world does stand on. I've looked for the truth. What I've found is the last piece of evidence that the world isn't what they say it is. Hopefully, in a better time, these files will bring the truth to light.

Kayeri Brant III

Former Chief of Counterintelligence of Britannian Military Intelligence 6


15 January 2019 a.t.b.

Soul Memory captured by Executor Alain

The British Isles. Currently contested.


*! Fate/Stay Night La Sola Fuyu no Yousei (acapella version) youtube. com/ watch?v=XxpLtJdlfo8


I see the soul of my nation.

Why am I fighting?

I see the glory of Britannia manifested before my very eyes.

Why am I here?

Her stature strong, her forces armed, her blade ready at hand.

Somebody. Anybody.

Please, let me be free.

I would lay my life for her. Not out of obligation.

Just save me.

But of my own free will.

I see the soul of my nation.

"Corporal."

I see the soul of my nation.

"Corporal, get up."

And I am afraid.

And I am afraid.

"On your damn feet, Corporal!"

It's cold. It's always cold going in. The guys say it keeps them calm. Who are they kidd-

He was pulled up by his lapels. The words still sounded muffled, distortions of ordered sound in the hell he just entered. He just nodded and gripped his gun as his sergeant tapped the side of his helmet. A supposedly encouraging gesture. All Corporal George Taylor could do was run towards the fight. The metallic stench of blood and bullets grew to sickening heights, as did the chatter of guns and the screams of men. The crunch of bone and ground under his feet felt steady underfoot, until-


Two years ago. That's when it all started. No, that makes it sound dramatic. False. What's true is that's when it all just … began to end. When Britannia was reborn. Whether this rebirth will lead to a final requiem remains to be seen.

So why am I fighting? To be involved in all of this insanity is to be a cog in its sins. I am serving a nation of nightmares.

This isn't why I'm here. This is what I signed up for.

But this isn't why I did.

Damnit, corporal! This is no time to be taking a dirt nap!


He was pulled up by his lapels. The words still sounded muffled, distortions of ordered sound in the hell he just entered. He just nodded and gripped his gun as his sergeant tapped the side of his helmet. A supposedly encouraging gesture.

Back into the fight.

The corporal laid prone, thanking God for being spared the fate of those who had been struck by the mortar rounds. A fresh squad reinforced his position, rifles blazing as they began to set up a base of fire. The gunner opened up as well, the roar of the machine gun obliterating any other thoughts Taylor had. Taylor advanced, running with his new squad.

All of this felt surreal for Taylor. A feeling of fatigue that seemed to grow as his adrenalin supposedly increased. He felt like only he was advancing towards the enemy's position, and the world was crawling behind him. He could actually see the faces of the soldiers shooting at him, contorted in fear and anger. Then they blurred, out of focus as Taylor took cover. Behind him, he saw his fellow soldiers fall in their trench. The knightmare deployed to assist spewed fire and smoke as it too collapsed.

He looked at his rifle, finally noticing that he never fired it once. He felt sick. Some soldier he was. For the almighty glory of Britannia, he should be shooting. But something was wrong.


This isn't right. Why are you fighting? Why is Britannia in this war?

Your Britannia is sending you to die.

That's why.


He shook his head, fired, took cover behind a battered wall.

I have to stop spacing out like that.

He was pulled up by his lapels. The words still sounded muffled, distortions of ordered sound in the hell he just entered. He just nodded and gripped his gun as his sergeant tapped the side of his helmet. But even that felt muffled. Unreal.

The concentration of enemy fire intensified. Their knightmares, outdated yet deadly modified Sutherlands, had arrived. They spat streams of autocannon fire and flames, blasting and scorching the Britannian position. Taylor saw his companions fall, bodies ripped, burned, and shattered. Still, he was alive. Aiming through the sights, he picked a target and fired. Then, he blinked.

Crystals?

It was only a glimpse, but Taylor was sure he saw crystals flying through the air.

His hands were on his ears before he even knew what happened.

The fortifications they were supposed to be storming were now craters in the ground.

Steaming. The stench of the enemies' open bodies mixed with dirt and steel. Taylor felt his stomach churn in disgust.

He turned back to his comrades' battlelines. A young girl, in a bulletproof vest, a ridiculously low skirt, and a pair of insanely high stockings, stood at the front of the Britannian reinforcements. Two long, black twin-tails of hair whipped wildly in the air, but the girl paid them no heed as she closed her eyes in concentration, then opened them and flung the contents in her hand outwards.

A magus using raw, imbued Sakuradite … Taylor quickly turned to watch the results.

Explosions rocked the battlefield. Outlines of the knightmares could be faintly seen before the balls of light engulfed everything. The cheers of the Britannians were overwhelmed by the screams of the enemy and the din of the continuing explosions.

When the light finally died down, the Sutherlands were simply debris. Only the legs of one and the arm of another were evidence that they were even there before. Taylor looked back to see exactly who the magus was, but she was gone.

"No time for dilly-dallying, men! Keep moving!"

Moving back into reality, Taylor followed his sergeant, with a new squadron, into the crater.

Maybe I'll be able to survive this war after all.

He ducked down as the enemies' bullets slammed into the sergeant behind him, the air instantly becoming thick and pungent as the sergeant collapsed on top of Taylor. The corporal pushed him off. Feeling sick, he tried to wipe it all from his mind by turning to his training. Reloading interrupted. Bile, sour and vile, filled his mouth as he bent over. Somehow, the noises around him became muffled.


Truth and hope in our Fatherland!

And death to every foe!

Our soldiers shall not pause to rest

We vow our loyalty

Old traditions they will abide

Arise young heroes!

Our past inspires noble deeds

All Hail Britannia!

Immortal beacon shows the way

Step forth, seek glory!

Hoist your swords high into the clouds

Hail Britannia!

Our Emperor stands astride this world

He'll vanquish every foe!

His truth and justice shine so bright

All hail his brilliant light!

Never will he be overthrown

Like mountains and sea

His bloodline immortal and pure

All Hail Britannia!

So let his wisdom guide our way

Go forth and seek glory

Hoist your swords high into the clouds

Hail Britannia!

That was four years ago. His Late Majesty Emperor Charles was still in charge. Still alive. But now.


He was pulled up by his lapels. The words still sounded muffled, distortions of ordered sound in the hell he just entered. He just nodded and gripped his gun as his sergeant tapped the side of his helmet. He stared at the pale, broken face of his dead sergeant.


No.

This is all a lie.


Taylor finally woke up on the battlefield. His rifle was on the ground, next to his kneeling frame. He was the only one of the force left. He had failed his country. And his brothers in arms paid the price.

The enemy was marching on his position. Taylor's eyes widened. Leading the enemy forces was a priest, a silver cross around his neck and a black vicar's coat tightly vesting his body. The priest raised his hand. A scar-red V-sigil on his palm seemed to stare into Taylor's innermost core, the tendrils infiltrating his mind finally recognized from all those times before with the repetitions of his sergeant. Taylor shook.

He invaded my mind, perverted my vision of my commanding officer. I am not fit to be a soldier for Britannia.

Stop.

He stared into the eyes of the approaching United Federation forces, finally realizing that his unit was fighting against an Immortal of the Burial Agency.

He raised his sidearm to his head.

I see the soul of my nation.


14 February 2003 a.t.b.

Note from the Duke of Wales concerning the commencement of the Camelot Project.

The Power of the King. The Code. Immortals. Contract. Geass.

Some wonder how this phenomenon is possible. Others question its meaning for humanity. For the Emperor, what matters is that this power remains firmly in his control. This order comes from the Emperor himself. Our research division has been given the command to find and capture these "Immortals" with "all possible speed." Failure, of course, will result in dire consequences. Success will establish the Holy Dominion of Britannia throughout the world. Britannia needs a trump card, and the upper brass believes that these "strange ones" are the key to victory. Development of fancifully-called "Knightmare Frames" (little more than overgrown ejection seats) is going slowly, due to setbacks for reasons obvious. There was one pilot who has caught the eyes of several benefactors, but she was one in a million. And an obvious setback is that she was assassinated. We simply cannot rely on these bipedal walkers to ensure our victory. We're counting on the Special Core, Duke Ellington. I have included references to V.V. You'll find him to be quite helpful in this project. Good luck.


19 July 2004 a.t.b.

Overview from the Camelot Project File 002.

After the start of the project, Camelot has obtained eight (8) Immortals. Five (5) came willingly. Three (3) did not. From the information we have gathered, Immortals live up to their name. They simply cannot be killed. They do, however, have to restore themselves. This can be delayed by conventional means (the longest of which was by extreme conflagration with napalm, which took an Immortal eleven (11) hours, nineteen (19) minutes, and forty-three (43) seconds to recover from). Immortals have different recovery times, dependent on the health of their bodies. Again, though, they will infallibly restore their physical health, no matter the circumstances. This has provided us with countless opportunities to experiment with the noncooperatives. The Immortals do not age as well, limiting the field use of some while extending the use of others.

All Immortals possess four (4) other innate facilities: the power to bestow a Geass, the capability to induce a psychological state of turmoil inside a subject's mind, invulnerability to another Immortal's powers and Geasses, and mutual telepathy between each other.

The effects of a Geass vary with each subject that enters a contract, but it is unknown whether a different Geass can be bestowed if a different Immortal enters a contract with the same person. Multiple Geasses in a person have been experimentally proven to be impossible, and so far, the effects of a Geass cannot be neutralized. In addition, Geasses can only be distributed to certain individuals deemed worthy of the contract. Immortals have originally appeared to be fickle with their contracts, but we have confirmed with our cooperative members that to their knowledge, these conditions are absolute.

The psionic powers of Immortals rely on some sort of direct contact with the target. What exactly the target experiences is unknown, but the effects are the same for each tested target. Short-term paralysis and mania have been observed, as well as contraction of the pupil, short-term memory loss, irregular behavior after paralysis, and panic after mania. These powers are nonlethal, but are the result of tampering with the electric signals in the brain, specifically the cerebellum and the prefrontal cortex). Whether this can be replicated by technology remains to be seen, as this tampering alone artificially did not result in anything near the effects of the Immortals' powers.

Their invulnerability and mutual telepathy are still being explored, but it appears that they are absolutes. Immortals are not affected by Geasses and psionics at all, and their telepathy is not affected by distance, time, or any other physical constraints. However, it must be mutual.

The problem with training Immortals as "super soldiers" is that there is only a limited number of them, and there is no way to create more. All available Immortals must be trained to make the most use of the Camelot Program. Extreme torture procedures were employed to persuade noncooperatives to participate in training. No outstanding negative effects were observed. Control over Immortals is established by metal collars which deliver a painful, fatal shock. This allows us to maintain dominance over Immortals if they rebel. Reconditioning is standard in these instances. However, this has not been needed at all. Still, the collar allows for security for our investments. It can be taken off by a member of Britannian Royalty or a member of the Camelot Project if necessary.

Military training of the Immortals is to commence after the final stages of conditioning. There will be two field commanders, two intelligence agents, and four soldiers. The first generation of these deity-like operatives will realize the dream of a Holy Britannian Empire, universal in scope and infinite in power.

All Hail Britannia.


10 January 2008 a.t.b.

Report from Earl Lloyd Asplund concerning his first year's involvement in the Camelot Project.

Well, after that brilliant report that defined Camelot's marvelous success with the nobles, the name "DeiDream Operative" has stuck to our Immortals in the project. The official name "Unit Immortal" was chosen just a few weeks ago, but personally, I could care less. I must say, we've come a long way from those primitive methods that my most distinguished predecessor has used. Honestly, though they're immortal, there are cleaner ways to condition them. We use a carrot and stick method. Big carrot, bigger stick. They behave, carrot. They don't, stick. Of course, we have to condition the carrot into the Immortals. They want freedom, which is impossible to grant. So, we make them want something else. Our quacks and shrinks analyze each Immortal to find what carrot would motivate them most. For most, it's an escape from the stick. Wonderfully simple and elegant, isn't it? One problem, one solution. Some do have deeper psychological issues, but those can be exploited for greater control. Quite a few choose drugs. Others get hammered.

Immortals are quite a curious bunch. V.V. has provided me with a great deal of new research from the remnants of the Geass Directorate. The force of their psionic powers is dependent on the age of the Immortal, and relies on a sort of neuro-electric potential difference. This means that their powers can be transmitted along conductive surfaces. The specifics are fatally boring, but overall, the effective average range on metals for an Immortal's psionics is 10 meters. Distance reduces power. Simple, really.

And those limiting collars? Well, we got rid of those. Absolutely barbaric. They've been replaced with a subdermal arsenic patch in the neck. Same ID process to disarm, just grab one of us or a member of the Britannian royalty.

The first graduated class from '04-'07 is faring very well. I must say, over 60 successful covert missions, 20 field missions and not one single need for maintenance. They are far superior to those hideous "Knightmares" that are so temperamental. Honestly, roller-skating giant robotic monstrosities … Those Immortals are hardy breeds. They've adapted to and accepted their position. The second class numbers 6, but will take a significantly longer time to condition and train if we're going to experiment on them as well. Of course, you will get what you've paid for, old boy.

We'll talk later, Charlie. Ta ta!


23 August 2014.

Report from Earl Lloyd Asplund concerning the training of Camelot Project's third Class.

After that convenient invasion, we had to scrap the research we were doing with the second class and rush them to the front lines. Now, we've had to essentially start from scratch with the trickle of new recruits. Our third class takes "invalids" (Immortals whose "frozen" age is above combat service eligibility) and sends them to the labs. Those fit for combat service undergo an immediate conditioning program, and then to specialization departments. Our third class will span from '10 to '15, due to the irregularity of recruitment. So far, only 4 have trickled in. Ah, well.

More importantly, a task force of Geass users is on the drawing board. Easier to train, better dependability, and just plain cheaper to produce. Field operations are fine and all, but putting down that pesky resistance requires something more delicate than a sledgehammer. Right now, Immortals are quite difficult to spare for local ops. Cheap, disposable operatives will serve well in the espionage and black ops field, whether on their own or supplementing Immortals. We are taking precautions against mavericks, arming only the most indoctrinated recruits with a Geass.

And I must say, those extra funds taken from the Ashford family have helped us greatly. Their loss for investing in a sakuradite-reliant weapon. Intelligence (notably from our Immortal operatives) has us at the forefront of DeiDream training and tech. Our greatest opponent in this, however, is the EU. They have always had a unique attraction for Immortals. They have not been subject to our training, nor do their numbers even compare to ours. However, 6 (as far as we can tell) of them is still a worrisome number. We'll resolve the matter quickly.

Ah, I almost forgot. We have ourselves quite a new catch. Just yesterday we've received a new Immortal. She's quite the stubborn fighter, but a couple of dunkings in the Drowning Pool did the trick. The beauty is, underneath that headstrong demeanor is a delicate little girl who just wants to be loved. Sweet, isn't it? Her standard-issue straightjacket just needed a few adjustments. Now, it feels like an absolutely wonderful embrace when fully strapped. A very elegant solution, if I do say so myself. No drugs, no expenses, no hindering factors. We have her handler acting like a mother. I won't bore you with the mushy details, but this operative may have the most potential of all out recruits.


23 April 2010 a.t.b.

Headline of The Japan Times

"Mysterious Explosion Claims 20, Boy Disappears From Aftermath"


27 May 2018 a.t.b.

Psychometric Transmission. Source Unknown.

Another chance. That is all that I require. Another chance to regain my humanity. To live as if I had never drawn the sword from the stone. To live beyond the sword.

"You've already attempted. Many times. What makes this one different?"

You have never inquired about this before. Which means it is different.

"Very well. Go on through."

You still have not given me an answer.

"Were you expecting me to?"


AN: You guys will see a Kayeri Brant III floating around. See above. He's a character created by a good friend and a beta, Mr. Sparkles. If you'd like to create an original character, please send a PM detailing this character.

The RULES for creating a character:

You MUST post a review that is at least 500 characters and has CHARACTER written on it (the CHARACTER is so that I'll know you qualify). Or I'll just TROLOLOLOL all over you. Give me something, and I'll give you something. Fair's fair.

No Servants. No Masters. I already have those planned out to a scientific fact. Don't ask me how.

Keep it sensible. No whores, no zombies, no clones, no evil twins. Keep it original, too.

NO. FREAKING. MARY/MARTY/GARY SUES. I do not want Edward Cullen sparkling in here and sweeping Arcueid off her feet. She'll eat him.

Describe the character in detail. His role is the most important part. Then personality and qualities. Then appearance. More would be great.

Keep the character different from the rest of the characters already in Code Geass and Fate/Stay Night. I do not want a Rin Tohsaka clone. One is terrifying enough, thank you.

Do not make him/her plot centric. I'll integrate the character into the plot.

Understand that I'll do the best that I can to keep the character relevant and alive. Sometimes, that's hard. Sometimes, I can't keep the character in a chapter, and I'll have to put him/her in another.

THERE IS A CAP TO HOW MANY CHARACTERS I CAN HAVE. I AM TENTATIVELY LIMITING IT TO 10. MORE MAY BE POSSIBLE. A chapter update and a review will appear telling when this limit is reached.

One review, one character. Multiple reviews will not entitle you for multiple characters.

Read rule #1.

You do not talk about the fight club.

Thank you so much for all of your time and input. I love all of the reviews you've given me, and you've all given me the drive to hammer out this story. Enjoy.

Read and Review. The next (and real) chapter will arrive in two weeks. Or so.