Here is a revised version of Season 1 of Yu-Gi-Oh! The Sodor Chronicles with more mistakes fixed and new things added in. The original version of the story was originally posted on the account of Jriddle41, but it's gonna be moved to my account. The story was done in collaboration between me and Jriddle41 (Sodormatchmaker on DeviantART), and we both own the OCs that are used in the story. Everything else belongs to their respective owners:

Thomas and Friends (c) Hit Entertainment and Mattel

The Railway Series (c) Rev Wilbert Awdry

Yu-Gi-Oh! (c) Konami

Song used in Intro and Outro (c) Unknown

WARNING: Again, the story is rated T (13-plus) for moments of violence and some suggestive themes. Viewer discretion may be advised.


Opening up inside Discord's mansion, the final duel between Thomas and Sailor John was currently going on. However, it was not in Thomas's favour. Why not? Because Sailor John had just stolen the Millennium Eye from Discord's bedroom, and is now using it to read Thomas's mind and learn all of his cards and strategies.
-Thomas (LP: 3700) had lost Magician's Valkyria, and had placed a card facedown (Spellbinding Circle).
-Sailor John (LP: 4000) has only Red Archery Girl on his side of the field.

"Since I already know that you've set Spellbinding Circle-" taunted Sailor John. "-I would be a fool to attack!"

Up on the balcony, the other teenagers were discussing the situation so far.

"Thanks to that Millennium Eye-" frowned Mavis. "-Sailor John will know all of Thomas's strategies and how to counter them."

"Grr!" growled Gordon, slamming a fist onto the railing. "Why didn't anyone tell us about it in the first place?!"

"Discord and Thomas both probably didn't want to put any of us in potential danger." Henry pointed out.

"What about Thomas?" Emily asked harshly. "He's stuck in a duel he possibly can't win thanks to that kind of power."

"It's going to take a miracle for him to win." added Toby.

Back in the duel field below, Discord wanted some answers.

"How did you learn of the Millennium Items, John?" he demanded. "Shadi never mentioned anything of them when we were in Egypt long ago."

"How quickly you forget." Sailor John snickered. "During your little tournament, I've sent a few of my pirates disguised as employees of yours to infiltrate your company. While there, one of them went and hacked into your computers and found some, how should I say, very interesting information that was too good to pass up and inform me."

"Oh no..." Discord whispered. "You didn't-"

"That's right." grinned Sailor John. "That's how I was able to find out about the Millennium Items. And it's all thanks to your foolishness."

Discord, for the rarest of moments, had a growing look of absolute anger on his face, but didn't say a word. This was because Sailor John was right. It was thanks to him not knowing about the pirates infiltrating his own company that this all happened. Up on the balcony, everyone else there now had another big reason to hate Sailor John and his band of pirates.

"They're nothing but thieves, liars, and cheaters." complained Percy. "Take him down, Thomas!'

Thomas looked up and nodded to his best friend, but then he heard Sailor John laughing loudly.

"You all just don't seem to get it." The pirate captain bellowed. "With my Millennium Eye, I'll know every one of Thomas's cards and strategies. He has no chance!"

"As long as I believe in my friends and the Heart of the Cards-" retorted Thomas. "-there's always a chance!" He pointed forth dramatically. "You're going down, Sailor John!"


Title: Showdown on the Seas, Part 2


"You're going down, Sailor John!" vowed Thomas, pointing forth dramatically.

"Yes, yes." yawned Sailor John. "But in case you've forgotten, it's my turn now."

"Then go!"

Sailor John merely drew his card.


Turn Three: Sailor John (LP: 4000)
Deck: (34)
Current Hand (4): Pirate Soldier, Polymerization, Admiral Gigas, and Trap Displacement


"Anyway, since it would be foolish to attack you right now." The man said, holding a card up. "I'll just place this facedown."

A facedown card materialized behind Red Archery Girl, but Sailor John wasn't finished just yet.

"Before I end my turn, I'll summon Pirate Soldier in attack mode!" The pirate captain laid the mentioned monster card onto a monster field slot on his Duel Disk. "Arise, my monster!"

The pirate wielding a saber and a pistol appeared (Level: 4/ATK: 1600).

"He didn't attack." muttered James.

"Of course, he didn't." Edward pointed out. "Sailor John knows Thomas has Spellbinding Circle facedown. But what worries me is that he has a facedown card of his own."

"Stop reading Thomas's mind and fight fair, you dirty pirate!" shouted Lily.

Back in the duel field below...

"I would, but where would fun be in playing fair?" Sailor John asked mockingly.

"It's my turn!" declared Thomas, drawing a card.


Turn Four: Thomas Billinton (LP: 3700)
Deck: (33)
Current Hand (5): Big Shield Gardna, Altar of Restoration, Sangan, Berfomet, and Summoned Skull


"So, you've drawn the Summoned Skull?" Sailor John spoke up, making Thomas gasp. The drawn card was indeed Summoned Skull. "Well? Was I right?"

"Be quiet!" snapped Thomas, growing frustrated. "I summon Big Shield Gardna in defense mode!"

The warrior with the big shield materialized in a defensive stance (Level: 4/ATK: 100/DEF: 2600).

"Of course, I knew you were gonna play that monster." shrugged Sailor John, making his opponent swear in disgust. "No matter, I'll bust through it without any trouble."

Without another word, the pirate leader drew his next card.


Turn Five: Sailor John (LP: 4000)
Deck: (33)
Current Hand (3): Polymerization, Admiral Gigas, and Damage Sponge(!)


Smiling at what he drew, Sailor John held up his drawn card.

"I'll activate the Spell card Damage Sponge!"

Thomas recognized the card. "Now you won't take any battle damage for the rest of your turn."

"Exactly!" Sailor John laughed, finally entering the battle phase. "Pirate Soldier, attack Big Shield Gardna now!"

Pirate Soldier obeyed, firing his pistol at the large shielded warrior.

"But Big Shield Gardna has too much defense points." James objected.

"Unfortunately, it also has a very big side effect." Edward pointed out. "Watch what will happen now."

Suddenly, Big Shield Gardna switched to attack mode.

"Why'd he switch to attack mode?" asked Percy.

"That's Big Shield Gardna's effect." explained Edward.

"And Big Shield Gardna only has 100 attack points!" Emily exclaimed.

"Red Archery Girl, attack Big Shield Gardna now!" commanded Sailor John.

Red Archery Girl obeyed and readied her bow and arrow... but the attack never happened.

"Go Trap card!" called Thomas, holding a hand out as his facedown card flipped up and revealed itself. "Spellbinding Circle!"

A large mystical circle appeared around Red Archery Girl and weakened her (ATK: 1400 - 700).

"Oh no!" Sailor John wailed, sounding obviously sarcastic. "Now my attack has been stopped!"

But Thomas knew that something odd was going on.

"Why'd he attack if he knew what Trap card I was going to use?" he thought to himself. "It doesn't make any sense."

"It doesn't make any sense?" Sailor John spoke up, making Thomas realize his mind was read again. The pirate captain gave an innocent look. "I'm sorry, were those private thoughts?"

"It's my go!" growled Thomas, drawing a card.


Turn Six: Thomas Billinton (LP: 3700)
Deck: (32)
Current Hand (5): Altar of Restoration, Sangan, Berfomet, Summoned Skull, and Exchange


"Now I'll sacrifice my Big Shield Gardna!" he went on, watching as his lone monster vanished in a blue streak. "And now, I call forth Summoned Skull!"

Appearing in place of Big Shield Gardna was the large skeleton looking monster (Level: 6/ATK: 2500/DEF: 1200).

"Attack Red Archery Girl!" commanded Thomas. "Lightning Strike!"

Summoned Skull obeyed, charging itself with electricity. But Sailor John, as usual, was ready.

"I activate Trap Displacement!" He poked a button on his Duel Disk, causing the facedown card to flip up and reveal itself. "Watch now, as your Spellbinding Circle is about to get a new target!"

The Spellbinding Circle disappeared from Red Archery Girl (ATK: 700 - 1400), and instead appeared on Summoned Skull, weakening it (ATK: 2500 - 1800).

"Oh no!" cried Thomas. "Now my Skull is weaker!"

"That's too bad, Thomas." Sailor John chuckled. "Now your mighty Summoned Skull is a mere shell of its former self."

Thomas merely growled as he watched Sailor John draw his next card.


Turn Seven: Sailor John (LP: 4000)
Deck: (32)
Current Hand (3): Polymerization, Admiral Gigas, and Pot of Greed


"Well now, I think I'll lay down Pot of Greed." Sailor John held out his drawn card. "With it, I can draw two more cards."

He does so. The pirate leader now had Battleship and Grand Missile added to his hand.

"I'm sure you recognize this monster, Thomas." he stated, holding up his Battleship monster card. "I'll tribute both of my monsters to summon Battleship in attack mode!"

The two monsters disappeared in blue streaks, and in their place was the huge armed pirate ship (Level: 9/ATK: 2900/DEF: 2500).

"Superior duel power, Thomas me lad!" Sailor John laughed in triumph. "You'll never stop me now!"

Up on the balcony, Gordon had finally had enough.

"Sailor John!" he called out angrily. "If you won't tell me where my Aunt and Uncle are, then I'll just go and find them myself!"

"Go ahead and try." Sailor John continued to laugh. "You'll never find them!"

Gordon took a few deep breaths to try and calm himself before turning and started running out of the area. Before he got too far, Edward called out to him.

"Gordon, you can't go alone!"

"I don't care!" shouted Gordon. "My Aunt and Uncle are in danger, and I'm going to find them!"

"Henry and I are going with you!" James called out.

"This is my family we're talking about! It doesn't concern you!"

"We know!" Henry pointed out.

"And quite frankly, we don't care." James added boldly. "Despite our little spats in the past, we're your friends and always will be, Gordon. Never forget that."

After what seemed like forever...

"Alright." sighed Gordon, admitting defeat. "Let's go."

James and Henry both wasted no time in joining their friend. The rest of the gang watched as the three older boys left the chamber.

"Be careful." Lady whispered.

Back in the duel field below, Sailor John didn't look too worried that Gordon, Henry, and James were off to search for his hideout.

"Even if they find the hideout." he thought to himself. "The rest of my pirates will be ready to deal with those brats."

With that thought on hand, Sailor John continued with his turn, taking a card from his hand and inserting it into his Duel Disk.

"I activate the Equip Spell card Grand Missile!" he declared, just as the card materialized face-up. "This card grants my Battleship an extra 400 attack points."

Battleship's power grew (ATK: 2900 - 3400).

"But your monster can't inflict damage due to its own effect." Thomas pointed out.

"Oh, I haven't forgotten that detail." Sailor John replied. "But now the second effect of my Spell card activates! As a side effect, effect monsters equipped with this card cannot use their abilities. Meaning my Battleship's effect will be nullified so long as Grand Missile is equipped to it!"

Up on the balcony, everyone else didn't like the sound of that one bit.

"That means Battleship will be able to inflict battle damage!" cried Percy.

Back in the duel field below...

"Battleship-" commanded Sailor John, "-blast Summoned Skull to ashes with Cannonball Barrage!"

Battleship obeyed, aiming all of the cannons on the ship and firing them off at once.

"Say farewell to your Summoned Skull!"

The cannonballs struck Summoned Skull, destroying it.

"That doesn't look too good." Percy commented. "One of Thomas's best monsters was destroyed!"

"Along with quite a bit of his life points, too!" Toby added.

Back in the duel field below, Thomas braced himself as he sustained heavy damage (LP: 2200).

"If I were you-" warned Sailor John. "-I'd surrender right about now. Your mind's an open book, Thomas. I know every single strategy you think of and every way to counter it. There is nothing you can do to stop me, so why bother to keep going?"

"Because if I do, then Discord's life will be ruined." answered Thomas. "Me and my friends would be forced to join your crew, you would get to keep Spencer and his family's company, and you would get away with all of the other crimes you've committed!" The blue-haired boy pointed fiercely at Sailor John. "I will never surrender to you!"

"Suit yourself." Sailor John sighed, shrugging uncaringly. "But you'll just lose either way. Now make your move."

"As you wish!" Thomas growled, drawing his card. "Here goes!"


Turn Eight: Thomas Billinton (LP: 2200)
Deck: (31)
Current Hand (5): Altar of Restoration, Sangan, Berfomet, Exchange, and Card Destruction


As before, the Millennium Eye symbol started glowing golden yellow as Sailor John chuckled sinisterly.

"Planning to use Card Destruction are we?"

"Stop doing that!" snapped Thomas. "It's getting very annoying!"

"Don't blame me if you're losing to me." mocked Sailor John. "You should have prepared your deck better for this duel."

Up on the balcony, the rest of the teenagers were getting sick of Sailor John mocking their blue-haired friend.

"That Sailor John." Percy seethed. "He really ticks me off!"

"Me too." Toby agreed.

In frustration, Thomas held out his drawn card.

"I activate Card Destruction!" he announced. "Now both of us must discard our hands and draw the same number of cards we both had prior to discarding!"

Both duelists discarded their current hands and drew a certain number of cards from their decks (Thomas: 4, Sailor John: 2). Thomas had drawn Dark Magician Girl, Soul Taker, Magic Formula, and Multiply. Sailor John, however, quickly smiled.

"Planning to use Soul Taker on my monster so you can summon your Dark Magician Girl, are you?" he asked snidely. "A clever move too. Why? Because it would get rid of my strongest monster and leave me open for a direct attack."

Thomas just growled in annoyance at Sailor John.

"I'm sorry, did I say that out loud?" The pirate captain continued to mock the blue-haired boy. "Or are you upset that I was right on the button?"

"Don't listen to him!" Patch called out. "He's just trying to make you lose your cool!"

Thomas looked up to his right and nodded quickly, before going and sliding a card into a Spell/Trap slot on his Duel Disk.

"I activate Soul Taker!"

The mentioned Spell card materialized face-up on the field.

"By granting you 1000 life points-" explained Thomas, readying another card. "-I can tribute your own monster. By doing so, I can also go and play a high level monster."

"Very well." Sailor John said calmly (LP: 5000). "Tribute my Battleship."

"Don't mind if I do! I tribute Battleship to tribute summon Dark Magician Girl!"

Battleship vanished in a blue streak, and in its place (on Thomas's side of the field) came one of Thomas's ace monsters; Dark Magician Girl (Level: 6/ATK: 2000/DEF: 1700).

"Yes!" cheered Lily. "Now Thomas can turn this duel around!"

"Hold on." Edward interrupted. "Take a look at Sailor John down there."

"Why?" asked Mavis.

"See the look on his face?" Edward pointed out.

The friends looked at the pirate captain below. It was like he was expecting Thomas to summon his female spellcaster-type monster.

"It's like he isn't looking worried." gasped Emily.

"He must be up to something." agreed Toby.

Back in the duel field, Thomas wasn't finished his turn just yet. He held up another Spell card from his hand.

"Now I equip Dark Magician Girl with Magic Formula!" he announced. "This increases Dark Magician Girl's attack power by 500 points!"

A large spellbook appeared before the female spellcaster-type monster and she began reading it, causing her to glow pink as her strength went up (ATK: 2000 - 2500).

"Attack Sailor John directly!" Thomas commanded. "Dark Burning Attack!"

Dark Magician Girl was more than happy to obey, firing a blast of pink magic from her wand at Sailor John.

"I special summon from my hand Flatboat of Washington in defense mode!" yelled Sailor John, setting a card from his hand onto a monster field slot on his Duel Disk.

"You what?!" cried Thomas.

"If I'm about to be attacked directly-" explained Sailor John. "-then I can automatically summon this monster from my hand, and I can also draw an extra card."

A large wooden boat from the American Revolution with a Militia standing in the boat appeared (Level: 2/ATK: 1000/DEF: 1000) as Sailor John drew another card.

"And best of all! As long as my monster is in defense mode, it cannot be destroyed by battle!"

The blast hit the boat, but it did nothing to it. This caused Thomas to growl in dismay, and Dark Magician Girl to feel rather disappointed.

"This isn't fair!" complained Percy. "It's almost like Sailor John's cards were designed to be nearly unstoppable!"

"We can't give up hope that Thomas will win!" insisted Emily. "He has to succeed, or else the whole world could be doomed."

Down below, there was nothing more Thomas could do.

"My turn is over now."

Sailor John only drew his next card.


Turn Nine: Sailor John (LP: 4000)
Deck: (27)
Current Hand (3): Spell Reproduction, Dark Hole, and Lightning Blade


"For my turn, I'll activate the Spell card Spell Reproduction!" The pirate captain announced, slotting the card into his Duel Disk. On cue, the mentioned Spell card materialized face-up on the field. "Now by discarding two Spell cards from my hand to the graveyard, I can add any Spell card from my graveyard to my hand."

Sailor John sent his two remaining spells to the grave and another one came out of the graveyard.

"And I think I'll add Polymerization to my hand."

Thomas went into his thoughts. "He must need it for the summon of the Five-Headed Dragon."

"And with that, I end my turn." said Sailor John.

(elsewhere...)

While all of that was occurring, Gordon, Henry, and James were each on a bus heading back into the city.

"Now where do we start looking?" asked Henry. "Because I'm drawing a complete blank."

"If I were a disgraceful pirate-" mumbled Gordon. "-where would I keep my prisoners?"

"Probably a ship." James spoke up. "But these pirates don't seem to have a ship of their own around here."

"Perhaps we should look around the city and see if we can find any of those roaming pirates." Henry suggested wisely.

Gordon nodded. "Good idea."

And thus the bus drove across the Golden Gate Bridge.

(elsewhere...)

A little while later, Gordon, James, and Henry were each back in downtown San Francisco searching for pirates.

"Anything?" James asked Henry, who was looking into an alleyway.

"Nothing yet." said Henry.

Gordon sighed. "Sailor John must've recalled his men to the hideout after he arrived at Discord's mansion."

"But where IS their hideout?" asked James. "That's the one thing we DON'T know."

Henry soon gave up and walked back to his two friends.

"I'm afraid Gordon's right." he groaned. "The pirates were all probably recalled back to their hideout."

Angrily, Gordon kicked an empty soda can that was lying nearby into the alleyway.

"We can't give up!" The tall, blue-haired boy shouted. "Sailor John's got my Aunt and Uncle held captive with the rest of those pirates, and I won't rest until they're free again!"

Suddenly, there was a voice echoing in the alleyway.

"OW! Stupid soda cans!"

"Huh? Did you both hear that?" asked Henry.

"Sure did." Gordon seemed to grin. "I think we might have found ourselves a pirate!"

"Then come on!" James ran into the alleyway.

Gordon and Henry both followed behind.

(elsewhere...)

Back inside Discord's mansion, Thomas and Sailor John both stared each other down. Discord, meanwhile, sat in his seat and went over his thoughts.

"As long as Sailor John wields the Millennium Eye." The creator of Duel Monsters thought to himself. "Thomas-boy can't seem to get through to his life points. Unless he comes up with a proper counter before John can summon the Five-Headed Dragon, it won't look too good for everyone else."

Thomas, meanwhile, was stuck in his own thoughts, too...

"As long as Sailor John's got that Flatboat of Washington in defense mode, I can't reach his life points. And no matter what card I draw or what strategy I plan, he'll just find a way to counter it. What am I going to do?"

"You can do nothing!" Sailor John spoke up aloud, having read Thomas's mind. "Don't you see? You can't win against me! But if you want to continue duelling, then go ahead and make your move."

Thomas, in a fit of frustration, drew his card.


Turn Ten: Thomas Billinton (LP: 2150)
Deck: (26)
Current Hand (2): Multiply and Sage's Stone


Like before, however, Sailor John's Millennium Eye glowed a golden yellow as he went and read Thomas's mind.

"You've drawn Sage's Stone." he remarked. "And since you control Dark Magician Girl, you'll use that Spell card to call from your deck the Dark Magician."

Thomas scowled. "Dammit!"

Back on the balcony...

"Does this guy ever shut up?" asked Mavis, growing irritated.

"Not when he currently holds the upper hand." Lady answered.

"And since Flatboat of Washington's still in defense mode-" added Toby. "-it can't be destroyed in battle, meaning Thomas can't touch Sailor John's life points."

Down below, Sailor John was laughing harder than ever before.

"What are you gonna do now, boy?" he shouted psychotically. "If you can't even help yourself?!"


To be Continued!