The Toys
*note - all of the Toymaker's inventions are signed with a tiny picture of twin revolvers crossing over one another and the initials "JD"
Nathan's Blades: Much like a spring-loaded derringer, these blades are kept hidden up the sleeves until the wearer triggers them out of their casing. They span just over the length of the entire forearm, giving them just enough length to sever an opponent's head (at far too close a range for Chris's comfort!), but not too much length to make them uncomfortable to wear against the arm when retracted. While the blades are made of highly sharpened steel, the casings are molded in bronze, giving them an antique look.
Flash Boxes: Used for blinding Hellhounds, these flash bombs are shaped like tiny, solid gold boxes that are wound up with jewelry box keys. The winding acts almost like pulling back the string of a crossbow, creating tension inside that, when released, will act as the trigger to set off the flash. An impact with any surface, or jostling the box too much, will trigger the bomb once wound, which is why JD keeps them dormant in his bag.
Exploding Rounds: Special bullets designed to explode on impact, making them capable of killing a zombie with one shot from a handgun instead of having to waste several rounds. Toymaker keeps a ready stash of magazines available for just about every type of firearm that is still commonly found in their time (mostly the standard issue military and police firearms, common 9mm consumer handguns, and good old fashioned shot guns, along with his special rounds for his revolvers). He makes it a point to keep up his supply of rounds, never knowing who or what he might run into during his travels.
Weena: The tank! Named after the hero's love interest in "The Time Machine," (H.G. Wells is considered to be one of the fathers of Steampunk), this vehicle serves as transport, workshop, and second home to the Toymaker. It was designed for functionality, not aesthetics, so it pretty much looks like a camouflaged metal box on wheels. It has no windows, but the panels and ventilation slits built into the sides give it an appearance of having long, hidden windows similar to those on a stretch hummer. There is also an attachment on top that looks like just another box stacked on the roof. This box hides a long range cannon with enough room to spare to house a single person lying down inside, handy for firing rifle shots out through the ventilation slits. The panels at the sides also house weapons, some of which are known to be assault rifles. There is a flame thrower tucked beneath the rig at the front of the vehicle.
True to his Steampunk nature, Toymaker spent two years perfecting Weena to his standards, designing her to run on steam and solar powering in a system that recycles the water as much as possible before he has to refill the tank. It is started up by going through a process of turning several crank wheels and pulling a few levers that are built into the console, and there is another crank wheel on the ceiling that powers the inside light tubes that run the length of the vehicle. Built with no windows for safety purposes, he drives the rig using a system of live camera feeds and radar screens to get himself around ("like playing a video game"), steering with a control column that would seem to be more in place inside an old cropduster plane than a car. The other levers and buttons built into the console are used to control the weapon systems.
The interior of the rig strongly resembles that of a camper trailer, the kind where all the furniture can be folded up against the walls to keep the walkway cleared. There is a table with two attached bench seats, a cushioned "couch" bench, and a twin bed that can all be folded down. The workshop is a separate room in the back that is large enough to hold two people comfortably, three if they don't mind being a little cramped. It houses all of Toymaker's tools, his gear, and a number of unfinished toys that he is either making for himself or as commissioned weapons.
Due to all the extra gear built into the rig, as well as to create confusion for enemies, the door is built into the front of the rig. It's more like a hatch that swings out, and is wide enough for a bigger person to fit through comfortably, but not two side by side. This allows for passengers to get in and out while passing by the elaborate console.
Josiah's Archangels:
*Uriel: Angel associated with fire and prophecy. Shaped like a golden cross in which the two adjoining pieces are sculpted to resemble paper scrolls, it becomes something akin to a torpedo launcher that spits out fireballs at alarming speed. The fire is white-hot, and will burn a zombie (or anything else the fire touches) to nothing but blackened, ashy bone in a matter of seconds.
*Metatron: Angel associated with the love and protection of children. One of Josiah's golden gauntlets, he wears this one on his left wrist. The top of the gauntlet holds a small box with etchings of angelic children playing tag around the sides and back. In the front are four openings, each housing a small cherub nestled inside. When activated, the cherubs fly out of their casing trailing a long string of invisible razor wire behind them that is capable of quickly detaching zombie heads from their bodies.
*Sandalphon: Twin brother to Metatron and the angel associated with music. This gauntlet is worn on the right hand, similar in looks to Metatron, only with a solid box on top etched with musical notes. Instead of cherubs, wires come down from the box and attach to rings worn on all four of the knuckles. When tugged on all at once, Sandalphon is activated and the lid of the box pops up to allow for the musical note-shaped antenna to spring out. These send remote control signals to the cherubs, allowing Josiah to steer their movements in flight like a model plane. The gauntlet plays music as the varying strings are tugged on, making it possible for Josiah to know which cherub he is controlling to perform what action.
