Top Ten Things STILL on McKay's To Do List:

12. Learn the names of his staff. He's getting better, he knows some of them.

11. Figure out what in the world the stockpile of ancient devices "do" that they've recovered.

10. Work on his aim. (He's still such a lousy shot!)

9. Increase his stamina. (So he doesn't almost pass out after climbing all of the stairs in the Tower.)

8. Finish going through the city, room by room, lab by lab, and know everything there is to know about it all.

7. Work on his people skills. (They ARE improving…slowly.)

6. Categorize the Ancient Database to HIS satisfaction.

5. Fix the jumpers in the underwater jumper bay. (Because they still aren't technically fixed.)

4. Find a vast storehouse of ZPM's, or learn how to build them.

3. Invent another new type of Math.

2. Learn to fly a jumper in a straight line—that way he can move on to more complex maneuvers (like a diagonal line :D)

1. Win the Nobel Prize!