Disclaimer:

I do not own Tom Clancy's Rainbow 6 Siege or Extraction and Arknights, or any of the related characters. Tom Clancy's Rainbow Six (along with Siege and Extraction) is owned by Ubisoft, and Arknights is owned by Hypergryph, and Yostar. Since this is a fan-fiction, this is intended for entertainment only and considered an AU (Alternate Universe) therefore, I am not making any profit from this story.

All rights of both Tom Clancy's Rainbow 6 and Arknights belong to their respective owners.

Prologue 02: Combat Assessment (post-Program) to be submitted: RAINBOW

TO: Dr. Harishva Pandey

Director, RAINBOW

Written report no. XX Final Assessment Report (Print only)

By the time you have read this report, I already made my moves on 'taking' some of your operators. Negotiations were on-going for their respective organizations in various matters so thank you for expanding my 'costumers.' Knowing you, the purpose of your 'program' may have finally reached its conclusion and you are currently re-organizing RAINBOW (giving them the leadership roles as well) and you will still be including my company on that web of yours as one of your wildcards.

You still us paid in full regardless of your operators' suspicions so I provided this combat reports as a participant's observation. This and the attached documents will be the last sent items as we finish our contract.

Adding operators Flores, Thunderbird and Osa into the program was odd, but still welcome. If I have my gripes, when you again arranged the teams with members that were often at odds with each other, I was concerned that this could be a big mess in the making. To my surprise, all of us behaved this time and it was fun seeing Zero struggle as he is leading a group of recruits against all of us as a wildcard team. All in all, the last Invitational was finished and your 'programs' objectives were satisfied.

Note on Zero's team: All of them were unmarked 'recruits' and they were definitely the ones were training with for the duration of the program. They are more than meets the eye now and even if they were eliminated early in the bracket, every single one of them can take us out if we are not careful. The recruits have also improved as well that all of us have to take them seriously. A separate assessment report on Zero himself should tell you that he is only a great specialist, not a good team leader. Damned solo act hero.

The rest of the operators have also improved compared to last year's data, it reflects on the few combat operations that UN send us this year. All mission objectives complied with minimal to no damage to property or loss of life, I say that is good PR for both our organizations. Also receiving additional pay for extra services is a welcome bonus and it opens up new ventures for my company as well. If this is what you paid my company all those years ago, to participate on your 'program' and other RAINBOW-related activities, I suppose I have succeeded in satisfying my client's needs.

I do notice the follow-up operations on that mess Chimera made this year however. (We deleted most of the files and our participation, thank for calming me and my team members down as well as covering us from other intelligence organizations. That mess at the Ural Mountains is quite notable since Ash and the other 3 operators changed significantly after that operation. Separate assessment reports will state that they have improved with a higher margin of comparison to the rest of team.

Ash and Blitz's combat tactics have added more variety than stated on training manuals and such. My assessment team surmised that they have 'more cards in the table' than the usual breaching maneuvere. Ash's breaching charge were more effective that during our match-up, I failed to position myself properly since majority of covers were eliminated. Aggressive use of flash and smoke grenades, flanking movements and leading to targets to more open positions makes Ash a harder operator face head-on. Blitz's combat style also changed that he can make use of the terrain better. You can no longer corner the man, let alone have an advantage if you manage to disarm his shield. His CQC skills has expanded to include effective disarms and his pistol shots alone were more accurate regardless of range. These two were powerhouses during the simulations, both as an offensive or defensive operators.

Frost has improved well as a defender operator. Her trap deployments were many and often in the cover of other defensive gadgets. Those welcome mats were very painful and either the operator will shout through the sudden pain or the load metal clanking of the traps will compromise your position (see: elimination bracket Team Osa (attack) vs Team Thatcher (defence) round 5 during a failed window breaching movement that caused me and Osa the first ones to be eliminated.) Her use of shotgun ammunition was also creative and very effective. Despite ammo regulations during the simulations, she was able to use modified bean-bags (a non-lethal, small pillow-like shotgun ammo that will induce pain similar to someone punching a target) to trigger or destroy various attacker gadgets and even disarm careless operators from afar. Note that those are 'modified' bean-bag ammo since they often produce a loud sound yet she was able to acquire such ammo that produce such minimal sound without sound suppressors on her shotgun. Osa was quite surprised that Mira was able to make them for Frost. All of these culminates with Frost being a more effective hunter.

Tachanka… is a weird one to evaluate. He does not change much in terms of equipment or physical fitness. The machine gun of his is still a loud, cumbersome weapon while that launcher still denies entry points for a period of time. Still takes a long time to reposition and can easily be flanked. His changes on his individual assessment were basic but he has become a more formidable. His accuracy has improved in all weapons on his repertoire with and without weapon modifications. More creative on his deployment of defensive implements and false barricades, the tactics has not changed much but instead added upon that the entire team can fully utilize. His suppression manuevers were also more scary and sudden that minimal infractions during breaching will cause Tachanka to rain hell upon entry positions and force attackers to scatter to less viable positions, open for his team to take shots. The 'Lord" is still the same inside and out, he just has more cards to play enough to contribute more than just a loud drunk target (yes, he still drinks during the simulations. Please reprimand him before his superiors back home do it personally. AGAIN.)

And with that, my services has now been fully complied.

If you need my company's services in the future, you know where to contact us.

From: Jaimini Kalimohan Shah

CEO, Nighthaven PMC.

Writers notes:

With limited access to lore, I never found Nighthaven's sudden as reflective on what she should be as a CEO of a Private Military Contractors (PMC) Company. And upon double checking, the PAID purpose of Nighthaven was to train and assess RAINBOW, as well as assist in some operations. It was clear that despite the both organizations were eyeing each other secretly, Kali still complied on what's written in the contract and presented what her company has to offer. Thus this exit report was made to formally finish negotiations with Nighthaven while still keeping its doors open for future transactions.

As for that small bit on Zero's team of recruits only… It's not part of official lore. I found a loophole on the public advertising on the Six Invitational (…Under the guise of a public training exercise for CTUs across the globe… Source: R6 Wiki: profile on Six) that as long as they are known CTU, they can participate. Sure, we can chalk this up as poor monkey wrench writing on my part but I wanted a recorded reason on why was Zero never made leader of Ghosteyes (I was a bit unsatisfied on what stated on official lore so I tried this). The purpose of Six Invitational was to test RAINBOW operators… and… to give the recruits credit since they were never given much love on lore.

Thank you for reading this second prologue!