Gundam Seed: Killer's Realm

File 01

XGAT-115

Augury (A sign of something coming; an omen)

Pilot: Kira Yamato

Unit Type: Prototype Multipurpose All-Terrain Special Operations Mobile Suit

Manufacturer: Morgenroete Armories

Operators: OMNI Enforcer (Barachiel Detachment)

Height (unequipped): 18.2 Meters

Weight (unequipped): 67.6 Metric Tons

Armor Materials: Electroactive Titanium/Carbon Alloy

Power Source: Compact Rechargeable High-Energy Capacitor

Propulsion: Multiple Plasma Verniers

Operating System: General United Neo-construct Dynamic Assault Module

Special Systems: AMBAC (Active Mass Balance Auto-Control)

Equipment and Design Features: Variable Operation Phase Shift Armor
Equipment Pack hardpoints

Fixed Armaments: 2 x "Igelstellung" 75mm fire-linked CIWS

Hand Armaments: 2 x Beam Sabers
2 x "Dylandy" 25 mm Beam Pistols, Equipment Pack Armaments

Bio: The XGAT-115 Augury is one of the mobile suits developed by OMNI Enforcers G Project. Unlike the other four units developed by the G Project, Augury had only a partial operating system, the basics for operating its numerous equipment packages. When ZAFT infiltrated Heliopolis in order to steal the G Units, the Augury was retrieved by Murrue Ramius and Kira Yamato. However, due to its incomplete O.S and unskilled pilot, Augury was incapable of defeating the single mobile suit squad that the ZAFT soldiers brought. However, Kira managed to rewrite the O.S, incorporating parts of a specialized system he had been developing independently. Then, he took over the mobile suit and destroyed the unit easily.

The Augury is designed to be a multiple-role unit, using its Equipment Packs to adapt to any situation. As such, it currently has three whole packs, replacement parts for each, and several unassembled and incomplete packs. The three packs are the Cavalier for melee combat, the Juggernaut for base and ship assault, and the Angelos for high mobility and atmospheric flight. Each pack consists of a "backpack" that often mounts the packs main equipment and incorporates a compact medium-sized energy capacitor, and small add-ons designed to fit onto the Augury's limbs, head and body that optimize the mobile suit for situations that pack is made for. The Augury is capable of using its packs in two different 'modes': complete and partial. Complete mode is when the main pack and all the small units are equipped. Partial mode is when only the main pack is equipped.

Its Phase Shift Armor differs in from that of the other units' in that it has variable modes of operation, giving it more versatility. The change in settings also causes it to change color slightly. Aside from altering power consumption, the different settings can also have unforeseen effects. For instance, one of the higher settings temporarily ionized the air around the Augury, giving it a limited plasma shield that, according to simulator results, may block beams.

Its standard armaments consist of the 75mm CIWS machine cannons for use against missiles, aircraft and ground targets, two Beam Sabers and the two special operations "Dylandy" Beam Pistols, which focus a beam rifle's standard energy and plasma into a denser beam. The Beam Sabers are stored in special compartments built into the Augury's thighs, and can be quickly drawn, igniting the beam once the top is clear of the compartment. The Beam Pistols are stored in holster units behind the Beam Saber compartments, for similar reasons.

In normal operation, the Augury is colored mainly white, with blue secondary coloring and gold highlights. It was intended to be the precursor of elite Special Forces units with similar operational procedures, which would also fill the role of 'poster machine'. Thus the name Augury, as in an augury of good times to come.

Equipment Pack XEP-0331D

Cavalier

Unit Type: Extended Close Range Combat and Ship Defense Pack

Main Armaments: 1 x "Clarent" Anti-Ship Sword

Secondary Armaments: 2 x Beam Boomerangs

Tertiary Armaments (Add-Ons): 1 x Anti-Missile Laser

Main Equipment: 1 x Small Anti-Beam Shield

Secondary Equipment (Add-ons): 6 x Micro-Thrusters
2 x Electronic Concealment Units (ECU)

Bio: The Cavalier pack is designated as a melee and defensive pack, used mainly for the interception of attacking mobile suits and general ship defense using the Augury's built-in CIWS and Anti-Missile Laser Add-on for smaller enemies. As such, its main equipment uses the Anti-Ship Sword for attack and the Anti-Beam Shield for defense. For ranged combat situations, the Cavalier pack boasts two Beam Boomerang weapons that use a series of carefully controlled thrusters to accelerate the weapon on an 'orbit' from the Augury to the target and back.

In order to facilitate the rapid defense of allies, the Cavalier pack's add-ons consist mostly of extra thrusters in sets of two on the legs, chest, and shoulders to increase maneuverability. Also, it equips two ECUs in order to aid in avoiding target lock and dodging missiles.

Equipment Pack XEP-0250B

Juggernaut

Unit Type: Long-Range Base/Ship Assault and Force Deterrent Pack

Main Armaments: 2 x "Ares" 350mm Hyper Impulse Beam Cannons
2 x 275mm "Artemis" Linear Cannons
1 x "Rudra" 600mm Multi-Phase Beam Cannon

Secondary Armaments: 4 x Missile Launchers
2 x Gatling Guns

Equipment (Add-ons): 4 x Medium Ammo Containers
1 x Extra Capacitor
1x Electronic Enhancer Unit (EEU)

Bio: As stated, the Juggernaut pack is intended for the assault and destruction of ground and space bases as well as capital ships, although its equipment is equally suited for hindering attacks by mobile suits from long ranges. As such, the Juggernaut pack mounts two Hyper Impulse Beam Cannons with under-slung Linear Cannons loaded with explosive ammunition for general-purpose destruction, switching between either of the two sets depending on targets and energy restrictions. For more indiscriminate attacks, the Juggernaut also hosts a Multi-Phase Beam Cannon array on its back, which 'folds out' over the Augury's right shoulder. Its secondary equipment consists of four shoulder based missile launchers with variable ordnance ranging from EMP to Flash to High Explosive Armor Piercing (expensive). For use against some of the more stubborn aircraft and non-Phase-Shifted mobile suits, the Juggernaut uses two ten-barrel Gatling Guns with armor-piercing ammunition mounted in between the missile launchers and the Multi-Phase Beam Cannon.

In order to extend its use before recharging and rearming, the Juggernaut Pack adds-on medium-sized ammunition containers on the hips and lower back for extra reloads and/or differing ordnance, as well as an extra energy capacitor. To aid in target acquisition and elimination, the Juggernaut pack is equipped with an EEU.

Equipment Pack XEP-0061A

Angelos

Unit Type: Scouting, High Mobility and Atmospheric Flight Combat Pack

Hand Armaments: 1 x 57mm Beam Rifle
2 x Beam Sabers

Fixed Armaments: 1 x Micro-Missile Launcher
2 x Anti-Missile Lasers

Equipment: 1 x Anti-Beam Shield

Equipment (Add-Ons): 2 x Ramjet Boosters
4 x Thrusters
1 x Electronic Warning and Control System (EWACS)

Bio: One of the earlier equipment packs designed, Angelos is made for scouting and high-speed combat in both air and space, as well as on land. As such, its main unit has not only the main equipment, but also two mobile wings and four high-energy thrusters with ramjets that collect and expel plasma exhaust at a higher velocity to improve mobility. Its main armaments are a versatile beam rifle and two beam sabers for melee combat, with an Anti-Beam Shield for defense against attack. Secondary weapons includes a micro-missile launcher, a smaller version of the ones on the Juggernaut pack, with the same ordnance, as well as two anti-missile lasers more powerful than the tertiary one mounted on the Cavalier pack.

The Angelos' add-ons include ramjets mounted on the leg thrusters similar to the ones on the pack thrusters, and extra thrusters similar in purpose and placement to the Cavaliers. It also equips a EWACS electronic warfare package to the Augury's head to both decrease the effectiveness of enemy sensors and increase the effectiveness of allied ones.

Designer's Note: The wings are like the ones on the Hajime Katoki redesign of Wing Gundam.

XGAT-013X

Kiba

Pilot: Jack Kagizaki

Unit Type: Prototype High-Performance Hand-to-Hand Combat Mobile Suit

Manufacturer: Morgenroete Armories

Operator: OMNI Enforcer (Barachiel Detachment)

Height: 18.3 Meters

Weight: 58.7 Metric Tons

Armor Materials: Electroactive Titanium/Carbon Alloy

Power Source: Compact Rechargeable High-Energy Capacitor

Propulsion: Multiple Plasma Thrusters

Operating System: General United Neo-construct Dynamic Assault Module

Special Systems: AMBAC
Mirage Colloid Stealth

Equipment and Design Features: Low-weight/density Phase Shift Armor
Sensor spines,

Hand Armaments: 2 x "Chilong" Phase Shift Claw gauntlets
1 x 57mm Beam Rifle

Fixed Armaments: 1 x "Draconis" 25mm Experimental Miniaturized Positron Cannon
1 x "Nidhoggr" 20mm High-Density Ion Beam Cannon
2 x "Igellstellung" 35mm CIWS

Bio: One of the earlier designs, the Kiba in its original incarnation was meant to be a frontline unit similar to the Enmity, only it would be in the midst of the enemy forces, causing havoc. The Earth Alliance's engineers couldn't make the theoretical technologies work, and abandoned the design. However, when Rondo Ghina Sahaku directed Morgenroete to take part in the G Project, the Orb engineer Liene resurrected the mobile suit as its current incarnation, the Kiba, embarrassing the OMNI engineers, and showcasing his skills.

The Kiba is designed for, unusually, hand-to-hand combat with other mobile suits. The main weapons indeed are its manipulators themselves. Created by using high-density alloys and hardened ceramic composites, the hands are quite able to use the Kiba's impossible strength to karate chop ZAMS in half, puncture ZONG torsos and even tear apart battleship hulls. However, the Kiba truly excels in its role when it equips the "Chilong" claws. Essentially two gloves designed to smoothly slide over the Kiba's manipulators and hook up to its power grid, the claws are monomolecular-edged, and more than capable of cutting almost anything apart. Made of a strengthened Aluminum-Titanium alloy, they are extremely strong and can go long periods of time without maintenance. However, the claws, already dangerous, become exponentially more terrifying when their main feature is active. Like the armor on the Gundams, the claws on the gauntlet can Phase-Shift. When doing so, they turn from bright gray to a shining silver, and become capable of literally cutting through anything. Due to this, the Kiba has from time-to-time been jokingly referred to as the "Anti-Gundam Gundam".

In order for the Kiba to get close enough to its targets without being attacked from range, it is equipped with a lesser version of the standard Mirage Colloid system, which, instead of rendering the Gundam imperceptible to sight and sensors, cause a sort of mirage effect, making the mobile suit appear to be little more than an error in the enemy's computers.

However, the Kiba would be extremely limited in most forms of modern combat if it didn't have some kind of ranged weapons. So, in hopes of making it more powerful, Morgenroete's engineers added a smaller, yet still powerful, version of the Positron Cannon installed on their Izumo-class ships to the design, mounting the weapon in the Kiba's head behind the faceplate. As yet, the weapon has proven useless if not dangerous, causing either uncontrollable blasts or minuscule flashes of light. Some theories among the engineers in regard to this point to a deficiency in the capacitors powering the magnetic coils responsible for focusing the positrons into a coherent beam. So, in addition to the Positron Cannon, a more successful Ion Beam Cannon was installed in the higher portion of the Kiba's head, just above the Positron Cannon. Using an electrode, the weapon fires supercharged ions at near-luminal speeds, creating extreme devastation at the impact point.

Otherwise, for more conventional ranged combat, the Kiba also has a 57mm beam rifle, holstered on the back of its waist when not in use, as well as the CIWS guns.

The Kiba's physical design is standard in some respects and revolutionary in others. It possesses the standard torso design of the Augury, and the design of its limbs only differs in the make-up of its manipulators. The main difference from the other units comes in its head. Instead of the standard grill, the Kiba's faceplate has a zigzag design crossing it, where the faceplate is able to separate, allowing the Positron Cannon or the Ion Beam Cannon to fire. The frame and most of the armor are constructed mainly of light-weight and low-density alloys, causing the Kiba to, on average, equal the Noctoraptor in development cost. However, as a result, the Kiba is more maneuverable both in space and atmosphere. Also, on the top of its head are six additional sensor fins similar in purpose to the standard V-fin, arranged one behind the other, which has been elongated and thickened to incorporate more powerful sensor equipment. Each fin stores some kind of sensory system, and can be used for different situations, or all together for something approaching partial omniscience. However, the more systems the Kiba uses at once, the less powerful they are.

This Gundam's color scheme is mostly a sort of platinum color, with black highlights around its joints, eyes, spine and sensor fins. Like the Augury, its eyes are a sort of yellow-gold color, as a result of the crystalline metal matrix used in the construction of the camera lenses. Because of its somewhat reflective platinum coloring and its smooth, curved surfaces, laser weapons are found to have difficulty damaging the Kiba, and targeting lasers reflect off of it, causing missiles and bombs to miss. Also, projectile weapons generally impact at an oblique, causing them to slide along the armor until they are moving on a trajectory away from it.

Designer's Note: The Kiba basically looks like your average Gundam, with the modifications above of course. The sensor fins on its head are placed along the same line as the GINN's and Commander-type ZAKU's (original, not SEED Destiny).

XSMA-001MF

Shadowfax

Pilot: Mu La Flaga

Unit Type: Prototype Space/Atmosphere High-Maneuver Mobile Armor

Manufacturer: OMNI Enforcer Research and Development Division

Operator: OMNI Enforcer (Barachiel Detachment)

Length: 16.91 Meters

Weight: 36.85 Metric Tons

Armor Materials: Titanium/Carbon Alloy

Power Source: Ultra-Compact Rechargeable High-Energy Capacitor

Propulsion: 4 x Plasma Verniers
4 x SCRamjets/Boosters
1 x Positron Pulse Detonation Engine

Operating System: Nucleus Attack Zeta General Union Legion system

Special Systems: Wired control system
Targeting Uplink System

Equipment and Design Features: 8 x Weapons hardpoints
2 x Launchers
1 x Strategic Missile hardpoint
Mobile Suit Equipment hardpoint
1 x Landing Grapple

Armaments: Wire-controlled 50mm Beam Gun Pods
Wire-Controlled 100mm Linear Cannon Pods
Micro-Missile Launchers
75mm CIWS
75mm dual-barrel Linear Repeater Guns
Pulsed Chemical Lasers

Bio: Built to be quick and agile, the Shadowfax is perhaps the most advanced mobile armor to date, and one of the best-armed, certainly. Based loosely on the older MA-002 Moebius mobile armor, the Shadowfax is designed to support the G Units in battle, being capable of carrying equipment and armaments for the mobile suits on a special hardpoint.

However, that isn't to say that it lacks teeth. With eight weapons hardpoints placed on its body, four on the forward dorsal and ventral surfaces, and four on the rear dorsal and ventral surfaces, the Shadowfax is able to strike hard, usually in hit-and-run attacks. Each hardpoint can mount one weapon, among which is included micro-missile launchers, Close-In-Weapons Systems, and powerful Linear Repeater Guns. In addition, two other weapons were made for elite pilots like Mu La Flaga. These weapon pods could detach from the Shadowfax and maneuver via thruster jets, giving the mobile armor the capability to surround a target on its own, or at least attack from multiple vectors. The two weapons that use this system are the 37mm Beam Guns, somewhat smaller, less powerful versions of the Beam Rifles, and the Linear Cannons.

Also, the Shadowfax possesses two multipurpose launchers that can launch...well, anything that can fit. Tracking beacons, flares, Rocket-Propelled Grenades, almost anything.

The Shadowfax's main propulsion comes from the four Plasma Verniers placed at the rear of its aerodynamic, wedge-like body. However, the mobile armors astonishing speed comes from the special SCRamjet/Boosters also built into the rear. In atmosphere, they act like normal SCRAMjets, compressing gases, ionizing them, and venting them out the rear as plasma. In space, though, they move to attach to the Verniers, increasing their normal output by a factor of at least five. Also available to the Shadowfax is the experimental Positron Pulse Detonation Engine. This engine, based on the earlier fuel-based Pulse Detonation Engine, uses Positrons and electrons to generate power via annihilation reactions inside chambers designed to vent the force so that the force is exerted to the rear of the craft, further increasing its speed. However, this Engine can only be used in short bursts, as the engine is still structurally unstable, and the Shadowfax is incapable of generating it's own positrons to fuel the reactions, requiring it to return to the ship every so often to resupply.

Designer's Note: It looks like Arios' aircraft form from Gundam 00, only more streamlined and rounded, like the F-35. It has small depressions where the weapon mounts are, and the back end has the four oval SCRamjets next to the main thrusters, with the large engine in the middle.

Celestial-Class

CPH-01 (Carrier Promenade – Hydrogen powered)

Barachiel

Captain: Murrue Ramius

Purpose: Mobile Suit/Armor Assault Carrier

Manufacturer: Morgenroete Armories

Operator: OMNI Enforcer

Length: 400 meters

Width: 200 meters

Weight/Displacement: 150,000 Metric Tons

Power Source: Multiple Hydrogen Fuel Cells, Solar Sails,

Propulsion: 6 Large Plasma Thrusters

Sensors: Phased-Array Radar, Sonar.

Armor: Laminated Titanium/Aluminum/Osmium Alloy, reinforced with Monomolecular Carbon Fibers

Main Armaments: 300-meter long "Inferno" Positron Cannon
300-meter long "Longinus" Hyper-Accelerated Linear Cannon

Secondary Armaments: 8 x 250mm Railguns
4 x 400mm Beam Cannons
2 x 500mm Dual-Barrel Beam Cannons
36 multipurpose missile launchers.

Tertiary Armaments: 8 x 75mm CIWS guns
10 x Pulse Free Electron Laser Turrets

Minimum/Maximum Crew: 50/500

Maximum Mobile Suit/Armor Capacity: 16

Bio: The Barachiel is the prototype mobile suit carrier developed by the G Project, made to oppose ZAFT's own carrier craft. Based on the designs of both Orb's Izumo-class warships, and OMNI Enforcer's Berial-class Mobile Fortresses, the Barachiel combines the best aspects of both classes, the Izumo's carrying capacity, and the Berial's armaments and armor, into a single class. While the Barachiel is the very first Celestial-class warship actually made, it is actually developed from a similar design code-named Celestial, which is where the name of the class came from.

Built in response to the introduction and increasing numbers of Nazca-class mobile suit carriers, the Barachiel was intended to lead a new fleet consisting of similar ships in battle against the PLANTS and ZAFT, carrying mobile suits and support armors within them. However, with the destruction of Heliopolis and the loss of most of the research and materials, OMNI will find it more difficult to mass-produce them.

Meant for submersible, atmospheric, and zero-gravity environments, the Barachiel is made to be aerodynamic, capable of independently reentering the atmosphere. The bridge is made to slide into a hollow space beneath it, decreasing air resistance and protecting the bridge from damage. Above the bridge is mounted the primary sensor system, a phased-array radar. This system is capable of multiple simultaneous levels of operation, saving both space and energy. On the underside of the ship, a small bubble marks the sonar system, capable of receiving sonic frequencies beyond the range of human hearing.

The Barachiel's main weapons are the two monstrous cannons that the ship is built around, both running three-fourths of the ship's length. One is a smaller, yet more advanced version of the Berial-class's main gun, a "Longinus" HALC. The other is developed from the Izumo-class' main Positron Beam Cannon, albeit lengthened and upgraded considerably. The HALC utilizes both magnetic coils and magnetic rails in order to accelerate one of a number of different projectile types. The coils activate first, generating a positive field and attracting the negatively charged projectile. A few milliseconds afterwards, the rails activate, negative fields repelling the projectile and increasing its velocity. A recent innovation is the curving of the rails around the barrel, creating an effect similar to that of rifling in infantry-scale weapons. The Positron Beam Cannon uses a combination of magnetic coils and an electrode to concentrate anti-electrons, otherwise known as positrons, into a cohesive beam and firing it at an extremely high percentage of the speed of light. The positrons are generated by using a laser to drive ionized electrons through a millimeter radius gold target's nuclei, causing the incoming electrons to emit energy quanta, which decays into both matter and antimatter.

The Barachiel's secondary weapons include large-bore railguns and beam cannons, eight of the former and four of the latter. They are spread equally among the ship's hull, ensuring an even spread of defensive fire, with four railguns and two beam cannons on each side. Also, two dual-barrel 500mm beam cannons are mounted forward and to the side of the bridge, each with a horizontal coverage of 210 degrees, and a vertical coverage of 150 degrees. Multipurpose missile launchers are spread out in groups of six over the ship, with two groups on the underside of the ship, four on the sides, and two on the forward dorsal surface. When not in use, the secondary weapons are covered with an aerodynamic bubble of armor to protect from damage.

For close in defense, the Barachiel has eight 75mm quad-barrel guns and ten .01mm free electron laser turrets, scattered evenly as with the secondary weapons.

Due to the extensive automation of the ship, only about 50 people are required to effectively operate the ship, although this is only if the ship has no mobile suits or armors on board and thus no need for mechanics for either. The maximum hygienic capacity for the crew is 500, with five per quarters and the officers remaining alone in their own. However, the Barachiel can, in extreme conditions, carry refugees in the hanger decks and storage rooms.

Each hanger deck of the ship has berths for eight mobile suits or mobile armors, for a total of sixteen. With the four catapults, the Barachiel is capable of launching all of its units within thirty seconds in ideal conditions.

The systems powering the Barachiel were designed by Lien Van Dalygon, the only work the Morgenroete engineer ever did on the ship. The ship makes extensive use of hydrogen fuel cells, several powering the ships systems simultaneously in specified points between hull layers to prevent extensive damage should they rupture. Due to this decentralized power structure, the Barachiel cannot be crippled by a single hit to a reactor and/or generator. Also, the hydrogen fuel cells can recharge through the electrolysis of water, and also generate water as a waste, creating a pseudo-self sustaining process. As a backup to the fuel cells, the Barachiel has a solar sail array in front of the thrusters, and behind the bridge. Collectively, the entire surface area is about 500 meters of photoreactive material, consisting of cellulose and metallic nanotubes as well as carbon nanotubes. All together, the general effect is that of a solar-recharging paper battery.

The main propulsion of the Barachiel is the six Plasma Thrusters located in the rear, which use – as all others – electromagnetic technology to propel plasma as exhaust and generate thrust. However, the solar sail can use the light of the sun to propel the ship as well. Via the use of a mirror mounted behind the sail, the suns light can be focused into a laser beam onto the sail, which would absorb some of the photons but reflect the rest due to the metallic nanotubes, and generate thrust in the same way that two negatively charged magnets would.

The Barachiel's coloring corresponds to that of the Augury, being intended for a similar role amongst the fleet as the Augury would have been amongst the mobile suit forces.

The Barachiel is named for one of the ruling seraphim in Eastern Orthodox Christianity, and the angel of lightning.

Designer's Note: Promenade is French for walk. The Naval code for nuclear-powered aircraft carriers is CVN, which is Carrier Voler Nuclear. Voler is French for fly. Kinda obvious for us people taking French eh?

XGAT-304

Bastion

Pilot: Athrun Zala

Unit Type: Prototype Command Mobile Suit

Manufacturer: Morgenroete Armories

Operator: ZAFT (Le Creuset Team)

Height: 18.6 Meters

Weight: 72.86 Metric Tons

Armor Materials: Electroactive Titanium/Carbon Alloy

Power Source: Compact Rechargeable High-Energy Capacitor

Propulsion: Multiple Plasma Verniers

Operating System: General Unilateral Neuro-link Dynamic Auto-Maneuver System

Special Systems: AMBAC

Equipment and Design Features: EWACS
1 x Anti-Beam Shield
Phase Shift Armor

Fixed Armaments: 2 x Forearm Beam Claws
2 x "Igelstellung" 75mm fire-linked CIWS

Hand Armaments: 1 x "Tonbogiri" Beam Naginata
1 x 57mm Beam Rifle
1 x Shield-Mounted "Rudra" 580mm Multi-Phase Cannon, 4 x Grappler Appendages

Bio: A 300-series unit, the Bastion is a special commander-type unit, originally designed for a commander of a mobile suit team that would have consisted of the G Project prototypes if not for the ZAFT attack. During the ZAFT raid on Heliopolis, the Bastion was, fittingly, stolen by Athrun Zala, second-in-command of the Le Creuset Team. The Coordinator rewrote parts of the OS for better performance, although most of the program remained intact.

Meant for commanders and leaders, the Bastion is well-suited for both roles, as a defensive type for behind-the-lines commanders and as a powerful offensive attacker for at-the-front leaders. Its design incorporates an EWACS electronic intelligence unit into it, as well as a phased-array radar sensor suite into the V-fin, which is larger than normal.

Its armaments include the standard 57mm Beam Rifle among most G Project units, and the Anti-Beam Shield included by the Enmity and the Augury. The Bastion's unique armaments include the Beam Claws mounted on the forearms, essentially two curved beam sabers extruding long past the Bastion's hands. It is also armed with the Beam Naginata, a pole-arm with a curved, beam-edged, blade well-suited for keeping enemy mobile suits at bay. One of the Bastion's most powerful weapons, however, is a Multi-Phase Beam Cannon similar to the one mounted on the Juggernaut pack. The Multi-Phase Beam Cannon fires two different types of plasma at once, an inner beam of highly compressed cooler plasma, and a lower density hotter outer beam, allowing it to easily penetrate most armor.

Other than the Multi-Phase Beam Cannon, the Bastion's shield is equipped with four 'Grappler' Appendages, similar in appearance to the appendages of arthropods. When not in use, the appendages are folded within the edges of the shield. When activated, they extend and fold out, grabbing whatever happens to be in range and holding it to the muzzle of the Beam Cannon.

Intended to give a "fiery" feeling during combat, the Bastion is a mix of bright red, orange and gold, with red being the predominant color. However, as a result of the system changes made to incorporate this effect, the Bastion is actually better resistant to beam and other thermal energy weapons than the other G Units, although radiation weaponry is theorized to be more effective against it in simulations. A fact that is pretty much inconsequential, given the continued presence of Neutron Jammers.

Original Mechanical Designer: Animefan29

ZGMF-122

ZONGS (ZAFT Original Networked General-purpose Suit)

Unit Type: Limited Production General Purpose Mobile Suit

Manufacturer: ZAFT Integrated Design Bureau

Height: 18.37 meters

Weight: 74.5 metric tons

Armor Materials: Titanium Ceramic Composite

Power Source: Ultra Compact Rechargeable Energy Battery

Propulsion: Multiple Plasma Verniers

Operating System: Composite Rapid Action Program

Special Systems: AMBAC
Networked Assault System

Equipment and design features: multipurpose sensors stored in head crests alongside communication equipment

Fixed Armaments: 1 x MA-M1 heavy knife, stored in right forearm
1 x B22 Multipurpose Grenade Launcher
2 x 12.5mm anti-infantry guns

Hand Armaments: MMI-M8A3 76mm heavy assault machinegun
M66 "Canus" short range guided missile launcher
M68 "Pardus" 3-barrel missile launcher
M68 "Cattus" 500mm recoilless rifle
M69 "Barrus" heavy particle cannon
76mm sniper rifle

Bio: The ZONGS is the limited-production unit of ZAFT, designed for elite pilots. Unlike the earlier produced ZAMS, the ZONG is more humaniform, possessing thicker and better built limbs as well as a less rotund torso. Also, it has a better version of the AMBAC system used in mobile suits than the ZAMS, being less suited for zero-gravity operations without the improved system.

The ZONGS' armaments range from the built-in knife and anti-infantry guns to the optional heavy particle cannon and missile launchers. This allows the ZONG to adapt to any situation as long as it has a base or ship fitted to rearm the mobile suit. As long as one of either is present, the ZONG is able to quickly and easily modify its load-out to fit the mission at hand, giving it a level of customization unprecedented by the ZAMS.

However, the ZONGS' design does not allow it the structural modularity of the ZAMS, meaning that repairs to ZONG units require a longer amount of time to complete.

The ZONGS' design came about as a result of ZAFT's desire for more independence, funding their own design bureau to supply the military with mobile suits. While during the initial introduction of the ZONG, the ZAMS was still in production as the cheaper and more easily produced mobile suit. However, with the capture of the G Units, known more widely as Gundams, and the application of some of their technology to upcoming ZONGS designs, the ZAMS is currently being phased out in favor of the high-performance mobile suit.

Perhaps the ZONGS' best feature, the Networked Assault System allows a great degree of coordination between the pilots, spreading information derived from sensors and cameras as well as targeting computers throughout the entire group of mobile suits.

Designers Note: Pretty similar to a GINN except that it is a bit smaller and lighter. It has two smaller crests instead of one in which are stored heat sensors, radar, and communications equipment. The forearms are a bit larger and more squarish to accommodate the weapons. Its primary acceleration thruster is larger and instead of the wing like vernier thruster they are placed in the shoulder and hips. I took the anti-infantry gun feature of the GAT-01A1 Dagger and added it as it seemed like a rather obvious weapons choice when dealing with an army that does not have mobile suits.

Original Mechanical Designer: Velshard

ZGMF-101P

ZAMS (ZAFT Approved Mobile Suit)

Unit Type: Mass Production General Purpose Mobile Suit

Manufacturer: Asimov Design Bureau

Operators: ZAFT (Zodiac Alliance of Freedom Treaty); various civilians

Height: 17.5 meters

Weight: 70.2 metric tons

Armor Materials: Titanium Ceramic Composite

Power Source: Ultra-Compact Energy Battery

Propulsion: Multiple Plasma Verniers

Operating System: Composite Rapid-Action Program

Special Systems: AMBAC

Equipment and Design Features: 9 x Weapons/Equipment hard point, 2 on each shoulder, forearm, hip, and outside calf, 1 on dorsal skirt armor
M64 "Ketis" ammunition rack

Fixed Armaments: 2 x 70mm grenade launcher

Hand Armaments: M65 "Felis" 8-barrel small missile launcher
M68 "Pardus" 3-barrel missile launcher
M70 "Hamon" 550mm FAE (Fuel Air Explosive) triple grenade rack
M71 "Tessis" 64mm triple barrel vulcan gun
M8080 composite armed shield
M66 "Canus" short-range missile launcher
M69 "Barrus" heavy ion cannon
M68 "Cattus" 500mm recoilless rifle
M72 "Lupus" beam sniper rifle
MMI-M8A3 76mm heavy assault machine gun
MMI-M9A1 133mm battle rifle
MA-M1 short sword
MA-M3 heavy sword

Bio: The first Mobile Suit actually used as a weapon system by ZAFT, the ZAMS was meant to be easy to manufacture, modify, and maintain, right from its conception. To facilitate this the design was stripped down to what was thought to be the bare necessities for combat use, then given hard points for storing and carrying weapons and specialized equipment that would later be developed. Perhaps the best feature of the design though was its structural modularity, the ZAMS could detach their arms, legs, heads, movable back verniers, and lower torsos and replace them with new ones in the span of a few minutes. This allowed for major in field repairs to be done very quickly while also giving the ZAMS the ability to be easily modified for specialized purposes, usually acting as a stop gap for MS designed specifically for said purpose.

The ZAMS is often derogatorily referred to as Fat Muthers, more frequently by members of the EA, due to their standard appearance, with a large oval and somewhat rotund looking torso and relatively small spindly arms and legs. Because the ZAMS were originally meant to be used in zero to near zero gravity it was not necessary for their arms, legs, and lower torsos to be too heavily built since they would not frequently need the extra structural support of a unit that would be continually used in gravity.

As a general purpose mass-produced suit, the ZAMS is deployed by ZAFT in space as well as on Earth, and because of the versatility of its design, ZAFT creates many variants based on the basic ZAMS design. These variants include the second most produced variant next to the standard P type, the SO (Surface Operations) type, which has its arms, legs, and lower torsos replaced with more heavily reinforced versions for use in gravity. Along with the AO (Amphibious Operations) type, the AC (Airborne Combat) type, the LRR (Long Range Reconnaissance) type, the HM (High Mobility) type, the HA (Heavy Armor) type, and many more that were later developed by both the Asimov Design Bureau and various independent groups.

After the recovery of the EA's G-units ZAFT all but stopped purchasing the ZAMS from the Asimov Design Bureau due to a mixture of politics and ZAFT's desire to be fully autonomous by doing R&D and the subsequent production of Mobile Suits themselves. Despite this though the ADB continued to produce and develop new equipment for the ZAMS due to the vast expansion of "private" clients beyond ZAFT. The ZAMS (and its many variants) are so widely produced and so successful that many units are salvaged or otherwise acquired by mercenaries, the Junk Guild or private citizens. And for many years to come, continued to be valuable and functional even against the more cutting edge mass production units that were later produced by the Earth sphere's major players.

Designer's Note: the ZAMS looks like the Rk-91/92 Savage from Full Metal Panic and the GINN except with the standard zeonic cycloptic head without that huge idiotic fin on its head, add the GINN's shoulder and skirt armor to it and replace the massive back thrusters with the much smaller ones that the original GuAIZ had and you pretty much have what it looks like also most of the weapons above are from the original GINN

Original Mechanical Designer: Velshard

ZGMF-604

SCAU (Superior Command & Assault Unit)

Pilot: Rau Le Creuset, Xist Elwes

Unit Type: Commander Type Mobile Suit

Manufacturer: ZAFT Integrated Design Bureau

Operators: ZAFT

Height: 18.6 meters

Weight: 81.9 metric tons

Armor materials: Titanium ceramic composite

Power Source: Ultra Compact Rechargeable Energy Battery

Propulsion: Multiple Plasma Verniers

Operating System: Composite Rapid-Action Program

Special Systems: AMBAC

Equipment and Design Features: 7 x Weapons/Equipment hard point, 2 on each shoulder, forearm, and outside calf, 1 on dorsal skirt armor
2 x integral storage units, store magazines, energy packs and grenades

Permanent Fixed Armaments: 1 x 2-barrel 20mm CIWS, mounted in head
2 x 80mm Machine-cannons, mounted in upper torso
2 x 8-tube multipurpose missile launchers, mounted in back thrusters

Optional Fixed Armaments: M65 "Felis" 8-barrel small missile launcher, mounts on shoulders, forearms, and outside calves; M68 "Pardus" 3 barrel missile launcher, mounts on shoulders, forearms, and outside calves; M70 "Hamon" 550mm FAE (Fuel Air Explosive) triple grenade rack, mounts on shoulders, and forearms (just MS sized hand thrown grenades); M71 "Tessis" 64mm triple barrel vulcan gun, stores 450 rounds, mounts on forearms (essentially a modified version of the CGUE's shield vulcan); M9090 "Ratus" composite armed shield, features 1 x 80mm machine cannon, 1 x 190mm grenade launcher, 1 x fixed slide-out heat blade

Optional Hand Armaments: M72 "Lupus" Ion particle beam sniper rifle (the sniper rifle used by the original LRR GINN); MMI-M9A1 133mm battle rifle, hand carried in use, may be stored on dorsal skirt armor hard point (basically a bigger version of the M8A3 that favors precision and power over rapid fire); MMI-XLM2 "Furia" 130mm experimental linear assault rifle incorporating a heat blade that runs the full length of the weapon from just beyond the tip of the muzzle to the hand guard(based off the M9A1)

Bio: ZAFT's ZGMF-604 SCAU is an improved version of their standard ZGMF-101P ZAMS, that borrows design elements from the already in production AMF-201 IAAMS and is designed for use by commanders and ace pilots such as Rau Le Creuset. The SCAU is the fourth MS produced by ZAFT's privately controlled factories and is at its core a blatant rip off of the Asimov Design Bureau's ZAMS mobile suit. That being said the unit is an excellent suit and its creation was primarily pushed forward by Patrick Zala who wished to make ZAFT un-reliant on the private civilian contractors for mobile suit design and construction. The SCAU was intended to eventually replace the ZAMS as ZAFTs main stay MS; it was also designed with Anti-MS Combat in mind hence it's significantly enhanced overall performance. This plan however, fell through with the revelation of the EA's incredibly advanced G-series, as such production of the SCAU and many other MS all but ground to a halt in an attempt to rapidly incorporate the EA's technology into a completely new standard design. A few SCAUs were used as test beds for the stolen technologies as well as some of ZAFT's own experimental tech, resulting in a number of ultra high performance SCAU-XUs, who's fates and whereabouts are currently unknown.

The SCAU, though based off the ZAMS, is structurally quite different in its standard design, it keeps the ZAMS ability to quickly swap out major components such as its head, back thrusters, arms, and legs but the lower torso is now standardized so that it can easily support the SCAU's weight even in gravity. Since the SCAU ended up having an unexpectedly short production run the unit doesn't have a variety of optional parts only it's standard production parts and a modified version of the AMF-201 IAAMS's back thrusters for limited airborne combat on Earth. The designs only definitive flaw is it's higher than normal energy consumption, though this shouldn't be a problem for a skilled pilot who exercises restraint in the use of the unit's plasma verniers.

Visually, the first noticeable differences between the SCAU and The ZAMS are that the SCAU is definitively taller with a much narrower more stream lined torso. The torso now replaces the ZAMS grenade launchers with a pair of 80mm machine-cannons that are effective against mobile armors and standard MS at mid-short range. It's arms and legs are also more heavily built and streamlined than the ZAMS giving the Production unit naturally higher support capabilities so no modifications would be necessary for the units sent to Earth.

The arms and legs keep their hard points for attaching optional armaments and the shoulder armor has remained the same from the ZAMS but the SCAUs legs no longer contain any plasma verniers in order to cut down on weight. The SCAU's hip armor gives it the illusion that it's wearing a skirt, but the extra long armor flanges actually contain two midsized plasma verniers for increasing its mobility and speed. The upper section of the hip armor now incorporates a storage unit for ordinance as a standard feature but sacrifices the hard points that the ZAMS possesses on its hips.

The back thrusters of the SCAU are easily 5 times the size of the ZAMS's; they contain a new type of plasma vernier and a few control surfaces for short duration atmospheric flight. Unlike the ZAMS the SCAU's thrusters also incorporate two 8-shot multipurpose missile launchers that can fire a number of different warheads, from standard explosives to flare, chaff, and smoke rounds though primarily they fire only standard warheads and signal flares for commanding their subordinates.

The SCAU's most distinctive feature however is its head, though the unit overall has a far more sinister appearance it's the head design, which it borrows from the AMF-102 IAAMS's, that inspired its nickname, Scowler. The head has also been streamlined like most of its other parts but intentionally or not the head now resembles that of a hawk, giving it the appearance that it's perpetually glaring at its targets. The SCAU's head actually has two mono-eyes, one on either side of its head and three small fins coming out of the back of its head for communications and limited electronic warfare capabilities. The final unique feature of the SCAU is that it is perhaps the first production MS to incorporate a CIWS in its design, on top of its head is a pair of fire linked 20mm machine guns on an independent turret that can fire on missiles coming from in front, above, behind and to the left and right of the suit. However due to their smaller caliber this system isn't as effective against anything above the size of a medium warhead missile.

Designer's Note: This unit is the same color as the CGUE and is based off it and many other units. The head looks like the MSN-03 Jagd Doga except with the RMS-099 Rick Dias's CIWS on top and the three small fins coming out of the back of the head. The torso and legs and the skirt armor are my imaginations fusion of the CGUE's and the RMSN-008 Bertigo's from Gundam X but without the camera from the Bertigo in the middle of the chest. The arms are the CGUE's but the shoulders are the same as the ZAMS and the GINN. The back thrusters are almost identical to the ZGMF-1017M GINN High Maneuver Type Except with the missile pods in that green colored bulge on the tops of the thrusters. The M9090 armed shield looks like the MS-07B-3 Gouf Custom from the 8th team, the blade is rather thin and slides straight out of the tip of the shield and the machine cannon is mounted above the grenade launcher inside the shield.

- The Author -

Welp, here it is. By the way, if Velshard's profiles cause your eyes to hurt, be warned: His gundam profiles will cause them to bleed rivers.

A/N 5/7/08: added the Barachiel profile and fixed some errores in the SCAU profile