Hey there, Constant Readers. This isn't the second chapter, I'm afraid, but rest assured, that's on its way soon. This is a little something I decided to do between chapters of the story …
… a character sheet!
Because of the nature of this story and the inclusion of The Gamer, I've chosen to do these in order to keep track of Philip's progress throughout the story. Now, if you go and look at the first chapter again, you'll see that there are a few additions to it. Not in events, I'm afraid to say, but in relation to The Gamer; I've been having Philip gain skills and quests. You'll see the skills here in a minute.
That's all I have to say, really, so enjoy.
Character Sheet 1
Status Screen
/The Crappy Self-Insert\
LV 2
Philip Jonathan Butler
Race: Human
HP: 1500
SP: 1100
XP: 35/50
STR: 15
VIT: 13
DEX: 12
INT: 11
WIS: 12
LUCK: 5
Status Ailments: Dyspraxia
Dyspraxia. A permanent status ailment that has been there since birth. Gives the user a severely bad sense of balance, leading you to walk in a stagger and potentially throwing you off in combat situations.
Stat Points: 0
Money: 0
Skills
Gamer's Mind. Passive. Lvl Max. Allows the user to calmly and logically think things through. Allows peaceful state of mind. Grants immunity to psychological status effects.
Gamer's Body. Passive. Lvl Max. Grants a body that allows the user to live the real world like a game. Sleeping in a bed restores HP, SP, and all status effects.
Observe. Active. Lvl 1 (50%). Through continuous observation, a skill to observe objects, situations, and people was generated, allowing the user to quickly gather information. The higher the skill, the greater the information obtained. Cost: 10SP
Lying. Passive. Lvl 1 (25%). A skill that allows the user to offer false information through a promising act in order to make people believe what you say is the truth. 5% chance of lie being believed.
Spirit Manipulation. Passive. Lvl Max. Allows the user to freely manipulate "spirit," which is an energy found within most living things and is the basis for all magical abilities. Passively increases INT by 10%. Passively increases SP by 10%.
Flirting. Passive. Lvl 1 (0.0%). Through the use of certain words and/or actions, the user can suggest a more intimate relationship with the person you are talking to. 5% chance of flirting being received positively.
Referencing. Passive. Lvl Max. Allows the user to make jokes in relation to works of fiction or things real people have said. Due to the nature of the Neptunia universe, the activation of this skill is entirely involuntary.
Weapons/Equipment
Doom: A one-handed war hammer that deals ice damage in addition to physical damage.
Destiny: a one-handed war hammer that deals fire damage in addition to physical damage.
That's what he's got going for him right now, and there's more to come in future. I'll get the actual second chapter out to you as soon as I can, Constant Readers.
See you later!
