Latina Willowbee.
Beast: Level 10
Centaur: Level 6
Warrior: Level 10
Adventurer: Level 2
Description: Updated!
A little bit different than the other Centaur, she wanted to explore more of the world. She decided to follow Alex as she saw him as a man worthy of riding her (on the trail and on the bed). Latina on the outside may appear to be heroic and kind like she was expected as a white centaur, but she is as bloodthirsty as her companion is.
Trait: Repressed Bloodlust.
Her speed, health, stamina regen and damage grew slightly at every turn. The increase rate capped at 100%. However, if she is kept at 100% state for at least three turns she will descend into a berserker rage with 150% increased stat cap. Unfortunately, the berserker rage neglects any form of defense so will take full damage of every attack. Also, can once in a blue moon accidentally hit an ally.
Equipment:
Golden Spear:
A beautifully designed golden spear made in Mithra. Well-balanced and strong enough to pierce through common iron armor paired with her monstrous beast-like strength.
Golden Breastplate:
Another beautifully-crafted artifice of defensive equipment made from Mithra's blacksmith. It provided good protection against physical harm on the torso and stomach.
Sophie
Weapon Girl: level 2
Job: (Copy of Alex, except 2 level negatives. (e.g. if Alex is Gunner 10, Sophie is Gunner 8))
Originally an ancient sword named Devotion, she is now possessing the rifle of Alex Armin, whom she has declared as her master in a century-old ritual carried out by the old leaders of Mithra. While some of her memory has been lost, she boasted a terrifying level of devotion to her master and will do everything they can to serve them even if they need to disobey their orders once in a blue moon.
Due to her intense devotion, she can access her master's memory, hence allowing her to have the same skillsets as her master have. But as because it only provided her with the knowledge, she requires more training to build muscle memories in order to fully use the knowledge provided by her master.
Species:
Weapon Girl:
Weapon Girl is a rare subspecies of Monsters who take form of lethal weaponries. While other Monster Girls prey on men for semen, Weapon Girls instead forms a strong symbiosis with said men in order to survive and thrive. The men will provide semen while the Weapon Girl will provide their weapon form for the warrior to use. Weapon Girls in Weapon form is literally indestructible, packs a heavy punch and capable of incredible level of lethality exclusive to the species. But without the male to use them, they are vulnerable and must rely on their raw physical strength, while can be enhanced with magic, are not as strong as their Weapon Form.
Trait: Sniper's Sight.
Her eyes can identify enemy targets by seeing their silhouette through solid object. This ability can be used both in human form and rifle form where it's the scope that do the detecting. Also provides a tremendous boost in accuracy if the user takes time to use the scope rather than hip-firing like a brain-dead retard. Equipment:
Weapon: Servus Scientiae.
A toggle-locked, recoil-operated semi-automatic pistol chambered in common 9mm Parabellum. This modern-iteration of a renowned piece of Space-Kraut German Engineering has been embroidered painstakingly by Alex Armin as a gift for his beloved superior. However, aside from the modern tweaking of its internal design to improve its reliability, it still operates like a normal Luger P08.
Species Ability: (Current! Will Update as she levels ups)
Level 1: able to switch between Water, Fire, Earth or Air ammunition!
Description: The rifle would switch between these elements as to imbue the ammunition loaded with certain element. As because rearranging the magic of a projectile-launching weapon is difficult, it'll take Sophie around 2 minutes to switch between ammunition types. Choose your ammo wisely, as she cannot fire again while changing bullet type.
Water: Mark an enemy with black paint, allowing Alex and co. to see invisible enemy. Deals 15% against fire-based enemy. Will decrease the target's Dodge and buff up critical rate against marked opponent.
Fire: Set target on fire, don't need to explain shit.
Earth: Turns the bullet into a hard, heavy-hitting slug-round that crushes armour instead of piercing through them. Stun 30% and possible Armour Penetration.
Air: Jack up the velocity of the bullet via wind magic, allowing them chances to completely disregard distance and gravitational issue on closer range. Guaranteed armour-piercing on close range.
Level 2: Able to use Lightning and Ice-type ammunitions. Ammo-type switch time reduced.
Lightning: A small, yet significant amount of electricity was imbued in the bullet, enough to stun or even paralyze an enemy. Deals less damage in water, but higher chance of stun or paralyze an enemy if said enemy is drenched in water.
Ice: Changes the bullet into a frangible bullet similar to a breaching shotgun slug. Can be turned into Buckshot-type ammunition where the ice bullet shatters into small cluster of ice shards.
Ammo-type switch time: Reduced to 1.5 minutes.
