File 04
CGAT-000-01-INC (incomplete)
Praetor
Pilot: Edward Abaddon
Unit Type: Advanced All-Purpose Command Unit
Manufacturer: Azrael Industries
Operator: OMNI Enforcer Special Operations Unit "The Watchers"
Height: 18.56 Meters
Weight: 89.05 Metric Tons
Armor: Prototype Titanium-Hyperdiamond cermet, Reinforced with thickened graphene oxide sheets.
Power Source: Experimental High-Performance Superinsulated Battery, Compact Energy Capacitor
Propulsion: Plasma Thrusters, 1 x Gravitic Repulsor
Operating System: Standard High-performance Interfaced Transintelligence version 1.5
Special Systems: AMBAC, Mirage Colloid Stealth, Prototype Geschmeidig Panzer Mirage Colloid Field Producer.
Equipment and Design Features: 1 x Phase Shift Shield, Laminated Armor,
Fixed Armaments: 2 x 80mm CIWS
1 x Pulse Medium-Energy Laser
2 x Micro-Missile Launchers
Hand Armaments: 1 x 50mm 'Leonidas' Beam Assault Rifle/'Mercer' Beam Sword
2 x Beam Sabers
2 x Beam Pistols
Bio: The personal mobile suit of Vice Admiral Edward Abaddon, the Praetor is actually an incomplete version of its original design, having been hastily prepared for combat in light of the theft of the original G Units. Originally, it was meant to be a full-fledged Gundam developed from the Constantine, with Phase Shift Armor and an advanced operating system. Instead, it was hastily equipped with a prototype armor material, a somewhat more enhanced version of the Constantine's standard O.S., and a repainted Constantine head and camera system.
However, this doesn't mean that it performs any less well. Indeed, it is quite able to match up against any of the Gundams, in a one-on-one fight. It merely lacks the same durability, sensors, as well as the correct systems and controls to make full use of its admirable motive systems. Even with these drawbacks, with Abbadon piloting it, the Praetor is difficult, if not nigh-impossible to defeat.
It's primary armaments consist of the new 'Leonidas' Beam Assault Rifle, which uses new supercompressed, superconductive materials to allow the rifle to fire fully powered beams at an average rate of approximately 11 beams per second. Attached to the bottom of the rifle is the 'Mercer' Beam Sword, with an approximate length of 12 meters, although a somewhat relative low density compared to beam sabers. The last main weapon is a pulsed medium-energy laser mounted in the center of its three-armed sensor fin.
Secondary weapons include the CIWS, five millimeters larger than the ones mounted on the Gundams, back-based micro-missile launchers, and beam sabers and beam pistols in similar positions to the Augury's.
As an incomplete Gundam model, the Praetor possesses several special systems not seen in most production mobile suits. Among these is a system for the generation and manipulation of Mirage Colloid particles in both stealth and Geschmeidig Panzer forms. However, along with its armor and sensor systems, the Praetor was activated without some of its specialized systems.
Given the recent lack of combat time for Edward, it is presumed that he shipped back the Praetor to JOSH-A for completion, upgrading the mobile suit to full Gundam Status as the 'Azazel'.
XGAT-400
Samyaza
Pilot: Lena Abaddon
Unit Type: Tactical Command and Aerial Assault Unit
Manufacturer: Azrael Industries
Operator: OMNI Enforcer Special Operations Unit "The Watchers"
Height: 18.54 Meters
Weight: 80.78 Metric Tons
Armor: Electroactive Titanium/Boron Oxide Crystal Matrix Alloy reinforced with Graphene Nanosheets.
Power Source: 1 x Compact High-Energy Capacitor, 4 x Superinsulated Batteries
Propulsion: Multiples Plasma Thrusters, 2 x Magnetic SCRamjets, 4 x Gravitic Repulsors
Operating System: Generation Updated Neohuman Dynamic Attack Module
Special Systems: Satellite/Mobile Suit Link, Pathing Calculation Program
Equipment and Design Features: Experimental BCPU Neuro-Control Interface, Tachyon Communication Network, Hypersonic Fighter Transformation,
Fixed Armaments: 2 x "Igellstellung" 75mm CIWS
1 x 150mm Hyper-Accelerated Linear Cannon
2 x "Scalpel" Tactical High-Energy Lasers
2 x "Hashish" Monomolecular Phase Shift wrist-blades
2 x "Storm" Beam SMGs
Hand Armaments: 1 x "Devastator" 45mm Beam Rifle/Linear Repeater
1 x "Achilles" High-Power Anti-Ship Sword
2 x Phase Shift Wire-Guided Knives
Bio: A new series of XGAT unit, the Samyaza is was designed to operate specifically against the Gundams captured by the renegade Barachiel crew and ZAFT, and it's designated BCPU pilot, Lena Abaddon, is second only to Edward Abaddon in skill and notoriety among OMNI. As a part of the new BCPU sub-unit inside the 'Watcher' Spec-Ops unit, the Samyaza is equipped with the special control interface designed specifically for the Extended Naturals.
As a transforming Gundam, the Samyaza is somewhat more instable than its predecessors, although it is far more agile. As a result of its anti-gravitational repulsors, it's weight during active combat is approximately 40% less than non-combat activity, although its normal active combat time is cut in half, a flaw that was partially nullified by the inclusion of superinsulated batteries. Unlike the Verin, which incorporates a PPDE and has greater acceleration, the Samyaza's strengths lie in its quick maneuverability and turning ability, as well as its capability to distance itself from an enemy.
The Samyaza's main weapons consist of the 'Devastator' Beam Rifle, which mounts a single-barrel Linear Repeater underneath with a 20mm bore and 250 round magazine; the 'Achilles' Anti-Ship sword, and the 'Scalpel' Tactical High-Energy barrels.
Secondary weapons are the Igellstellung CIWS, the 'Storm' Beam SMGs, and the Phase Shift Knives.
For.... 'special' circumstances, the Samyaza has access to a miniaturized, back-mounted HALC loaded with special-made deuterium fusion shells. The weapon is meant as a siege or anti-ship weapon, and also incorporates a projectile-eject system in case of misfire. Another special weapon is the 'Hashish' Phase-Shifted Wrist-Blades housed inside the forearms. Each blade is monomolecular sharp, and in turn houses a special nanomachine factory and injection system. When the Hashish pierce a mobile weapons armor, the nanites invade the enemy machine and begin reducing its internal systems to so much molecular scrap.
The Samyaza's armor, as with all of the BCPU-designed Gundams, is made of a new cermet consisting of crystalline matrices of bonded titanium and boron suboxide molecules, increasing not only tensile strength, but also thermal conductivity, allowing it more resistance to beam and laser weaponry. Unlike the other BCPU Gundams, the Samyaza also has a layer of graphene nanosheets in between an outer layer of the cermet and an inner layer of it, giving it even more endurance than almost all the other Gundams. Using the new Trans-Phase Shift armor system, the Samyaza is able to have similar endurance as the First Stage Gundams with less energy consumption by activating the Phase Shift at the precise spot where a physical round will land. However, as a result, the rest of the armor, not Phase Shifted at the same time, develops micro-fractures from the physical strain, causing the BCPU Gundams to require maintenance more often.
The Samyaza possesses the capability to turn into a streamlined fighter form, wherein its arms fold onto its back and the legs reverse to fold so that the SCRamjets intake ports are allowed maximum access to the slipstream. The resulting form resembles the Shadowfax mobile armor, and the Verin's fighter form, excepting the lack of the Positron Pulse Detonation Engine. As a result of its placement on the back, the HALC is usable in this form, although it would not be used in any conceivable air-to-air combat.
In order to facilitate its use as a tactical command unit, the Samyaza uses a satellite/mobile suit up link that allows it to link together the entire BCPU team and their allies via a stealth OMNI satellite system in adjustable intermediate circular orbits. This allows for a greater degree of coordination amongst the team. Theoretically, at least.
A rather special, if experimental, system on the Samyaza is the Pathing Calculation Program, which, in theory, allows the Samyaza's targeting computer to calculate the possible paths of any object within ten kilometers of the Samyaza's sensors. However, the PCP is incapable of calculating more than twenty-five individual trajectories, which limits it's combat capabilities to far less than the dreams of its programmers. Nonetheless, the PCP still gives the Samyaza far more tactical and strategic power than normal, allowing the Gundam to dodge incoming projectiles with ease, as well as target its own weapons. Still, the PCP relies on logical paths and previous data, which further limits its use against newly designed or erratic units.
For the GOOhN Replacement
Original Mechanical Designer: Velshard
UWMF-101AO (Amphibious Operations)
WAAM (Water Adapted Mobile Suit)
Pilots: Andrew White, Tatsuhiko Fukuda, Luca Marino
Unit Type: Water Adapted Assault Mobile Suit
Manufacturer: Asimov Design Bureau
Operators: ZAFT; various civilians
Height: 18.7 meters (with railgun in standby mode) 27.9 meters (with railgun in combat mode)
Weight: 94.7 metric tons
Armor materials: Titanium ceramic composite
Power Source: Ultra Compact Rechargeable Energy Battery x 2
Propulsion: Scale System, 4 x small Hydroramjets, mounted on calfs; 2 x large Hydroramjets, mounted on back
Operating System: Composite Rapid-Action Program
Special Systems: Networked Assault System
Equipment and Design Features: Advanced Acoustic Detection System; Active/Passive Sonar Array; "Lorenzini" Electric Field Sensor; Ultra Long-Wave Data Communication System; 1 x periscope, extends from center back unit; 9 x Weapons/Equipment hard point, 2 on each shoulder, forearm, hip, and outside calf, 1 on dorsal skirt armor
Permanent Fixed Armaments: 2 x 5-barrel 2-shot 220mm water tight missile launchers, mounted on shoulders
2 x 7-barrel 2-shot 533mm Super-Cavitating Torpedo/SUBROC Missile Launcher, mounted on forearms
1 x "Uruk" 500mm rail gun, fires large HEAP (high explosive armor penetrating) rounds, mounted on back
2 x 8-tube 381mm SUBROC Vertical Missile Launcher, missiles arranged in 2x4 pattern, mounted on back
Optional Fixed Armaments: N/A
Optional Hand Armaments: MMI-TA01 Combined Phonon Maser/405mm Torpedo rifle
1 x phonon maser
4 x 3-shot 405mm Super-Cavitating Torpedo/SUBROC Missile Launcher, hand carried in use, may be stored on hip armor hard points
MMI-TA02 Phonon Maser Cannon, hand carried in use, may be stored on hip armor hard points
MMI-TA03 "Quros" 2-shot SUBROC Anti-Hard Target Cruise Missile launcher, hand carried in use, may be stored on hip armor hard points
MMI-TA04 1030mm 2-shot MK.70 Large Super-Cavitating Anti-Ship Torpedo launcher, hand carried in use, may be stored on hip armor hard points
Bio: During the course of the war ZAFT creates many variants of their standard MS the ZGMF-101P ZAMS for use in different environments as well as acting as a stop gap for MS specifically designed for those environments. The WAAM is one such variant, because most of the WAAM's external and internal components are virtually identical to the ZAMSSO(Surface Operations) type, used en masse on the earth's surface, it is easy to convert a ZAMSSO to a WAAM. Also thanks to the ZAMS standard bell like upper torso it is easy to modify it to the point of being able to withstand a great deal of pressure allowing it to operate in depths up to 650 meters, unfortunately this does not keep the machine totally out of the striking range of OMNI's war machines.
This unit's primary purpose is to act as an amphibious version of the TFA-30 CUMAR, being purposefully geared right from it's inception to be an attacker instead of a fighter like the SIMCA and it's variants. As such the WAAM standardizes a number of heavy armaments for fleet and shoreline assaults, it's largest and most distinctive weapon is a massive 500mm Railgun mounted in the center of it's back. The Uruk fires a Teflon coated HEAP round that is designed to reduce barrel wear, a unique feature of these HEAP rounds though is a gyroscope that allows them to change their flight path for artillery style strikes at extreme velocities. The WAAM can quite literally just fire the Uruk in the general direction of it's target and hit it with a precision attack thanks to information being fed to it's targeting system by airborne IAAMS. This Railgun is integrated directly into the WAAM's back pack system, for simplicity, the rail gun is built on two powerful linear magnetic joints, one that controls the guns firing angle by allowing it to rotate 90 degrees up and down, to either point straight up or directly in front of the MS. And the second, which due to this weapons ungainly size, folds the Railgun flat against the WAAM's back for storage when it's on board a ship or undergoing maintenance. One major flaw in this weapons design is that it can't be fired underwater and it's superconducting rails must remain relatively dry in order to safely function as such most of the time the Uruk's muzzle is covered by a water tight seal. This means that the only time the gun can be fired is on the surface and even then it must be done with some care to avoid filling the barrel with water. Additionally the rail gun is water cooled so when it is out of the water there is an additional waiting period between shots unless a source of deep enough water is close by. Despite these flaws though, this weapons devastating precision has made it well worth the trouble to use.
With the appearance of OMNI's Megalodon unit's WAAM's have begun taking a bit more of a back seat because of their inherent vulnerability to these vastly more maneuverable mobile armors. The WAAMs and their Mariners are effectively sitting ducks against Megalodon units despite their arsenal of weapons, meaning that they now rely more upon the protection provided by SIMCAs in order to operate effectively. Otherwise their relatively slow speed of 40 knots leaves them wide open to attack, granted WAAMs have a superior operational depth to Megalodon's but it doesn't get them deep enough to keep Megalodon's from literally torpedoing them to death. Because of this ZAFT's Submarine commanders had to take more care in how and when they deployed their forces in order to minimize losses and capitalize on the WAAM's use.
In terms of propulsion the WAAM's is simply adequate, just enough to get it where it needs to go efficiently but not with excessive speed both on land and at sea. The weapons/equipment hard points on it's calves permanently incorporate a carriage for two hydro ramjets, one on the back of the calf and one on the outside with a scale system unit between them for added maneuverability. Aside from the Uruk rail gun, the WAAM's back unit is also it's main means of propulsion integrating two large hydro ramjets and a massive scale system unit between them, which the Uruk is attached to. On either side of the scale system unit, between the hydro ramjets are a pair of 8 tube SUBROC missile launchers mounted on hydraulic arms. When in the water these launchers normally lay flat against the WAAM's back but when on land or simply when the machine is oriented upright these launchers also lift up from the back so they can continue to fire vertically in the air on any conceivable target.
Built into the scale system unit is a periscope as well as a powerful communications and electronic warfare pod attached to a 200 meter long retractable cable. Often times lone units will be sent out simply to act as relay stations for ZAFT communiqués as well as acting as an early warning and search unit. The WAAM, thanks to it's more human hands, also functions well as a salvage unit, to help in this as well as it's search functions the unit's head has what appears to be a pair of cat like ears. Aside from the expected sensors for aquatic combat, they also each incorporate a powerful search light for both salvage operations as well as personnel recovery.
In regards to the WAAM's other armaments, the water tight missile units on it shoulders cannot be used underwater, this is primarily due to the expensiveness of SUBROC munitions. However that is not to say they are ineffective but most Mariners prefer to use them during shoreline assaults only, unlike the forearm mounted torpedo/missile launchers which are significantly more versatile. One of the benefits of having normal manipulators though is slightly greater versatility in the unit's armaments, the WAAM can hand carry a number of different weapons as well as store them or more hand carried weapons on it's hip hard points.
Thanks to the unit's tactical value, ZAFT would eventually refine the WAAM's design and create their own version of it in the years to come, the UMF-7A WAAMR would serve in conjunction with the UMF-6E Isurus much more effectively than the current unit.
D/N: based off the ZAMS and inspired by the UWMF/S-1 GiNN WASP type this unit is colored in the same manner as the GiNN WASP. The back pack unit looks like the scale system one on the MBF-P03 Gundam Astray Blue frame with the GINN WASP's back thrusters on either side of it, the rail gun looks like the nose assembly of the MSA-005 Methuss from Zeta Gundam and is attached directly to the top of the scale system unit. The arm mounted torpedo launchers look exactly like those on the UMF-4A GOOhN.
For the ZnO/GOOhN Replacement
Original Mechanical Designer: Velshard
UMF-6 (Underwater Maneuver Fighter)
SIMCA (Submersible Interception Maneuver Craft Attacker)
Pilot: Gary Baryx
Unit Type: Mass Production Transformable Amphibious Mobile Suit
Manufacturer: ZAFT controlled Maius Military Industries (MMI ZAFT armament designer)
Operators: ZAFT (Zodiac Alliance of Freedom Treaty); various civilians
Height: 17.9 meters (standing on legs) to 21.1 meters (standing on arms)
Weight: 71.4 metric tons (varies slightly upon armament)
Armor materials: Layered Titanium and Stainless Steel Alloy
Power Source: Ultra Compact Rechargeable Energy Battery
Propulsion: Scale System, 2 x High-Output Plasma Verniers; 2 x Hydro Ram Jets
Operating System: Composite Rapid-Action Program
Special Systems: Networked Assault System
Equipment and Design Features: Advanced Acoustic Detection System; Active/Passive Sonar Array; "Lorenzini" Electric Field Sensor; Ultra Long-Wave Data Communication System; 4 x Weapons/Equipment hard point, 2 on each forearm and 2 on back to either side of the dorsal fin; 1 x periscope, extends from back of dorsal fin;
Permanent Fixed Armaments: 2 x Large Phonon Maser High-Energy Cannons, mounted one in each hand
6 x sonic claw, mounted in tip of each finger
8 x 533mm Super-Cavitating Torpedo and SUBROC Missile Launcher, 4 mounted in each shoulder unit, 5 missiles/torpedoes per launcher;
2 x Electromagnetic Tow Cable
1 x Tungsten Carbide Head Lance
1 x monomolecular dorsal blade.
Optional Fixed Armaments/Equipment: "Bolos" Multipurpose Hand Missile Unit, equips to forearms only
"Jagra" 12-tube 381mm SUBROC Vertical Missile Launcher, missiles arranged in 2x6 pattern mounts on back only
"Quros" SUBROC Anti-Hard Target Cruise Missile, mounts on back only
1030mm MK.70 Large Super-Cavitating Anti-Ship Torpedo, mounts on back only
Auxiliary Power Unit, increases operational time limit by 100 percent per unit attached, mounts on back only
Personnel Transport Pod, can carry 9 average adults hygienically for 78 hours, mounts on back only
Optional Hand Armaments: N/A
Bio: The SIMCA is an underwater mobile suit developed for ZAFT's invasion of Earth, and deployed along major shipping routes in the Atlantic and Pacific Oceans. The SIMCA was designed along the same lines as all of ZAFT's other suits in terms of functionality, versatility, ease of maintenance, and the capacity to be easily modified. Much like it's cousins the IAAMS and GAHMU, the SIMCA was built with the anticipation of fighting other mobile weapon systems and the development of new technologies that might need to be added to the design. The Original SIMCA, designation UMF-6, makes up roughly 45 percent of ZAFT's aquatic MS, while another 45 percent of it's aquatic suits are UWMF-101AO WAAM. The last 10 percent of their aquatic MS were enhanced SIMCAs equipped with technology based off the stolen G-series, these units, designation UMF-6E, were changed only slightly but boasted vastly improved performance. The UMF-6E, code named Isurus, essentially just replaced some components in the original unit, meaning that most of ZAFT's regular compliment of SIMCAs would eventually be upgraded in a similar way. However a few SIMCAs would also be equipped with the "Siren" Mirage Colloid Aquatic Enhancement System as well as slightly more traditional legs, these units, designation UMF-6S, also conveniently called Sirens, would be for the exclusive use of aces, commanders, and special ops.
The SIMCA's double hull is made from a layered titanium and stainless steel alloy that is incredibly resilient to damage and extreme undersea pressures. Theoretically the unit can reach depths in excess of 1400 meters (765 Fathoms) but most pilots won't take their unit's past 1000 meters. As an additional pilot safety feature the SIMCA's cockpit is constructed in a similar fashion to a bathysphere and is also pressurized in case of the SIMCA's outer and inner hulls being breached. Due to the incredible depth SIMCA's can reach units will frequently wait in one spot for hours on end with only their passive sensors active waiting to ambush an unlucky enemy. Frequently, instead of directly fighting OMNI's new Megalodon MA, SIMCA pilots learned to lure the machines down into deeper depths before attaching their EM tow cables to the Megalodons and dragging them down to their crush depth, which is apparently around 500 meters.
Due to the incredible structural strength inherent in an undersea design, the SIMCA is perhaps the most durable MS in ZAFT's arsenal next to the CUMAR. Due to needing to have a fully intact central hull the SIMCA is much like the IAAMS in that it is harder to service than other units. But because of it's higher quality of construction repairs usually aren't a very problematic issue, except for in the case of major breaches in the central hull.
Cosmetically the SIMCA seems to take design cues from a Mako Shark with it's long lance like head and narrow body, this was actually intentional in order to make the suit even faster and more maneuverable in aquatic combat. It's lance like head isn't just for show however, it is constructed from incredibly hard tungsten carbide with incredibly sharp wedge like edges, making it a highly effective ramming and hull breaching tool. On the SIMCA's back is a large dorsal fin that incorporates control surfaces into it for additional mobility as well as a periscope for surface scouting and laser target acquisition for it's SUBROC weapons when it wishes to stay hidden. The dorsal fin also incorporates a monomolecular blade into it's leading edge so in addition to the psychological effect of seeing a fin breaching the water in a very shark like fashion, the SIMCA uses it's dorsal fin to strafe enemy ships and rip open their hulls.
On either side of the SIMCA's dorsal fin are hard points for equipping a variety of different items, from vertical launch SUBROCs to batteries to personnel carrying units. Originally used simply for weapons alone the SIMCA soon became very useful as a high-speed aquatic courier for special forces teams as well as personnel since realistically nothing in OMNI's arsenal can touch a SIMCA when operating at extreme depths.
The SIMCA's arms are very versatile in terms of their number of uses, starting at it's shoulder's wedge shaped appearance, each shoulder contains four multipurpose torpedo launchers along with three fins for maneuvering, 1 on the front back and side of each shoulder. The shoulders can freely rotate a full 360 degrees allowing the SIMCA to fire it's torpedo tubes in any direction while still keeping it's flexible arms in use. The unit's arms consist of 5 large interconnecting segments that give it's arms a shocking power to weight ratio of nearly 3.5 to 1, giving the SIMCA tremendous strength.
It's "hands" are large club like appendages ending in three large multi-jointed claws distributed evenly around the hand's circumference. The end of each of it's six claws is tipped with a sonic cutter for obviously more effectively piercing an enemy's hull, this is also assisted by the impressive crushing power of it's claws, capable of crushing and tearing through most machines armor and appendages with relative ease. Additionally the SIMCA's arms can be effectively used as maces, using it appendages to literally bludgeon enemy machines to death with ease. Incorporated directly into the SIMCA's hand is a large phonon maser cannon that is highly effective for point blank attacks but isn't suited well for anything beyond mid range engagements. It should also be noted that these phaser's effectiveness decreases even more as the density of the medium their traveling through decreases, meaning that in the open air their range is even shorter. Also incorporated into each hand is an EM tow cable primarily used for mundane purposes, ZAFT mariners adaptively learned to use them as weapons as well, their use against OMNI's Megalodons being one good example. But perhaps one of the most morally catastrophic and well documented cases of this is when a dozen SIMCAs attached their tow cables to the bow of OMNI's 1st South West Atlantic Fleet Flagship, the CVN-1068 Nimitz, and subsequently dragged the ship and it's 8,000 plus crew into the depths.
The unit's legs are relatively short and stumpy affairs that are essentially just a pair of feet around a pair of large hydro ramjets, though it's legs can support the suit and move it adequately enough on land the SIMCA's legs are not it's main means of propulsion on land. Due to the machine's design the SIMCA's motive system is less like a human's and more like a Chimpanzee or Gorilla, with their relatively short legs and very long arms these great apes rely more on their arms to move quickly on the ground. The SIMCA frequently "walks" on it's massive hands, lifting it's body off the ground and swinging it's legs out in front of it while splaying it's claws out for balance and traction. And despite it's appearance, the unit is shockingly fast and agile on land, thanks to the power of it's arms, capable of out pacing ZAFT's ZAMS, ZONGS and SCAUs with ease. The SIMCA proves itself to be a very effective unit even on land and difficult target to hit thanks to it's unusual movements.
Specially designed hard points on the SIMCA's hand allow it to equip multipurpose hand missile units that are meant to carry a plethora of different missile types. These missile units are effectively one hit wonders, because they completely encase the machines hand they must be used first before the SIMCA can use it's other hand armaments. The missiles inside the Bolos can be virtually anything the pilot wants so long as the selected missiles all fit inside. When in use the Bolos fires all of it's missiles at once, at either one or multiple targets with the Bolos' outer shell acting as blast panels to protect the arm from the rocket exhaust.
Incorporated into the SIMCA's back are a pair of high-output plasma verniers that can generate tremendous amounts of thrust when out of the water, underwater the SIMCA can reach speeds of around 70 knots, inferior to the Megalodon's top aquatic speed of 85 knots. But on the water's surface the SIMCA can reach speeds in excess of 300 knots by using these verniers, jetting across the water's surface like a sea skimming missile in order to quickly close on surface targets. Unfortunately this leaves the unit more exposed to surface fire so ZAFT mariners employ a dolphin like leaping and diving method to negate this vulnerability to a degree.
SIMCA pilots often work very closely with their IAAMS counterparts using highly coordinated attacks to deliver an incredibly effective tactical and strategic one two punch against OMNI's naval forces.
D/N: primarily based off the OZ-09MMS Pisces from Gundam Wing, and elements from the UMF-5 ZnO from GS, and the MSM-03C Hygogg from MSG 0080: War in the Pocket. Appearance wise it is very much like the Pisces, keeping it's torso, legs, and shoulders, but modifying them all a bit. The arms are a hybrid between the Hygogg and the ZnO's with the ZnO's claws and the Hygogg's club like arms and the multi-segmented upper arms being a bridge between the two. As I said before the shoulders are like the Pisces except with two less torpedo tubes and looking visually more like the OZ-17MS Serpent. The SIMCA's legs are virtually identical to the Pisces except with the hydro ramjets incorporated directly into them. The torso is perhaps the most modified, being longer and wider than the Pisces while making it more streamlined. The Pisces head has been lengthened and flattened into a definitive lance with the eye/face being replaced with that seen on the UMF-4A GOOhN. The Bolos hand missile units are also virtually identical to those used by the Hygogg. The dorsal fin on it's back looks like the ZGMF-X31S's MX-RQB516 Beam Lance's physical blade. In terms of coloration it has pink optics and is painted a dark blue gray.
For the ZnO/ASH Replacement
Original Mechanical Designer: Velshard
UMF-6E
Isurus
Pilot: Mark Baryx
Unit Type: Mass Production Transformable Amphibious Mobile Suit
Manufacturer: ZAFT controlled Maius Military Industries (MMI ZAFT armament designer)
Operators: ZAFT (Zodiac Alliance of Freedom Treaty); various civilians
Height: 18.4 meters (standing on legs) to 21.9 meters (standing on arms)
Weight: 77.0 metric tons (varies slightly upon armament)
Accommodations: pilot only in pressurized reinforced cockpit
Armor materials: Layered Titanium and Stainless Steel Alloy
Power Source: Ultra Compact Rechargeable Energy Battery
Propulsion: Scale System, 4 x Hybrid High-Output Plasma Verniers/Hydro Ram Jets
Operating System: Composite Rapid-Action Program
Special Systems: Networked Assault System
Equipment and Design Features: Advanced Acoustic Detection System; Active/Passive Sonar Array; "Lorenzini" Electric Field Sensor; Ultra Long-Wave Data Communication System; 4 x Weapons/Equipment hard point, 2 on each forearm and 2 on back to either side of the dorsal fin; 1 x periscope, extends from back of dorsal fin;
Permanent Fixed Armaments: 2 x Baryon Burst-Fire Cannon (BBFC), mounted one in each hand
6 x Variable Beam Claws
8 x 533mm Super-Cavitating Torpedo and SUBROC Missile Launcher, 4 mounted in each shoulder unit, 5 missiles/torpedoes per launcher
2 x "Horcrus" Anti-PS electromagnetic grapple anchor
1 x Anti-PS Head Lance
1 x Anti-PS dorsal blade
Optional Fixed Armaments/Equipment: "Bolos" Multipurpose Hand Missile Unit, equips to forearms only
"Jagra" 12-tube 381mm SUBROC Vertical Missile Launcher, missiles arranged in 2x6 pattern mounts on back only
"Quros" SUBROC Anti-Hard Target Cruise Missile, mounts on back only
"Houtos" Large Super-Cavitating Anti-Ship Torpedo, mounts on back only; Auxiliary Power Unit, increases operational time limit by 100 percent per unit attached, mounts on back only
Personnel Transport Pod, can carry 9 average adults hygienically for 78 hours, mounts on back only
"Oxyrinchus" Attack Booster Unit, 2 x Baryon Cannon, 2 x extended power units, 2 x Hybrid High-Output Plasma Verniers/Hydro Ram Jets, must be equipped to both back hard points to be used.
Optional Hand Armaments: N/A
Bio: An enhanced version of the SIMCA, the Isurus is virtually identical to it's predecessor in terms of appearance and basic construction but incorporates new technologies based in part on that acquired from the stolen G-series. The Sea Wolf is slightly larger and heavier than it's original form but this is out of necessity, due to it's change in armaments and enhanced propulsion systems.
The Isurus replaces it's Dorsal blade and head lance with Anti-PS blades, vastly increasing their effectiveness and durability without compromising the unit's design. The biggest change in this machine's armaments though are in it's hands, starting with replacing the SIMCA's Sonic Claws with beam based ones that have variable containment fields and particle density. The Isurus's new beam claws can be used under water by decreasing the size of their containment fields and increasing the beams particle density, creating meter long beam claws capable of incredibly precise cuts if necessary. By reversing this process outside of the water the Isurus instead creates three near full sized beam blades per hand and between these and it's arms great length and flexibility, the Isurus have proved themselves to be even more dangerous close range combatants than their predecessors.
The Isurus has also replaced it's original EM tow cables with the same type of Anti-PS Grapple Anchor pioneered by the SCAU-XU Carcharius, for increased functionality as weapons.
The biggest and perhaps most valuable change in it's armaments though is the replacement of it's PHASER (phonon maser) Cannons with Baryon Burst Fire Cannons. These experimental Baryon particle weapons were apparently created via information traded to ZAFT by someone within the Morgenroete Conglomerate in exchange for some of ZAFT's initial experimental energy weapon designs. Normally Baryon particles consist of only three quarks but ZAFT's Baryon weapons artificially generate exotic ultra heavy pentaquarks. Beam weapons function by using intense thermal and kinetic energy to burn through conventional defenses virtually instantaneously with very little collateral damage. By comparison a baryon particle weapon effectively pulverizes the atomic structure of whatever solid structure it hits and creates massive collateral damage as a result making them a very effective weapon. Another benefit of these weapons is their superior range both in and out of water compared to their previous PHASER weapons since they essentially shove liquids and gases out of their path of travel without using as much energy. One flaw in these weapons is their significantly higher energy consumption, however the pros of a baryon weapon far exceed this con. But to address this problem to some degree, both arms now contain Miniaturized Rechargeable High-Energy Capacitors, based off of those used by the G-series as their main power source, that act as a supplementary power supply to these weapons. Additionally these weapons particle discharge is variable, they can fire a large powerful beam at longer intervals to cause much greater damage or they can rapidly discharge much smaller beams in machinegun like bursts to conserve energy. Two unique properties of Baryon weapons is how they react to Phase Shift Armor and Mirage Colloid Energy Deflection armor, when a baryon shot impacts PS armor instead of punching through it, it will instead 'splash' across the surface of the armor. Compromising and destroying large sections of PS armor, either destroying the equipped suit or leaving it vulnerable to conventional weapons. Mirage Colloid Energy Deflection Armor can effectively divert the energy of both beam weapons and anti-matter weapons. But just as a baryon shot would 'shove' gases and liquids out of it's path of travel it would also shove the gaseous synthetic Mirage Colloid particles out of it's way to directly impact their target. Despite this ability to effectively bypass Energy Deflection Armor completely, it is simply not viable to generalize this weapons use due to the relative rarity of the system amongst OMNI Enforcer.
The Baryon Cannon's fire looks like blue-haloed yellow beams in atmosphere, a result of the incendiary particle friction reaction, which increases significantly in the denser water, causing the beams to resemble bolts of burning magnesium.
One of the more simple modifications in the Isurus's design, inspired by OMNI's new Megalodon MAs, is the addition of more Scale System units to it's body thereby increasing it's overall speed and maneuverability. An additional aid to this increase in performance is the replacement of it's leg hydro-ramjets and back plasma verniers with a new hybrid engine that could function both as a plasma vernier and hydro-ramjet. This is thanks to the use of a mixture of linear and magnetic induction technology that also allows the engines to switch between the two modes of operation in an instant. Thanks to this the Isurus boasts an incredible performance increase of nearly 57 percent allowing them to reach a top sub-aquatic speed of 110 knots. Though by comparison it's surface skimming speed has only increased by a relatively small margin of about 15 percent giving it a surface speed of 345 knots. However in a rather memorable incident one commander Marco Morassim used this increase in speed, along with his new Anti-PS and beam weapons, to quite literally punch a hole through one side of the central draft of OMNI's 2nd North West Atlantic Fleet Flagship, the CVN-1076 Ronald Reagan, and out the other with virtually no damage to his own unit.
An unexpected though useful bonus of effectively having 4 relatively powerful plasma verniers was the ability to launch themselves at even OMNI aircraft and get high enough to shoot them down with blasts from it's BBFCs. On land this gave the machine an even nastier bonus in maneuverability even though it already boasted impressive speed and agility beyond that of most of ZAFT's land based units.
Perhaps the final deadly nail that makes this unit a masterpiece in it's field is the creation of the "Oxyrinchus" Attack booster unit that incorporates two large hybrid engines, two simplified Baryon Cannons, and two power extension batteries, that under normal operating conditions triples the machines operational time. The primary purpose of this pack is not only to increase the machines speed and operating time but also allow the unit to function very well as an actual assault MS, a job usually reserved for UWMF-101AO WAAM. Aside from the insane increase in raw speed of nearly 200 percent, the real draw of the Oxyrinchus pack though was the two large Baryon Cannons on it's back that could fold forward to point over it's shoulders. These weapons combined with the ones in it's hands allowed the Isurus to deliver a devastating amount of firepower in rapid succession on one target after another.
Though this unit would undergo some modifications as it's service life continued the Isurus would remain ZAFT's mainstay Marine MS for several decades to come.
D/N: aside from it's arms being larger this unit's only other change is that it will now have a mottled blue color scheme for camouflage. The attack booster looks like the back thrusters of the UMF/SSO-3 Ash with a cross between the CIWS/Beam weapons of the YMF-X000H Dreadnought H Gundam replacing the torpedoes as the Baryon cannons. Isurus Oxyrinchus is the Linnaean Classification of the Short-finned Mako Shark it along with some select music from the movies "Jaws" and "Deep Blue Sea" inspired this suit and it's previous incarnation.
For the DINN Replacement
Original Mechanical Designer: Velshard
AMF-201
IAAMS (Independent Airborne Attack Mobile Suit)
Pilot: Leonid Bogdanov
Unit Type: Mass Production Aerial Combat Mobile Suit
Manufacturer: ZAFT controlled Maius Military Industries (MMI ZAFT armament designer)
Operators: ZAFT (Zodiac Alliance of Freedom Treaty); various civilians
Height: 18.2 meters
Weight: 39.8 metric tons
Armor materials: Laminated Carbon Fiber and Kevlar, interwoven with Titanium Strands
Power Source: Ultra Compact Rechargeable Energy Battery
Propulsion: 4 x Large High Output Plasma Verniers
Operating System: Composite Rapid-Action Program
Special Systems: Solar Energy Conversion System (SECS totally unintentional), Networked Assault System
Equipment and Design Features: 7 x Weapons/Equipment hard point, 2 on each shoulder, forearm, and hip armor, 1 on dorsal skirt armor; 2 x integral storage units, store magazines, energy packs and grenades; 2 x Composite Polymer Solar Energy Absorption Wings; 1 x 50 million candle power spotlight in lower torso
Permanent Fixed Armaments: 4 x 10-tube multipurpose missile launchers, mounted in top of back thrusters and lower leg assemblies, fires regular warheads as well as chaff and flare scattering warheads
Optional Fixed Armaments: M65 "Felis" 8-barrel small missile launcher, mounts on shoulders, forearms, and hip armor
M68 "Pardus" 3-barrel missile launcher, mounts on shoulders, forearms, and hip armor
M70 "Hamon" 550mm FAE (Fuel Air Explosive) triple grenade rack, mounts on shoulders, forearms, and hip armor (just MS sized hand thrown grenades)
M71 "Tessis" 64mm triple barrel vulcan gun, stores 450 rounds, mounts on forearms (essentially a modified version of the CGUE's shield vulcan)
M8585 Ultra Light Reactive Armor Palette Shield
Optional Hand Armaments: M72 "Lupus" Ion particle beam sniper rifle (the sniper rifle used by the original LRR GINN), must be hand carried at all times
MMI-M8A3 76mm heavy assault machine gun, hand carried in use, may be stored on hip and dorsal skirt armor hard points
MMI-M9A1 133mm battle rifle, hand carried in use, may be stored on the hip and dorsal skirt armor hard points (basically a bigger version of the M8A3 that favors precision and power over rapid fire)
MMI-LR200S combined 142mm super-conducting linear rifle and 190mm 6-shot hyper-velocity long range laser guided rocket launcher(looks like SRW's Ox Tongue rifles from the Wildfalken and Weissritter, it's rather large), must be hand carried at all times
M76 "Furcas" 2-shot cruise missile launcher, hand carried in use, may be stored on hip and dorsal skirt armor hard points
M77 "Badis" 3-tube 3-shot, Large missile laucher, 9 missiles total, hand carried in use, may be stored on hip and dorsal skirt armor hard points
M78 "Hadis" 4-tube 4-shot, Medium missile launcher, 16 missiles total, hand carried in use, may be stored on hip and dorsal skirt armor hard points;
Bio: The AMF-201 IAAMS was designed specifically for sustained aerial combat in Earth's atmosphere, of course this was easier said than done resulting in a unit that was admittedly exceptional in terms of overall performance, but had abandoned one of ZAFT's most useful design features. Because of the role the IAAMS was meant to take on, it was essentially a whole new kind of MS; meaning that it was only very loosely based on ZAFT's other suits at the time of its conception.
To be as suited to aerial combat as possible the IAAMS was made to be very light, its chassis is almost 70 percent aluminum alloy with titanium strengthening key stress points. Its armor is made almost exclusively from laminated sheets of carbon fiber and Kevlar, reinforced with hundreds of titanium strands to further decrease its overall weight. This armor proves itself to be highly effective against tungsten carbide armor penetrators, Flak rounds, and some medium sized missile warheads. However when an IAAMS sustains damage from a battle this is when the biggest flaw in its design becomes apparent. The IAAMS lacks many ZAFT suit's ability to rapidly replace parts, because it returned to a more traditional frame design in order to further reinforce the Suit's chassis during high-speed maneuvers. Because of this the IAAMS is somewhat difficult to maintain and service, requiring many more man hours than most suits, that being said the IAAMS is a very reliable and versatile unit, so long as it's properly maintained.
The IAAMS was made as streamlined as possible for most any direction of flight, its upper torso being very narrow and streamlined along with its arms and shoulder armor. The lower torsos notably contained a very powerful spotlight for night operations and aside from its more traditional use many pilots would also use it to temporarily blind an opponent and open them up for an attack. Its head was somewhat oddly shaped; seeming to take a cue from both the CUMAR and ZAMS in that is was fairly small but kept its cycloptic eye while lengthening the back of the head to include more powerful sensors and communications equipment. The IAAMS most unique design feature is perhaps its lower legs, each one is actually one massive plasma vernier wrapped in an exoskeleton that attaches to the knee assembly. This leads to the impression that the IAAMS is standing on high heels, thanks to the large landing struts coming out of the front and back of its legs that appear to be feet. In reality the IAAMS has no ankle joints to speak of; meaning that when the unit is walking on the ground it is extremely clumsy, needing to take short shuffling steps in order to keep from toppling over. Now to some this seemed foolish, but seeing as the IAAMS really shouldn't be meandering on the ground too often is legs were given identical thrusters to the ones in its back pack to greatly increase its speed and maneuverability to a nearly unsurpassed degree.
The IAAMS doesn't have a CIWS instead integrated into the external calf of each leg and its backpacks flight modules are 10-tube multi-purpose missile launchers that can fire a plethora of different rounds. Primarily the rounds were various flare and chaff scattering missiles for defense against enemy missiles, they could of course also fire more traditional small warheads and smoke rounds.
The IAAMS also keeps ZAFT's pioneered optional component hard points except for the ones on its legs. It's hip armor was lengthened so that the hip hard points are now around mid-thigh level while over its hips are integral storage devices for carrying spare magazines for it's more traditional weapons. The IAAMS' flight unit consists of two separate movable pods that can rotate up and down 90 degrees for increased mobility, mounted dorsally on each of these pods is the multipurpose missile launcher. The two plasma verniers in each pod are of the same model as the ones in its legs and on their own can provide more than enough thrust to enable the IAAMS to fly. This gives the IAAMS great redundancy meaning that so long as at least two of its verniers are still functioning it can fly, with all four working however the IAAMS can easily reach speeds in excess of Mach 2.5, making it a wonderful interceptor. The IAAMS best feature is perhaps it's wings, a pair of folding, morphable, inverse deltas, attached to the outside of each flight pod that are made from a special solar conductive polymer that provides an extra resource of power. It's wings will actually stretch open due to their flexible nature, with the whole wing morphing it's shape to better suit the flight conditions or change direction giving its wings an oddly life like look to them. Though to some the addition of a solar power system may seem to be a fairly simple idea, this high efficiency solar energy conversion material could greatly extend the unit's overall flight time and loitering ability during sunny days to nearly twice what its battery could provide so long as its pilot was fairly conservative with their flying.
In terms of Armament the IAAMS could use most of its successors and forbears' equipment and weapons but it could also use 5 specialized weapons designed for its use specifically. 3 of these weapons were hand carried missile launchers that fired cruise missiles, large missiles, and medium missiles for armament versatility. The fourth weapon was a light weight reactive armor palette shield that could effectively block up to three direct hits from a large missile or artillery piece. The fifth and perhaps most unique weapon was the rather large LR200S assault weapon that was meant almost exclusively for airborne attacks from standoff ranges. Its main weapon was a 142mm linear rifle that could discharge its large rounds at an incredible velocity; it's most devastating weapon however were the hypervelocity SCRAM jet rockets. The rockets were limited to six rounds and were best used against hardened targets at long range, after being fired they are guided onto target by a targeting laser. What made these rockets so deadly was the speed at which they traveled, thanks to their SCRAM jet engines they could reach speeds in excess of mach 4 at sea level, imparting a great deal of kinetic energy to the point of impact along with its shaped charge HE warhead. The only downside to this weapon was its size and weight, it was not only very unwieldy but greatly decreased the IAAMS speed and mobility making the unit very vulnerable to attack at short to midranges unless it discarded the expensive piece of equipment.
In the years to come the IAAMS design would be refined with new weapons and technologies along with the creation of specialized electronic warfare and C2 (command and control) units.
D/N: the two things that I need to clear up is that the head looks like the Throne Gundam Drei's for the most part except the face looks more like the Jagd Doga's but with only one monoeye. The torso is virtually identical to the AME-WAC01 DINN Special Electronic Installation Type with that little orange sensor in its lower torso being where its spotlight is at. Color wise they are primarily gray, white, and sky blue for some camouflage.
A/N: Alright, I'm sad. Velshard has excuses: he's pretty much providing me with half of the mobile suits for the story. But the rest of you?
Anyway, since none of you have yet to send me anything in regards to MS designs....I've decided to come up with an incentive. To the first person who can provide me with a design for a transformable mobile suit for Mu (or at least a concept) that I like, I'll write a ficlet on any subject concerning Killer's Realm. A character's backstory, the revised backstory for the canon characters, a battle that has yet to take place in the story, whatever.
The MS just has to be transformable, and made especially for Mu. As for the design template, well, just look up.
G. Wagers: Thank you. The trouble is that, considering the characters involved, and the Mobile Suits, it's really just too easy. And then there's Velshard coming up with his Mobile Monsters......
Knightmare Gundam of Ni
