Author's Note: Good times…
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Chapter 5: Red House, Two years ago, Overland
"There's a red house over yonder…"-Jimi Hendrix, Red House
The pawns were laid out on the chessboard. Then the rooks, then the knights, then the bishops, and the finally came the queen and king. The opponents look at each other. Neither fits in. They had both made it through impossible odds, and yet here they were now, sitting down, playing chess on a park table.
They are named John Hamm and Gregor, the Warrior. John is wearing his old top hat and a new suit and cape that he recently purchased at an amusement park. He is taller now with a clean shaven face. Gregor is taller to with a scar near his left ear, a reminder of the fire which killed his father.
Five minutes ago Gregor was walking through the park while John was sitting next to an empty chessboard. Gregor saw John and asked why he wasn't playing, to which John replied, "I was waiting."
"For whom?" asked Gregor
"You used proper grammar, that surprises me," John said with a smirk.
He is avoiding the question, thought Gregor. So he ased again, this time more forcefully, "For WHOM?"
"Myself, the sun, and to a lesser degree you, but does that matter now? Everyone's here," John replied, moving his hand with the words.
Gregor was caught completely off guard, not only was the reply bazaar in every aspect, but it was downright disturbing. Why does he say me? Gregor thought. Who is this guy?
"Who are you? Why do you say me?" Gregor inquired.
"Why do I say you? Well, that is rather obvious, you seem like the kind of guy I would like to play chess with. As for your second question, play me and I'll tell, you," John's smirk became wider as he said this.
"Fine, but you have to make it quick I have to be somewhere in an hour," Gregor informed John.
"Oh, this is more important than your nonexistent appointment, Gregor," John remarked, he put emphasis on Gregor to yet again shock Gregor.
Gregor was shocked. So he asked rather forcefully, "How do you know my name?"
"Gregor, you are the talk of this town, because apparently, there is nothing better to talk about. They say you are prone to violent outbursts and that you have become a trouble maker since your father died. I am probably the only one left in this town, save your family, teachers, and law enforcement, who will talk to you. Also, I do not believe them," John stated.
"Let's play," Gregor gave in with a gruff voice.
And so the game was set up, the game lasted almost two hours before the final move. Each person had two pieces left, Johns piece was out in the open with only a rook left on the field. Gregor had a queen and his king was well guarded by her.
"Surrender?" Asked Gregor.
"You have a lot to learn," John told Gregor. While saying these words he moved his rook five steps taking the queen.
"Checkmate," Said John.
Gregor was surprised at John's move, and shocked that he lost. Nonetheless, he wanted to find out this man's identity, or at least how he seemed to know Gregor so well. So he decided to bite his lure.
"Who are you?" Gregor asked.
"I am the wind beneath your feet, I am the tutor, the angry and the desperate, and I am the destiny of the world!" John proclaimed.
Gregor was not impressed, so John said, "…Uhh my name is John Hamm, I am a fugitive of the law. I was sortta framed for murder and need somewhere to stay so… umm…do you know anywhere I can stay?"
"You really are insane aren't you?"
"The short answer is yes, but the long one is that years of isolation have made me paranoid, antisocial, and pretty close to insane…"
"Hmm…You could stay at the Malbrook house."
"What's that?"
"An old house that is under the protection of sites of historical significance, but nobody goes in because it is falling apart and they are convinced it's haunted."
"Cool…cool, thanks for your help."
So Pete Hamm went to the Malbrook house to hole up and await the coming storm…
