Gundam Seed: Killer's Realm

File 05

CI-Y001

Argonaut

Unit Type: Anti-Infantry Assault Cybernetic Organism

Manufacturer: OMNI Enforcer Extended Natural Research Division (OMNI Enforcer ENRD)

Operator: OMNI Enforcer ENRD

Height: 2-3.5 Meters

Weight: 2-3 Metric Tons

Armor: Outer Layer Titanium Carbide/Beryllium Meitneride Super-Compressed Alloy, Inner Layer Infantry-Grade Compressed Boron Nitride Nanomesh

Power Source: 2 x High-Capacity Batteries
1 x Superinsulated High-Capacity Battery

Propulsion: High-Strength Nano-Scale Electroactive Polymer Musculature/Nanofilament-Enhanced Organic Musculature

Operating System: Joint Auto-command Systemic Organic Neural-net

Special Systems: Automated System Hacking
Independent Injection System

Equipment and Design Features: Infrared Targeting System
Highly Modifiable Frame
Scanning Targeting Camera Visor
Biological Central Processing Unit
Low-Friction Joint Coating
Tachyon Command Link
Ballistic Shield (Optional)

Fixed Armaments (Optional): 6-barrel Arm-Mounted 7.62mm Gatling Gun
Arm-Mounted 13mm Sniper Rifle
Arm-Mounted Shotgun
Arm-Mounted 30mm Grenade Launcher
Shoulder-Mounted 50mm Rocket Launcher
Shoulder-Mounted 25mm Cannon
Shoulder-Mounted 150mm Mini-Howitzer
Shoulder-Mounted 3-barrel 20mm Autocannon
Shoulder-Mounted 100mm Mortar
Shoulder-Mounted 20mm Experimental Gauss Gun

Model Lines: Alpha - Proof-of-Concept Prototype Models, 1-8
Beta - Guerrilla/Anti-Infantry Warfare Models, 1-4
Gamma - Medium Range Warfare, 1-5
Delta - Mobile Electronic Warfare Model, 1-2
Epsilon - Close-Combat/Urban Warfare Model, 1-12
Zeta - Anti-Air Platform Model, 1-3
Eta - Lightweight Aerial Insertion Model, 1-5
Theta - Advanced Medium-Long Range Artillery Model, 1-11
Iota - Anti-Tank Warfare Model, 1-4
Kappa - Amphibious Warfare Model, 1-15
Lamba - Anti-Mobile Weapon Warfare Model, 1-21
Mu - Drone Operator Model, 1-3
Nu - Space Infiltration Model, 1-6
Xi - Sabotage and Base Infiltration Model, 1-6
Omicron - Psychological Warfare Model, 1-13
Pi - Chemical Warfare Model, 1-9
Rho - Deep-Space Scout Model, 1-2
Sigma - Kamikaze Model, 1-57
Tau - Long-Range Assassination Model, 1-32
Upsilon - Viral Electronics Model, 1-4
Phi - Tachyon Detection Model, 1-2
Chi - Mobile Weapon Hijack Model, 1-37
Psi - High-Tech Close Combat Infiltrator/Assassination Model, 1-26
Omega - High-Tech Experimental Test Model, 1-8

Bio: A part of the Biological Central Processing Unit program, Argonauts are Naturals that were inducted into the program after physical maturity, eliminating any chance of becoming even slightly resistant to the side-effects of Gamma Glipheptin, rendering them more vulnerable to the drug than their younger mobile-suit piloting counterparts. So, the 'highs' of the drug become shorter and the 'lows' even more painful.

In order to counteract this, Argonauts are fitted with cybernetic attachements that regularly administer doses of Gamma Glpheptin, varying the doses according to metabolic rate, adrenaline production, and heart rate, thus increasing dosage in combat to induce more satisfactory results. Along with this were other chemical auto-injectors, including artificial adrenaline, red blood cells, and pain medication. Integrated sensors monitored the biological condition and controlled the injectors, separate from the subject itself.

In the Argonaut sub-program, subjects are altered in various ways, ranging from biochemical modifications to increase adrenaline output, to the integration of carbon and iron nanofilaments to the skeletal-muscular system. These pave the way for more drastic alterations, including micro-circuitry extensions to the nervous systems, and the replacement of the epidermis with a high-density ballistic fiber armor coated with ferrofluid.
From that point on, the augmentations become more and more advanced, until the Argonaut becomes a two-meter tall cybernetic engine of destruction.

in its final iteration, the average Argonaut weights just over two metric tons, and is armored from head-to-toe in metal matrix composite plates and ballistic gel structures. Most of the armor is made of a brand-new Titanium Carbide alloyed with Meitnerium, making it essentially invulnerable to even armor-piercing small arms rounds. Generally, the original brain of the Argonaut is actually encased in the torso, behind layers of heavy armor and still-living flesh and bone, while a new sensory system in a robotic head, a humanoid one consisting of a multi-camera strip at eye level below a long-range telescoping camera, with variable sensitivity audio sensors on either side.

Rather than have the Argonauts use standard small arms, new weapons designed to attach directly onto forearm and shoulder hardpoints were designed, allowing the Argonaut to keep its manipulators free for the unlikely prospect of hand-to-hand combat. An optional equipment is the ballistic shield, which is capable of blocking armor-piercing rounds from a .50-caliber rifle. The basic forearm-mounted weapons are generally modified versions of small arms used by infantry, or lightened variants of vehicle-grade armaments. The shoulders are reserved for high-weight or heavily energy-intensive weapons, counting among their number missile launchers and micro-howitzers.

Each Argonaut line is specialized for a specific aspect of modern warfare, excluding the Alpha and Omega lines, which were generalizations incorporating the most advanced technology at the time. As such, while the general armor and internal structure of each Argonaut was essentially the same, modifications and external additions kept each line somewhat unique. Despite their status as test units and thus carrying a certain stigma of unreliability, some lines were used in actual military operations. For example, the Kappa line was used to great extent and attacked numerous ZAFT submersible carriers throughout the Atlantic Ocean, and the Beta and Tau lines proved instrumental in subjugating the United States of South America. Of course, their roles in these went entirely unreported by the Earth Alliance, and a mandate to kill all uncleared personnel met in combat helped preserve the Argonauts' secrecy.

However, perhaps due to the practice of kidnapping subjects to use, a percentage of the Argonauts became extremely unstable in psychological terms, as a combination of the Gamma Glipheptin exposure and other augmentations. Indeed, the majority of the Sigma line fit this description perfectly. Most of said failures were disposed of immediately, although a few were kept around for study, or merely went undetected for a long amount of time, prime examples being Alpha 8 and Omega 1, which also showed a slight correlation in armament outfit among the insane.

In the case of Alpha 8, the most advanced model of the Alpha line, he/it has high-density titanium claws attached to his/its forearms, two to each limb, and uses a modified light machine gun instead of shoulder-mounted weapons in order to keep a light weight. Omega 1 functions similarly, excepting the addition of an experimental 20mm Gauss Cannon to its right shoulder mount and a high-velocity caseless rifle on its left arm, and exchanges the right-arm claws for a single two-meter titanium meitneride blade. Both models preferred light and fast close-range combat, and studies of the other insane models revealed proportionately close-ranged outfits.
Gamma 4 used a mortar instead of the standard autocannon used by the rest of Gamma Line, Theta 9 used short-barreled cannons instead of the micro-howitzers preferred by his line, and Omicron 6 discarded the gatling gun the Omicron Line frequently utilized in favor for a flamethrower.

Development of the next version of cybernetic infantry is already in development, although the most promising design is the CI-004 Myrmidon, expected to begin developmental testing in later 71 CE and limited production in late 72 CE.

Original Mechanical Designer: Knightmare Gundam of Ni
Modified By: Velshard

STIEC-Y01 (Stealth Troop Insertion & Extraction Craft-prototYpe)

Dojin

Ships Of The Line: 1/many x production series later built

Unit Type: Hybrid Transatmospheric Light Assault Ship

Manufacturer: Morgenroete Conglomerate Inc.

Operators: Orb Union (Special Operations and Intelligence)

First Deployment: N/A

Dimensions: Height: 40 meters; Breadth: 165 Meters; Beam: 25-60 Meters

Displacement: 14,650 Metric tons

Crew: Bridge 10
Engineering/general staff 50

Maximum Troop Capacity: 180 x Shock Troopers or 90 x Heavy Powered Armor Corps

Armor materials: Laminated Hybrid Hyper Alloy Composite

Power Source: Combined Uninterruptible Power System, incorporates 2 x Pulsed Helium-3 Plasma Fusion-Reactor (80,000kw output each), many x Hydrogen fuel-cell, many x S2 engines supplementing all systems, Solar Energy System

Propulsion: 1 x Combined Solar Sail/Energy Collector
1 x Positron Pulse Detonation Engine
8 x Small Thrust Vectoring Pulsed Inductive Plasma Engine
Many x Emergency Maneuvering Plasma Pulse Detonation Engines
Many x Repulsor Drive Clusters

Special Systems: SCAI-Net (Strategic Command Artificial Intelligence Network);
AICA (A.I. Combat Assistant);
ASC (AIRAD Slave Controller)
Mirage Colloid Field Control System
Magnetic Colloid Sail/Miniature Magnetosphere Generation System

Equipment and Design Features: Anti-PS Ramming Bow
Advanced Omni-directional Sensor Suite
1 x Anti-Matter Generator
Many x "Ryuuzaken" Single Occupant Exoatmospheric Insertion Vehicle (SOEIV)
Liquid Colloid Stealth Layer
Tachyon Quantum Communications
Super-Cooling Temperature Regulation
30 x SOEIV Gauss Launcher

Fixed Armaments: 3 x "Odoroki" 150cm Dual-Purpose Positron Beam/Hyper Velocity Linear Cannon
6 x "Rakurai" MK.I 30cm Variable Density Hyper Beam Assault Cannon
2 x "Donki" Strategic Missile Launcher, fires various large payload missiles (limited capacity)
4 x "Fukurou" All-Purpose Stealth Missile Launcher, uses quantum warhead smart missiles
4 x "Monkouken" 40mm 5-barrel Hyper-Velocity CIWS
4 x "Hirameku" High & Low Energy Pulsed Laser Arrays

Mobile Weapons: 6 x MAF-US1 Tengu

Bio: Developed in the 'Akuma' Special Weapons Program, the Dojin-class is an experimental stealth troop carrier design meant to be Orb's SpecOps, OMU, and Shock Troopers' primary space transport. The Dojin's design is an eclectic mix of a stealth frigate/dropship/troop carrier, causing it to leave standard classification and being labeled as a new type of ship in-line with many Orb designs, hence it's broad designation as a light assault ship. Being a stealth vessel it is equipped with a Mirage Colloid Stealth Field System, essentially a ship sized version of the Noctoraptor's Mirage Colloid, though initially plans had been made to outfit the Dojin with a Light-Wave Phase Shift coating this was discarded in favor of a proven technology. The Dojin also incorporates a modified version of the as-yet-incomplete Agrona's MagCol Sail system for stealth operation in Earth Orbit. In terms of armor the Dojin essentially possesses a quintuple thick version of the armor used in Orb's Tetsujin mobile suits giving it tremendous survivability and the ability to reenter the Earth's atmosphere. Also, on top of the armor layer, the Dojin-class has a layer of black radar-absorbent nanomesh filled with Mirage Colloid particles, enhancing its stealth features. As a side bonus this nanomesh Mirage colloid layer acts to disperse the energy from beam weapons so should the Dojin come under fire it can actually take more than one direct hit from a battleship class beam weapon to any section of its armor without it being compromised. One failing of the massive Mirage Colloid system is an inordinately large spike created in EM wavelengths that create an excessive amount of "noise" across various sensor and communication systems. Particularly any type of radio array involved in communications or detecting ambient environmental radiation have a tendency to go a little nuts as though being jammed when the stealthed Dojin is nearby.

Primary power is supplied by a smaller version of the Neo-Izumo class's combined power system that makes the Dojin extremely hard to knock out even when what would normally be critically important primary and secondary systems are disabled. In order to defeat thermal sensors, the primary method of long-range space detection, the Dojin-classes utilize a combination of a Negative Ion Laser super-cooling temperature regulation system, in the same vein as that on Orb's flagship model MS. And a much more passive water ammonia cooling system that naturally functions on waste heat that effectively makes the ship a part of the stellar background. The primary propulsion is supplied by eight small Thrust Vectoring Pulsed Inductive Plasma Thrusters that are designed to give the Dojin maximum maneuverability, stealth, and thrust. The engines' small size makes their emissions easier to cool as they are vented and their total combined output gives the Dojin the thrust to nearly outrun a Nazca Class Cruiser. The engines are arranged in staggered groupings of four on the port and starboard sides of the Dojin's main PPDE just aft of the Dojin's stern Hirameku laser defense arrays to direct their thrust in ways that allow the Dojin exceedingly agile maneuvers. The Dojin-class is also equipped with a more stable iteration of the Shadowfax's Positron Pulse Detonation Engine, which increases average speed by about 250% giving it the thrust to keep up with even Orb's Kagero class Heavy Interceptors. Also, in 'black' missions away from the Earth's magnetosphere, the transport can use Solar Sails to move without emission. Arrayed across the ship are strategically placed plasma pulse detonation engines designed for the sole purpose of pulling emergency maneuvers, such as dodging a direct hit from a battleship class energy weapon or simply making insanely high speed course corrections through something such as the debris field.

As a troop carrier, the Dojin-class also has several ways to deliver and extract the troops it carries: one being the Ryuuzaken (Dragon's Dart) Single Occupant Exoatmospheric Insertion Vehicle (SOEIV) alternatively referred to as a 'drop pod' or a 'prayer in a can'. Each Dojin-class light assault ship carries 180, which are fired from 30 specialized electromagnetic launchers on the ship's port and starboard flarings, with fifteen on either side. The pods are essentially heavily armored dart-like capsules with integrated Magnetic Repulsor systems and Solar Sail/Parachutes in order to slow the pod for trans-atmospheric descents. They are made of several layers of both Mono-crystalline Titanium/Divinium hybrid composites and hyperdiamond, with an outer layer made of magnetized copper/silicon. The outer layer is intended to allow the Mirage Colloid gas charge fired along with the pod to adhere to it, effectively making the pods invisible to both sight and radar. Each pod is made to be as indestructible as possible, not only for the safety of the soldier inside, but so it can be recovered and re-used. However, in the case of either failure or imminent capture, it is also equipped with a nanomachine self-deconstruction system analogous to the Tetsujins'. The Ryuuzaken can be used for space-ground infiltrations, space-station boarding, or ship-ship boarding actions, in the latter two cases sprayed with a layer of initially inert nano-constructors to seal the breach caused by the pod's breaking through the hull of the station/ship.

Assisting in its ability to extract personnel from hostile areas the Dojin Class are fully independent Transatmospheric vehicles capable of entering the Earth's atmosphere at dangerous high velocity steep angles. The Dojin incorporate both landing struts and powerful Repulsor Drive Clusters into their design allowing them to land in either the ocean or solid ground and hover over the earth's surface with ease in order to rapidly recover troops and operatives. The combined lift from the Repulsors and thrust from its main engines means that the Dojin can reach low earth orbit (about 160km)within a span of a few minutes while leaving none the wiser it was there and gone.

Another alternate insertion/extraction method is the use of the Dojin's six special purpose Tengu UCAVs, these Tengus have been specially modified with their own independent Mirage Colloid systems and can be equipped with up to 9 personnel recovery pods that can carry up to 5 OMU in them apiece. The Tengu can also be equipped with devices for the rapid recovery of the Dojin's Ryuuzaken SOEIVs; each device can be attached to one of the Tengu's nine major external hard points. The recovery devices can each recover 2 drop pods via the use of guided electromagnetic anchors attached to retractable cables allowing the a single Tengu to snatch up 18 SOEIVs at a time while remaining completely stealthed. The Dojin's six Tengu dock to the dorsal surface of the ship with 1 each fore and aft of the bridge and on the port and starboard sides of those two are their sister units docked to the flarings just fore and aft of the Hirameku laser arrays. Primarily the Tengu serve as defense fighters for the Dojin and as air support/drop ships for troops during surface operations but they are also employed tactically as distractions to draw attention away from the main point of conflict.

Perhaps the bluntest method the Dojin has for placing boots on, or in this case, in a target, is to simply ram them with the Dojin's bow. The bow's of Dojin class ships are tipped with Anti-Phase Shift armor along with all of the leading edges being made from it, creating super hard and super sharp spike. The bow itself has multiple boarding hatches that retract into the Dojin and the ship can also release Nano-constructors of its own to seal the gaps made as a result of impact at least temporarily. The use of this method is usually only done in Emergencies though, or when the lives of VIPs are at risk and minimizing their exposure to attack is the most important thing. The most memorable occurrence of this is when the original Dojin was used to smash into PLANT Aprilius 1 to recover sympathetic members of the PLANT Supreme Council after Shoki team was pinned down and cut off from their original escape.

In terms of the Dojin Classes' armaments the ship carries a plethora of primarily defensive/first strike weapons that are meant for only some ship to ship combat with vessels of a similar weight class. Looking at the outside of the ship though the Dojin doesn't appear to be armed at all nor have any hidden gun emplacements since in order to preserve it's stealth even without Mirage Colloid all of its armaments are retractable or camouflaged into the ships surface. Against Nazca Class and Agamemnon Class Capital ships and their escorts, the Dojin is simply out matched in size, armaments, and mobile weapons, hence why it's primary defense is stealth and speed. That is not to say the ship isn't capable of slugging it out with capital ships when it's necessary or completely decimating some of ZAFT and OMNI's weaker war ships but it will only stay and fight when absolutely necessary such as to recover Orb loyalists.

Because of the Dojin Classes' Positron Pulse Detonation Engine each Dojin has its own anti-matter generator, though they are relatively small ones with a separate electromagnetic Positron storage unit. As a rule anti-matter generators create a great deal of excess matter and energy which mostly goes to waste and has to be vented out of the ship while the anti-matter generator is active. Because of this the Dojin's anti-matter generators can never be used when their trying to be stealthy or they stand out like a sore thumb on most sensor systems, meaning that anti-matter has to be created and stored well before an operation begins. This leaves the Dojin with a fairly limited supply though still a generous amount to operate it's PPDE. However one of the Dojin's most powerful weapons are its three Odoroki 150cm Dual-Purpose Positron Beam/Hyper Velocity Linear Cannons. Odoroki literally means "Surprise" and these three dorsally mounted cannons are all capable of delivering one helluva sucker punch to the unsuspecting opponent, each cannon auto calibrates to fire a blast of positrons at just the right density and velocity to cause maximum damage to a warship. Positrons are channeled to the Odoroki via tributaries from the Positron storage unit but due to a limited amount of Positrons these cannons can only fire 4 times each at the most before they empty the storage unit. And because of the time it takes for an anti-matter generator to create more positrons in a combat situation the Dojin has to make these shots count while still retaining enough Positrons to operate its PPDE.
Uniquely though the Odoroki is also a Hyper Velocity Linear cannon, the same electromagnets used to pinch and control the positrons as they are fed into the Odoroki's barrel are also used to fire its solid ammunition. The Odoroki in linear cannon form can fire two basic types of ammo, the first being very simply 1.5 meter wide by 1.5 meters long slugs of solid copper with a hardened steel core. These slugs are primarily meant as anti-ship weapons but are also used to smash holes in the surface of ships, space fortresses, colonies, and otherwise solely to provide an insertion point/emergency exit for Orb troops. The slugs can be accelerated to almost 12 kilometers a second meaning that they can rip massive holes through a ship and cause serious structural damage. Although their relatively low mass makes them easy to carry in fairly large numbers their ammunition is still limited in order to conserve space on the ship so they must be used sparingly. The second shell the Odoroki fires is a 1.5 meter by 7.5 meter long cargo round designed to be a onetime use atmospheric reentry device that can carry either extra weapons and equipment for a surface operation. Or more ordinarily the cargo shell carries a self guided 1200kg bunker buster/daisy cutter made from C16 that can be fired from orbit, reenter the Earth's atmosphere, and come down on a predetermined target selected by Orb operatives and troops. Like the copper and steel slugs this particular round is also limited due to it's size meaning it has to be used very strategically for the best possible effect.

The Odoroki are arranged dorsally with two in line with each other on the ship's sloping bow section and one at the stern mounted directly over the top of the PPDE. Mounted in sequence with them ventrally are 6 Rakurai (thunderbolt) MK.I 30cm Variable Density Hyper Beam Assault Cannons. The Rakurai are mounted in pairs, 1 on the port and one on the starboard side of the Dojin's 'keel' to provide a maximum area coverage of fire with four on the bow and two at the stern mounted directly under the PPDE. While the Odoroki was designed for firepower the Rakurai was designed for fire superiority, exchanging great destructive power and a limited number of discharges for moderate destructive power, and unlimited rapid fire. Similar to other Hyper Beam weapons the Rakurai imparts most of its destructive power by increasing the Encapsulated Charged Particle Discharge's muzzle velocity to over 7 kilometers a second making the shots humanly impossible to dodge and a higher likelihood of bypassing anti-beam defenses. The Rakurai also has the ability to auto adjust the density of its particle beams for either greater penetrating power or greater collateral damage, unlike the Odoroki though this cannon serves doubly duty as a defensive and offensive weapon and is mounted on a Sperry-Ball-like turret to easily track highly mobile targets. Because each Rakurai can fire a shot every three quarters of a second, the weapons can deliver a shocking amount of combined firepower on a single target making them ideal for hammering away at enemy ships and forcing some breathing room. Against the defenses of MS and Mobile Armors the Rakurai is particularly effective, capable of literally shattering anti-beam coated shields and completely destroying the MS behind them in a single shot. Another handy capability these weapons have is their incredibly long effective range, capable of engaging ships with much bigger guns than the Dojin has well before they can start shooting back or in reverse keep shooting back at an enemy longer while the Dojin retreats.

The only other major heavy hitting weapon the Dojin possesses are two "Donki" strategic missile launchers on its port and starboard sides located where the ships port and starboard flares slope inward to intersect with the bow section. The name Donki literally means "blunt instrument" or a Blunt weapon, probably implying the weapons near complete lack of finesse or subtlety from the designers' point of view. Though rather humorously due to the similar vernacular of 'Donki' to 'donkey' it became traditional for the ships crews to paint something along the lines of "Hee-Haw Mother Fuckers" along with the image of a wild ass on each missile. Despite being called strategic missile launchers though the Dojin supposedly only carries a few each of what are essentially 'cargo missiles' each large missile is capable of reentering the earth's atmosphere and can carry several different payloads. Like the Ryuuzaken drop pods each cargo missile has an external coating of magnetized copper/silicon that also allows Mirage Colloid gas to adhere to it making each missile mildly stealthy as it approaches a target. Missile payloads consist of a massive combined chaff smoke/EMP bomb that can effectively cover an area 20 kilometers square when less than lethal disruption is necessary. Alternatively it can fire a huge MIRV missile containing both 108 independently targeting 48.5cm compact smart missiles and a 2500kg quantum warhead within the main missile with a variable yield between 12.5-31.25 TNT equivalent tonnes (almost 3 times that of a MOAB). The last missile was apparently designed for use against the populations of colonies though, with the nose assembly equipped with a battery powered beam cutter that allows the missile to drill through the outer hulls of colonies before releasing its payload inside. Supposedly it's payload would consist of one three things, an extremely potent neural agent, a genetically engineered bio-weapon, and most frightening of all a weaponized anti-organism Nanomachine swarm. Rumors also suggest that a Dojin carries two Positron bombs on board that can either be fired from the Odoroki in their linear cannon form or be placed aboard any of the Dojin's strategic missiles just before they are launched. It should be noted that the Dojin's missiles can of course also be used in space and in some ways much more effectively for use during combat operations or as anti-capital ship weapons. One potential danger of using this weapon though, as would later be discovered, is that it is possible to completely destroy a Dojin with one well placed shot from a beam weapon directly into the launch tube just as a missile is being fired, resulting in a lethal contained explosion that will gut the ship, setting off its Fusion reactors and turning the entire vessel and its crew into a multi kiloton detonation of expanding high energy plasma.

Mounted on the lateral lines of the ship's bow and aft sections are four "Fukurou" (owl) All-Purpose Stealth Missile Launchers, the ones on the bow being set between the two Odoroki and Rakurai cannons. The other pair of launchers are located at the point where the aft section of the port and Starboard flares slope back in to intersect with the bow section just forward of the Dojin's stern cannons and just aft of the Hirameku laser arrays. The Fukurou can fire a number of different sized missile warheads, from 16cm micro-missiles to 103cm anti-ship missiles, what makes these missiles truly unique and positively lethal though is their magnetized copper/silicon exteriors. Like the Donki the Fukurou enshrouds itself in a cloak of Mirage Colloid particles as soon as it fires and thanks to a xenon gas ion plasma motor all the missiles it fires are virtually undetectable in flight. This is another of the Dojin's weapons capable of giving nasty sucker punches and reeking utter havoc during a combat operation, usually the Dojin employs these missiles against ships, MS, and fortifications to aid in the disruption of enemy forces as well as using them to directly assist operatives.

The Dojin's final armaments were meant to be mostly defensive in nature such as the Monkouken (gate guardian) 40mm 5-barrel Hyper-Velocity CIWS. This Gatling-style weapon is derived directly from Orb's Roc Type.1 MS based Gatling cannons. This CIWS fires hyper kinetic projectiles with muzzle velocities exceeding 17 kilometers a second making defense and evasion all but pointless for anything but Phase Shift equipped MS. Each hyper kinetic round consists of a jacket made from hyperdiamond and a core of depleted uranium making it capable of even damaging Orb Hyper Alloys to say nothing of regular armor and shields, which it can simply cut through like it's not even there. Four Monkouken are equipped dorsally and ventrally at the center points of the port and starboard flarings between the Hirameku laser arrays and the Tengus surface docking points leaving them in the perfect positions to provide total defensive coverage to the ship. Monkouken are primarily used as anti projectile weapon defenses, be it against missiles or Electromagnetic weapons, capable of even intercepting most shots from low velocity rail guns and linear cannons. But like many of its weapons the Dojin have an alternative way of applying the Monkouken somewhat offensively, a vulnerability of any space borne vessel is the exposure of the ship's crew to vacuum. Dojin will frequently use their Monkouken to waylay enemy ships by riddling them full of hundreds of small atmospheric leaks that equal one serious and potentially fatal problem for a ship's crew.

The Hirameku High & Low Energy Pulsed Laser Arrays are perhaps one of the most ingenious defensive weapons developed in the Cosmic Era's modern battlefield and are designed almost solely for the purpose of neutralizing any weapon system. The most key element for any weapon to work is for it to be able to hit its target, because of N-jammer technology most targeting systems now rely almost solely on Laser Designators. The Hirameku is designed to do 5 things, first is to detect hostile Laser Designators and then extrapolate their point of origin, second is to then fired its own low energy laser directly back at the hostile laser designator, either damaging it or disabling it entirely. Effectively this renders enemy warships and mobile weapons unable to create a firing solution without calculating targeting information manually forcing a ship to either give up the fight or get up close and personal to stand a chance of surviving. An alternate way of applying the Hirameku is to alter the target guidance of in flight missiles either turning them back on the ship that fired them or sending them at hostile ship's own forces. This tactic is especially useful since allies that don't trust each other have little desire to work cooperatively, thus making them easier to kill. The fourth use of the Hirameku is to function as a traditional missile interceptor, switching to a high energy laser to heat the exterior of a missile to the point of ignition/failure. Perhaps the most critical application of the Hirameku though is the disruption and interception of laser communications, after all knowledge is power, and thanks to the use of N-jammers laser communication is now the most prevalent communications method in the Earth Sphere.

The last defensive feature the Dojin and its sister ships possesses is the complete lack of an exposed Flag Bridge, the has no large windows or observation decks relying almost totally on various sensors and cameras to see outside. The Bridge itself is housed deep within the ships core structure well away from most anything that could harm it.

It should be noted though that one issue the Dojin Class has is that its massive Mirage Colloid field renders the ship unable to use any of its energy weapons while it is fully stealthed. The Dojin's Mirage Colloid field is so powerful that in tests it causes it's energy weapons to back fire catastrophically, this has made the development of the Dojin's "solid" armaments all the more important. Obviously though the Dojin is still very much capable of ripping an enemy a new one while remaining veiled in Mirage Colloid with the Odoroki in Linear cannon form, the Monkouken CIWS, or the Donki and Fukurou stealth Missiles. Heck so long as the Dojin remains veiled and it can get the drop on an opponent it's possible for a Dojin to even disable or destroy a celestial class ship.

The Dojin-classes resemble miniature copies of Orb's new Yamato-class battleship, looking like a stealthy cross between a ZAFT Nazca Class cruiser and one of OMNI's 130-meter Drake Class Escort Ships. An overhead view of a Dojin class causes it to resemble a solid iridescent blue gold(a really dark almost black blue) version of ZAFT's Petrie Class land battleships.

PMU-001

OMU (Orb Mobile Uniform)

Unit Type: Performance-enhancing powered armor

Manufacturer: Morgenroete, Inc.

Operator: Orb (Special Operations and Intelligence Combat Teams)

Height: 2.3 Meters

Weight: 0.7 Metric Tons

Armor: Monocrystalline Titanium Nitride/Carbon Hybrid Hyper Alloy/Hyperdiamond
Underlying Divinium Silicate Ballistic Impact Gel
Nanomesh-enhanced ultra high molecular weight polyethylene anti-ballistic layer

Power Source: 2 x S2 Engines
1 x Replaceable Ultra-Efficient Nano-Cell Battery

Propulsion: Ultra-Dense Electroactive Super-Polymer/Elastic Titanium Nanotube Compound Musculature System
Back-Mounted Solar Sail/Parachute

Operating System: Advanced Dynamic Automated Multiprocessing system (A.D.A.M)

Special Systems: SCAI-Net (Strategic Command Artificial Intelligence Network)
AICA (A.I. Combat Assistant)
NCI (Neural Control Interface)

Equipment and Design Features: Direct Retinal Display HUD
Sat-Net/Squad-Net quantum communication link
Quantum-based encryption scheme
Vacuum-Sealed/Pressurized
Full NBC (Nuclear Biological & Chemical) Protection System
Advanced Nano-Filter Artificial Respiratory Mechanism
8 x Nanotech Adapter/Magnetic Adhesive Equipment Holsters
Multi-Camera Arrays
Magnetic Resonance Imaging
3-Dimensional Sonic Imaging
Back-Mounted Hyper-efficient Solar Recharge System
Ultra-Magnetic Adhesive Soles
SQUID-based Control Module

Optional Equipment: 1 x Photosensitive Camouflage Mantle

Optional Hand Armaments: MLWS 'Izanagi' Modular Linear Weapons System
1 x Hyper-Oscillating Combat Knife
1 x LP-6R 13mm Linear Pistol
LM-X Linear Magnum
GAML-11 130mm Gauss-Assisted Missile Launcher
GSG-24 8-Gauge Gauss Shotgun
TLWS-6 Pulsed Tactical Laser Weapon System

Bio: A result of both Jack and Liene's research into robotics and military armor, the Mobile Uniform Powered Armor system was developed May 13, 69 C.E in prototype form, before going numerous tests and in both controlled environments and actual combat exercises before given the green-light for a limited mass-production as the Akuma Special Weapons Project for the Orb Military's Special Operations and Intelligence Teams. The OMU is, for its mass, compact and somewhat form-fitting, designed for comfort and biomechanical efficiency, using an artificial musculature system based on that of humans and other primates to maximize efficiency and power while maintaining user safety.

The OMU's internal musculature consists of Divinium Silicide Electroactive Super-Polymer Fibers and Titanium Carbide nanofilaments, all arranged similar to human and primate muscles. These materials and set-up give the OMU superior mobility and strength as compared to previous powered armor designs, generally amplifying an average human's strength by a factor of 25 or more, while also providing an extra layer of protection against kinetic and energy weapons. The OMU also has a solar sail/parachute in a compartment in the lower half of its backpack module, that can either serve as a solar sail in space or as a parachute in free-fall inside Earth's gravitational pull.

The power system includes a Replaceable Ultra-Efficient Nano-Cell Battery placed close to the suit's spine, with two small S2 Engines enclosed in the OMU's backpack module that are also hooked up to its back-mounted solar recharge system, actually based off of the PLANT's photoelectronic energy systems to a certain degree, although incorporating materials solely of Orb manufacture to increase energy conversion efficiency.

The OMU resembles modern infantry battle armor bulked up to a significant degree, reinforced with monocrystalline composites and high-strength alloys. It's armor consists of an external layer of monocrystalline titanium carbide reinforced with imbricated nano-plates of heterodiamond. Below that is a layer of superpressurized Divinium silicide Aerogel, constructed to neutralize or at least dampen the kinetic energy that accompanies the impact of bullets and other such projectiles. Underneath that, and serving as the 'skin' for the artificial musculature, is a ballistic mesh consisting of an ultra high molecular weight polyethylene interspersed with carbon and beryllium nanofilaments and layered around boron nitride nanomesh. This material is also present underneath the musculature layer. The last and final layer on the internal part is a soft nano-lathed cloth created to allow the OMU wearer maximum comfort while using the suit. The suit's helmet is constructed of solide monocrystalline titanium carbon nitride, with integrated nano-lathed computers allowing for the control of the suit and HUD operation.
It is completely sealed and pressurized, allowing the wearer to be left in vacuum, the depths of the sea, or extreme altitudes with literally no side-effects. One thing aiding this is a nanotechnology-based filter system enclosed in the helmet. Unlike chemical scrubbers, which use chemical reactions to extract oxygen from the air and/or sea water, the Artificial Respiratory system utilizes small nanomachine colonies to rip apart gas and liquid molecules and rearrange the resulting atoms into a mixed gas matching exactly the composition of Earth's atmosphere, with the system venting toxic and waste materials back out.
The entire suit is interspersed with monoatomic circuitry, which connects the various devices and mechanisms together to the helmet-based computer, communications, and command systems, as well as the energy systems incorporated into the backpack module.

As a limited-production product, the OMU has been manufactured according to each SpecOpsIntel Team's personal design, the primary example being the skull-headed armor of Shoki Team, led by Gary Shimizu. Shoki Team's armor's outer coloring remains the matte black of 'standard' OMU suits, a result of mechanically roughened nanomesh weave in order to diffuse light further than normal. Shoki Team's skull-shaped helmet is designed for psychological purposes, intended to intimidate and/or horrify opponents. The 'eyesockets' in the helmet in fact contain two cameras and twelve mini-cameras altogether each mini-camera being about one-sixth the size of a human eyeball. Each of the six mini-cameras in each socket are designed to detect a specific wavelength of light, allowing the OMU suit wearer to see in multiple wavelengths simultaneously. The general camera layout is with the main normal-sized camera surrounded by the six mini-cameras.

Karlton William Hughe's custom OMU suit replaces the nanomesh weave with a covering of titanium silver nitride to improve its anti-energy defenses and an actual lion's skull reconstructed around his helmet. Presumably, this is also for purposes of intimidation.

OMU suits have eight hardpoints all over the body, each capable of adhering to and securing up to 50-kg worth of equipment or weaponry. The hardpoints utilize a combination of high-strength magnetic fields and nanotech adapters in order to achieve this and are spread out over the suit, two on the shoulder blades, four on the arms, and two on the hips.

Like the Tetsujin Mobile Suit, and almost all Orb equipment, the OMU uses a nanomachine-based self-deconstruction system that pretty much turns the OMU and the wearer to dust in situations where escape is impossible and help unlikely in the extreme.

In the area of internal systems, the OMU is just as advanced of any other Orb machine. Instead of relying on large projection screens or risking the weakness of a transparent polymer visor, the OMU's HUD is actually beamed directly onto the wearer's eyes via low-energy lasers and holographic emitters on the inside of the helmet, saving much in space and energy while maintaining the safety of the wearer.
The OMU's control method is actually rather simple, relying on a miniaturized SQUID module set to read the wearer's brainwaves and relay appropriate signals to the musculature, allowing the wearer to move with the same reaction speed as though he wasn't wearing any armor whatsoever. As with the Tetsujin, the SQUID also serves as the security system, scanning brainwaves and comparing them to records. If they do not match, high-energy masers and radiation waves cook the brain of the intruder. The SUID also allows the wearer to 'feel' what the suit feels, as a result of pressures sensitive sensors laid underneath all the armor layers. This allows them to react better to attacks, and judge the velocity and mass of enemy projectiles.

Aside from the multi-camera arrays on the face, the OMU has several other sensors, including a echolocation sonic emitter that reads any and all sound waves, interpreting them and displaying the results as three-dimensional outlines on the HUD, overlapped over infrared and low-light views for easier ID. Certain teams are also outfitted with special or experimental devices, such as Yokai Team's Atmospheric Scanning and Pheromone Detection system, which actually takes in air and scans its molecular content. Or Shoki Team's Magnetic Neurological Detection System, which utilizes MRI-like mechanisms to detect and identify the neurological systems of any living organism. It can also be used offensively, generating high-decibel vibrations to induce severe pain in targets.

Like most Orb mobile units in modern times, the OMU is linked to the rest of the military via the SCAI-Net supercomputer. It also utilizes quantum-encrypted Tachyon/Radio communication, allowing the various SpecOpsIntel teams to communicate without fear of their communications being penetrated.

Overall, the OMU is a force that will define infantry engagements for years to come, dominating them until ZAFT or OMNI develops their own powered armor suits. The only saving grace for Orb's enemies is the expense of manufacturing enough OMU for the entire army limits its deployment to special operations.

MLWS

Izanagi

Type: Customizable Linear Weapon

Manufacturer: Morgenroete, Inc.

Operator: Orb (Special Operations and Intelligence)

Barrels: 24 cm SMG (4.6mm, 7.62mm variants)
33cm Carbine (7.62mm only)
42cm Rifle (7.62mm only)
51cm Light Machine Gun (7.62mm, 14.7mm variants)
60cm Hyper-Accelerated Barrel (7.62mm, 14.7mm, 16mm variants)

Sights: Close Combat Guncam (2x Zoom, Laser Range Finder, Multi-Vision Lens)
Medium Assault Guncam (5x Zoom, Laser Range Finder, Multi-Vision Lens, Attachment Program)
Extended Range Guncam (5x, 10x, 15x, 20x Zoom; Omnivision Lens, Meteorology Program)

Actions: Semiautomatic, Variable Burst, Automatic

Magazine: Box, 50-100 rounds
Drum, 400-800rounds

Ranges: 0.9-7 Kilometers

Ammunition: 7.62x51mm solid copper boat tailed hollow point w/ tungsten carbide core slug "Lance"
7.62x51mm phosphorus-coated tungsten carbide APFDS "Asp"
7.62x51mm compressed copper/tin frangible slug "Club"
4.6x30mm solid copper boat tailed hollow point w/ tungsten carbide core slug
4.6x30mm phosphorus-coated tungsten carbide APFDS
4.6x30mm compressed copper/tin frangible slug
14.7x99mm refrigerated ammonium/depleted uranium ionized thermal penetrator "Arbalest"
14.7x99mm phosphorus-coated tungsten carbide APFDS
14.7x99mm solid steel boat tailed hollow point w/ tungsten carbide core slug "Halberd"

Attachments: Foregrip
Bipod
GAL-2 Gauss-Assisted Launcher
GSG-9 Gauss Shotgun
High-Oscillation Bayonet

Bio: Yet another product of the Akuma Special Weapons Program, an off-shoot of the Shuurajou project, the Modular Linear Weapons System (nicknamed Izanagi) is the first limited production infantry-scale magnetic accelerator weapon. It's main feature is its customizability, consisting of a core section that contains the trigger mechanisms, firing mechanisms, and ports for the other parts, the barrel, the stock, and the guncam. The majority of the weapons components are constructed of low-weight beryllium/carbon polymers with only the main trigger and firing mechanisms made out of any conductive materials whatsoever. The Izanagi's internal systems control the magnetic field emmiters inside the firing chamber, regulating them to allow the round to float, thus allowing rounds of any size or shape to be fired.

Each guncam varies in several details, including power, sharpness, zoom, alternate viewing modes, and degree of suit up-link. Standard guncams are the close-combat, medium-assault, and extended range. Barrels vary in length, width and accelerator type, ranging from the simple rifled double-rails of the 24cm SMG barrel to the HALC-inspired 60cm Hyper-Accelerated Barrel (HAB) that utilizes rifled quad-rails and gauss coils. Stocks vary mainly in length and padding, and are collapsible.

The barrels also have a hardpoint on the bottom where either a Gauss-Assisted Launcher or a Gauss Shotgun can be mounted. The GAL-2 can fire anything from various 25mm grenade types to simple magnetized balls. The GSG-9 fires a tight cloud of high-density ball bearings or high-temperature magnesim-tungsten carbide flechettes, depending on user preference. There is also a bayonet blade similar in construction to the OMU's high-oscillation combat knife that can be attached to the hardpoint.

The Izanagi's firing mechanism initializes with a negative electromagnetic pulse from an electrode at the rear of the core section that provides initial acceleration. The pulse attracts the positively charged copper jacket of the rounds inside the magazine, before a polarity reversal switches the charge to negative, wherein the next pulse repels the round. The most common round utilized is a special-made solid copper boat tailed hollow point w/ tungsten carbide core, shaped to expand after impact and penetration, and tested to penetrate heavy metal matrix composite infantry armor far beyond OMNI infantry armor at ranges up exceeding 100 meters with LMG barrel, 50 with assault-class barrels, 25 with SMG barrel, and over two kilometers with HAB barrels. Other ammunition types include APFSDS-type rounds utilizing white phosphorus-coated tungsten carbide darts, rated against light and medium vehicle armor, and a Ionized Thermal Penetrator round made of a depleted uranium core frozen in refrigerated ammonium and thermesium gas.
The two magazine types available are a compact box magazine and a drum magazine, the former general-purpose while the latter is generally only used with a LMG-configured MLWS. Each magazine contains a micro-S2 Engine, used primarily to power the capacitors used in the barrel's accelerators and electrodes.

As a result of its firing mechanism, the Izanagi has no firing sounds, and has recoil that is eliminated by use with the OMU. Any 'muzzle flashes ' created by the thermal shock of massively compressed gases are eliminated by the barrel pre-venting any gases present in the barrel. However, there is a slight sound of whip-like 'cracks' caused by the round breaking the sound barrier, but is only noticeable when the round passes close to a target and misses.

Being the adaptable weapon it is, the MLWS Izanagi is the main weapon of the OMU-equipped SpecOpsIntel combat teams, usually replaced with other weapons, such as the Huynh Industries-developed TLWS-6 Pulsed Tactical Laser Weapon or the GAML-11 Gauss-Assisted Missile Launcher, in cases where any of the Izanagi's configurations and ammunition is insufficient for the task at hand (for example, either anti-mobile unit or anti-vessel operations.)

- Quis est a Iuguolo nisi a Iuguolo? -

AN: Credit goes to Velshard for the Dojin profile as it is now, including dimensions, weapons, and power/propulsion systems.
I claim credit for the overall concept though. And the Ryuuzaken (kudos for finding that translation as well Velshard)