(Author's Note: "Alt." means Alternate, since I have no intentions of writing "Other" for every single character from the K.S.S. World.)
"Captain's Log, Supplementary. We have beamed aboard the alternate Enterprise in an effort to learn the orgins of this new threat that our counterparts have codenamed "The Heartless." Their Enterprise is just like ours, save for a few cosmetic changes. As for their technology's progression, it is at least twenty years ahead of ours. We have agreed to discuss the recent events in their Conference Room."
Scenes start in the K.S.S. Enterprise's Conference Room.
The two Kirk's sit parralell to each other, while the two Spock and the two Mccoys follow suit, the U.S.S. Crew on one side and the K.S.S. crew on the other.
The Alternate Kirk gets up and stands in front of the table.
His white uniform gleaming in the dimly-lit room.
The original version of Spock looks unimpressed, as it is with his logical nature.
The original Mccoy, however, seems oddly tense, which the other Spock manages to pick up on.
"Ok, gentlemen." Alt. Kirk says. "My landing party contacted me five minutes ago. It seems that the U.S.S. Terra, was, as our worst fears detected, overrun with Heartless. That explains the communications jamming, the weakness of their weapons, and the loss of life within. The remaining crew is being treated in our Sick Bay."
"You keep avoiding the question..." Kirk says. "What are these things?"
"In due time, Captain Kirk." Alt. Spock says. "Isn't it more logical to know the facts before asking that which is hard to explain?"
"How much time, you pointy-eared goblin?" Mccoy asks, stitting up and slamming his hands on the table. "You people claim you know these things, for all we know, you brought them here! Why don't we deserve an answer?"
"Bones." Kirk says, placing a hand to stop Mccoy. "Lets...hear them out. If they aren't friends, then at least they aren't enemies. This is no interrogation."
"Thank you for being the voice of logic, Captain Kirk." Alt. Spock says. "Adn we do indeed consider you friend...for the time being."
Mccoy looms at Alt. Spock angrily, then sits down, fuming.
"Now, before we tell you what the Heartless are, you need to know more about us." Alt. Kirk says. "We are emissaries from an empire called the Key Kingdom. The Key Kingdom is basically our version of your Starfleet, wanting to allign the worlds in interplanetary harmony. As for our world, our world has always been grounded in a war of sorts between Light and Darkness. Magical weapons called Keyblades started appearing in our world as people started using them for good deeds or evil ones. Eventually, the Light and Dark fought for centuries in a catyclysmic battle only known as the Keyblade Wars."
Alt. Spock gets up from his seat and extend his palm outward.
A purple aura surronds his hand as a sword-like weapon appears in his hand.
The sword is blue-gray in color, with white stripes ramming through the center, the shaft's design resembling a rusty chain. The extended portion is round in shape, as a miniature book appears as a keychain at the sword's end.
"These weapons originated shortly after the ability to travel to other worlds was discovered." Alt. Spock says. "Many famous Keybladers, such as the Eraqus Trio, and Sora went to these worlds and assisted the denizens there in eradicating the Heartless and other threats of Dark-themed origin. The material for the spaceship they used became the forefront of our technology, and that explains the origins of the starship your'e sitting in now. The worlds are usually protected by barriers, but starships such as ours can pierce these barriers as we initiate first contact with the species therein. Our ship was accidentally caught in a wormhole whilst attempting to enter a world, and that is why we are here now, in your realm."
Alt. Spock unsummons his Keyblade and sits down, resuming a logical stance, one hand under his chin, as if thinking.
Alt. Mccoy peps up.
"As for the Heartless, they are the result of Hearts stained in Darkness, whether it be by negative personality traits, or a person's death by the hands of a Heartless. These things only seek the Hearts of others, using the captured Hearts to multiply." Alt. Mccoy says. "They can't feel or communicate, only acting on instinct. If these things are allowed to assimilate into your world, the Heartless will eventually destroy your whole universe, and all life within. The Light powers we displayed while defeating that enemy earlier, as well as our Keyblades, are the only weapons that can damage Heartless."
"Though we have theorized that any denizen that has been within immediate proximity of a Keyblade wielder can attack the Heartless as well, for as long as said wielder remains on the world." Alt. Spock says.
"Extremely long story short, you guys come from a magic-themed world." Mccoy says. "And now that your'e here, for as long as your'e here, we can kill these things off, too?"
"Affirmative." Alt. Spock says.
"Assuming that that last Heartless was truly destroyed, how will we know if there are anymore of these...things flying around?" Kirk asks. "Based on your testimony, I'm assuming that even one of these things is trouble beyond measure."
"One Heartless is a minor, yet contained, situation." Alt. Kirk says. "As long as they aren't allowed to propogate, there should be no problems. They enter the worlds through dark corridors of their own making, their opening appearing in a world's Keyhole. The Keyhole, in essence, is the gateway to the World's Heart, which is basically it's life-force. No Heart, no world. When we assist civiliaztions of the worlds, locking their worlds' Keyholes is our main objective, since the Heartless cannot enter a world whose Keyhole is locked."
"So, how will we know if there are more Heartless in our world?" Spock asks. "And how do we go about locking this...Keyhole?"
"They usually make their own presence known, one way or the other." Alt. Kirk says. "They aren't exactly what one could call stealthy. As for the Keyhole...Our Keyblades can open and close all locks, these included. Once we lock this world's Keyhole and mop up any straggler Heartless, we'll be out of your hair."
"Do you even have a way to get back to your realm?" Kirk asks.
"Affirmative." Alt. Spock says. "Even though we were summoned involuntarily, the interplanetary barrier of your world will allow us to leave using our starship."
"Very well." Kirk says. "So, what now?"
"Maybe you should take a tour of the ship." Alt. Kirk says.
Scenes switch to the exterior of the U.S.S. Enterprise as it forwards to the U.S.S. Bridge.
Scotty is seen sitting in his chair, a grim look on his face.
"Engineering Officer's log: Supplementary. Lieutenant Mongomery Scott commandin' in place of Captain James Kirk. The Captain, Spock and Doctor Mccoy have all beamed into the K.S.S. Enterprise, where our counterparts from another world are settilin.' They helped us take down a monstrosity they called a 'Heartless' that attacked the U.S.S. Terra. Though they seem friendly, I'm still not convinced of the lot. It's too convenient for them to just show up randomly just as a monster from their world pops up into ours...But, Kirk knows what he's doin,' and I'll trust him to know what to do."
"What's our status, Mr. Sulu?" Scott asks.
"All navigation systems stable, sir." Sulu says.
"Mr. Chekov?" Scott asks.
"Everything's a-ok, Mr. Scott." Chekov says. "All weapons systems functioning and ready, sir."
"Very good." Scott says. "Don't perform any offensive actions, but maintain optimal phaser range from that ship. Just in case we have to pull Kirk's tucus out o' the fryin' pan."
"Aye, sir." Chekov responds.
Uhura begins to hold a section of her earpiece as she turns to face Scotty.
"Sir?" Uhura says. "All lower decks report seeing strange black creaturers with yellow eyes. Thye seem to be fused into the walls. They haven't performed any hostile actions, but...Wait!"
"What is it, Lass!" Scotty ask, trurning to face Uhura tensely.
"Casualties are beginning to escalate!" Uhura says. "One man is down on Deck 36! Another on Deck 20! Wait, more are spawning from the defeated men! Decks 36 and 20 have been wiped clean of crewmembers!"
"All hands go to Red Alert!" Scotty yells. "Scott to Security!"
"Yes, sir?" Security respond through the intercom.
"Go and rescue the crewmen on the lower decks!" Scott says. "If these things are what I think they are..."
He hits a button on his chair.
"Uhura, get me in contact with the Captain!" Scott says. "Attention all personnel! These things cannot be damaged! Avoid them at all costs! All decks with even one are to initiate quarantine protocols! All crewmembers are to evacuate the Decks and get to higher ground!"
Scenes switch to the K.S.S. Enterprise.
The two Kirks are playing a game of Three-Dimensional Chess.
"And...checkmate." Alt. Kirk says.
"Hmmm...I must not be getting used to these new rules." Kirk says.
"Bridge to Captain Kirk! Acknowledge! Priority One!"
Kirk takes out his communicator.
"Kirk here." Kirk says.
"The lower decks of the Enterprise are being assaulted by creatures the same color as that other ship! We need assistance!"
"On my way! Kirk out!" Kirk says as he pockets his communicator.
"Heartless..." Alt., Kirk says.
Alt. Kirk takes out his own communicator.
"Captain Kirk to Spock, come in." Alt. Kikr says.
"Spock here." Alt. Spock answers.
"I need you and Mccoy to meet me and the U.S.S. Crew in the Transporter room, now! Contact Mccoy and get him to guide the others here." Alt. Kirk says. "Scotty should have the bridge."
"Affirmative." Alt., Spock says. "Spock out."
The two Kirks leave the room as they head towards the Transporter Room.
They are the first to arrive as they step onto the platform transporter.
The two Mccoy's and the two Spock sursh into the room.
They all bunch up onto the transporter as an unnamed officer mans the transporter.
"Energize!"
They disappear in flashes of light.
Scenes switch to the lower Decks as Darkness begins to overtake the walls.
Short, stubby, black creatures with yellow eyes and crooked head antennae scurry around the area as the six men materialize in the center of the room.
"W-what the hell?" The two Mccoys yell in unison.
The crew looks around as the Darkness turns into throns that flood the area.
The Heartless begin to notice the six and scurry towards them as the scene zooms in on the six from the point of view of the Heartless.
The scene then ends as the screen turns to black.
