This list only lists important characters to the story, as in Brayden and his companions. This also holds information on their STARTING weapons and powers.

Mass Effect Universe Natives

Brayden Warwick - Human/N7 Destroyer Soldier: An N7 Destroyer and one of the youngest N7s of this generation. This powerful young man proved his abilities when battling Batarian Slavers in the months prior to the Reaper's attack. His motivation: his sister, a young biotic, was captured by a group of slavers, and, finally, after months of searching, just weeks before the Reaper invasion, she was found, and rescued, by Brayden. Upset by how much his sister had changed due to her temporary enslavement, he was more upset when the Reapers attacked, giving him little time to help her recover. However, despite the odds, Brayden was among those that survived the war, although, while his sister survived, their parents didn't, and he was forced to take care of her himself. At one point, weeks after the Reapers' destruction, the ship he, his sister, and 2 old partners from the war against the Reapers, were on disappeared.

With Apex's help, Brayden modified his Omni-Tool to allow him to scan targets, allowing him to analyze an opponent for any weaknesses he could exploit. His T5-V Power Suit also gives him a variety of options when engaging an opponent. He possesses a reserve cache of N7 weapons, but he mainly prefers using his collection of weapons he used during the course of the war, only using his N7 weapons as the situation demands.

Weapons: Phaeston Assault Rifle, M-77 Paladin Heavy Pistol, M-27 Scimitar Shotgun, M-97 Viper, M-9 Tempest SMG, Omni-Blade

Weapons (Reserve): N7 Typhoon Assault Rifle, N7 Valkyrie Assault Rifle, N7 Eagle Heavy Pistol, N7 Piranha Shotgun, N7 Crusader Shotgun, N7 Valiant Sniper Rifle, N7 Hurricane SMG

Powers/Abilities: Multi-Frag Grenade, Hawk Missile Launcher, Devastator Mode, Tactical Scan, T5-V Internal Systems (Passive), Dovahkiin (Passive)

Sierra Warwick - Human/Sentinel (Vanguard/Infiltrator Abilities): A young human Biotic who joined the Ascension Project and the younger sister of N7 Brayden Warwick, Sierra was captured by Batarian Pirates when she was 19, and enslaved by them. She was held by them for months, before her brother, along with the Systems Alliance fleet he was stationed with, caught up with the slavers who captured her, and Brayden personally rescued her. She was sent back to Grissom Academy, and was among those rescued when Commander Jane Shepard stopped Cerberus from taking the students there. Having been sent into a supporting role, Sierra was able to survive to the end of the war, and was reunited with her brother, who'd survived the final battle of Earth. The 2 departed, so that Brayden could help her fully recover from all the trauma she had faced, including the news that their parents, a pair of Systems Alliance captains, died during the course of the war. The duo traveled for weeks, but their ship disappeared while near the Attican Traverse.

Through her brother's connections in the N7s, Sierra was able to obtain Vanguard-grade Biotic Amps, as well as Infiltrator-grade Omni-Tool Upgrades. While technically a Sentinel, due to her usage of Biotic and Tech abilities, and possessing Sentinel-unique abilities, she also possesses the ability to use Biotic Charge and Tactical Cloak. Also, due to being present during the fighting at Grissom Academy, Sierra collected a cache of Cerberus weapons she kept secret, and kept even after the war ended. The only people who know of this cache are Brayden, Apex, and Vesk.

Weapons: Cerberus Harrier Assault Rifle, M-358 Talon Heavy Pistol, M-23 Katana Shotgun, M-13 Raptor Sniper Rifle, M-25 Hornet SMG

Powers/Abilities: Biotic Charge, Tech Armor, Tactical Cloak, Warp, Fitness (Passive)

Apex - Geth/Geth Hunter (Modified): A Geth Hunter that worked with Brayden during the war against the Reapers, the platform known as "Apex" was among the Geth freed by Commander Jane Shepard's actions on Rannoch, and one of the Geth in favor of the peace with the Quarians that followed. Apex first met Brayden on a mission to Noveria, where the duo, and their team, captured some Cerberus craft that Shepard has missed when she came to the world previously. The duo soon became skilled partners, Apex's stealth and sniping abilities perfectly complimenting Brayden's 'brute force' tactics. Apex, having come to consider Brayden as a friend, chose to accompany him when he and his sister departed to travel together, along with another squadmate of theirs, a Krogan Warlord by the name of Cavrak Vesk. They disappeared weeks later.

Modified with various upgrades used by various Geth Platform types, Apex can easily be described as one of the more powerful Geth in the post-war galaxy...if one would like to say, the "Apex Geth" of the post-war galaxy. While Apex would renounce these claims, there is no denying his preparedness for a variety of situations.

Weapons: Geth Pulse Rifle (Assault Rifle), M-11 Suppressor Heavy Pistol, Geth Plasma Shotgun, Javelin Sniper Rifle, Geth Plasma SMG

Weapons (Reserve): Geth Spitfire (x2), Geth Pulse Rifle (Assault Rifle), M-11 Suppressor Heavy Pistol, Geth Plasma Shotgun, Javelin Sniper Rifle, Geth Plasma SMG

Powers/Abilities: Tactical Cloak, Hunter Mode, Proximity Mine, Hex Shield, Geth Turret, Fortification, Tactical Scan, Advanced Hardware (Passive)

Cavrak Vesk - Krogan/Krogan Warlord Sentinel: One of the few Krogan Warlords with the full, unadulterated right to call himself "honorable", Vesk was one of Brayden's and Apex's teammates on Noveria, and the trio have been fighting together since. The trio fought together in multiple battles, including the last battle on Earth, where Vesk has reportedly felled nearly a thousand Husks, and even fought 2 Brutes in close combat, and won. Vesk accompanied Apex, Brayden, and Brayden's sister Sierra, when they went off on their own to explore, and was with them when they disappeared.

Vesk utilizes standard Warlord abilities and weapons, except for his hammer: it's been modified with integrated cryo and incendiary attacks. This actually gives him massive versatility, in that he can now perform lightning, ice, and fire attacks, in addition to his biotic attacks and a simple hammer slam.

Weapons: Striker Assault Rifle, Executioner Pistol (Heavy Pistol), Graal Spike Thrower Shotgun, Blood Pack Punisher SMG

Weapons (Reserve): M-76 Revenant Assault Rifle, M-6 Carnifex Heavy Pistol, M-300 Claymore Shotgun, M-12 Locust SMG

Powers/Abilities: Tech Armor, Biotic Hammer, Electrical Hammer, Incendiary Hammer, Cryo Hammer, Warlord Rage (Passive)

Elder Scrolls Universe Natives

Thrella Ebonlight - Nord/Spellsword: A young Nord woman, Thrella Ebonlight had a simple but happy life. Despite having to help her family with daily chores and other menial tasks, she had a family that loved her, so she was happy. However, it wouldn't last: when she was 16, the town was attacked by bandits, her family was killed, and she was captured and enslaved. She was held by her captors for many years, used for their personal amusement. The bandits, however, heard of unusual occurrences occurring in their area of operations, in the Pale, and they decided to investigate, dragging their slave along.

She possesses only an Orcish Dagger, which is dulled to the point to where she can't fight back: the bandits only gave it to her as a means to dissuade rival bandits from stealing her.

Weapons: Orcish Dagger

Powers/Abilities: Healing, Battle Cry, Resist Frost (Passive)

Farkas - Nord/Blacksmith: Farkas is a Nord and member of the Companions. While, as his twin brother Vilkas puts it, "his brains are not his strong suit", Farkas is respected as a skilled warrior. He and Vilkas belong to the Companions' inner circle and, as such, are both werewolves. As children, the two were rescued from a band of necromancers by a man named Jergen, who then raised them as Companions. Farkas appears morally ambivalent about being a werewolf, and is hesitant to use his Beast Form. He can be loose with his tongue, often showing impertinence to his elders. However, he warms up quickly, and is quick to protect his friends.

He wears a set of steel armor and is armed with a skyforge steel greatsword.

Weapons: Skyforge Steel Greatsword

Powers/Abilities: Beast Form, Battle Cry, Resist Frost (Passive), Beast Blood (Passive)

Ameela Metrll - Breton/Sorcerer: A young Breton girl, only around 11 or so years in age, was born to Breton parents living in the Reach. While not Forsworn, they had to move constantly, to avoid being caught by them. Eventually, though, the inevitable happened: Ameela was kidnapped by the Forsworn and was given to Hagravens. Her parents tried to get her back, but were killed by the Hagravens in front of their cave.

Thanks to her parents, Ameela knows some basic spells. However, her young age and the traumatic experience she experienced means that she cannot easily cast her spells. However, either intense concentration or an appropriate amount of determination can overcome this, allowing her to cast spells with the proficiency of a novice mage. As with all Bretons, she possesses resistance to magic, but a weakness to biotics.

Weapons: Iron Dagger

Powers/Abilities: Healing, Sparks, Conjure Familiar, Dragonskin, Magic Resistance (Passive)

Hermaeus Mora - Daedric Prince/Magic Book: Hermaeus Mora, also called the Golden Eye, is the Daedric Prince whose sphere is the scrying of the tides of Fate, of the past and future as read in the stars and heavens, and in whose dominion are the treasures of knowledge and memory. His name is also spelled Hoermius Mora, Hormaius Mora, or Herma-Mora. Also called "the Gardener of Men", "Prince of Fate", "Lord of Secrets", and "Demon of Knowledge", he is vaguely related to the cult origins of the Morag Tong if only by association with his sibling, Mephala. Unlike most Princes, Hermaeus Mora does not take on a humanoid form at all, manifesting instead as grotesque assemblages of eyes, tentacles, and claws, or a featureless purple vortex known as the Wretched Abyss. His servants include Seekers and Lurkers. Herma-Mora was an ancient Atmoran demon who, at one time, nearly seduced the Nords into becoming Aldmer. In Atmoran myth he is known as the "Woodland Man" who catches villagers lost in the woods; the secondary set of his name, Mora, is one word for "wood", "woodland" or "tree(s)" in Elvish. Most Ysgramor myths are about escaping the wiles of old Herma-Mora. His enemies are Ebonarm and Vaermina and his summoning day is 5th First Seed.

Hermaeus Mora has scattered tomes of power through rifts in Apocrypha, sending them to other planes of Oblivion...or even other universes...

Weapons: N/A (Are they really necessary)

Powers/Abilities: Uhm...yeah...you really shouldn't ask...