Things You Need to Know:
The Provost's Guard:
Founded: 127 H.E. by His Royal Majesty King Baird III of Hogwarts.
First Lord Provost: Padraig of HaMinch (127 H.E. – 143 H.E.)
Use of the terms "Dog," "Puppy," "Growl," "Seek," "Kennel," and other canine related terms in the Auror Guard became popular about fifty years after the founding of the Guard.
Four Watches:
Day Watch: nine in the morning until five in the afternoon.
Evening Watch: five in the afternoon until one in the morning.
Night Watch: one in the morning until nine in the morning.
Fourth Watch: covers each of the other three watches on their Court Days and off days.
In most districts, the best Aurors are put on Day and Evening Watch, when there is the most activity on the streets. The slackers are given the Night Watch, when the least amount of activity is going on. The only area that is different is the Knockturn District, where the Day Watch is less active as well. Evening Watch is exceptionally busy there and so is the Night Watch, but while no one will say it, the truth is that the criminals and dark witches and wizards own the streets during the Night Watch. The very worst Aurors have duty then. They are the ones who don't care about their work, are more criminal than Auror and the ones who are regarded as expendable. No one says it but everyone knows it.
Districts:
Republic City's Watch Districts, interestingly, often correspond to the way the Rougues divide the city for their organisation:
Palace District
Manor District
Unicorn District
Ministry District
Upmarket District
Diagon Alley District
Hogsmede District
Temple District
Knockturn District
Conditions are very different in Knockturn District are very different from all the other districts within Republic City. Since it is the poorest area, the bribes are the lowest and so is the prestige. The death rate of Aurors is the highest because it is also the most violent part of the city. Most of the Aurors assigned there are Aurors who are regarded as not being bright or promising enough to make a good impression elsewhere. However, the top Dogs of Knockturn District are also the most respected because they are good at thinking clearly in high danger situations and are the toughest Aurors in Hogwarts.
Chain of Command within the Provost's Aurors:
Lord Provost: governs the realm's regions and districts
Vice Provost: assists the Lord Provost (one per region in Hogwarts)
Captain: The District Commander
Watch Commander: Different ones within each district for each watch
Watch Sergeant: Different ones within each district for each watch
Corporals: Varies by district
Senior Aurors: Varies by district
Aurors: just your average Dog (not that bad/not that good)
Trainees: The runts of the litter. Commonly called Puppies and are considered the most likely to die.
Training within the Aurors:
One year of Auror training school. There is no screening or testing to enter the training program. Trainees (Puppies) are simply required to pass the classes and survive the their first year.
All Aurors are required to attend combat practice (magical and muggle) for their first four years of service. It is expected that if you live that long you can probably defend yourself and therefore no longer need combat practice.
Weapons and Law Enforcement:
Primary Weapons:
Two-foot-long hardwood baton with a lead core
Sap: a handheld lead-filled cylinder, six inches long, with a loop for the wrist; a knockout or bone-breaking weapon (generally used by muggles or those with little magic)
Wand
The Law and Bribery: Law enforcement at this time in the realm of Hogwarts is a loose affair, something that is still being created. The Provost's Aurors have a great deal of discretion in whom they arrest. Whether they take bribes and whether they do the thing they are bribed to do. Bribery is the standard way to ensure that the underpaid people who protect merchants (Aurors) remember individuals and at times overlook their behaviour. However, having too much of a history of taking bribes and not following through on them does tend to get an Auror killed. It is wise for an Auror to do what he/she is bribed to do most of the time.
Aurors memorise the laws and rules of the realm that they are taught in training. They learn the rest of their skills on the streets and from one another.
Glossary
Beauxbatons: country to the south of Hogwarts. Famous for its cultural pursuits (art/music/dance/literature)
Birdie: informant
Black God: the hooded and robed God of Death (think Grim Reaper outfit on an old guy)
Black Lake: Lake on the outskirts of Republic City. Home to mermaids, water nymphs, grindelows, fish, eels ect.
Bugnob: a person with little intelligence (small brained/idiot)
Cages: the holding cells for Kennel Prisoners
Canoodling: sex and sexual activities
Carthak: ancient and powerful slaveholding empire
Chaos, Realms of: one of the four Realms (Mortal, Divine, Peaceful and Chaos); the one where everything is unending change, destruction and remaking
Cityman: any respectable person who is not of the nobility (generally applies to merchants)
Cove: boy/man
Cracknob: madman (idiot/crazy)
Cuddy: slob (mess/ragamuffin)
Dog: a member of the Provost's Aurors
Douse: to murder, (doused out the life of someone)
Doxie: female prostitute and comparison with the annoying magical creature
Ducknob: person of low intelligence (idiot/scatterbrained)
Durmstrang: the coldcountry to the north and east of Hogwarts, famous for its mountains and forests with rich mineral deposits.
Dust Spinner: a being of air and magick, a continuous whirlwind that gathers breezes, conversations, excess/ambient magic, emotions and other bits from its surroundings. (Usually seen at the corners of streets and alleyways)
Elsewise: otherwise
Filcher: small-time criminal
Foist: master pickpocket (you don't even realise you've been pick-pocketed until they're long gone and no evidence is left behind to catch/track them)
Gauds: bright, costly things (shortened form of gaudy)
Gift: magic that can be taught (unlike old Magick which is inherited abilities passed down through bloodlines)
Gillyflower: carnation
Gixie: girl
Glims: eyes
Goddess: the chief goddess of the Hogwartian pantheon, Goddess of the Hunt, Protector of Females (Virgins, those in childbirth ect.) Her symbol is the moon.
Gorget: mail plate cover for the neck, like a collar which prevents Aurors/Knights from getting their throat cut/slit
Happy Bag: the collection of weekly bribes for the Provost's office (jewels, coins, art, magical objects, anything of value that can be sold for cash)
Hedgewitch/Hedgewizard: a worker of small magicks (usually inherited old magick) but not powerful enough to be called a Witch or Wizard let alone a Mage. Usually with little or no formal education (generally tutelage is passed down through the family)
Hobble: to tie up or arrest
Hobbles: rawhide restraints used on prisoners and detainees
Hotblood Wine: wine spiked with an amphetamine-like substance
Human Era (H.E.): the time period that began 246 years prior to the present book, marking the end of the Magical/Muggle war and the formation of Republic City.
Hunkerbones: haunches
Jack: (not the name) a tankard which is often made of leather
Jinglenob: empty-headed person
Kennel: Provost's Auror-house (the equivalent of a police station)
Ladymoon: symbol of the Goddess
Loaner: a mocking term for nobles' sale of family heirlooms they buy back when they get more money (a scornful term for a noble)
Lord Provost: a nobleman in command of the Provost's Auror Guard throughout the realm of Hogwarts. Most take a personal interest in the Aurors in the capital, Republic City, as well as in the running of the Auror Guard throughout the realm.
Midden Hen: a chicken that lives in dung: someone completely crazy
Minnow: a very small-time criminal, not worth the trouble to arrest
Mithros: the chief god of the Hogwartian pantheon, God of War and the Law. His symbol is the sun.
Mot: woman, common-born
Mumper: beggar
Murrain: plague
Nob/Noll: head
Noble: (not the people) currency: a large coin in copper or silver (Copper are Knuts, Silver are Sickles, Gold are Galleons)
Outwalls: Outwalls Prison, a prison outside the walls of Republic City where prisoners are sent who will be serving long-term sentences
Patten: hard wooden shoe, keeps feet out of the mud
Peaceful Realms: home of the spirits of the dead; where the souls of the living go to heal from the pains of life
Puppy: (not the animal) a trainee in the Provost's Auror Guard
Puttock: a low-level female prostitute
Rat: a criminal, prey and captive to Dogs (the Aurors)
Republic City: the capital city of Hogwarts, on the edges of the Forbidden Forest and the Black Lake.
River Dodgers: hard men and women who work on and around the docks (shipping, trade, smuggling and slavery)
Rushers: thugs, muscle men
Sarden: blasted, damned ect.
Scale: a fence or receiver of stolen goods
Scummer: animal dung
Scut: idiot
Seekings: investigations; hunts for criminals or missing persons
Sommat: something
Spintry: male prostitute
Sutler: thief who takes goods from shops or vendors' stalls
Ticklers: fingers
Tosspot: drunkard
Treats: reference to Dog Biscuits; bribes
Trull: very low-class kind of woman; the dregs
Twilsey: a drink made of raspberry or cider vinegar and water
