Bellum Mundorum: Codex Entry 01
- [[ACCESSING UNSC FILES]] -
- [[IDENTIFICATION COMPLETE]] -
Codex Entry:
UNSC Infantry Equipment
UNSC Weapons:
M85 Assault rifle: The M85 established as the mainline UNSC infantry weapon in 2588. It has an appearance reminiscent of a crossover between an MA5D and a BR85. Weapon uses miniature electromagnets to propel its rounds. The M85 comes in many variants such the M85G with an underslung 3GL, M85K carbine variant and the MS85; the "up-sized" Spartan variant of the rifle with a slightly larger magazine. The rifle uses 6mm tungsten slugs and has a 36 round magazine, MS85 magazines have 40. Prototype variant was used in 2575 to deal with Kig-Yar pirates quickly and efficiently.
MKR15 Designated Marksman Rifle: Highly accurate semi-automatic rifle with fairly long range. Mainstay UNSC marksman rifle is a favorite among Tier 1 soldiers for essentially being the lighter and less powerful alternative to the SG50 Anti-Materiel Sniper Rifle. Rifles appearance is reminiscent of its obsolete cousin, the M395, albeit some changes. Weapon uses same ammunition as the M85 and has a standard 22 round clip. Up-sized Spartan variant utilises a 26 round clip. As with all UNSC firearms, it utilises electromagnets to propel its rounds.
M6R: One of the oldest lines of firearm in the UNSC. The M6R is the newest model of the M6 line of handguns. It has a dark grey finish with a smart linked scope. The M6R has a standard ammo capacity of 10 rounds. Up-sized variant has 12.
M75 Automatic Shotgun: The M75 is one of the deadliest things in close-quarters combat ever devised. Its high rate of fire and fairly large magazine size allow for its user to literally shred all opposition unhindered. Marine squads favor this weapon when repelling boarders from ships and orbital installations. It has a 16 round clip or the more preferable 24 round drum.
SG50 Anti-Materiel Sniper Rifle: Standard issue UNSC sniper rifle as of 2585. The SG50, more commonly known as "The Lobotomizer", is a Gauss sniper rifle that is capable of ripping apart anything that doesn't have at least some sort of tank-grade armor. The weapon is large but light for a weapon of its size. It has a mediocre rate of fire and a four round clip like its Human-Covenant War-era predecessor.
M858 Squad Automatic Weapon: The M858 is a light machine gun with a similar appearance to the M85 albeit notable differences. The M858 has a very high rate of fire along with its large ammo capacity. The accuracy of the M858 is very good considering the role of the weapon. Standard load out for the M858 includes an 80 round drum magazine.
AT-50 Guided Munitions Launcher: The AT-50 "Sledgehammer" rocket launcher is one of the most feared infantry portable weapons around. It has a capacity of three 80mm rockets that are individually launched out via electromagnetic coils. The coils are weak, but they increase the rockets velocity for maximum damage and precision.
M7 W/AV: Unchanged. Charge capacity increased.
M450 Multiple Grenade Launcher: The M450 has a 5 round capacity. Its grenades are highly effective against infantry, fortified positions and light vehicles. Not highly effective against heavy armor. Ammo types range from high explosive, incendiary, EMP etc.
Static Weapons:
M985 Mortar: The M985 is a mortar capable of being transported by infantry, but is also mounted on some vehicles. The weapon utilises a 5 round ammunition box so it doesn't have to be reloaded after every shot. The weapon is automated, so the soldier operating it needs only to punch in the relayed coordinates and fire the weapon.
MH-500 Heavy Machine Gun: Standard mounted turret. Infantry portable but also mounted on vehicles. Weapon utilises 10mm tungsten slugs to shred infantry and vehicles with ease.
A/N: Next up is UNSC vehicles. Let me know what you think guys, I'm taking ideas still.
