Here's the next installment of Action Replay, starring our wonderfully under trained Codebusters! POV switches will be noted and hopefully you all will enjoy :D

Disclaimer: Let's see...Disney owns Sugar Rush (although I lay claim to Choko), SEGA owns Sonic the Fighters and Super Monkey Ball, and Activision owns DJ Hero 2 (although I lay claim to Skrillex's existence)


Honey's POV


Honey was standing outside of Sugar Rush with Skrillex, a.k.a. the Hipster Lord, and she bounced on the heels of her black boots. They were in gray jump suits with a giant red C on the back, their names printed in lovely script on the ID cards hanging around their necks. Honey had laughed way too hard when Skrillex accepted his suit with reluctance—she doubted he owned any clothing with color—and he had begun the greatest slap fight of all time outside of Amy and Nack fighting over the last sugar cookie. She was liking the long-haired loser more and more each second.

A white blur blasted out of the port and stopped on a dime in front of them. Choko was in a large white cart decorated with blue and green icing, "Codebusters" decorated on the sides with blocky red fondant letters. Unlike the other carts in Sugar Rush—to be honest, Honey wondered how any of them had teeth by now—their cart had a row of back seats, red marsh mellow upholstery looking way too comfortable to be made of candy.

Honey jumped into the cart and resisted the urge to gnaw on the cookie door. Skrillex set his backpack in the middle seat and held in a grin as Choko called back, "Are you ready?"

"Heck yes we are!" They sped off towards Super Monkey Ball, Honey fighting down the urge to crush them all in a monster hug. Two days ago she was corrupted into a frozen block, now she was off kicking code errors in their programming. Life was super spectacular.


Ok, so maybe life wasn't super spectacular at the moment.

They had shown up to a frantic Ai Ai; apparently his friend Mee Mee was stuck until the ball physics were up and running smoothly again. Honey felt bad for the monkeys, it really did suck having to wait for someone to reset them, and had asked how she had gotten stuck.

So Ai Ai had spawned them at the top of one of his tracks, rainbows and waterfalls making the entire scenario far too cheerful in her opinion. Skrillex was recording the game's background track—apparently the state of the music is a big indicator if the bug is localized or affecting the whole game, and after running it through a laptop he pulled out of his bag, he shook his head. "This isn't the only place where the physics have broken, right?"

Ai Ai nodded fervently, Choko translating that "it's been going on in every level, and now Mee Mee-chan is at the bottom of the level, but the ball won't bring her back up!"

Honey bit her lip and looked over the edge of the track; there was a tiny figure spinning uncontrollably at the bottom way down there, and she stomped her foot. "We need to pinpoint where the ball physics start going wonky!"

So that was how she had found herself in one of the balls, Skrillex tapping the smooth edge of her sphere. "Once the sound effects for the ball start glitching, stop the ball so Choko can identify the code we need, ok?"

"Got it; try not and weep at our parting, Sonny boy."

"Wouldn't dream of it, Honey face."

She stuck her tongue out at him and hesitantly rolled forward, noting that she was going much more smoothly than her nightmare scenario. The whole physics engine of the game were actually really cool, with the scenery bending to her whim. Rounding a ramped curve, she noticed that the soft whirling noise of her ball glitched, and she stomped on the brakes. "Choko, it's the curves!" But them her ball went wild and the whole track span uncontrollably, her ball launching itself into the air and over the edge.

Screaming the whole way down, Honey acknowledged that sometimes life was lamer than a bunch of overripe bananas.


Skrillex's POV


Skrillex peered over the edge, locating the two tiny balls gyrating without end. Choko was fiddling with her ID card, which was actually a skeleton key Action Replay, and was apparently fighting down a panic attack. He didn't blame her; when the game launched Honey into the abyss it was worse than losing your rhythm on an expert track. Still, it was pretty foking hilarious if you lacked a sense of empathy or a soul; he was pretty sure half of the DJs back home would've been in hysterics.

Ai Ai was turning in circles back at the starting point, yelling at his fellow characters as the ball physics went AWOL and tried to catapult him into the stratosphere. Skrillex kinda wanted to blast angry bass at the monkeys—did they not just see what happened thirty seconds ago?—but opted for hovering near Choko. "You think you figured out what went wrong?"

"I have: there's a bug in the turning mechanism that causes the ball to lose its collision detection and for the scenery to tilt out of control. I think that years of being played caused a tiny programming error to finally come out of the code..." Choko played with the pocky sticks in her bun and turned back to the monkeys. "I know how to fix this, but we need someone to beat the level first."

Skrillex then realized that fate hated their guts, because when Ai Ai turned to roll down to Choko, his ball launched the poor kid into a waterfall, the glitching scenery doing the same to the other two characters. They all screeched as they fell down to where Honey and Mee Mee were, and the cheerful music eventually drowned out their yelling. "...three little monkeys jumping on the bed..."


"So all we gotta do is roll down this tiny little track?"

"Yes."

"And avoid spinning out to our dooms, of course."

"Yes. Try making gradual curves instead of drifting hard."

"...Choko, I'm a stationary avatar. I don't even know how to foking drift!"

"Well then you should do great! We go on 4. Ready?"

"Not really."

"1..."

"Ok, it's just like mixing a track, no problem, except that I'm the track."

"2..."

"And also this game is broken and I might end up at the bottom of a waterfall with Honey for the rest of my life. No problem."

"3..."

"Oh crap oh crap oh crap Choko we can't do this we're gonna fall CHOKO ARE YOU LISTENING—"

"4!"


Choko's POV


Choko let out a squeal as they barreled down the track, the curve of doom coming up ahead. Skrillex-kun had taken her advice and was curving sweetly to avoid losing control, and she pulled ahead. Quickly moving her admittedly short legs so she wouldn't fall over, Choko used every bit of skill racing had taught her to not freak out at the very sharp turn bending the track towards the goal. "Right then, we can't drift but that is a textbook pin turn, not enough track to edge that out...I'll just have to—SONNY SLOW DOWN!"

Skrillex-kun had fallen over in his ball and was speeding towards his destruction. The shock had knocked her over as well, and they screamed their way towards the turn. Skrillex-kun's ball glitched and then they were in the air, the whole track upending itself as if it were in a mixing bowl.

But then Skrillex-kun grabbed onto his ID and threw himself forward, his headphones out. The background music changed from its glitching soundtrack to a much more mellow mix Choko recognized from DJ Hero 2, and their balls calmed down enough for them to land back on the track and smash through the goal. Choko then popped out of her ball and stabbed the ground with her Action Replay, causing everything except for her and Skrillex-kun to freeze. He popped out of his ball, putting his headphones back in his bag. "Wow, I didn't know that would—"

She hugged him around the middle, jostling in around as she bounced excitedly. "That was amazing! How did you know that this game's speed was affected by the tempo of the music? I didn't even think that was part of the problem!"

He blushed and shrugged. "Well, I noticed that the background was going about 15 bpm faster, as if the timer was about to run out, and when Honey glitched out it went even faster. I think the ball goes faster when you're running out of time, really screwing up the already messed up ball physics, so I pulled it back enough to give us back control."

Choko took a moment to thank Vanellope-heika for adding a rhythm based character to their team, squeezed him a bit, then turned back to her Action Replay, which had opened a portal to the game's code well. "You think you can work your magic down there too, Sonny-kun?"


Vanellope's POV


She cradled her cheek in her palm as her Codebusters reported for the day. Honey had tripped Skrillex on their entrance to the tea room, so she figured that he had saved her at one point. And after listening to their misadventures in Super Monkey Ball, she wasn't incorrect. "So you put in a code patch that fixed the game, right?"

"Yes, Vanellope-heika. We had Ai Ai and Mee Mee race down a few more tracks and both the ball physics and the soundtrack stayed stable." Choko motioned for Honey to step forward, who was pulling a large crate of bananas behind her on a wagon. "They gave us 100 of their very best bananas as a thank you."

"Ooh, we can make banana bread. I should invite them for tea." Nilla was writing down notes behind her—the girl was shaping up to be a good successor to Choko— and Vanellope smiled down at her exhausted team. "It looks like you three can use some tea."

They shrugged, trying to to look too eager for hot drinks and food, and Vanellope waved in a few gummi bears to start setting the table. "So while we're waiting, can someone tell me who was the first to fall in the pit?"

"It was Honey, Your Queenliness, she drifted too hard on a turn—"

"Like you were any better, Mr. Let Me Barrel Towards My Destruction!"

"At least I didn't launch myself off the track! What, are you too used to falling down in your game?"

"Hah! Coming from a stand-still character, I'm surprised you knew how to control the ball at all!"

"Leave my game model out of this!"

Between them and Choko desperately trying to hold the two back, Vanellope laughed hard enough to fall out of her throne. Oh, her Codebusters were getting along perfectly fine.


And that's the end of their first game jump! I'm pretty sure someone who had played Super Monkey Ball longer than I have will call BS on my theory, but I swear, the timer makes the ball 20x times harder to control. Or maybe that's just me freaking out XD

And as Silinarii very helpfully pointed out, -heika means "Majesty", so now I don't have to write out Queen Vanellope-hime every time Choko wants to speak. It makes life a lot easier.

Have any requests as to where they go next? Want to tell me how terribly I've done? Then feel free to review! :D